PopcornMegaphone
Banned
I would love to know how your little mind comprehends this stuff.
And how your opinion matters.
I would love, love to laugh at what you try and write.
So it's come to this.
I would love to know how your little mind comprehends this stuff.
And how your opinion matters.
I would love, love to laugh at what you try and write.
Shots fired.Yes, give me 4gb of gold instead of 8gb silver.
So it's come to this.
lol
i see you are still trying to pretend to know what you are talking about.
Well you need to pretend harder.I am pretending this is not gamefaqs.
Its like a PC where you have ram its there to access.
They had the option?? When was this revealed??I don't think so also, but MS isn't stupid. They had a valid reason for choosing DDR3 + ESRAM over GDDR5. They had the option to go for GDDR5 but chose not to.
Let's wait and see how this pans out when everything is unveiled.
Most of GAF doesn't know the difference either. They just see one has a bigger number (8 over 4). 4gig GDDR5 in Orbis has a bandwidth of 178GB/s, while the 8gig DDR3 is at 68GB/s with an eSRAM of 32mb at 102GB/s.
The bandwidth is how fast the memory can be accessed.
The Orbis has half as much ram, but it's 2.5 times faster than the Durango's DDR3.
And the ram is still 75% faster than the eSRAM (which is a meager 32mb).
Having faster RAM means more ram is available per frame.
Having more RAM means you can have more data loaded.
That data is useless if it can't be accessed as quickly as the faster ram.
Per frame that GDDR5 memory would allow about 3gigs available per frame while the DDR3 would only allow 1gig per frame.
Even AMD, the chip manufacter for both Durango's and Orbis' CPU and GPU's say GDDR5 provides a performance increase over DDR3.
This is why most high end GPU's use GDDR5 over the more "budget" DDR3.
AMD's APU's are also bandwidth limited. Tests have shown, increasing the bandwidth of the system memory significantly increases performance.
So, yes, Orbis "only" has 4 gigs of ram, which would require more streaming if you wanted extremely complex open world environments, but the bandwidth is capable of keeping up.
Yes, DDR3 can allow more ram and data loaded into the RAM, requiring less HDD access, and less streaming, but you'd suffer in terms of things like frame rate, resolution, alpha resolution, shadows, texture filtering, and more.
EDIT: Mind you the Durango still has that 32mb of ram, but it still has a lower bandwidth than that GDDR5. Sure the latency (time to be accessed) is lower, but for GPU processes, that's irrelevant.
Yes, give me 4gb of gold instead of 8gb silver.
If I get banned for defending myself when others are just mindlessly attacking what I say with nothing to back themselves up, then so be it.So close to not being a jnr; it'd be wise not to fuck it up.
If I get banned for defending myself when others are just mindlessly attacking what I say with nothing to back themselves up, then so be it.
Unified RAM being easier does not imply that the PS4 is like a PC.
Whatever happens, a game with a streaming engine will be held back by the slowest data,which will be the bluray drive (or HDD if installed)
I don't think you really provided any evidence that you're right either on that front. Not that you really could, because the only evidence that would matter is how said RAM would perform vs. other types of RAM under the setup that was used on PS3 (which was not the same as what is on PC configurations)And where was any relevant evidence to prove I was wrong?
lol
I see you are pretending to matter.
You don't know jack shit.
Well, if you want to argue its not like an ordinary CPU in regards to ram, then I would believe you if I had some data that shows it. If neither of us have any real data, then neither of us is right or wrong. Yet people are claiming Im wrong without proof. XDR with all its numbers lack any real world relevance. If it was so great, there would be more applicable data with it in relation to general and specialized processors.I don't think you really provided any evidence that you're right either on that front. Not that you really could, because the only evidence that would matter is how said RAM would perform vs. other types of RAM under the setup that was used on PS3 (which was not the same as what is on PC configurations)
please explain what you do know and how SRAM affects memory bandwidth. And please explain how DRAM is accessed because I would love to know how your little mind comprehends this stuff.
And where did you get the numbers for your SRAM price and GDDR5? SRAM is much more expensive than using GDDR5. You not only need a large die, you need components to control 2 pool of memory and additional buses. But please do tell how you got that idea.
And please do give you analysis on texture bandwidth and how that is used. And how your opinion matters.
I would love, love to laugh at what you try and write.
Well, I even said from the start, it's for data caching, but why is data streaming out of the picture all of a sudden?
You also mention that PC bw's are slower compared to Orbis and Durango, and you're right.
Max Payne 3. No MSAA is sub 1G for vram.
With 8xMSAA and everything on Max, VRAM is still sub 2gb. (Lol, 120FPS)
I think we'll be fine.
And you won't be seeing much use of MSAA either. The future is post-AA.
Dude, come on with this. You don't look smart like that, you are just coming off as super agitated and defensive. It honestly seems like you spent a lot of time reading about things that you don't actually understand.please explain what you do know and how SRAM affects memory bandwidth. And please explain how DRAM is accessed because I would love to know how your little mind comprehends this stuff.
And where did you get the numbers for your SRAM price and GDDR5? SRAM is much more expensive than using GDDR5. You not only need a large die, you need components to control 2 pool of memory and additional buses. But please do tell how you got that idea.
