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Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

dLMN8R

Member
One striking thing about playing this on Xbox One - if it's truly running at 720p, I couldn't notice at all.

Compared to EA's Frostbite games I've played on Xbox One which have tons of aliasing all over the place, Titanfall 2 looks extremely clean IMO.
 

Bsigg12

Member
Does anyone have any comparisons between the Xbox One and the Xbox One S? Curious to see if that slight boost helps hold the framerate better.
 
How exactly does the radar work? Does shooting make you show up, or is it movement based like in Halo? Trying to figure out how to be a bit sneakier.

One striking thing about playing this on Xbox One - if it's truly running at 720p, I couldn't notice at all.

Compared to EA's Frostbite games I've played on Xbox One which have tons of aliasing all over the place, Titanfall 2 looks extremely clean IMO.

At least on PS4, Titanfall 2 at 900p looks way cleaner to me than Frostbite games running at the same resolution. If someone told me the game was 1080p, I probably wouldn't have blinked.
 
I can't wait to try it out myself this weekend. The reactions are kinda mixed, some say it's slower, heavier but judging by the streams, it looks like Titanfall to me, fast and fluid.
 
It's a must on consoles, but I didn't use it on PC in the first game. Pressing Shift is much easier than clicking in L3.

Oh that's what I forgot to turn on. I need to practice bumper jumping too. They added a tournament configuration to Gears of War that put your cover moves on LB. Sooooo good. So much better than A.
 

Nowise10

Member
Shit I haven't even figured out how to get to 34. Wallrunning feels really different in this game.

I got down 34.3 as my fastest. I've been following the "ghost" that does better as you do better, but the path the ghost takes, you can't kill everyone without slowing down and aiming at them.
 

Papacheeks

Banned
No, I haven't played Titanfall 1.

So how do you know it feels balanced compared to previous?

Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.

But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.

From what I'v watched out of all the footage that's surfaced, titanfall 2 not so much. Feels like titans are an after thought compared to the additions pilots get.
 

Chris1

Member
So how do you know it feels balanced compared to previous?

Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.

But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.

I don't think he was comparing, just making a general statement about it.
 

Papacheeks

Banned
I don't think he was comparing, just making a general statement about it.

Well his statement and assessment come off totally opposite from what I'v seen of gameplay,

Looks like shooting is a little easier all together, less accuracy. Looks like your heavier and your jump doesn't have the height it had in titanfall 1. The grapple reacts weird and has you almost swinging around things. Because you are heavier as a pilot wall running getting air and landing from top on a titan is less and more about using a grapple from the ground, to instant lock onto a titan. Instead of having to actually maneuver yourself, to land on top while wall running or coming above, which takes more effort.

Like someone else mentioned the pilot gun play looks like they made it more accessible, by adding the ability to have charged weapons. But the titan gameplay which I SPENT some 700 hours on in LTS seems like an after thought.

Map they show looks like they tried less to make maps work both for titans and pilots with walls for running being only near building type area's, and not in the field area where it's all open. People will avoid that area as time goes on so leaving it almost impossible for titans to have their pilot kills.
 
So how do you know it feels balanced compared to previous?

Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.

But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.

From what I'v watched out of all the footage that's surfaced, titanfall 2 not so much. Feels like titans are an after thought compared to the additions pilots get.

I didn't compared the beta with the previous game, like Chris1 said, I was making a general statement.
 
Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.

But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.

From what I'v watched out of all the footage that's surfaced, titanfall 2 not so much. Feels like titans are an after thought compared to the additions pilots get.

I have to agree completely here. TF1 was pretty much absolutely perfect (save for the smart pistol) and just needed more stuff! More Titans, more weapons, customization, maps etc. Nothing else needed to be changed IMO.

That said i completely understand why it did. Games evolve and devs have ideas. I trust Respawn that i'll enjoy it after getting used to it :)
 
Honestly the maps are really the only big disappointing thing to me currently, a lot of sections are just straight up not good for Pilots. I can negate some of the fields with the run and gun perk by letting me shoot at least during a sprint but they feel made for last titan standing.

