In what universe is 74% on Metacritic with 21 positive, 12 mixed, and one negative review "panned"? RE6 is a divisive game, certainly. And its 7th gen console versions were... not great. But "divisive" and "panned" are very different things.
It's not like the opinions of professional critics, nor Metacritic, have any bearing on a game's inherent quality, but I've never understood how people can actually believe RE6 was "panned" by critics. It's like believing that Donkey Kong 64 wasn't universally acclaimed.
I hope they show something about the 2 DLCs during TGS,maybe take advantage of that and jump into the Halloween hype.
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WTF I remember Steam reviews were poor near launch. When did opinions on it change?
RE7 didnt have a protagonist to market the game.
The direction of the overall game is fantastic but it needs to go 3rd person and have a marketable sexy protagonist.
I think a huge part of RE's appeal is the well designed characters.Tough to sell a faceless RE.
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
All I want is for Capcom to just copy and paste RE6 mechanics to Dead Rising so those "Look at that AWESOME zombie punch bro" guys can go elsewhere.
Its pacing, story and level design are also crap so there's that.
There's a reason why diehards love 4, like to love 5 and dislike 6.
6 is not more refined than 4, it's clunkier, it's dumber, it's not bigger but bloated, it's silly, like, too damn silly, and the level/scenario design is unadulterated crap to the point it goes to parody.
Punching boulders was ridiculous enough and then we got to punching zombies.
RE6 can GTFO.
Fixed.I will say that if anything. These sales in my eyes show that capcom really needs to go to that 3 pillar structure and not just rely on one style going forward.
Do stuff like REmake
Do stuff like RE4
Do some other stuff as well
Even if other fans have to wait. Try and make your divided fanbase happy. Even if it's not with every game you put out.
The whole "lets hide Ethan's face and make him the player" in a sense was definitely an issue. Since RE has always been about the main cast of characters. There's been numerous posts about how the Bakers are the true stars of the game. Which I think is right. But that still leaves your main cast of ethan and Mia in the shadows of no one cares by the majority, when you go that route. Ethan and Mia shoudlve been like Claire and Leon in RE2. New faces to the series people would look forward to seeing again. IMO they didn't succeed in that. Since I'd rather just see jack baker come back over all of them lol.
Silly? RE4 had you saving the president's daughter from a world-domination plot.
I don't see any pacing issues in 6 unless you try to tackle more than one campaign at a time or two or more campaigns back-to-back. Within each campaign, the pacing is very well crafted.
Don't see how the level design is "crap" as each scenario felt designed to showcase the gameplay while presenting different and interesting challenges.
might be the worst first post I've seen on this forum. And that says a lot.
What were the comparative budgets for 6 and 7? Need to consider return on investment to say one was really a commercial failure relative to the other. Straight up sales volume isn't everything.
Worst case just release the next shitty bloated action shooter as a spinoff title.
Lack of extra modes and or multiplayer was a mistake for 7, though.
This might be true. The demo is not representative of the final product, at all.I wonder if the demo turned people off. I absolutely loved RE4 and 5 so I had to at least give it a shot. The demo where absolutely nothing happens was a big turn off to me.
Even though RE7 didn't reach the goal sales, it still managed to pay for development on day one. It was also pretty much universally praised, so you can bet that this type of gameplay will continue in a bigger budget sequel.
Even though RE7 didn't reach the goal sales, it still managed to pay for development on day one. It was also pretty much universally praised, so you can bet that this type of gameplay will continue in a bigger budget sequel.
In which case, RE6 360 got 31 positive, 33 mixed, and 7 negative. Which is otherwise known as "divisive".74%? lol, I think you mean 67%. The 360 version received over twice as many reviews as the PS3, so that's the score we refer to. Same reason why we almost always refer to PS4 version scores this gen.
Franchise, schmanchise. That doesn't fit the definition of "panned" no matter how much detractors want to believe it. And like I said, the point is kinda moot anyway. It's not like Metacritic determines a game's quality.And sorry but that score is fucking horrible for a major franchise like RE. It was panned.
It also had an atmosphere that was believable as a horror game, whereas RE6 was a Michael Bay flick.
RE7 is a failure.
They need to go back to RE6 style action title.
