The better question is to ask when he played, before or after the buff to getting the Titans.
That and his gist is actually right, killing people and ignoring objectives seemed to get me Titans far faster than actually playing the objectives exclusively (always 2, sometimes more a game). And that was after the patch.
******
Separate subject.
TF1 clip I just saw on the reddit.
https://youtu.be/peEPSV8IKdI?t=26
That kind of flexibility is definitely missing from TF2 (so far). I think that might be one of the underlying thing that bugs be. The simplification of a lot of the mechanics.
And after pages of pages of discussion you choose only to read the OP and ignore everything else to formulate your opinion. smh.
Wow, didn't see this coming. Played a lot of TF1. Wasn't very good at it but it was fun.
So people don't like it? Jeff Gerstmann loved it, wasn't the general response really positive after E3?
Wadda twist.
I don't think so. I only just played it most recently a few days ago, but I have played it plenty before then, and there was no sense of camping-like behaviour. People would be indoors at times, sure, but because unlike Titanfall 2 the first game had plenty of indoors areas. I just didn't find people waiting for enemies to come to them.
If i were a betting man i'd say
100% they'll change the wall run speed
75% they'll return first person animation
And it's 50-50 on the meter.
It's not just you, if i remember correctly Respawn acknowledged this and they have the actual data. Probably why they made the change in the first place. And if anyone is curious, the subbredit for the most part despised Attrition, a long with the smart pistol. Attrition was shit on since launch, a long with the timer.
The consensus was that the major factors that contributed to the dwindling population of Titanfall were:
1. lack of content
2. not being multiplat
3. smart pistol
4. attrition
That was the major consensus on the subrredit.
In the original game Titan executions and embarking were done in the first person. In this game it's done in the third person.
So long Titanfall... hello Call of Duty: Robots
I don't know how it'll do on console, but it's not going to be pretty on PC. If you're on Origin playing a shooter this October, there's a good chance you'll be loading up BF1. On top of that you have the negative impressions, lack of a beta, and the quick death of TF1. Good luck.
I find really bizarre the constant assertions that Attrition was crap. Is this some elitist nonsense? I loved Attrition, and not everyone who played it sucked. Perhaps the format makes a difference, because on PC campers got absolutely slaughtered, and if you didn't know how to move about the map and pick off targets while parkouring you had little influence on the match. Movement was everything in this mode, while AI was the continual link between pilot/pilot, pilot/Titan and Titan/Titan combat. If you were playing Attrition properly and covering the map there was hardly ever a moment when you weren't shooting at something. This 'chaining' was partly what made TF combat and Attrition in particular so intense.
Honestly, the myth that Attrition was a wank mode populated by simpletons has to stop.
Out of my 20 or so friends who I play BF4 with, every single one is getting BF1 over TF2
Why they are releasing Titanfall in the same month as Battlefield 1 is beyond me
Maybe EA wants it to fail so they can push Respawn onto new projects
Yeah, basically your experience mirrors mine. I feel like his statements about camping in TF1 describe playing with different populations at a different time in Titanfalls (community) evolution. When I was playing TF1 constantly during its peak popularity, camping was not only discouraged by the maps/gameplay loop but it was incredibly easy for skilled players to move swiftly around the map and actively punish campers while racking up AI kills to subsequently be rewarded with a faster Titan fall. I feel like the smattering of bizarre TF2 tech-demo defense force comments are based off of playing the game more recently or off peak with casuals who have no idea what they're doing. I mean, at this point the TF1 community has dwindled so of course the player base is going to be demonstrably less skilled. Making a retconned judgement call about TF1's *design* based on the fact that it's mostly populated by noobs (along with a small % of elites) at this point is a fool's errand.
A lot of the attrition hate comes from those who wanted PvP and not PvPvE, it's silly.
"AI bots which can't hit a barn door and die really quick? ugh no remove that trash it ruins my experiance" is about the only hate I see for bots, and it's all the same or similar everywhere you look. Sadly is was those people that respawn listened too.
