BattleMonkey
Member
The bolded statements are incompatible.
This is an extremely limited technical alpha which both deliberately and by necessity omits a ton of stuff which will be in the final game. Complaints talking about "lack of boost" in titans or whatever are neglecting the fact that there will obviously be other titans which have just as much if not more mobility than anything in the first game.
You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.
Maybe a lot of your complaints won't be addressed by the final game, but right now those complaints are a bit myopic. Again, you're playing an alpha of an incomplete game based off a build which could itself be months old, so it's not painting a complete picture at all of what will or won't be there in the final game. And it's not trying to do so either.
More stuff doesn't suddenly mean imbalanced, its up to the devs to keep it balanced.
Also more stuff is the game as a whole, including items that didn't affect gameplay. Like more maps, and modes. They added a bunch of cool gameplay modes way after launch, including a great coop game mode, but they added it near the end of the dlc cycle and when player base was already gone. Titan and pilot customization options? Again something that doesn't affect actual gameplay balance environment. A single player campaign, yea we all would have liked one and at least that's coming, but again saying the game needed more doesn't mean to add components that break the game. More options and variety don't hurt, but at same time they have to be careful to not go crazy with adding too much junk like in Battlefield 4 with crazy insane amount of unlocks all over the place.
Still doesn't change anything related to the core gameplay mechanics, none of which needed changing.