If they could translate all that was great about 7 to a 3rd person view, without resorting to waves of enemies and wrestling combos then I might get my perfect game
The marketing costs for both were basically the same going by the interview
https://www.videogamer.com/news/cap...-or-10s-but-im-sure-well-see-a-few-8s-as-well
That's only one piece of the picture. But I don't recall anything that ever put RE6 as a failure or a game that didn't make money in terms of its sales. It failed to reach expectations but so did RE7. The only difference is they went out of their way to say "it's profitable".
In the case of RE6 I don't think the lack of that 100% means it didn't either.
Sorry I meant 7 as the "commercial failure" in this case (though the better game critically), considering it has sold much less than 6 so far. I have to imagine the actual development budget was significantly less than 6. And may be I'm wrong but I'd guess the development time and logistics (6 had like 3 or 4 teams working on it iirc) given the smaller scale was more manageable.
Shame we don't have actual budget numbers to compare, but I think we're more likely to see a re8 closer to 7 than 6 - thankfully - all things considered.
I do agree that It's highly unlikely we see a RE title the size of RE6 ever again.
.I'm disappointed in you GAF.
I'm more of a RE 1-3 guy but mad props to Capcom for RE7.
At the same time here's hoping the amount of on disc content there was in RE7 also doesn't become the series standard moving forward. There really isn't much there.
RE8 needs a legit protagonist and some equivalent to Mercenaries mode for longevity.
Well it's gonna be free at least.They definitely need to keep with the Campaign and one bonus mode. Like every other RE title has. The fact that one of the modes was held off to be made DLC is bullshit.
What was wrong in the first post? Can you explain it as an adult instead of trying to label everyone in this thread as 'obnoxious RE6 fans' and dismiss their opinion.And of course it was impossible to express this like an adult, you just HAD to make that bitter, whiny first post, right?
Chris who? Have you finished the game? In their desire to pursue a more realistic visual style, they also completely messed up the classic character design. The guy might as well be a fake Chris at this point.Let's hope the not a hero dlc will boost R7 sales past the 4mill mark. After all, People keep saying not seeing familiar faces affected sales. This one is all about Chris Redfield.
Pretty sad. RE7 is a truly great game.
Well it's gonna be free at least.
I'm fine with RE7 selling less and less, terrible way to go with the franchise after the previous ones made so much money; should've left it with a subtitle as a spinoff or something...
If 6 had made "so much money" we wouldn't have got 7 as it was, Capcom didn't do that just for shits
Lastly the myth that RE7 was cheaper to develop should be debunked. The actual game might be cheaper but they also created a whole engine for it along with the focus on VR that will have likely contributed to the budget. It won't be as expensive as RE6, which was HUGE, but it is not going to be cheap either.
I think any pretense of atmosphere the series had ended with RE4. If anything, RE4 made the series become a parody of horror tropes mixed with non-stop action (exactly like RE5 and RE6).
I mean, how can you be scared of anything in RE4 when close to every enemy in that game is suscetible to a roundhouse kick?
Sure, RE6 has bigger action, but let's not pretend RE4 was anything other than an action game.
If 6 had made "so much money" we wouldn't have got 7 as it was, Capcom didn't do that just for shits
I'm fine with RE7 selling less and less, terrible way to go with the franchise after the previous ones made so much money; should've left it with a subtitle as a spinoff or something...
I bet if RE2 remake is made like the REmake with better visuals it could sell very well.
Real Talk.
That game is gonna sell regardless of what style or perspective it is.
They could make it third Person and while a lot of people here would groan, I'd bet it'd sell more than RE7. The nostalgia angle it has is gonna draw a lot of people.
Ok, so I never saw this but reading it now, it sure makes a lot of sense.
Good.
RE7 is inferior to both the classic and action formulas.
People can spin things any way they want but having your biggest selling series sell way less than previous installments is a big fail.
How sad that RE is a horror franchise and not a buddy shooter.There are many indie games that can evoke the atmospheric horror feelings of Resident Evil 7 but nothing for the action Resident Evil games with their co-op and multiplayer.
What? RE has always looked the most realistic it can look for its time.Agreed.
And it's not just the new gameplay style. I also really dislike the more realistic visual design in RE7 (the stylized approach of previous RE games is way better IMO)