I don't even see how this is a fair comparison. They're two completely different styles of shooters.
Wow, didn't see this coming. Played a lot of TF1. Wasn't very good at it but it was fun.
So people don't like it? Jeff Gerstmann loved it, wasn't the general response really positive after E3?
Wadda twist.
What im trying to say if that if the releases were further apart, like 3 months, we would all get both. But since they lumped them into the same month, there is no reason to get both since games are so expensive here
Attrition PC vs Attrition console is a bit different. PC population was never that big, and it dwindled way faster than the console population. Good players on PC had no choice but to play Attrition.
I don't even see how this is a fair comparison. They're two completely different styles of shooters.
If i recall correctly the game's potential didn't start to unlock until about 6 months after release. the first 3 months practically everyone was complete shit (on console at least).
I don't even see how this is a fair comparison. They're two completely different styles of shooters.
I find really bizarre the constant assertions that Attrition was crap. Is this some elitist nonsense?
...Honestly, the myth that Attrition was a wank mode populated by simpletons has to stop.
It's a narrative being pushed by a very small number of people. They're screaming very loud though.
http://imgur.com/a/zeVdF
The better question is to ask when he played, before or after the buff to getting the Titans.
That and his gist is actually right, killing people and ignoring objectives seemed to get me Titans far faster than actually playing the objectives exclusively (always 2, sometimes more a game). And that was after the patch.
******
Separate subject.
TF1 clip I just saw on the reddit.
https://youtu.be/peEPSV8IKdI?t=26
That kind of flexibility is definitely missing from TF2 (so far). I think that might be one of the underlying thing that bugs be. The simplification of a lot of the mechanics.
Some of the intros to the campaign missions was great, this drop in for example: https://youtu.be/xYYEqiTY_zg?t=35sI liked attrition, but I'm an idiot and I liked playing the 'story mode'. I liked the variety.
Attrition is not crap. But there was lots of grumbling and "hate' on the mode when TF launched. Loads of people hated the AI and the farming aspect of the mode. I enjoyed almost all the modes in TF1. (Attrition was probably my most played mode)
Played a bit after couple months break. Took while to get back to good flow. I just don't understand why most people play attrition, even hardpoint has very few players. LTS, hardpoint and capture the flag are so much more fun.
BTW how the population count on X1? On pc, i see around always 800 people playing max...kind of boring, only attrition get attention...
I think attrition is great and all...but Respawn really needs to make Variety Pack the main playlist in Titanfall 2. They've got so many fun game modes to play, and yet almost everyone just plays one.
Attrition on pc is like the only mode with people in it.
Shoulda bought this game on xbone!
Also people seem to love the smart pistol way too much.
Attrition is such a shit mode and the people that play it are shit. Hard point is good, but CTF is the best mode![]()
Why does the Attrition mode have to be so popular? The most boring mode in the game where everyone defaults to four items, Smart pistols, Electric Smoke, 40mm cannon and cluster missiles. It is annoying and boring to go through it all the time. Hardpoint should be the true mode of the game, concentration points where you will know other players are and with more varied setups of weapons and gear.
I just get sad to see that there is always about 1000 players or more in Europe playing attrition and barely a 100 playing Hardpoint, even though it is the more fun mode.
Attrition sucks. I don't even understand how people play it. I tried playing a game or two... terrible, it's just a terrible game mode. Everyone kinda waits around, no real parkouring.... people are too obsessed with deathmatch type games to realize Titanfall plays best with objectives.
On another note nuclear ejection is obnoxious. It shouldn't be a stock option on your titan abilities. It should be burn card only.
Respawn discussing tech test feedback.
Not going to lie they look absolutely miserable. The look on all their faces says "what have we done?"
