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Driveclub's microtransactions explained, can pay to unlock cars early

ItIsOkBro

Member
I think the more important question for busy people to ask is "Why is this grind here?"

As a busy person, I'd rather they never build a roadblock in the first place, instead of paying to get around it.

The grind is there because this is a video game, where unlocking content and a sense of progression is part of the experience.

As long as the grind isn't a hassle and remains fun that is.
 

ElNino

Member
Welp I'm out. After suffering through 30 or 40 hours of Forza 5 with 10 cars to show for it, I'm not playing any racing games that employ systems like this.
Well, that was/is not my experience with Forza 5. I have well over 10 cars in my garage (including the Lotus F1 car) and I have only put a bit more than 10 hours into the game so far.

To be specific, according to my Forza 5 Progress page in the Smartglass app I have:

11 hours played
Driver level 15
8497673 credits earned

8.5 million credits should be able to buy you more than 10 cars unless they are all the most expensive vehicles.
 

impact

Banned
So pay up if you wanna be competitive online, or don't go online till you beat the game.

Reminds me of the NBA 2K myplayer court mode online. First week and tons of 90+ and 99 rated players. Pay2win is the future.
 
The grind is there because this is a video game, where unlocking content and a sense of progression is part of the experience.

As long as the grind isn't a hassle and remains fun that is.

I completely agree. There are legitimate reasons for grinds. Micro transactions undermine those reasons.

Is the best case scenario I can hope for with micro transactions is that they don't make things worse? Not exactly a compelling reason.
 

Megatron

Member
In Driveclub you earn Fame, and as you earn Fame, you level up. Every time you level up, we give you another car. There’s no double gating or anything along those lines, you’re given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts.
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So how does that work in the plus version? Are you capped at level 5? If you aren't and get to level 20 you stop getting cars, what happens if you upgrade? Do you immediately get all the cars you should have had?
 

Nafai1123

Banned
So pay up if you wanna be competitive online, or don't go online till you beat the game.

Reminds me of the NBA 2K myplayer court mode online. First week and tons of 90+ and 99 rated players. Pay2win is the future.

Except this game isn't all about being the fastest so.....not really?
 

Lima

Member
Well, that was/is not my experience with Forza 5. I have well over 10 cars in my garage (including the Lotus F1 car) and I have only put a bit more than 10 hours into the game so far.

To be specific, according to my Forza 5 Progress page in the Smartglass app I have:

11 hours played
Driver level 15
8497673 credits earned

8.5 million credits should be able to buy you more than 10 cars unless they are all the most expensive vehicles.

Most of that money is from Forza Rewards though.
 

wapplew

Member
I guess that better than lottery type micro transaction.
But still, mt at full price game is wrong. Bad Sony, bad.
 

shandy706

Member
As long as you have the option and the progression for actually playing the game isn't completely fucked like it was for Forza, I'm fine with this.

Not unexpected, and not unusual, but I won't be needing this.

Hopefully the game doesn't bug you ever 5 minutes about it like some others I could mention. *cough cough Forza Horizon cough cough*

I've yet to be bugged once to make a microstransaction in Forza 5. It's an option on the car purchase screens, but never shows up otherwise.

If the gameplay will be as grindy as Forza 5 .. oh boy

Not quite the same as Forza. As I understand it in Forza you could pay real money for a car, but you still wouldn't be able to use the car until you spent in game credits(which you can also pay real money for) to unlock it?

That's what I've gathered anyway, if I'm wrong I apologize.

Turn 10 changed that.

Welp I'm out. After suffering through 30 or 40 hours of Forza 5 with 10 cars to show for it, I'm not playing any racing games that employ systems like this.

No, those numbers assume top pay out every race on expert AI with most assists off. The problem is the latter classes require cars that cost 5, 10, or 15 hours worth of credits. They wanted you to buy those cars with RL $ and actively designed the game around it.,

So much incorrect, misinformed stuff here.

