This game is going to be so much fun. I can't wait to make horrible choices that leave everyone dead in very gruesome ways!
I'm more worried that the choices won't make any sense when it comes to the outcome.
Like, do I stay and fight with no weapons, or run? Say I run but the killer ends up in front of me or something, knocks me down and butchers me. Running seems like the smart choice, but really if I stayed and fought, the killer would have made a mistake, I gained the upper hand and the killer runs away.
I dunno, it's hard to explain. I just wonder if the choices will be logical or like...I don't know I can't explain it very well.
http://blog.eu.playstation.com/2015...id=633677605267353601&adbpl=tw&adbpr=36969785New trailer’re back again with another Until Dawn trailer for you! Once again the focus is on the Butterfly Effect and how your choices will directly influence the events in the game.
There are literally thousands of paths that you can take through Until Dawn, with some branches of the narrative more complex than others. We’re estimating that, for most players, people will see less than half of the content included on the disc the first time that they play it. What’s more, we’re pretty confident that everyone’s experience of it will be slightly different.
Supermassive Games has done an excellent job in building a game that can play out in countless different ways – every scene had to be written, recorded and put into the game in a way that works and makes sense even if certain characters have died. It’s a monumental undertaking and we’ve been bowled over by how they achieved it.
You’ll have more choice than ever seen before in a videogame about how your story plays out. Will you try to kill everyone off and revel in their untimely deaths, or will you make sure that everyone survives Until Dawn?
There is no right or wrong way to play, no ‘good’ or ‘bad’ ending, the most important thing in Until Dawn is the story your decisions make. We can’t wait to get it into your hands.
So as for the actual game it would seem that "making smart decisions" doesn't always mean it's the best option.
+1 000 000, a really bad timing for this game, early summer or early 2016 would have been better.
I look forward to a FAQ that has the paths to lead to all deaths. Surely there is a trophy for dying all possible ways right?
So even in the review copy, the game's frame rate still looks rough as arseholes. Disappointing. That's going to be a major sticking point when the reviews drop.
The game will flop because it's the type of game TellTale sells for $25, except priced at $60. Reviews will more than likely trounce it for being a "play once, then put it down forever" affair. It's supposed to be centered around replayability, which is completely at odds with the "You have to start over from the beginning every time" dogma they're also pushing.
I also think that allowing Redbox to carry the game is going to crush sales. I know I'm not buying this for $60 when I can probably beat it in a few evenings.
No Halloween would have been best.
In the "You Choose" trailer its kind of funny that doing what I would consider the "bad choice" turned out as the best option for her.
I originally chose "Defense" thus arming herself. This seemed to the middle of the road choice. Next I chose "stay in the bathroom, which got her killed. Then the Explore option, which she went into the basement like an idiot which ended up with her one upping the bad guy and escaping.
So as for the actual game it would seem that "making smart decisions" doesn't always mean it's the best option.
As for the replayability, the fact that the games unfolds on so many branches (hundreds?thousands?), the game would have to allow manual saves for every little choices/details you make/take, which would in turn affect the player's whole experience by asking to save every 2 mins. Hence why you have to start from the beginning in order to differ your path, since all choices are important to the story's end.
You're not supposed to know which decision will save your life, not unless you collect the collectibles & totems to get hints on the correct decision.
So it that a legitimate review of a legitimate copy? I ask this without having watched it, of course, because spoiler reasons.
In the "You Choose" trailer its kind of funny that doing what I would consider the "bad choice" turned out as the best option for her.
I originally chose "Defense" thus arming herself. This seemed to the middle of the road choice. Next I chose "stay in the bathroom, which got her killed. Then the Explore option, which she went into the basement like an idiot which ended up with her one upping the bad guy and escaping.
So as for the actual game it would seem that "making smart decisions" doesn't always mean it's the best option.
So it that a legitimate review of a legitimate copy? I ask this without having watched it, of course, because spoiler reasons.
Yeah I'd like to know this too. I don't wanna watch anymore footage, so can someone sum it up without spoilers? And what score did it get?
It got 8.792355541/10.
The game will flop because it's the type of game TellTale sells for $25, except priced at $60. Reviews will more than likely trounce it for being a "play once, then put it down forever" affair. It's supposed to be centered around replayability, which is completely at odds with the "You have to start over from the beginning every time" dogma they're also pushing.
I also think that allowing Redbox to carry the game is going to crush sales. I know I'm not buying this for $60 when I can probably beat it in a few evenings.
Additionally, Gamestop posted another trailer on their facebook and it's fucking awesome. Update: Here's the youtube link!
https://www.youtube.com/watch?v=-l89xrOLWA4&feature=youtu.be
TWO roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth; 5
Then took the other, as just as fair,
And having perhaps the better claim,
Because it was grassy and wanted wear;
Though as for that the passing there
Had worn them really about the same, 10
And both that morning equally lay
In leaves no step had trodden black.
Oh, I kept the first for another day!
Yet knowing how way leads on to way,
I doubted if I should ever come back. 15
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.
In the "You Choose" trailer its kind of funny that doing what I would consider the "bad choice" turned out as the best option for her.
I originally chose "Defense" thus arming herself. This seemed to the middle of the road choice. Next I chose "stay in the bathroom, which got her killed. Then the Explore option, which she went into the basement like an idiot which ended up with her one upping the bad guy and escaping.
So as for the actual game it would seem that "making smart decisions" doesn't always mean it's the best option.
In the "You Choose" trailer its kind of funny that doing what I would consider the "bad choice" turned out as the best option for her.
I originally chose "Defense" thus arming herself. This seemed to the middle of the road choice. Next I chose "stay in the bathroom, which got her killed. Then the Explore option, which she went into the basement like an idiot which ended up with her one upping the bad guy and escaping.
So as for the actual game it would seem that "making smart decisions" doesn't always mean it's the best option.
There is no doubt that at least Markiplier will get his hands on this.They need to send some copies to LP'ers, because this game seems like it will translate well in a Let's Play video.
Let Pewdiepie play the game, and you get yourself 2 million people watched your game in a day or two.
They need to send some copies to LP'ers, because this game seems like it will translate well in a Let's Play video.
Let Pewdiepie play the game, and you get yourself 2 million people watched your game in a day or two.
Whats frustrating is it means your choices don't really matter. You may as well flip a coin.
In Scream, the horror movie fan guy said something like "The girl always heads upstairs when she should be heading out the front door."
Which is true for horror movies. The victims typically do the dumbest things and get killed for their idiocy. "Lets split up!" "I'll be right back!" "Lets have sex!" etc
In this game, "going out the front door" has just as much chance of getting you killed as "going up stairs".
Which I get it's a game and a horror movie so if every character acted intelligently and thus got a good result the game would be boring.
So I see it both ways
Looks like we will get reviews on Monday.
Don't ask me. I hoped in a good survival horror game indeed. QTE everywhere. Good for who appreciate game like this. But it's definitely a big missed opportunity IMHO.I don't think I've seen enough about this game, but everything I have seen makes it just look like Heavy Rain or some other full length quick time event. Is there something I've missed? Can't understand why people are so excited.
No, if you explore, collect hidden totems, notes...etc, you get hints on what might lie ahead. Including a "vision" on what might actually cause your death.
If you want more than that, then this game is probably not for you, this is a "choose your own adventure" type of game, telling you what the correct decision is in advance would ruin that, there is no right choice in this game, if a character dies, then that's your story for that playthrough,I don't want this to be a telltale game where your choices don't mean anything just to avoid random outcomes, random outcomes are part of the fun. The strength of this genre should be the flexibility of the story, otherwise this might as well have been a movie.