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EDGE: Sony’s VR tech will be revealed at GDC

Just in case they weren't already aware I let them know the hype train for this presentation is running at full speed.

Where is that old gif. Oh yes here it is:

2le6u541785.gif

Yeah, probably just going to be more Playstation Now stuff :(
 

Mr.Green

Member
Fully agree with that, would just allow for so much more to be done with it.

Grab your drink without having to remove it and?

While technologically pretty impressive AR stuff seems gimmicky at best to me. See little critters fight on your coffee table! Woopee dee fucking doo. I think really effective AR experiences are still pretty far away.

I sure am ready to be proven wrong though!
 

antipode

Member
Oculus have already dismissed the idea of the Rift on consoles.

To be honest, that was before they raised such a huge round of funding. They're going to have to do something to get lots of headsets into homes in the next 2 years, if not partnerships with Microsoft or Sony, it will have to be Apple or Google. I'm not sure even Valve could offer the distribution push they need.
 

StuBurns

Banned
Since when have these people (I mean people in the gaming business) ever been totally truthful if we guess their strategy?
When you lie about something like that, you say don't saying things like "they're too limited", you say "that would be interesting, but we're not pursing a collaboration at this time" or whatever.
 
Grab your drink without having to remove it and?

While technologically pretty impressive AR stuff seems gimmicky at best to me. See little critters fight on your coffee table! Woopee dee fucking doo. I think really effective AR experiences are still pretty far away.

I sure am ready to be proven wrong though!

Edit wrong link fixed http://youtu.be/Q-zQ50IKIUg

There was a really good video of the ar woman turning into a zombie thing, which i cant find at the mo. But to me this video shows good potential for how ar/vr can join together for some unique exeriences. I think ar can be enhanced greatly through the added immersion alone. Though i agree current ar stuff aint great, i just see potential in it.
 

Nzyme32

Member
When is the Sony GDC conference UK time ?, thanks.

Here's all the interesting VR stuff (all times PST)

Tuesday:
5:45pm - Sony GDC Session: Driving the Future of Innovation at Sony Computer Entertainment
Wednesday (show floor open from 10am to 6pm):
11am - Oculus GDC Session: Working with the Latest Oculus Rift Hardware and Software
12:30pm - Sony GDC Session: Creating Unique Interactive Experiences with the PlayStation 4
Thursday (show floor open from 10am to 6pm):
2:30pm - Oculus GDC Session: Developing Virtual Reality Games and Experiences
6:30pm - SVVR/SFVR GDC VR Mixer

Oh and Friday is an open show floor, so you might here interesting stuff then
 

ryuken-d

Member
My virtual body is ready!


I completely freaked listening to NPR the other day they had a piece on the oculous rift and they talked about the game of thrones demo and not once did they mention video games?! ..... not once. I couldnt believe my ears. bad job reporters. "oh what could this product be used for" "you know things like this game of thrones demo and um...um..unique visual experiences" so stupid!
 
Here's all the interesting VR stuff (all times PST)

Tuesday:
5:45pm - Sony GDC Session: Driving the Future of Innovation at Sony Computer Entertainment
Wednesday (show floor open from 10am to 6pm):
11am - Oculus GDC Session: Working with the Latest Oculus Rift Hardware and Software
12:30pm - Sony GDC Session: Creating Unique Interactive Experiences with the PlayStation 4
Thursday (show floor open from 10am to 6pm):
2:30pm - Oculus GDC Session: Developing Virtual Reality Games and Experiences
6:30pm - SVVR/SFVR GDC VR Mixer

Oh and Friday is an open show floor, so you might here interesting stuff then

Any live streams?
 

ruttyboy

Member
Here's all the interesting VR stuff (all times PST)

Tuesday:
5:45pm - Sony GDC Session: Driving the Future of Innovation at Sony Computer Entertainment
Wednesday (show floor open from 10am to 6pm):
11am - Oculus GDC Session: Working with the Latest Oculus Rift Hardware and Software
12:30pm - Sony GDC Session: Creating Unique Interactive Experiences with the PlayStation 4
Thursday (show floor open from 10am to 6pm):
2:30pm - Oculus GDC Session: Developing Virtual Reality Games and Experiences
6:30pm - SVVR/SFVR GDC VR Mixer

Oh and Friday is an open show floor, so you might here interesting stuff then

Thanks for this, much appreciated!

Do you know if any of them will be live streamed (apologies in advance if I should know that already)?
 

Stampy

Member
I don't know if it is VR related (but could be), as it may be assumed that Media Molecule will show something at GDC, at least that is my bet.

The reasons for this assumption:
1. Both Alex Evans and Marcos Healey, co-founders of MM, went there
2. Alex Evans recently had a baby, and I doubt he would go with all the trouble of taking this trip just for having networking opportunities, as other people in the company can do that also. Furthermore, they will be there just till Wednesday, so again why do this apparently troublesome trip if not for some higher purpose
3. It is the ideal type of gaming experience (UGC) to be presented here, just like LBP was revealed for the first time at GDC.
 

