MoogleWizard
Member
W101 and Pikmin look so much better in motion. The jaggies look really bad in the screens posted in this thread while I hardly notice them playing, especially in Pikmin.
All the beautiful screens of the Wind waker reminds me why I loved this game so much. They were pretty much spot on in the Iwata asks :
Takizawa: Um, I love Okinawa and the southern islands (of Japan), so I often go there.
Iwata: I can tell that from your suntan! (laughs)
Everyone:(laughs)
Takizawa: I think I was able to make that world convincing because when I made those first test images, I envisioned how good I feel when Im there.
Iwata: The comfortable way it feels isnt something you can derive from a scene in a photograph.
Dohta: I think Aonuma-san has said this before, about how its reality over realism. With The Legend of Zelda: The Wind Waker HD, I think we were able to express a good feeling that doesnt come across by simply portraying a photo-realistic sea or sky.
Iwata: That includes light or a breeze that the eye cant see. Of course, it isnt actually bright and a sea breeze isnt actually blowing, but you sense those things in that game world. Its interesting how this game was made based on something that was created eleven years ago, but the way it feels real surpasses the many games out there today with realistic graphics.
You can preview the image by pressing X in the browser now
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Top those capturing Zelda, you can turn off part of the HUD in the options so it isn't so cluttered in the corners. The part that turns off is on the gamepad at all times anyway.
Nice texture details:
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Yeah I looked at it after I posted and that stuff was bugging me. I only just started the game so I didn't explore all the options yet
Thanks for the tip!
It really doesn't. The game looks so incredibly crisp, has great effects, and moves at a silky 60fps. Nintendo Land will probly look better than a lot of stuff this gen, and it will likely stand the test of time due to it's styling. A real work of art, in my opinion. It's also fun as heck!Holy shit man, Nintendo Land does not get enough credit for its lighting and texture quality.
Holy shit man, Nintendo Land does not get enough credit for its lighting and texture quality.
Holy shit man, Nintendo Land does not get enough credit for its lighting and texture quality.
Dohta: I think Aonuma-san has said this before, about how its reality over realism. With The Legend of Zelda: The Wind Waker HD, I think we were able to express a good feeling that doesnt come across by simply portraying a photo-realistic sea or sky.
Holy shit man, Nintendo Land does not get enough credit for its lighting and texture quality.
It really doesn't. The game looks so incredibly crisp, has great effects, and moves at a silky 60fps. Nintendo Land will probly look better than a lot of stuff this gen, and it will likely stand the test of time due to it's styling. A real work of art, in my opinion. It's also fun as heck!
I've been saying this from day 1. People act as though its visuals don't count because it's not a big budget title, but in all the PS360 games I've seen/played, I have yet to see any match the overall image quality seen in NintendoLand. The plaza is especially gorgeous to look at, especially when it's getting full. Incredibly detailed assets, tons of on-screen detail, incredibly vibrant colors, plenty hi-res textures, hi-res shadow maps(not many console games can boast that)), lots of animated characters, topped with beautiful lighting, at 60fps. It puzzled me how many people never considered NL a good early example of what Wii U was capable of, but were so impressed (and rightly so) with the visuals in Little Big Planet, Puppeteer, and Viva La Piñata. Nintendoland is very underrated, in both visuals and gameplay.I've always thought that it shows off the tech very, very well, and is still a good showcase for what the system can do visually.
Playing nba2k13,im really bad playing basketball games.
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I've never understood it either honestly. I remember everyone talking about how un-next gen it looked while I was thinking it was incredible. Got the game, and it looked even better in motion. No clue what folks were yapping and complaining about visually.I've been saying this from day 1. People act as though its visuals don't count because it's not a big budget title, but in all the PS360 games I've seen/played, I have yet to see any match the overall image quality seen in NintendoLand. The plaza is especially gorgeous to look at, especially when it's getting full. Incredibly detailed assets, tons of on-screen detail, incredibly vibrant colors, plenty hi-res textures, hi-res shadow maps(not many console games can boast that)), lots of animated characters, topped with beautiful lighting, at 60fps. It puzzled me how many people never considered NL a good early example of what Wii U was capable of, but were so impressed (and rightly so) with the visuals in Little Big Planet, Puppeteer, and Viva La Piñata. Nintendoland is very underrated, in both visuals and gameplay.
Cool Streets, we need moar! As gorgeous as WWHD is I am kind of bored by the plethora of screens right now.
I've never understood it either honestly. I remember everyone talking about how un-next gen it looked while I was thinking it was incredible. Got the game, and it looked even better in motion. No clue what folks were yapping and complaining about visually.
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Well, I reckon Nintendoland is quite overlooked and technically surprising, I also feel that Nintendo lost track at some point of where they wanted to go with this title and they put a lot of things together, maybe too much : differents graphical styles and gameplay styles, tons of differents colors on screen, and too much universes (nintendo games, the Miis, the mecanical objects and textures...).
Look at these screens and the Windwaker ones, it really show the difference betwen technically beautiful and artistically beautiful.
NintendoLand is a toy box. Everything mechanical has a toy-look to it. Even the yarn/cloth stuff looks like stuff your grandparents hand-made for their kids to play with. It's all actually very consistent. It's way more coherent than something like Smash Bros which actually takes different universes and mashes them together as-is. NintendoLand just takes iconic imagery and puts it into its own unique art style without actually taking any characters (aside form enemies). Very play-contolled character is a Mii wearing a costume. Most (or all? been a while) enemy characters are made to look like robot-toys instead of living creatures.
I swear it's going to be my only WWHD screen, but this just looked hilarious:
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Cool Streets, we need moar! As gorgeous as WWHD is I am kind of bored by the plethora of screens right now.
Thanks, looks pretty good.Ask and you shall receive.
No BLOPS Zombie pics possible afair, haven't played in quite a while though. Don't have TTT2, sorry.Can someone post Tekken Tag tournament 2 pics? And some BLOPS 2 zombie pics?
Can someone post Tekken Tag tournament 2 pics? And some BLOPS 2 zombie pics?
How do you do this exactly? I mean uploading from TV wasn't an option on minus and copy.com didn't give me a .jpg link or anything, just a regular address.
Is there a reason why the wii u downgrades shots from 1080p to 720p?
Can someone post Tekken Tag tournament 2 pics?