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Driving the Future of Innovation at Sony | GDC Conference Thread (possible VR reveal)

Liberty4all

Banned
The "Mario 64" moment is an apt description. VR will be us leaving 3D behind, like we left 2D behind when 3D came.
(of course we don't completely leave older forms of entertainment behind, after all we still watch movies and TV.)

I welcome the new horizons.

I agree with this description. It will be interesting though to see if we "completely" leave 3D behind the way we left 2D behind. I mean it's only just recently that we've seen a revival of the 2D genre thanks to XBLA and PSN last gen.
 
Since the power argument continues to be thrown around...

I think some people are taking the "reality" part of "virtual reality" too literally, and think the only way it will work is if you're able to get photorealistic results. I'm of the opinion that anything currently available, even the most souped up PC, will be firmly in the uncanny valley. For VR to work now it will be more about art style and direction than horse power and photorealism.

I think there is a reason they used Shadow of the Colossus as an example. That game was kind of crappy technically, but the art direction was amazing and it let you overlook the technical faults. That kind of art direction will be what VR needs to succeed in the early generations.
 

FleetFeet

Member
So this might not be of any major significance, but Mark Rein just tweeted this in response to a tweet from Adam Boyes...

"@amboyes We're excited to be supporting Project Morpheus! Congrats on the announcement tonight!"

https://twitter.com/MarkRein/status/446168186694557696

This was his follow up shortly after...

"Tomorrow, tomorrow, I love you tomorrow, you're only a day away! Have a great evening everyone. Tomorrow is not far away!"

https://twitter.com/MarkRein/status/446168618770780160

Obviously could be anything... it could be nothing. It would be nice if some of these middleware guys go over their involvement with this VR, tho.
 

stryke

Member
This was his follow up shortly after...

"Tomorrow, tomorrow, I love you tomorrow, you're only a day away! Have a great evening everyone. Tomorrow is not far away!"

https://twitter.com/MarkRein/status/446168618770780160

Obviously could be anything... it could be nothing. It would be nice if some of these middleware guys go over their involvement with this VR, tho.

Yeah, Chubigans was going on about some huge news for devs. Not necessarily Sony related though.
 

Bishop89

Member
Superior to the rift? Shit just got real! 1080p aswell? Sony is deadset on worldwide domination. All they have to do is not fuck up the price. Unfortunately I can c it being pricey if their other accessories are anything to go by
 
No Driveclub VR
DqpNElF.gif
 
Exactly. When everyone played Mario 64 for the first time, did they complain that it didn't look like Toy Story? Of course not, film and tv-based gaming are completely different mediums. VR will essentially create another medium for consuming games.
Your analogy is poor - Mario 3D was a massive step forward on in home console graphics compared to what had gone before. If VR launched tomorrow with Mario 3d graphics and res people would say it was terrible.

However I completely agree with the general point - immersion makes up for some of the graphics gap.

OR rollercoaster blew me away - but I sure as hell need better IQ than that in the shipping product (which is a given, thankfully)
 

Prototype

Member
I agree with this description. It will be interesting though to see if we "completely" leave 3D behind the way we left 2D behind. I mean it's only just recently that we've seen a revival of the 2D genre thanks to XBLA and PSN last gen.

I think it will still be around for a long time. If not for any other reason then price and how much that will limit the spread of the VR technology.

But, I think it's an even bigger leap then the leap from 2D to 3D was. 3D let us play in more space on the X,Y,Z axis, but we were still only just watching that X,Y,Z space.

VR will let us play in that space.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Yes, the HD prototype is 1080p, it's assumed dk2 will be 1080p as well, but with crystal cove they refused to clarify. They also said that the positional tracking is definitely confirmed with crystal cove but they "may not necessarily" be using the LEDs and camera as a final positional tracking system. They apparently put the crystal cove prototype together by hand specifically for CES (hence why it's so fat). Still not sure why though

So Sony has pretty much had their head tracking nailed down since 2010 and Oculus hasn't even decided what their method will be... and everyone expects Oculus to be in stores first? My mind is full of fuck.
 

Thrakier

Member
Some of you guys, really. As if visual fidelity is what makes or breaks a game. It's always image quality, framerate, gameplay first, because these three are most important for immersion. And immersion is what we are going for when we are playing videogames.

Anway, you know what makes me happy the most about this announcement? Finally all these "30FPS is good enough", "I don't give a shit about framerate, "no one notices 60FPS", "it'z all about zeee gameplaay" (=> the worst of them)...they all will start to fucking care about framerate. A LOT. Because otherwise, they gonna puke!
 