TTP

Have a fun! Enjoy!
Wowzers. That is pretty fucked up.

I wonder what's causing that. I suppose it could be related to the fact that the lightbar isn't as easy to track as the sphere, but I'm more inclined to think it's just a bug in Playroom, especially since it didn't correct itself once it regained sight of the marker. Even if the lightbar is harder to track accurately, I wouldn't think it would get that fucked up. That's just weird. =/

In that specific case I'm not sure the issue is related exclusively to the light-bar tracking. It seems as if the horizontal coordinates had flipped or something. When I yaw the controller in one direction, the beam points in the opposite direction. Perhaps the strong shacking messed up the gyro.

I haven't experimented with it that much to answer this question.

Has there been any actual confirmation of them using the stereo camera to improve z accuracy? I know that on the PS3, they were getting sub-mm accuracy on x and y, but only sub-cm on z. I was thinking the stereo camera could improve z, but I wasn't sure how much, and if it would be worth the extra computational effort, or if they'd instead just rely on the increased resolution of the camera to improve z accuracy.

It's my understanding the stereo camera does some sort of "rough" depth tracking for the purpose of coherently placing AR content in the 3D space but Playroom doesn't seem to take advantage of this feature. The only instance it apparently does is when the ASOBI flying robot orbits around (and behind) the user at the beginning of "Play with ASOBI" mini-game. You can see this here. http://youtu.be/EtldKAHap-c?t=15m19s

Might very well be just a "fake" tho. That is, ASOBI isn't rendered or something like that when it overlaps the "player area".

Edit: Frame sequence added

Notice how z detection fucks up in the last two shots
 
However, it will surely be recorded and it will be up at GDCVault.com after the conference.
No vault recording.

Source: http://schedule.gdconf.com/session-id/828115

Edit:
Do we actually know there won't be a stream? Or is everyone still basing it on Shu's ambiguous reply to an incorrectly titled question?
Not for the sony one. There might be live blogs from gamespot/polygon.

There are some live streams at GDC, hosted at gamespot/twitch:
Gamespot official said:
TUESDAY, March 18

GameSpot's The Lobby live show

Our weekly live show will feature an interview with storied developer Peter Molynuex.
WEDNESDAY, March 19

Classic Game Postmortem: Shenmue

Who: Yu Suzuki | President, Ys Net (with PS4 lead architect Mark Cerny translating)
When: 2:00PM-3:00PM (12:30-2pm set up)
What: Yu Suzuki will talk for the very first time about the creation of the console classic, Shenmue. Beginning with the origin of the title as a Virtua Fighter-based RPG on the Sega Saturn, he will take the audience through the long journey of the game that led to its ultimate release in 1999 on the Sega Dreamcast. (via the GDC website)
Meanwhile, In Japan

Who: Keiji Inafune | CEO, Comcept, Inc. and Mark MacDonald | Executive Director, 8-4, Ltd.
When: 5:00PM-6:00PM PST
What: Fresh off their success crowdfunding the Mighty No. 9 project, Comcept CEO Keiji Inafune is joined by Tokyo-based consultant Mark MacDonald of 8-4, Ltd. to talk about the experience, as well as other trends in the Japanese industry. How did the different Western and Japanese partners come together to manage one of the biggest Kickstarter campaigns of all time? What are the advantages and challenges to creating and selling modern Japanese games to a primarily Western audience? And how are Japanese developers and game-players responding to newer business models like crowd-funding and free-to-play in general? Join us for anecdotes and insight covering all these topics and more. (via the GDC website)
IGF/GDC Awards Show

When: 6:30PM-8:30PM PST
What: The IGF was established in 1998 to encourage innovation in game development and to recognize the best independent game developers. At the awards ceremony, the IGF gives out eight awards and over $55,000 in total prize money to the most innovative independent games. The awards are held in conjunction with the Game Developers Choice Awards. Learn more about the IGF at www.igf.com. The Game Developers Choice Awards are the premier accolades for peer-recognition in the digital games industry, celebrating creativity, artistry and technological genius. Industry professionals from around the world nominate for the awards, free of charge, ensuring that the recipients reflect the community's opinions. Learn more about the GDCA at http://www.gamechoiceawards.com. (via the GDC website)
THURSDAY, March 20

Creating BioShock's Elizabeth

Who: Shawn Robertson | Animation Director, Irrational Games
When: 2:30PM-3:30PM PST
What: Behind the critical success of BioShock Infinite is the game's heart and soul, Elizabeth. Not only did Elizabeth carry the narrative weight of BioShock Infinite on her shoulders, she was also a robust AI that allowed for many systemic interactions. The creation of Elizabeth was an organic process that evolved over time and included members from every department at Irrational. This presentation will go over some of the decisions we made and the lessons we learned as we gave shape to Elizabeth and attempted to bring her to life. With a focus on animation, Shawn will talk about the various systemic and narrative techniques that we used on Elizabeth, and give practical examples of how they worked within the game. He will touch upon how a character like Elizabeth needs art, narrative and systems working together to create the illusion of humanity.
Lucasfilm Studio Postmortem