@Reallink - I find it hard to believe you played Forza 5 30-40 hours and only had 10 cars. You said you played what one would call a basic progression (say from lower classes up and side events). It has to be an outright lie, if you followed the progression you say, that you only had 10 cars. Unless...you literally spent 100s of thousands (millions) on the most expensive cars possible right up front (based on your "progression" statement...one would assume you didn't).

I have less than 18 Hours in the game (including tuning/racing/painting) and have at least 50 cars in my garage (possibly more cars than the entirety of DC in that time) last I checked. I've not bought a single car with tokens (not even the free ones Turn 10 gave out). I've also not spent any of the $4 million or so they gave us way back near launch.

Turn 10 constantly gifts big money/rare cars and Credits (not tokens). Heck...just the gift cars could get one through a lot of events.

If your story is at all true.....it's the biggest "You're doing it wrong." I've ever seen.

I miss cheat codes...

So do I. I'd rather we didn't have microtransactions, but I'm ok with it as long as they aren't ever forced on us. (like running out of "gas credits" and needing them to drive a car...barf)

I'm fine with how Driveclub is doing it.
 
This is fair so long as the core progression system is still fair and doesn't introduce grinding to nudge people towards paying.
I agree. I don't understand why anyone would want to buy things you can unlock by playing the game, but as long as it doesn't effect the way I want to play the game they can put in whatever option they want.
 

ElNino

Member
Most of that money is from Forza Rewards though.
Sure, some of it is. But I don't think going to the Forza website once a month for 30 seconds should really be a deterrent.

Fact is, I have more money and cars in the game than I have time to use without spending anything on tokens.
 

Lima

Member
@Reallink - I find it hard to believe you played Forza 5 30-40 hours and only had 10 cars. You said you played what one would call a basic progression (say from lower classes up and side events). It has to be an outright lie, if you followed the progression you say, that you only had 10 cars. Unless...you literally spent 100s of thousands (millions) on the most expensive cars possible right up front (based on your "progression" statement...one would assume you didn't).

If he only played the career and followed the basic progression he would have needed more than 10 cars to play in the different events because of the car restrictions. So unless he played the same events over and over there is exaggerated.

I won't say that it was good at launch (people that played previous Forza games and bought the LE actually got by fine even at launch) but they changed a lot about it so it's really not an issue anymore.

I'm done with the career now, have 15 mil in the bank and every car I want.

Sure, some of it is. But I don't think going to the Forza website once a month for 30 seconds should really be a deterrent.

Fact is, I have more money and cars in the game than I have time to use without spending anything on tokens.

My point is that someone new to Forza doesn't get these rewards. Even without them the progression is fine after all the patches though.
 

viveks86

Member
So how does that work in the plus version? Are you capped at level 5? If you aren't and get to level 20 you stop getting cars, what happens if you upgrade? Do you immediately get all the cars you should have had?

I think the bolded part is the answer, but it is a good question that Rushy should clarify.
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
At least is better than forza
 
You don't put microsansactions in games if your sole intent is to "cut-through-the-grind". It's false altruism, considering game design in general has to implemented around a certain structure. This is where the apologists do not get; it's essentially a bait-and-switch tactic to try to appeal to "both" camps when it clearly attends to one which is a dishonest approach.

Even if the grind isn't deliberately catered to microtransactions, not all cars are equal. Which means the "better" car would speed through the grind more effectively that the starter kit which would already fuck up the balance in the game.

This is why I hate games based on XP approach. They fall under:

a) dubious fetch-quest design
b) skill-trees that clearly is designed as time-wasters giving a false sense of "progression" or "improvement" that can easily be achieved as a standardized feature
c) The grind. Especially ones designed around microtransactions.

It's no wonder why so many game developers have creativity stifled. They are now trying to achieve to sell micro-features in a fully priced game and have the gall to sell it under the "options-and-convenience" excuse.

So this is what next-gen gaming has come to. Fuck this industry.
 

BouncyFrag

Member
These things keep creeping bit by bit into games nowadays. I don't expect the gaming landscape to look like it does today by the time this new generation wraps up. Lots of gamers who will become adults will be more acclimatized to MTs and will expect them as the norm which is a shame.
 

