Brad Grenz
Member
"Every Durango comes with a miniature Wesley Crusher who uses his Trans-Warp powers to speed the flow between memory pools. He calls this the "Data Move Engine" in honor of an android friend from his childhood."
please explain what you do know and how SRAM affects memory bandwidth. And please explain how DRAM is accessed because I would love to know how your little mind comprehends this stuff.
And where did you get the numbers for your SRAM price and GDDR5? SRAM is much more expensive than using GDDR5. You not only need a large die, you need components to control 2 pool of memory and additional buses. But please do tell how you got that idea.
And please do give you analysis on texture bandwidth and how that is used. And how your opinion matters.
I would love, love to laugh at what you try and write.
"Every Durango comes with a miniature Wesley Crusher who uses his Trans-Warp powers to speed the flow between memory pools. He calls this the "Data Move Engine" in honor of an android friend from his childhood."
Reminds me of the PS2 slim in that picture. I approve.Sorry if this was already posted. Looks pretty dramatic to just be an accessory or something, come on PS4.
http://www.theverge.com/2013/1/31/3938830/playstation-meeting-2013
To those of you still worried about raw TFLOP numbers. This is what is being done on 7 year old hardware. Why are you still skeptical of what can be accomplished with hardware that's roughly 6-8x more powerful? ...and that's just on paper, we're not even talking about architectural advancements, better tools etc., we're just multiplying arbitrary numbers. Imagine what ND, GG, SMS and PD would accomplish with a closed box that's not only 8x more powerful(8 PS3s duct taped together? lol), but also tailored towards their needs.
Yikes.
Verge continue to be rather odd in terms of their videogame reporting.
Those 'teasers' are the triangle, X, O, and square.
The crazies have really crawled out of the wood work, especially over the past few months / weeks.
Shit is only going to get worse,I was lurking GAF around the time of the last console release wars and it was crazy and casualties were heavy.
Also was there a new batch of juniors? ....... seems to be more of them around at the moment.
Tough time to be forum staff these next couple of years.
Also, GDDR5 is obviously better, especially compared to a large pool of slow running ram ...... even the tiny pool of fast ram can not makeup the difference.
And it is amazing how some people simply "Add" the two pool's bandwidth together as if that is how it actually occurs.
I expect a plethora of perm and temporary bans by the time E3 rolls aorund.
Holy shit. This would be amazing. Take on the WiiU controller.
lol
I see you are pretending to matter.
please explain what you do know and how SRAM affects memory bandwidth. And please explain how DRAM is accessed because I would love to know how your little mind comprehends this stuff.
And where did you get the numbers for your SRAM price and GDDR5? SRAM is much more expensive than using GDDR5. You not only need a large die, you need components to control 2 pool of memory and additional buses. But please do tell how you got that idea.
And please do give you analysis on texture bandwidth and how that is used. And how your opinion matters.
I would love, love to laugh at what you try and write.
I know from current leaks, the Sony console seems to have a significant edge but I really hope it's nothing extreme.
One source familiar with both platforms tells us that in real terms Sonys console is slightly more powerful
Ugh, that top one is hideous.This seems to follow along the same design.
This seems to follow along the same design.
To those of you still worried about raw TFLOP numbers. This is what is being done on 7 year old hardware. Why are you still skeptical of what can be accomplished with hardware that's roughly 6-8x more powerful? ...and that's just on paper, we're not even talking about architectural advancements, better tools etc., we're just multiplying arbitrary numbers. Imagine what ND, GG, SMS and PD would accomplish with a closed box that's not only 8x more powerful(8 PS3s duct taped together? lol), but also tailored towards their needs.
The crazies have really crawled out of the wood work, especially over the past few months / weeks.
Shit is only going to get worse,I was lurking GAF around the time of the last console release wars and it was crazy and casualties were heavy.
Also was there a new batch of juniors? ....... seems to be more of them around at the moment.
Tough time to be forum staff these next couple of years.
Have you ever been in a Digital Foundry face off thread? Shit gets real over a 2fps drop at frame 4683 on console x which doesn't happen on console y.
What the hell are you implying here, exactly?
Also, how does one rid himself of the "junior" moniker?
