This is what I figured, it just makes so much sense, especially in a game like this.It's a must on consoles, but I didn't use it on PC in the first game. Pressing Shift is much easier than clicking in L3.
One striking thing about playing this on Xbox One - if it's truly running at 720p, I couldn't notice at all.
Compared to EA's Frostbite games I've played on Xbox One which have tons of aliasing all over the place, Titanfall 2 looks extremely clean IMO.
Does anyone have any comparisons between the Xbox One and the Xbox One S? Curious to see if that slight boost helps hold the framerate better.
....has anyone figured out how to get below 29 seconds in the training course run yet?
It's a must on consoles, but I didn't use it on PC in the first game. Pressing Shift is much easier than clicking in L3.
Sorry if it's already been asked, what does "GCE1;2;3;4" mean verses a normal, no tag server?
It's a must. I used delayed for TF1 on PC and on Xbox.Auto running?!?!? Hell no. Just sprint COD style!
Yeah I'm not really sure how the tags work saw a guy with gaf in my first lobby. I'm still playing on the generic one it gave me.
Shit I haven't even figured out how to get to 34. Wallrunning feels really different in this game.
Best I can do is 31.....has anyone figured out how to get below 29 seconds in the training course run yet?
No, I haven't played Titanfall 1.
So how do you know it feels balanced compared to previous?
Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.
But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.
I don't think he was comparing, just making a general statement about it.
So how do you know it feels balanced compared to previous?
Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.
But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.
From what I'v watched out of all the footage that's surfaced, titanfall 2 not so much. Feels like titans are an after thought compared to the additions pilots get.
Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.
But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.
From what I'v watched out of all the footage that's surfaced, titanfall 2 not so much. Feels like titans are an after thought compared to the additions pilots get.
Yeah, those are network groups which is pretty much a clan tag. I'm talking about when you go to data center there are servers that have "GCE" after them and I'm curious to what that means.Yeah I'm not really sure how the tags work saw a guy with gaf in my first lobby. I'm still playing on the generic one it gave me.
Any GAF network on Xbox?
I have to agree completely here. TF1 was pretty much absolutely perfect (save for the smart pistol) and just needed more stuff! More Titans, more weapons, customization, maps etc. Nothing else needed to be changed IMO.
That said i completely understand why it did. Games evolve and devs have ideas. I trust Respawn that i'll enjoy it after getting used to it![]()
Do people here use auto sprint? Two of my friends refuse to use it, but I love it. What say you, gaf?
Yeah, those are network groups which is pretty much a clan tag. I'm talking about when you go to data center there are servers that have "GCE" after them and I'm curious to what that means.
Might be a bug with the battery icon on the minimap. Pretty frequently the game will say there's a battery where there isn't. Anyone else seen this?
So how do you know it feels balanced compared to previous?
Titanfall 1 balance and mechanics were pretty perfect. The only things that the game lacked was just more content, and more weapons.
But everything from shield recharge, movement speed, wall running, double jumping, boosting were pretty spot on.
From what I'v watched out of all the footage that's surfaced, titanfall 2 not so much. Feels like titans are an after thought compared to the additions pilots get.
Do people here use auto sprint? Two of my friends refuse to use it, but I love it. What say you, gaf?
Totally agree. I feel like this new iteration doesn't have a soul of its own. They've lost what was fundamentally great about TF1 gameplay. Titan battles have me completely bewildered right now. It's NOT right. It all feels scripted.Well me being a huge LTS fan and being one of the top players on PC for that makes me sad as fuck. Like they didnt need to change anything for the core mechanics.
Seems like a lot of other popular games have influenced along with whiney casual players to make the game less about core mechanics and more about gun on gun.
Which original titanfall 1 had, just not alot of content.
Very quick impressions base on one game before going to sleep:
Yep the pilot movement changes are very apparent, jumps are floatier and have less in air control, not an entirely bad thing, could use sometime to get into.
Titan combat is boring, lack of boost and shields hurt them A LOT.
Grapple is awesome!
Homestead is a really bad map!
