Dr Who?
Who is who?
Better for me to say, I have no idea why that was stated.
Dr Who?
Who is who?
I think we'll have to wait till E3 to see Microsoft's sales pitch.
I think we'll have to wait till E3 to see Microsoft's sales pitch.
dont think we will see a SSD slot.
A 16GB flash drive was mentioned in the leak that used the codename "Liverpool" for the first time, so I would think there's a fair chance a small SSD is included.
I think Sony's current 16GB flash model is a testbed for just that.
With no storage device in the hard drive bay, we took apart the 12GB PS3 to unearth its secrets - like the fact it actually has a 16GB flash chip.
This is something I've suggested for some time now.First up, kudos to Sony for not upselling the 12GB PlayStation 3. The chip found inside the new model - Samsung NAND identical to that used in the Kindle Fire HD - actually has 16GB of storage, but only 12GB is available to the end-user (Microsoft take note). The balance is hived off by the PS3's GameOS, used extensively by devs for caching data while you play.
Retrofitting it in might be difficult, but as I said above, going forward with it standard would be easy to implement.Secondly, with the flash storage dormant, it does strike us as something of a missed opportunity. It's clear that the chip has its strengths and that in some cases it can out-perform a conventional hard drive. The 4GB Xbox 360S allows players to retain access to the flash memory and use it simultaneously with the hard drive, and we would have liked the same function with the PS3. Unfortunately, GameOS is geared towards a single storage point and it's clear that Sony didn't want to undertake the significant development work required to support multiple devices concurrently.
Expect this to change over time - we know that the Cell is being shrunk down to 22nm while 28nm is a good fit for the RSX
It's already available in documentation that's leaked long ago. Well, the basics at least. The driving force behind what you're getting. The previous few E3s offer a lot of clues as well.
I thought this too, but apparently there is a difference between flash memory (like that on a USB stick) and an SSD drive (which depends on a fast, and expensive controller).
The Eurogamer review of the 12GB PS3 showed that it isn't really much faster than an HDD and in some cases, like deleting things, is actually much much slower.
Still, since I don't really know what I'm talking about, maybe Sony can do it in a way that is cost efficient and provides fast enough performance to increase loading times for both games and apps etc.
I've been talking a lot with Richard Leadbetter about next gen in general. We discussed Flash storage for a bit and I said I think we'd see it. He told me to keep an eye out for his review, I totally forgot about it until today (published 2 days ago).
http://www.eurogamer.net/articles/df-hardware-playstation-3-12gb-super-slim-review
This is something I've suggested for some time now.
There are some comparison videos of the 12g, 250g, 500g, and SSD installs and deletes.
Conclusion? Games that deal with countless small files run much better on the 12g than the HDDs. For example, GT5 load times were cut by 25+ seconds for loading tracks, and install was significantly shorter than a non-flash PS3. The deletion rate of the 12g flash is extremely slow though, and they showed RAGE as an example of a game that seemed to cause performance issues because the flash can't get new data in fast enough because it cant clear the old data out, but once they popped in the hard drive, the issue was resolved completely.
What if they take a 16g flash and use the zlib decompressor to handle large "bin" type files that dump thousands of files into the cache? Richard also said they can do multiple disc reads at once so you might be able to get a multiple data reads going on from both the flash and hdd. Keep in mind the 12g PS3 completely disables the flash once a HDD is installed, so you don't see the benefit of the flash and the HDD at the same time. Going forward, if a flash is included from the start, they can design optimizations with it instead of ignoring it when the HDD is being used.
Retrofitting it in might be difficult, but as I said above, going forward with it standard would be easy to implement.
I also thought this was interesting.
Anyway... Yep.
What do your sources have to say about current EDGE article pertaining to Sony trying to match Durango's 8GB RAM? Do they concur with BruceLeeRoy about the specs being pretty much final at this point and that that part of the article was in error?
The only thing pertaining to Sony that he's mentioned was in reference to both consoles, he said that it really almost seems like both companies went to the same manufacture with the same requirements.
I'm assuming he means that both consoles are close in power, which essentially is what Lherre said also.
So I have been looking at the price of SSD here in Canada and an example would be 120GB for ~CAD$80-90. That price is not too dissimilar to what the prices of 2.5" SATA used to be when PS3 first launched. Given Sony would reach an agreement for bulk purchase and/or continued supply of the HDD with one or more manufacturer, they could incorporate it for a much cheaper price.
Samsung 120GB SSD
OCZ 120GB SSD
And they will only get cheaper with each year.
So why have developers build around this speed and seek time from get go by making it a default option?
I thought this too, but apparently there is a difference between flash memory (like that on a USB stick) and an SSD drive (which depends on a fast, and expensive controller).
The Eurogamer review of the 12GB PS3 showed that it isn't really much faster than an HDD and in some cases, like deleting things, is actually much much slower.
Still, since I don't really know what I'm talking about, maybe Sony can do it in a way that is cost efficient and provides fast enough performance to increase loading times for both games and apps etc.
These price points work well for lower capacity SSDs, but the amount of space both companies (especially Sony) want to push more digital downloads. 120GB isn't much considering most games are now in the 10+ GB range as is.