Here's a tech update from after the test. Game design one coming next.
http://www.titanfall.com/en_us/news/tech-test-successes/
You misunderstand. Their are using Azure, Amazon ec2, Google cloud, and bare metal boxes.So, according to that link they are not using Azure servers this time around. Does that mean no cloud computing, and therefore, no bots, because that's what powered them? Or am misunderstanding some thing? If not I guess it's the price paid for going multiplat...
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Respawn discussing tech test feedback.
Not going to lie they look absolutely miserable. The look on all their faces says "what have we done?"
Hopefully they delay it and take the feedback on board seriously. The maps need to be completely redone imo (assuming they're anything like the 2 in the tech test)
From the Titanfall OT2
It's not elitist to not like the mode. It's just the most shallow mode TF had to offer. And for many people who loved TF, myself included, I largely had to play that shallow mode that hardly represented what TF could be about. Ultimately it wasn't worth my time, despite how great TF could be it wasn't worth attrition, especially with the heavy amount of smart pistols (and nuclear ejections tbh was also a problem).
And I am not quote bombing to say that no one liked attrition mode. I am doing it so people stop claiming that this is just an opinion people formulated because they are elitist or are just now seeing that the mode was bad because it's gone. I often actually enjoyed attrition for a game or two, but if another mode didn't get filled in I would just quit out and find something else to do because attrition got boring really fast.
respawn will get it right for release, this is just a pre-Alpha tech test
FTFYBut seriously... i agree. They're a good group and i have faith in them. (One of the last devs i can say that about currently.)
I just want to know whyyyy they did what they did.
I have to think it was either the Single Player that dictated map design, or playtesters
I think they are afraid of making a game that is very fast and has a certain kind of skill associated with speed. They probably view it as a limited demographic, and maybe even think its a genre of yesteryear.
From the Titanfall OT2
It's not elitist to not like the mode. It's just the most shallow mode TF had to offer. And for many people who loved TF, myself included, I largely had to play that shallow mode that hardly represented what TF could be about. Ultimately it wasn't worth my time, despite how great TF could be it wasn't worth attrition, especially with the heavy amount of smart pistols (and nuclear ejections tbh was also a problem).
And I am not quote bombing to say that no one liked attrition mode. I am doing it so people stop claiming that this is just an opinion people formulated because they are elitist or are just now seeing that the mode was bad because it's gone. I often actually enjoyed attrition for a game or two, but if another mode didn't get filled in I would just quit out and find something else to do because attrition got boring really fast.
PC players are the best players, the most amazing players you have ever seen, folks. Wonderful players!Agreed. Console-players are morons and don't have the skills for parkour.
This is what I'm wondering as well given the whole presentation of multiplayer has changed. Maybe the reason multi felt so alive in the first game was due to them trying to make up for no campaign but now we have one and the multi feels lifeless and empty as a result.I just want to know whyyyy they did what they did.
I have to think it was either the Single Player that dictated map design, or playtesters
I think they are afraid of making a game that is very fast and has a certain kind of skill associated with speed. They probably view it as a limited demographic, and maybe even think its a genre of yesteryear.
What made Titanfall 1 so great.
https://www.youtube.com/watch?v=L9TD_pQ3Pno
What made Titanfall 1 so great.
https://www.youtube.com/watch?v=L9TD_pQ3Pno
lmao. its tough being a dev. if u dont change anything u get criticised for playing it safe and may get left behind, if u go a different direction u risk losing fans.
respawn will get it right for release, this is just a alpha
Real talkFTFYBut seriously... i agree. They're a good group and i have faith in them. (One of the last devs i can say that about currently.)
I wonder of the nuclear ejections will be back in TF2.
I wonder of the nuclear ejections will be back in TF2.
ihavemadeahugemistake.gif![]()
Respawn discussing tech test feedback.
Not going to lie they look absolutely miserable. The look on all their faces says "what have we done?"
Hopefully they delay it and take the feedback on board seriously. The maps need to be completely redone imo (assuming they're anything like the 2 in the tech test)