Lima

Member
These things keep creeping bit by bit into games nowadays. I don't expect the gaming landscape to look like it does today by the time this new generation wraps up. Lots of gamers who will become adults will be more acclimatized to MTs and will expect them as the norm which is a shame.

I don't get how this is creeping in bit by bit or is a "trend" now.

This has been going on since 06. Nothing "trendy" about it now.
 

jon bones

hot hot hanuman-on-man action
doesn't sound too intrusive, but i'm just bummed at the lack of local mp

I want no microtransactions in my console games. That should be exclusive to those who enjoy "gaming" on devices without buttons. They deserve it.
You're happy with studios charging you if you want to unlock faster the content you've paid 60$ for? Damn. I'm glad I'm out of the console train wreck already. Thank god such bullshit anti-consumer practices would never be allowed/supported by the PC community.


lmao neckbeard elitism in gaming is just delicious
 

TyrantII

Member
Still rather not have cars be paid unlockable.

Paid items should be cosmetic mostly, and in a racing game why the heck isn't that the focus?

Let people pay for every color under the sun, different looking after market parts and body kits (only cosmetic, same utility as normal unlock), tint in their windows, vanity plates, rims, and hell, items to throw on the dash like various bobble heads.

Cars? Just say no. There's lots of options for paid content that doesn't influence progression or gameplay. Implment it!
 
I never understood why I have to pay extra to access content I already paid for the way (and when) I want to.



Just read the OP. You don't HAVE to pay to access extra content you have already paid for. You can if you want, or you can just play the game and unlock it.


Have you ever played any videogames before the previous couple of generations? Did you ever play Super Mario Brothers? Did you complain you couldn't just go straight to the final world, or skip straight ahead to any level? I am sure you didn't. That was content you paid for when you bought the game, but you had to earn it. You had to beat level 1, to get to level 2. You beat fame level 1, to unlock a new car, achieve fame level 2, to unlock a new car. Titanfall, you had to play the campaign to unlock other Titans, it was fun to do. It is challenging. Did you complain about that? It was content on the disc you paid for, but you couldn't access "the way and when" you wanted to! Gran Turismo has done it since the first game. You want new cars? Heck some of them you started with a baseline Toyota. You had to race, earn money, and buy a new car. Did you complain in those threads over the last decade? I am sorry, but that is a silly argument, just to complain about something!


You don't have to pay extra at all. If you want to be a cheapskate, and skip level progression, you can. If you want to actually play the game, and unlock stuff, you can do that. Geez.
 

viveks86

Member
I know it's in the OP, but here's additional confirmation

colhZp3.png
 

liquidtmd

Banned
Hmm. Nope. If they recognise there's a section of the audience that want to skip progression and get to the 'prize', content that's already on the full game they've paid for, then they should not have to pay again. Under any circumstance.

'Hey kids - buy our new album. All songs on it are good, but you gotta listen to them all in order. Wanna skip to track 9? Pay us again'.

No sir. People saying 'if we want to pay again, we will' are missing the point. The analogy of this being dressed up cheat codes of previous generations is correct.
 

JoshHood

Member
Since when were we calling stuff like this microtransactions? I thought that was just consumable/infinitely repurchaseable stuff?
 

viveks86

Member
Since when were we calling stuff like this microtransactions? I thought that was just consumable/infinitely repurchaseable stuff?

Because it isn't infinitely repurchasable? You aren't paying to get XP and level up. You are paying for an unlock. That's finite.
 

Nev

Banned
MotorStorm RC was crack. I'm happy with the current microtransaction situation.

You're happy with studios charging you if you want to unlock faster the content you've paid 60$ for? Damn. I'm glad I'm out of the console train wreck already. Thank god such bullshit anti-consumer practices would never be allowed/supported by the PC community.
 

Freshmaker

I am Korean.
Yeah... There is nothing I've heard about Driveclub that makes me want to even DL it free at this point.

Is this really just Microsoft Simulator 2014?
 

Lima

Member
You're happy with studios charging you if you want to unlock faster the content you've paid 60$ for? Damn. I'm glad I'm out of the console train wreck already. Thank god such bullshit anti-consumer practices would never be allowed/supported by the PC community.