What is the practical use of a video encoder here? I'm confused by that bit.
Dunno fella, the junior tag seems to imply something some take too literally.
You'll lose it when you hit a certain number of posts.
Also, how does one rid himself of the "junior" moniker?
According to latest Eurogamer article, PS4 will constantly record last 15 minutes of your gameplay. Excellent feature [if true].
please explain what you do know and how SRAM affects memory bandwidth. And please explain how DRAM is accessed because I would love to know how your little mind comprehends this stuff.
And where did you get the numbers for your SRAM price and GDDR5? SRAM is much more expensive than using GDDR5. You not only need a large die, you need components to control 2 pool of memory and additional buses. But please do tell how you got that idea.
And please do give you analysis on texture bandwidth and how that is used. And how your opinion matters.
I would love, love to laugh at what you try and write.
Wait what ? source ?
According to latest Eurogamer article, PS4 will constantly record last 15 minutes of your gameplay. Excellent feature [if true].
There's a new story in Edge. People are mainly discussing new controller, but best bits are on 2nd page, about developers claiming it's more powerful than Xbox, very easy to develop for and that ...wait for it... Sony's pushing to increase the RAM in final version to 8Gb.
Now my question is, with 2.5D stactking is it possible to use DDR3 and still maintain the 176Gb/s bandwidth? If so, I think this would be the only reasonable way to double the RAM, without impacting the price?
Time for you neogaf insiders to get some last minute scoops in before Feb 20. right?? right???
spill it.
They're not pushing the RAM to 8GB. Sony wants to match the power of Xboxs 8GB. Which most here have said they have done by having 4GB of GDDR5 RAM in the PS4.
We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbiss 4GB, Sonys GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, weve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsofts 8GB.
Time for you neogaf insiders to get some last minute scoops in before Feb 20. right?? right???
spill it.
There's a new story in Edge. People are mainly discussing new controller, but best bits are on 2nd page, about developers claiming it's more powerful than Xbox, very easy to develop for and that ...wait for it... Sony's pushing to increase the RAM in final version to 8Gb.
Now my question is, with 2.5D stactking is it possible to use DDR3 and still maintain the 176Gb/s bandwidth? If so, I think this would be the only reasonable way to double the RAM, without impacting the price? Or is stacking so expensive to cancel out the benefits of using DDR3 instead of GDDR5?
A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.
we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.
I wonder what special sauce we will get. Perhaps some great audio DSP?
Holy shit I haven't seen it yet. That part is amazing for us (as Neogaf users)
As for no processing penalty they will probably use Video encode and decode (VCE/UVD) units since it is hardware and it is mentioned in leak. It would be like hooking up your ps3 to pvr and redirecting it to tv. PVR can record gameplay without any cpu or gpu hit. But i am not perfectly sure about how it will work on HDD. Constant writing will make things load/write slower unless they will use Zlib Decompression Hardware for boosting reading process. I am speculating so it may be completely wrong.
Holy shit you've just solved those mystery extra cpu's.
Yeah, presuming that in the very first shot of that teaser we see what the hardware is like, before it disassembles into XO[]/\, it looks nice and blocky and PS2/oldscholl amp-like, just as I'd love it to be.Reminds me of the PS2 slim in that picture. I approve.
What is the practical use of a video encoder here? I'm confused by that bit.
There's a new story in Edge. People are mainly discussing new controller, but best bits are on 2nd page, about developers claiming it's more powerful than Xbox, very easy to develop for and that ...wait for it... Sony's pushing to increase the RAM in final version to 8Gb.
If itsdedicated video encoder chip than that power couldn't go anywhere else. If it's not, then yes it's bad that they're wasting power on this.Honestly not a big fan of the share thing and it recording stuff mentioned. Seems like power that could go to better use elsewhere, and would be disappointing if that is all the mystery cores are going to do.
If itsdedicated video encoder chip than that power couldn't go anywhere else. If it's not, then yes it's bad that they're wasting power on this.
Don't most modern GPUs have some silicon dedicated to video encoding/decoding? This could simply be a case of taking advantage of what's already there, I wouldn't be surprised if MS does something similar.