Map design is another issue, but we'll see how the launch product is.
Honestly, and even though I also side with the group currently hating on TF 2 (and that's more due to disappointment than hating the game, if TF1 didn't exist I'd like it more), I wonder how big the maps being shite / not designed for a LOT of wall-running are affecting the public opinion.
Angel City is such a hard map to beat memories of.
Already hearing whispers of major changes such as
- Wall run speed now being consistent
- First person animations returning
- Possibility of a version of the timer meter
Again, whispers, which means they're discussing it at length =D
Citation, please, or is this reddit / random comment nonsense? This is the "I hope you're right, but please don't spread bullshit" response, not a personal attack.
Probably why they made the change in the first place. And if anyone is curious, the subbredit for the most part despised Attrition, a long with the smart pistol. Attrition was shit on since launch, a long with the timer.
The hate for the smart pistol has always cracked me up considering it had basically the longest TTK. I thought the consensus initially was against it, but once people got good, people realized it was a newb weapon.
Not because it was easy to use, it was, but that once you got better with other weapons, it was clearly inferior.
Ok that's what i thought.
Also agree with the consensus of TF1. IDK why everyone all of a sudden is in love with attrition when it received so much hate in TF1. I'm sure Respawn is scratching their head on that one too currently.
People who hate something whine. People who like it usually don't comment on it, especially if they don't feel threatened. Attrition wasn't going anywhere in TF1.
A more poignant question would be, if a lot of the people bitching about Attrition also wanted Pilot vs Pilot, why'd the mode die so fast?