Hmm let me see NFS is available for PC. Oh...
 

Moosichu

Member
You're happy with studios charging you if you want to unlock faster the content you've paid 60$ for? Damn. I'm glad I'm out of the console train wreck already. Thank god such bullshit anti-consumer practices would never be allowed/supported by the PC community.

It all started on PC... (although I do agree and prefer it if MicroTransactions are kept to the F2P realm).

Maybe happy was the wrong word to use. But MotorStorm RC was fun and balanced like a normal game. Would I prefer it if cheatcodes unlocked things? Yes. Am I as bothered by this as I am by the way EA handles microtransactions for example? No.

However, I will wait for user impressions to appear first before plonking down the money to buy this game. But if they are being honest, I have no personal complaints with it.
 
To be specific, according to my Forza 5 Progress page in the Smartglass app I have:

11 hours played
Driver level 15
8497673 credits earned

8.5 million credits should be able to buy you more than 10 cars unless they are all the most expensive vehicles.
How in the world did you manage to accrue 8.5 million credits in 11 hours of play? That doesnt seem at all possible.

VIP + Forza rewards?

In terms of a game's grind it seems next to impossible to know without seeing what each race pays out and for what - but its safe to assume that any progression system takes into account any monetization efforts.
 

rob305

Member
I'm glad more developers are giving us this option. I only have a limited amount to play games and this gives me the option to unlock stuff without having to level up forever
 
Hmm. Nope. If they recognise there's a section of the audience that want to skip progression and get to the 'prize', content that's already on the full game they've paid for, then they should not have to pay again. Under any circumstance.

'Hey kids - buy our new album. All songs on it are good, but you gotta listen to them all in order. Wanna skip to track 9? Pay us again'.

No sir. People saying 'if we want to pay again, we will' are missing the point. The analogy of this being dressed up cheat codes of previous generations is correct.



That analogy is very poor. Think of any other game where you have to progress to unlock a car, or unlock the next level or unlock a perk or a weapon. They are just allowing you to buy it, and skip the progression if you want.


The Music Industry doesn't do that, so you cannot use that as an analogy. Video games have made you progress to reach the next level since they started. Hell, when I played old NES games, I couldn't just play the last level because I bought the game. I had to make it there to play it. If I wasn't good enough, I never saw the later levels in a game. You are saying every video game ever, should allow you to just play whatever level you want, whenever you want, use any weapon, whenever you want, use any car, whenever you want, just because you paid for the game? Yep, that is what you are saying.
 

liquidtmd

Banned
I'm glad more developers are giving us this option. I only have a limited amount to play games and this gives me the option to unlock stuff without having to level up forever

Tweet them and ask them if you can do something like the Konami code instead of having to open your wallet?
 
Welp I'm out. After suffering through 30 or 40 hours of Forza 5 with 10 cars to show for it, I'm not playing any racing games that employ systems like this.

Wow, are you having trouble with placing in the races?
in 21 hours I'm at level 43 and have 14 expensive cars and $4.4 million credits.
 

sankt-Antonio

:^)--?-<
Offer a "arcade" and a "campaign" mode and have those people who don't want to grind have a go with all of the 55 cars on the spot. WFT is this micro transaction shit?
 

noobasuar

Banned
One of the biggest racing franchises of all time (GT6) suffered drastically in sales due in part by microtranscation bullshit.

If another 100 studios need to be closed down this generation for implementing bullshit practices than so be it.
 

sankt-Antonio

:^)--?-<
See my post ;)

What i gather from your post is that Forza 5 has no arcade mode where you get to grab a super car on any track and just have fun with it the first time you fire up the game?
If it is so - thats shit and only done to sell micro transactions. These are racing games and not story driven rpgs. :'(
 
21 Hours into a racing game i would have liked to have played with a lot more then 14 cars.

For me, I really liked learning each car I've owned so I have been taking my time. With $4 mill in currency I would have no problem buying several of the more exotic cars a couple times over.

We may have different play styles I guess.
 
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