Having multiple HDD skews would work out, but then you have to explain why they 1TB and 120GB PS4s are the exact same cost.
This is going to sound cra(z)y but what about multiple HDD solution, one integrated (or in RAID format) and another not. Let there a 16-32GB SSD to prioritise potential assets to be streamed from the "partially installed" game on a larger HDD (5400RPM, 2.5" SATA). Heck, if it were to be 32GB then half of it could store OS firmware related data (like the alleged 16GB flash chip is supposed to).
Here's the thing: there is a lot of information floating around BUT out of respect for creators and for the thrill of surprises - most of it will hopefully remain under wraps.
it's a console launch year! Megatons are almost a sure thing!So you've heard rumblings? From the way you phrase this sentence, would i be correct in assuming we may be getting a few ''megatons'' for lack of a better word?
it's a console launch year! Megatons are almost a sure thing!
I've been talking a lot with Richard Leadbetter about next gen in general. We discussed Flash storage for a bit and I said I think we'd see it. He told me to keep an eye out for his review, I totally forgot about it until today (published 2 days ago).
http://www.eurogamer.net/articles/df-hardware-playstation-3-12gb-super-slim-review
This is something I've suggested for some time now.
There are some comparison videos of the 12g, 250g, 500g, and SSD installs and deletes.u
Conclusion? Games that deal with countless small files run much better on the 12g than the HDDs. For example, GT5 load times were cut by 25+ seconds for loading tracks, and install was significantly shorter than a non-flash PS3. The deletion rate of the 12g flash is extremely slow though, and they showed RAGE as an example of a game that seemed to cause performance issues because the flash can't get new data in fast enough because it cant clear the old data out, but once they popped in the hard drive, the issue was resolved completely.
What if they take a 16g flash and use the zlib decompressor to handle large "bin" type files that dump thousands of files into the cache? Richard also said they can do multiple disc reads at once so you might be able to get a multiple data reads going on from both the flash and hdd. Keep in mind the 12g PS3 completely disables the flash once a HDD is installed, so you don't see the benefit of the flash and the HDD at the same time. Going forward, if a flash is included from the start, they can design optimizations with it instead of ignoring it when the HDD is being used.
Retrofitting it in might be difficult, but as I said above, going forward with it standard would be easy to implement.
I also thought this was interesting.
Anyway... Yep.
Not an issue with the frequency of home use and console lifespan.Only if you aren't constantly writing and re-writing to the SSD. I know it's improved over the past few years, but SSDs still suffer from lifespan degradation from re-writes. A small SSD for OS, updates, and apps would be awesome, but dumping game data onto an SSD when it'll be overwritten once you play a new game isn't the solution.
Looks like, atm, flash is NO substitute for SSD. That RAGE test for SSD was sublime. I wonder whether we would see SSD as a standard for PS4 (64GB and 128GB) with the option to upgrade. Streaming seems to be a forte of SSD and can go a long way in aiding 3.5GB RAM.
Fascinating. Surprised that some don't leave the flash memory in there for the HDD models.
Also, didn't xbox 1 do this? Have an area of the HDD for caching recently played games?
512 mb ram good enough for the PS4 OS to last 5+ year?
512 mb ram good enough for the PS4 OS to last 5+ year?
The PS3's OS started at 91mb and has shrunk to 50mb while adding a lot of features. 512 is more than enough.
512 mb ram good enough for the PS4 OS to last 5+ year?
yes they're a thing of the past, but not when consoles launch. Money hatting is always prominent during that time.With third party exclusives almost a thing of the past, 'megaton' announcements seem in far shorter supply than they used to.
I'm curious though, as both consoles with start with zero install base, whether we will start seeing 3rd party exclusives come back into fashion, if a company is willing to cover certain costs. At least for the first few years.
yes they're a thing of the past, but not when consoles launch. Money hatting is always prominent during that time.
yes they're a thing of the past, but not when consoles launch. Money hatting is always prominent during that time.
DICE awards. Not the BF devWith Yoshida's twitter about DICE, I'm wondering if we may see a BF4 console exclusive on the 20th.
DICE awards. Not the BF dev
Was a bad joke.
dont think we will see a SSD slot.
'Five years ago, when Apple launched the iPhone, there were 400m things that connected to the internet. Most of those were PCs,' said [ARM] chief executive Warren East. 'Now there are 1.6bn things, and three quarters of those are ARMbased products with screen sizes anywhere from three inches to 82 inches.'
Only if you aren't constantly writing and re-writing to the SSD. I know it's improved over the past few years, but SSDs still suffer from lifespan degradation from re-writes. A small SSD for OS, updates, and apps would be awesome, but dumping game data onto an SSD when it'll be overwritten once you play a new game isn't the solution.
With third party exclusives almost a thing of the past, 'megaton' announcements seem in far shorter supply than they used to.
I'm curious though, as both consoles with start with zero install base, whether we will start seeing 3rd party exclusives come back into fashion, if a company is willing to cover certain costs. At least for the first few years.
Decent concept, but a tad too simplistic and obvious.
You do realize that is basically a minimalist take on the basic PS2 design right?Oh hello there my new western digital external HDD packed in an apple-esque design box.