And please do give you analysis on texture bandwidth and how that is used. And how your opinion matters.
I would love, love to laugh at what you try and write.
So why is XDR so useful in the Cell inside the PS3? was it worth it for sony to pay for it? This was the original question and I said no. Anyone else arguing against it has put forth no logical argument or remotely useful data, numbers in paper from the XDR specs are the only ones put forth, they are not so useful when you are looking at using them in implementation. I don't really care to pursue this argument any further but I still stand by what I said.
And you won't be seeing much use of MSAA either. The future is post-AA, it seems to me.
MSAA is horrible...it eat's up way too much performance, anything over 2X MSAA plummets the frame rate big time on my 7970
These have to be two of the bests posts in the entire thread. For completely different reasons of course lol.
So does that mean GDDR5 is like the Road Runner and DR3 is like the Wily Coyote?
Outsourcing as 3d graphic next-gen on the development of : Rush a Dysney Pixar Adventure (Asobo Studio, XBOX360), Test Drive unlimited (Eden Studio, XBOX360) and confidential game (Ivory Tower, XBOX360, PS3,PS4)
GDDR5 is better. There is no question. Performance across the board is better. Having 16 GB of slow ddr3 is no better than 5GB. You can only use 1GB per frame the rest is just a cache. At a point the cache size is useless.I agree with most of your ram analysis but what you are being criticized is true. Data isn't useless when its cached into ram. Also having a larger pool increase performance when dealing with slow interfaces like the HDD or BR drive.
The speedier ram is nice but size isn't pointless. Also quoting AMD's quote doesn't do anything because these consoles are designed with their owned memory architecture. Would AMD have said the same thing if eSRAM could be used inside PCs? What if the DDR3 was 68GB/s instead of 28GB/s? The quote from AMD is looking at ram when compared from ~30GB/s to ~70GB/s. It doesn't really relate well to the next gen consoles.
Having eSRAM is parallel access can in theory make it hit much better efficiency than GDDR5 just by the way DRAM is accessed in compared to SRAM. You have much less wasted data loaded with SRAM compared to DRAM. Also when the SRAM is use in parallel, data can come from both the DRAM and SRAM, the efficiency won't be as high but considering the the eSRAM can be used to store repeated used data and the DRAM can be used for everything else. It is a very efficient solution.
Microsoft's solution is probably better in the long run. It also costs more to implement eSRAM than just going with GDDR5. Games are coming close to using 4 GBs of ram today on PC(VRAM + System ram), I can think it will only go up. Sony's solution is easier to use from the get go since it s exactly like a PC. The won't have to deal with 2 pool of memory and having the controller to deal with both pools.
Its not black and white as 176>68 so that 8>4 doesn't matter. or that 8>4 so its better. Both solutions have drawbacks. Anyone just saying GDDR5 is better just because its faster really are just blind.
It's horrible in a lot modern games that use deferred rendering. Performance hit is way less with games that use forward rendering, but they are becoming less and less.
What is the practical use of a video encoder here? I'm confused by that bit.
If I get banned for defending myself when others are just mindlessly attacking what I say with nothing to back themselves up, then so be it.
And the esram is the gadget from Acme corp that is supposed to help the Coyote catch Road Runner.
We all know how that usually turns out.![]()
What is the practical use of a video encoder here? I'm confused by that bit.
Well, I even said from the start, it's for data caching, but why is data streaming out of the picture all of a sudden?
You also mention that PC bw's are slower compared to Orbis and Durango, and you're right.
Max Payne 3. No MSAA is sub 1G for vram.
With 8xMSAA and everything on Max, VRAM is still sub 2gb. (Lol, 120FPS)
I think we'll be fine.
Newer models has much less for flash.
Anyway, you don't need more than 8 for OS, and use another 8 for games. 8 gig relatively fast cache would suffice.
EDIT: Also, Vita has a 4g flash, used for OS and likely games as well.
If it has the built in flash, it really wouldn't need to, since they'd be able to optimize off of that.
This is probably an incredibly stupid question that no one could possibly answer right now but I'm on the verge of buying a Logitech G27 wheel for PC and PS3 and I was wondering, should I be confident that it will continue to be supported on the PS4?
Remote Play?
And you won't be seeing much use of MSAA either. The future is post-AA, it seems to me.
sure, if you are talking about PS3, then yes. However amount of RAM, speed of BD drive and hardware decoding make these non issues at all. It is pretty silly to talk about it. As much as I remember, main problem with BD drives were seek times, not throughput. This is where hardware deflate decoder helps a lot, as it keeps data together.
Next generation game engines do not use half of the ram that PS4 has right now. 4 GB seems to be there for the future and/or things different than video cache.
Makes perfect sense! Thanks. Vita saved?
Yes, give me 4gb of gold instead of 8gb silver.
I've said this before - games have been deflating optical-disc data as a standard method for the past 15 years (at least). And there is no special-sauce that can make a lossless algorithms significantly more efficient - the compression rates are limited by physics.spwolf said:This is where hardware deflate decoder helps a lot, as it keeps data together.
Everything is limited by physics.
Everything is limited by physics.