That and Momentum still does feel too artificially stopped, but I'm still enjoying the heck out of the game.
 
Yeah I'm not really sure how the tags work saw a guy with gaf in my first lobby. I'm still playing on the generic one it gave me.
Yeah, those are network groups which is pretty much a clan tag. I'm talking about when you go to data center there are servers that have "GCE" after them and I'm curious to what that means.
 

Papacheeks

Banned
I have to agree completely here. TF1 was pretty much absolutely perfect (save for the smart pistol) and just needed more stuff! More Titans, more weapons, customization, maps etc. Nothing else needed to be changed IMO.

That said i completely understand why it did. Games evolve and devs have ideas. I trust Respawn that i'll enjoy it after getting used to it :)

Well me being a huge LTS fan and being one of the top players on PC for that makes me sad as fuck. Like they didnt need to change anything for the core mechanics.

Seems like a lot of other popular games have influenced along with whiney casual players to make the game less about core mechanics and more about gun on gun.

Which original titanfall 1 had, just not alot of content.
 

Raide

Member
Joined Neogaf (XB1) had a match of Bounty and had fun! I must admit, getting onto Titans seems way easier now. Almost too easy with the hook.

I also love playing a support character! Collecting batteries and loading up friendly troops! I would do that all day if they made a battery stealing class. 😃
 
Might be a bug with the battery icon on the minimap. Pretty frequently the game will say there's a battery where there isn't. Anyone else seen this?
 
Yeah, those are network groups which is pretty much a clan tag. I'm talking about when you go to data center there are servers that have "GCE" after them and I'm curious to what that means.

Gotcha I just found the data centers and no Chicago makes me sad. I hope they have more in the future right now Virginia is the best one for me at 36ms. I live in Ohio and Chicago servers in Titanfall one always had less than 30ms. Might have to skip the ps4 version and go back to Xbox. Do we know if ps4 is also using azure or just the other servers?
 
So how do you know it feels balanced compared to previous?

Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.

But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.

From what I'v watched out of all the footage that's surfaced, titanfall 2 not so much. Feels like titans are an after thought compared to the additions pilots get.

Yup, Titanfall gameplay was perfect, and it was well balanced. They really didn't need to touch the gameplay mechanics at all, what Titanfall 1 failed at was the lack of content and options. It was a bare bones game, that suffered for being on the wrong side of the console launch war. The game merely needed more content at launch, singler player, coop modes, more maps, more weapons, more unlocks, customization options.

Them going in and making lot of changes to the core game really was not needed one bit
 

Hip Hop

Member
Do people here use auto sprint? Two of my friends refuse to use it, but I love it. What say you, gaf?

I never used it. Didn't like it at all. It didn't feel natural to me. I'll sprint when I need it, even if it is most of the time, don't do it for me.

And I was a PC user using a controller.

I wouldn't say it's a must, since I was usually on top of the game ending charts.
 
Very quick impressions base on one game before going to sleep:

Yep the pilot movement changes are very apparent, jumps are floatier and have less in air control, not an entirely bad thing, could use sometime to get into.

Titan combat is boring, lack of boost and shields hurt them A LOT.

Grapple is awesome!

Homestead is a really bad map!
 
Just a heads up every video on Youtube gets compressed in terms of video and audio quality it doesn't matter if it's a direct feed video
 
Well me being a huge LTS fan and being one of the top players on PC for that makes me sad as fuck. Like they didnt need to change anything for the core mechanics.

Seems like a lot of other popular games have influenced along with whiney casual players to make the game less about core mechanics and more about gun on gun.

Which original titanfall 1 had, just not alot of content.
Totally agree. I feel like this new iteration doesn't have a soul of its own. They've lost what was fundamentally great about TF1 gameplay. Titan battles have me completely bewildered right now. It's NOT right. It all feels scripted.
 