GoaThief

Member
Finally all these "30FPS is good enough"
30fps is still plenty good enough in a large number of non VR applications.

My mind hasn't changed at all. What's so bad about that? You appear a little wound up that not everyone shares your maximum refresh rate or bust view.
 
30fps is still plenty good enough in a large number of non VR applications.

My mind hasn't changed at all. What's so bad about that? You appear a little wound up that not everyone shares your maximum refresh rate or bust view.

It is 2014 and next gen. It is perfectly reasonable to expect 60fps as a standard for games now.
 

KOHIPEET

Member
It is 2014 and next gen. It is perfectly reasonable to expect 60fps as a standard for games now.

Yes. As it is also perfectly reasonable to expect a bigger jump in visual fidelity. Personally I would like to see as many eye-candy games as possible. I don't mind the frame rate as long as it never goes below 30. However I partially agree. Developers should include the option to choose, but that's not gonna happen.
 

StuBurns

Banned
It is 2014 and next gen. It is perfectly reasonable to expect 60fps as a standard for games now.
The year is completely irrelevant, the same choice exist as it always has, framerate costs performance, performance can be used to provide richer visuals, and people will choose that option from time to time, no matter the performance of the hardware.
 

Thrakier

Member
30fps is still plenty good enough in a large number of non VR applications.

My mind hasn't changed at all. What's so bad about that? You appear a little wound up that not everyone shares your maximum refresh rate or bust view.

Oh, your mind will chance once you get used to 60FPS in a VR scenario. 30FPS in 2D will seem like a slideshare to you. Just wait for it, your perception adapts. :)
 
The year is completely irrelevant, the same choice exist as it always has, framerate costs performance, performance can be used to provide richer visuals, and people will choose that option from time to time, no matter the performance of the hardware.

Heh I guess I've been spoiled too much by PC kinda weird getting back into the console game again.
 
Anyone else grow tired of these youtube fools who say this is, "Just like the Virtual Boy!"

Consumer gaming VR really hasn't been relevant since the VB (if you want to call that relevant), so it really isn't surprising that people are skeptical. This is one of those things that people will have to try to really be sold on. I'd expect that Sony will start doing some tours to show it off once it's closer to release.
 
Consumer gaming VR really hasn't been relevant since the VB (if you want to call that relevant), so it really isn't surprising that people are skeptical. This is one of those things that people will have to try to really be sold on. I'd expect that Sony will start doing some tours to show it off once it's closer to release.

Yeah, they need to do something because it seems like people outside of this site are just calling it a "gimmick." And of course none of those people have used the Oculus Rift.
 

Majukun

Member
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
 

HORRORSHØW

Member
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
yeah, okay.
 

Loudninja

Member
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
I don't understand, do you think tech like this just pops up with no R&D?
 

f@luS

More than a member.
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
I think If ONE company In the whole business can prétend to have been Working on this for that long is Sony. See HMZ ...
 
Yeah, they need to do something because it seems like people outside of this site are just calling it a "gimmick." And of course none of those people have used the Oculus Rift.

It's definitely something that Sony and Oculus are going to have to fight against. It doesn't help that many feel that the industry has been filled with many gimmicky accessories in recent years. But early impressions from OR have even won over those that never were impressed by motion controls. So, this is clearly something completely different. The key is letting people experience it since describing it isn't going to be enough for skeptics.
 

Majukun

Member
I don't understand, do you think tech like this just pops up with no R&D?
there is R&D,just not 3 years of it,since most of the concept was already planned by the oculus.the rest is an union of techs that are already common but used elsewhere (like the lcd screen industry that continues to evolve because of the smartphone industry).
i believe in the 3 years of research for this just like i believe in the years of research to come up with the sixaxis...that was just a rushed answer to the wiimote...they were even not able to add the rumble with the first model..
that said,it's not like it matters since when they were making this thing,i'm excited about competition in the VR market
 

jayu26

Member
there is R&D,just not 3 years of it,since most of the concept was already planned by the oculus.the rest is an union of techs that are already common but used elsewhere (like the lcd screen industry that continues to evolve because of the smartphone industry).
i believe in the 3 years of research for this just like i believe in the years of research to come up with the sixaxis...that was just a rushed answer to the wiimote...they were even not ablo to add the rumble with the first model..
that said,it's not like it matter since when they were making this thing,i'm excited about competition in the VR market

What the fuck am I reading!? Sixaxis did not have rumble initially due to patent problems, not because Sony could not do this. You keep saying that Sony just put this think together recently, but there are pictures of Shu with early prototypes from 2010-11...
 
there is R&D,just not 3 years of it,since most of the concept was already planned by the oculus.the rest is an union of techs that are already common but used elsewhere (like the lcd screen industry that continues to evolve because of the smartphone industry).
i believe in the 3 years of research for this just like i believe in the years of research to come up with the sixaxis...that was just a rushed answer to the wiimote...they were even not ablo to add the rumble with the first model..
that said,it's not like it matter since when they were making this thing,i'm excited about competition in the VR market

no rumble had nothing to do with sixaxis, it was legal/contract stuff with the people who own the rumble patents
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here

This is just pathetic.
They showed an early version working with Datura months before the OR Kickstarter/E3. Video was available online back then for all to see.
 