Who:
Steve Arnold | Co-Founder- Emeritus, Polaris Partners
Noah Falstein | Chief Game Designer, Google
David Fox | Director/Game Designer, Electric Eggplant
Ron Gilbert | Game Designer, Independent
Peter Langston | Cooperative Resercher/Co-Director/Arts and Technology Hacker, Apple Advanced Computation Group
Chip Morningstar | Principal Architect, PayPal
When: 10:00AM-11:00AM PST
What: Before LucasArts, there was Lucasfilm Games. From a small startup within a medium-sized (and very famous) film company, this group grew from 1982 to 1990 to become one of the most popular game companies of its day. It then morphed (a Lucasfilm term!) into LucasArts, which was acquired by Disney, and then shut down shortly after GDC 2012. In the early days, the company was known for experimentation, with early multiplayer (Ballblazer), first-person games (Rescue on Fractalus, Koronis Rift), the first MMO (Habitat/Club Caribe), and of course, some well-loved graphic adventures (Maniac Mansion, Zak McKracken, The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis and more). This postmortem asks the questions, "What mix of creative and business forces shaped this early success story?" and "Could this kind of company be duplicated today?"
Source: http://www.gamespot.com/articles/wa...enmue-lucasarts-and-more-panels/1100-6418362/
 

StuBurns

Banned
Do we actually know there won't be a stream? Or is everyone still basing it on Shu's ambiguous reply to an incorrectly titled question?
 
Sony's conference is called "Driving the future of Innovation" so obviously they will be showing Driveclub using the VR.

Interestingly, I thought Driveclub was a VR game the first time I saw it. At the PS4 reveal. Everything was in first person, even the mode where you walk around the car.

Then Sony showed The Witness, all first person...

Media Molecules sculpting demo was first person...

And obviously several FPS.

Then there was the wrap around screen all around the room. I really wonder if Sony was hoping to reveal this thing back last March, and if so what scared them off.

Anyways, I expect to see Driveclub, The Witness, MM game, and several FPS on display at this VR event.
 

gofreak

GAF's Bob Woodward
I don't know if it is VR related (but could be), as it may be assumed that Media Molecule will show something at GDC, at least that is my bet.

The reasons for this assumption:
1. Both Alex Evans and Marcos Healey, co-founders of MM, went there
2. Alex Evans recently had a baby, and I doubt he would go with all the trouble of taking this trip just for having networking opportunities, as other people in the company can do that also. Furthermore, they will be there just till Wednesday, so again why do this apparently troublesome trip if not for some higher purpose
3. It is the ideal type of gaming experience (UGC) to be presented here, just like LBP was revealed for the first time at GDC.

How do you know they're only there til Wednesday?

That is pretty suspicious if true!

Looks like they're going to roll it out to devs and the only way we'll hear about it is second hand reports. I wonder if they're planning on a massive blowout for it publicly at E3.

Sony will roll their own press release(s) out at a minimum. They won't have external parties out there yapping about it, reporting on the session, without having their own 'official' messaging.
 

StuBurns

Banned
Which is what will happen if anything at all. I would expect them to unveil something like this publicly at a big event like E3
While they demoed Move at E3, it was officially announced at GDC, as was Home, and LBP, and MGS5 last year. We get major announcements at GDC.
 
K

kittens

Unconfirmed Member
Here's all the interesting VR stuff (all times PST)

Tuesday:
5:45pm - Sony GDC Session: Driving the Future of Innovation at Sony Computer Entertainment
Wednesday (show floor open from 10am to 6pm):
11am - Oculus GDC Session: Working with the Latest Oculus Rift Hardware and Software
12:30pm - Sony GDC Session: Creating Unique Interactive Experiences with the PlayStation 4
Thursday (show floor open from 10am to 6pm):
2:30pm - Oculus GDC Session: Developing Virtual Reality Games and Experiences
6:30pm - SVVR/SFVR GDC VR Mixer

Oh and Friday is an open show floor, so you might here interesting stuff then
So stoked!
 
Do we actually know there won't be a stream? Or is everyone still basing it on Shu's ambiguous reply to an incorrectly titled question?
Well, I asked him specifically about getting footage of the presentation he was giving with Rick and Anton, and his reply was, "I hope someone is video recording it. It will be an interesting session."

So, yeah. Whatever that means. =/

https://twitter.com/yosp/status/445040174037090304
 
I wouldn't be surprised. It could still be cool stuff too, but people are so laser focused on this VR rumor that anything but that will seem like a disappointment. We'll see what happens.

True, if we don't get a VR announcement tomorrow I'm gonna be crushed. I don't even need them to go into that much detail, just an announcement would do.
 
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