Raide

Member
Very quick impressions base on one game before going to sleep:

Yep the pilot movement changes are very apparent, jumps are floatier and have less in air control, not an entirely bad thing, could use sometime to get into.

Titan combat is boring, lack of boost and shields hurt them A LOT.

Grapple is awesome!

Homestead is a really bad map!

Agreed. I still love getting in them, calling them down on the enemy etc but they just don't feel as scary for pilots as they did in the first game. Maybe they are just lower geared ones but they need to amp up the Titans.
 

dLMN8R

Member
Someone was complaining earlier in this thread that Invite Friends doesn't work. That's both true and a known issue:

EtJJ3Ag.png
 
Very quick impressions base on one game before going to sleep:

Yep the pilot movement changes are very apparent, jumps are floatier and have less in air control, not an entirely bad thing, could use sometime to get into.

Titan combat is boring, lack of boost and shields hurt them A LOT.

Grapple is awesome!

Homestead is a really bad map!
The 4 football field size spaces all around the map make tactical maneuvering with pilots impossible. How did we get from Angel City to this? I really don't get what they are thinking and don't even get me started on the overly intrusive UI elements that go off like casinos. It just all feel so hallow.
 

SwolBro

Banned
Them going in and making lot of changes to the core game really was not needed one bit

Yeah, i really don't understand it either. It's pretty shocking. I mean, when practically everyone from the hardcore, to game journalists, to casuals were all saying THE GAMEPLAY IS AMAZING, YOU'VE NAILED IT you just need more content, better graphics and performance to make this one of the best shooters of all time!

They take this message and completely trash it lol. It's really really really really weird. I will never understand things like this. It defies logic.
 
Yeah, i really don't understand it either. It's pretty shocking. I mean, when practically everyone from the hardcore, to game journalists, to casuals were all saying THE GAMEPLAY IS AMAZING, YOU'VE NAILED IT you just need more content, better graphics and performance to make this one of the best shooters of all time!

They take this message and completely trash it lol. It's really really really really weird. I will never understand things like this. It defies logic.
With TF1 being my favorite FPS, I'm floored right now.
 
The grapple reacts weird and has you almost swinging around things. Because you are heavier as a pilot wall running getting air and landing from top on a titan is less and more about using a grapple from the ground, to instant lock onto a titan. Instead of having to actually maneuver yourself, to land on top while wall running or coming above, which takes more effort.

I like that it feels like the pilot has some actual weight on the end of the rope and that it's affected by momentum. It'll be something that's satisfying to pull off as you learn.

The map choice to showcase for Bounty is really weird though. It really doesn't flow for the pilots.
 

dLMN8R

Member
Yup, Titanfall gameplay was perfect, and it was well balanced. They really didn't need to touch the gameplay mechanics at all, what Titanfall 1 failed at was the lack of content and options. It was a bare bones game, that suffered for being on the wrong side of the console launch war. The game merely needed more content at launch, singler player, coop modes, more maps, more weapons, more unlocks, customization options.

Them going in and making lot of changes to the core game really was not needed one bit

Yeah, i really don't understand it either. It's pretty shocking. I mean, when practically everyone from the hardcore, to game journalists, to casuals were all saying THE GAMEPLAY IS AMAZING, YOU'VE NAILED IT you just need more content, better graphics and performance to make this one of the best shooters of all time!

They take this message and completely trash it lol. It's really really really really weird. I will never understand things like this. It defies logic.
The bolded statements are incompatible.

This is an extremely limited technical alpha which both deliberately and by necessity omits a ton of stuff which will be in the final game. Complaints talking about "lack of boost" in titans or whatever are neglecting the fact that there will obviously be other titans which have just as much if not more mobility than anything in the first game.

You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.


Maybe a lot of your complaints won't be addressed by the final game, but right now those complaints are a bit myopic. Again, you're playing an alpha of an incomplete game based off a build which could itself be months old, so it's not painting a complete picture at all of what will or won't be there in the final game. And it's not trying to do so either.
 