The 4 football field size spaces all around the map make tactical maneuvering with pilots impossible. How did we get from Angel City to this? I really don't get what they are thinking and don't even get me started on the overly intrusive UI elements that go off like casinos. It just all feel so hallow.Very quick impressions base on one game before going to sleep:
Yep the pilot movement changes are very apparent, jumps are floatier and have less in air control, not an entirely bad thing, could use sometime to get into.
Titan combat is boring, lack of boost and shields hurt them A LOT.
Grapple is awesome!
Homestead is a really bad map!
Best I can do is 31.
Them going in and making lot of changes to the core game really was not needed one bit
With TF1 being my favorite FPS, I'm floored right now.Yeah, i really don't understand it either. It's pretty shocking. I mean, when practically everyone from the hardcore, to game journalists, to casuals were all saying THE GAMEPLAY IS AMAZING, YOU'VE NAILED IT you just need more content, better graphics and performance to make this one of the best shooters of all time!
They take this message and completely trash it lol. It's really really really really weird. I will never understand things like this. It defies logic.
The grapple reacts weird and has you almost swinging around things. Because you are heavier as a pilot wall running getting air and landing from top on a titan is less and more about using a grapple from the ground, to instant lock onto a titan. Instead of having to actually maneuver yourself, to land on top while wall running or coming above, which takes more effort.
Yup, Titanfall gameplay was perfect, and it was well balanced. They really didn't need to touch the gameplay mechanics at all, what Titanfall 1 failed at was the lack of content and options. It was a bare bones game, that suffered for being on the wrong side of the console launch war. The game merely needed more content at launch, singler player, coop modes, more maps, more weapons, more unlocks, customization options.
Them going in and making lot of changes to the core game really was not needed one bit
The bolded statements are incompatible.Yeah, i really don't understand it either. It's pretty shocking. I mean, when practically everyone from the hardcore, to game journalists, to casuals were all saying THE GAMEPLAY IS AMAZING, YOU'VE NAILED IT you just need more content, better graphics and performance to make this one of the best shooters of all time!
They take this message and completely trash it lol. It's really really really really weird. I will never understand things like this. It defies logic.
The bolded statements are incompatible.
This is an extremely limited technical alpha which both deliberately and by necessity omits a ton of stuff which will be in the final game. Complaints talking about "lack of boost" in titans or whatever are neglecting the fact that there will obviously be other titans which have just as much if not more mobility than anything in the first game.
You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.
Maybe a lot of your complaints won't be addressed by the final game, but right now those complaints are a bit myopic. Again, you're playing an alpha of an incomplete game based off a build which could itself be months old, so it's not painting a complete picture at all of what will or won't be there in the final game. And it's not trying to do so either.
With TF1 being my favorite FPS, I'm floored right now.
Read my post above. Also, i was definitely not in the camp that screamed for "moar moar moar" guns and all that other shit. I just said content, in general. I know gamers today need more of everything, i was not one of them. I don't need a game to have tons of weapons to choose from, i just need balanced gameplay. They could have added a little more in the gun variety, while loading the game with modes, unlockable skins, etc without screwing with the balance.The bolded statements are incompatible.
This is an extremely limited technical alpha which both deliberately and by necessity omits a ton of stuff which will be in the final game. Complaints talking about "lack of boost" in titans or whatever are neglecting the fact that there will obviously be other titans which have just as much if not more mobility than anything in the first game.
You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.
Maybe a lot of your complaints won't be addressed by the final game, but right now those complaints are a bit myopic. Again, you're playing an alpha of an incomplete game based off a build which could itself be months old, so it's not painting a complete picture at all of what will or won't be there in the final game. And it's not trying to do so either.
You're simultaneously saying that the first game was perfect as-is, yet needed "more stuff". But that "more stuff" inherently screws with the overall balance and design of the game, which requires reworking many systems to make that "more stuff" better integrate with everything that was already there.
Yeah, i really don't understand it either. It's pretty shocking. I mean, when practically everyone from the hardcore, to game journalists, to casuals were all saying THE GAMEPLAY IS AMAZING, YOU'VE NAILED IT you just need more content, better graphics and performance to make this one of the best shooters of all time!
They take this message and completely trash it lol. It's really really really really weird. I will never understand things like this. It defies logic.