GoaThief

Member
Oh, your mind will chance once you get used to 60FPS in a VR scenario. 30FPS in 2D will seem like a slideshare to you. Just wait for it, your perception adapts. :)

VR isn't the same as 2d viewing. Not all 2d games are the same either. I played competitive FPS for years at highest refresh rates available on whatever display I was using. I don't find 30fps a sideshow in different games, nor movies for that matter. This won't have the effect you think it will on common perception going by my personal experiences.

There may be a backdoor in the sense that if games start being made for both VR and traditional viewing methods, the lower image quality required for high FPS VR will have a knock on effect resulting in rock solid 60fps 2d viewing. Unless effects are laid on thick for the TV version for an example. I think it's still very early to accurately predict where all this is headed. It will be fun finding out I'm sure you'll agree.

:)

It is 2014 and next gen. It is perfectly reasonable to expect 60fps as a standard for games now.

No, it's not really. If you expect graphic quality and effects to stay in a similar ballpark then 60fps is a reasonable thing to expect. Things work differently in practice, developers push those previous boundaries until 60fps,30fps (or less even!) is hit. The latest consoles could have titans and the likelihood of many big titles targeting 30fps would probably remain largely unchanged, particularly over time.

VR titles will be different of course.
 

Into

Member
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here


Oh yeah! The massive success of a device that is not even commercial available!
 

Thrakier

Member
VR isn't the same as 2d viewing. Not all 2d games are the same either. I played competitive FPS for years at highest refresh rates available on whatever display I was using. I don't find 30fps a sideshow in different games, nor movies for that matter. This won't have the effect you think it will on common perception going by my personal experiences.

The fact that you brought "movies" to the table makes me think that you have no clue what you are talking about.

Anyway, if VR will rise, so will image quality and framerate. These three go hand in hand, no doubt about that. And I'm very sure that if people get used to a certain standard, there is no going back. I'd love to see the backlash, just for the lolz, if a 30FPS CoD would be released.
 

Nzyme32

Member
So Sony has pretty much had their head tracking nailed down since 2010 and Oculus hasn't even decided what their method will be... and everyone expects Oculus to be in stores first? My mind is full of fuck.
No, they have methods that they feel are either better or more cost effective. This is how r&d works. The PSVR does not have low persistence as it has an LCD screen rather than oled. That will result in blury images and text that is impossible to read while you turn your head. Of course this will likely be resolved in a later iteration. R&D takes time and lots of features appear or disappear or are reworked before a final product. What anyone shows now is deceptive with purpose, to try and be ahead of the competition and enhance their position with features that the competition do not expect. So expect both companies to have unique features that are unexpected.

Also the rift has been in development for 2009. John carmack apparently had the 6th iteration at e3 2012
 

StuBurns

Banned
The PSVR does not have low persistence as it has an LCD screen rather than oled. That will result in blury images and text that is impossible to read while you turn your head.
Well lets at least hear Sony out on that.

They did very clearly claim it is low persistence. Maybe they're lying, but we'll get lots of hands-on impressions today, I'm sure if they've achieved a crisp image retention and no strobing, we'll know very soon.
 

Nzyme32

Member
Well lets at least hear Sony out on that.

They did very clearly claim it is low persistence. Maybe they're lying, but we'll get lots of hands-on impressions today, I'm sure if they've achieved a crisp image retention and no strobing, we'll know very soon.
That's what I said in the rest of my post. They already us oleds in their hmds so it seems like they just don't have it ready in this prototype. The thing I'm curious about is that they are using HDMI and USB to hook it up to the ps4. Will they provide a switch or something that display on 2 screens or is there a port on the ps4 I'm not aware of? What's the bandwidth like for HDMI regarding 1080p refresh rate? I'm sure you answered this before but I've forgotten. I recall low persistence is not a good experience at 60hz and someone said crystal cove was seen in the range of 78hz for low persistence although oculus haven't confirmed anything
 
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