Respawn needs to understand that for a game like this it is the hardcore fans who make or break it, not the casuals. Having a game more new player friendly while also keeping its high skill ceiling are not mutually exclusive.

The bolded statements are incompatible.

This is an extremely limited technical alpha which both deliberately and by necessity omits a ton of stuff which will be in the final game. Complaints talking about "lack of boost" in titans or whatever are neglecting the fact that there will obviously be other titans which have just as much if not more mobility than anything in the first game.

You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.


Maybe a lot of your complaints won't be addressed by the final game, but right now those complaints are a bit myopic. Again, you're playing an alpha of an incomplete game based off a build which could itself be months old, so it's not painting a complete picture at all of what will or won't be there in the final game. And it's not trying to do so either.

I can see what you are coming from and some of the points are valid, it is the lack of explanation to their philosophy that worries me. Currently I can do away with the pilot movement changes, I can do away with the UI, I like the customization and progression structure, but I really want Titans to be more formidable, adding back shields could be a good starting point.
 

SwolBro

Banned
With TF1 being my favorite FPS, I'm floored right now.

Yeah man. I mean, don't get me wrong. The pilot play is still fun and gunplay rewarding but it has a much lower skill ceiling. Parkouring isn't as important and you can't out crazy strafe+stim your opponents. If someone see's you first and they remotely have ok aim you're dead, regardless of what you do. So, again it's more like blop3 in that regard.

And the titan fights are... well lets just say Titan combat is all but an afterthought at this point. Unless the other titans are magically superior and fun to play i don't see people giving a crap about LTS, or Titan's in general. Again, we don't truly know how it will play out when all the Titans are revealed but so far it's not a good sign of what's to come.

The bolded statements are incompatible.

This is an extremely limited technical alpha which both deliberately and by necessity omits a ton of stuff which will be in the final game. Complaints talking about "lack of boost" in titans or whatever are neglecting the fact that there will obviously be other titans which have just as much if not more mobility than anything in the first game.

You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.


Maybe a lot of your complaints won't be addressed by the final game, but right now those complaints are a bit myopic. Again, you're playing an alpha of an incomplete game based off a build which could itself be months old, so it's not painting a complete picture at all of what will or won't be there in the final game. And it's not trying to do so either.
Read my post above. Also, i was definitely not in the camp that screamed for "moar moar moar" guns and all that other shit. I just said content, in general. I know gamers today need more of everything, i was not one of them. I don't need a game to have tons of weapons to choose from, i just need balanced gameplay. They could have added a little more in the gun variety, while loading the game with modes, unlockable skins, etc without screwing with the balance.

For example. I think they nailed the holo pilot. Halo tired this and failed miserably. Respawn did this really well. Despite not many people using it right now it's actually viable.
 
You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.

I thought when people are saying the previous game was perfect they are referring to how tight the controls felt and how great the boosting, wall running and momentum of the pilots felt. The game was bare bones in both content and customisation and I don't believe those two points conflict at all.
 

Chris1

Member
Yeah, i really don't understand it either. It's pretty shocking. I mean, when practically everyone from the hardcore, to game journalists, to casuals were all saying THE GAMEPLAY IS AMAZING, YOU'VE NAILED IT you just need more content, better graphics and performance to make this one of the best shooters of all time!

They take this message and completely trash it lol. It's really really really really weird. I will never understand things like this. It defies logic.

I don't get it either. I'd of been completely happy if they copied Titanfall 1 with a campaign and new maps (Titanfall 1-like maps, not TF2 ones). I still think I'll like the game and I'll get used to it with better maps and game modes (I hope the rest are better, at least), but I don't see myself liking it as much as TF1. TF1 was something special IMO.

Both the maps and the gameplay from TF1 were great to amazing, they are the two things people universally liked/praised about the game.. and it's the two things they seem to have changed completely for no reason. Both TF2 maps feel like something ripped out of CoD not taking Titans or the movement mechanics into consideration. If those are the maps they decide to put in a beta I'd be lying if I said I wasn't worried about the quality of the rest.
 
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