That's fair. I agree completely that "elitism" alone doesn't adequately explain "opposition" to or annoyance with Attrition. I mean, when it comes to opinions about anything we all fall somewhere on a gradient, right? None of us are going to agree 100% on anything. It's totally legit to *love* Titanfall but also be annoyed at times that the only mode with enough active population to get in some quick games was Attrition. That's not necessarily elitism so much as simply wanting there to be healthier populations in more modes over the course of TF2's projected lifespan, if only for the sake of variety. After all, with "lack of content" being the primary reason TF1 died a quick death, it would seem that encouraging a player base with a *variety* of engaging modes would go a long way towards fixing that problem.
I think most/all of us can agree on that. Where we start having points of contention is when it comes to how exactly to deal with the "content" or "variety" problems. It appears Respawn's initial solution is to simply rip Attrition out of the game. Now, despite many of us being able to agree that Attrition being the only mode with long-term population was annoying, I think most of us can also agree that taking Attrition out of the game entirely may not be the best solution. After all, it had the largest population for the longest time for a reason: People generally found it fun and instantly accessible/rewarding (even if many of us would agree it's "shallow", that pick up and play quality is what gave it it's long life while other modes died off).
Basically, I think what many people are arguing for is some kind of middle ground. Tweak TF1 if necessary...improve on the solid core/gunplay/movement, but bring back the things that make Titanfall a unique experience. Attrition may have siphoned people away from other modes. But dont remove it. Make the other modes BETTER and give them a better hook so people want to play them long term. Don't take out the primary mode that kept TF1 alive.