Since the power argument continues to be thrown around...
How could you miss out Okami and Jet Set Radio, James? Tut tut.
Since the power argument continues to be thrown around...
I think the work sony done with sound will be more important than people realize
The "Mario 64" moment is an apt description. VR will be us leaving 3D behind, like we left 2D behind when 3D came.
(of course we don't completely leave older forms of entertainment behind, after all we still watch movies and TV.)
I welcome the new horizons.
Since the power argument continues to be thrown around...
This was his follow up shortly after...
"Tomorrow, tomorrow, I love you tomorrow, you're only a day away! Have a great evening everyone. Tomorrow is not far away!"
https://twitter.com/MarkRein/status/446168618770780160
Obviously could be anything... it could be nothing. It would be nice if some of these middleware guys go over their involvement with this VR, tho.
Your analogy is poor - Mario 3D was a massive step forward on in home console graphics compared to what had gone before. If VR launched tomorrow with Mario 3d graphics and res people would say it was terrible.Exactly. When everyone played Mario 64 for the first time, did they complain that it didn't look like Toy Story? Of course not, film and tv-based gaming are completely different mediums. VR will essentially create another medium for consuming games.
Yeah, Chubigans was going on about some huge news for devs. Not necessarily Sony related though.
I agree with this description. It will be interesting though to see if we "completely" leave 3D behind the way we left 2D behind. I mean it's only just recently that we've seen a revival of the 2D genre thanks to XBLA and PSN last gen.
Yes, the HD prototype is 1080p, it's assumed dk2 will be 1080p as well, but with crystal cove they refused to clarify. They also said that the positional tracking is definitely confirmed with crystal cove but they "may not necessarily" be using the LEDs and camera as a final positional tracking system. They apparently put the crystal cove prototype together by hand specifically for CES (hence why it's so fat). Still not sure why though
30fps is still plenty good enough in a large number of non VR applications.Finally all these "30FPS is good enough"
So Sony has pretty much had their head tracking nailed down since 2010 and Oculus hasn't even decided what their method will be... and everyone expects Oculus to be in stores first? My mind is full of fuck.
30fps is still plenty good enough in a large number of non VR applications.
My mind hasn't changed at all. What's so bad about that? You appear a little wound up that not everyone shares your maximum refresh rate or bust view.
It is 2014 and next gen. It is perfectly reasonable to expect 60fps as a standard for games now.
The year is completely irrelevant, the same choice exist as it always has, framerate costs performance, performance can be used to provide richer visuals, and people will choose that option from time to time, no matter the performance of the hardware.It is 2014 and next gen. It is perfectly reasonable to expect 60fps as a standard for games now.
30fps is still plenty good enough in a large number of non VR applications.
My mind hasn't changed at all. What's so bad about that? You appear a little wound up that not everyone shares your maximum refresh rate or bust view.
The year is completely irrelevant, the same choice exist as it always has, framerate costs performance, performance can be used to provide richer visuals, and people will choose that option from time to time, no matter the performance of the hardware.
Anyone else grow tired of these youtube fools who say this is, "Just like the Virtual Boy!"
Consumer gaming VR really hasn't been relevant since the VB (if you want to call that relevant), so it really isn't surprising that people are skeptical. This is one of those things that people will have to try to really be sold on. I'd expect that Sony will start doing some tours to show it off once it's closer to release.
yeah, okay.i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
I don't understand, do you think tech like this just pops up with no R&D?i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
I think If ONE company In the whole business can prétend to have been Working on this for that long is Sony. See HMZ ...i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
Yeah, they need to do something because it seems like people outside of this site are just calling it a "gimmick." And of course none of those people have used the Oculus Rift.
there is R&D,just not 3 years of it,since most of the concept was already planned by the oculus.the rest is an union of techs that are already common but used elsewhere (like the lcd screen industry that continues to evolve because of the smartphone industry).I don't understand, do you think tech like this just pops up with no R&D?
there is R&D,just not 3 years of it,since most of the concept was already planned by the oculus.the rest is an union of techs that are already common but used elsewhere (like the lcd screen industry that continues to evolve because of the smartphone industry).
i believe in the 3 years of research for this just like i believe in the years of research to come up with the sixaxis...that was just a rushed answer to the wiimote...they were even not ablo to add the rumble with the first model..
that said,it's not like it matter since when they were making this thing,i'm excited about competition in the VR market
there is R&D,just not 3 years of it,since most of the concept was already planned by the oculus.the rest is an union of techs that are already common but used elsewhere (like the lcd screen industry that continues to evolve because of the smartphone industry).
i believe in the 3 years of research for this just like i believe in the years of research to come up with the sixaxis...that was just a rushed answer to the wiimote...they were even not ablo to add the rumble with the first model..
that said,it's not like it matter since when they were making this thing,i'm excited about competition in the VR market
but there are pictures of Shu with early prototypes from 2010-11...
He wasn't holding a newspaper in those picture they were clearly just photoshops from a couple months ago~!
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
Oh, your mind will chance once you get used to 60FPS in a VR scenario. 30FPS in 2D will seem like a slideshare to you. Just wait for it, your perception adapts.
It is 2014 and next gen. It is perfectly reasonable to expect 60fps as a standard for games now.
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
VR isn't the same as 2d viewing. Not all 2d games are the same either. I played competitive FPS for years at highest refresh rates available on whatever display I was using. I don't find 30fps a sideshow in different games, nor movies for that matter. This won't have the effect you think it will on common perception going by my personal experiences.
Lttp but:
i really doubt this thing has been in development for 3 years...they probably just made it as an answer to the success of the oculus rift...it should have been easy since no real new technology is used,but just a combo of techs that are alresdy here
No, they have methods that they feel are either better or more cost effective. This is how r&d works. The PSVR does not have low persistence as it has an LCD screen rather than oled. That will result in blury images and text that is impossible to read while you turn your head. Of course this will likely be resolved in a later iteration. R&D takes time and lots of features appear or disappear or are reworked before a final product. What anyone shows now is deceptive with purpose, to try and be ahead of the competition and enhance their position with features that the competition do not expect. So expect both companies to have unique features that are unexpected.So Sony has pretty much had their head tracking nailed down since 2010 and Oculus hasn't even decided what their method will be... and everyone expects Oculus to be in stores first? My mind is full of fuck.
Well lets at least hear Sony out on that.The PSVR does not have low persistence as it has an LCD screen rather than oled. That will result in blury images and text that is impossible to read while you turn your head.
That's what I said in the rest of my post. They already us oleds in their hmds so it seems like they just don't have it ready in this prototype. The thing I'm curious about is that they are using HDMI and USB to hook it up to the ps4. Will they provide a switch or something that display on 2 screens or is there a port on the ps4 I'm not aware of? What's the bandwidth like for HDMI regarding 1080p refresh rate? I'm sure you answered this before but I've forgotten. I recall low persistence is not a good experience at 60hz and someone said crystal cove was seen in the range of 78hz for low persistence although oculus haven't confirmed anythingWell lets at least hear Sony out on that.
They did very clearly claim it is low persistence. Maybe they're lying, but we'll get lots of hands-on impressions today, I'm sure if they've achieved a crisp image retention and no strobing, we'll know very soon.