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Final Fantasy Type-0 (Fan) Translation Released

Aeana

Member
The fuck is this garbage about the l'Cie? Fuck it, skipping every cutscene. Was really hoping this game wouldn't go all XIII.

Erm, the game is part of the Fabula Nova Crystallis thing. FF15 is too, so look forward to it. The whole point of the setup was for games to have different takes on a similar mythology.

FF13, Type-0 and FF15 all use the terms differently. l'Cie in Type-0 does not mean the same thing it did in FF13.
 

ZeroX03

Banned
They use the same mythos.

I hate to break it to you, but FFXV supposedly uses it too.

Yeah I'm aware they used the same mythos, that doesn't mean they can't pick and choose what to keep and what garbage to throw out. XV is also supposed to have very little/no connections to the other games. If they know what's best for them they'll keep it entirely separate.

Wh--...

You--- ah, nevermind. I can't.

Erm, the game is part of the Fabula Nova Crystallis thing. FF15 is too, so look forward to it. The whole point of the setup was for games to have different takes on a similar mythology.

FF13, Type-0 and FF15 all use the terms differently. l'Cie in Type-0 does not mean the same thing it did in FF13.

Then I'll be skipping the cutscenes in XV as well. Why can't they just keep it all separate like XII and earlier?
 

Falk

that puzzling face
You're talking as if similar naming conventions have never occurred in the franchise. God forbid a game call something "Esper" just because Revenant Wings used that term.

(Yes, l'Cie is a little more specific than that but really, calm down)
 

Aeana

Member
Yeah I'm aware they used the same mythos, that doesn't mean they can't pick and choose what to keep and what garbage to throw out. XV is also supposed to have very little/no connections to the other games. If they know what's best for them they'll keep it entirely separate.





Then I'll be skipping the cutscenes in XV as well. Why can't they just keep it all separate like XII and earlier?

The "connections" that Type-0 and FF15 have with FF13 are words. They're words, with different meanings. I think you're being silly, but it's your prerogative.

You're talking as if similar naming conventions have never occurred in the franchise. God forbid a game call something "Esper" just because Revenant Wings used that term.

(Yes, l'Cie is a little more specific than that but really, calm down)

Esper was used in FF6. Eidolon was used in FF9 and FF13, Type-0, and the new translation of FF4. Oh dear.
 
Is the game fully playable on PPSSPP?

Yeah I'm aware they used the same mythos, that doesn't mean they can't pick and choose what to keep and what garbage to throw out. XV is also supposed to have very little/no connections to the other games. If they know what's best for them they'll keep it entirely separate.

Then I'll be skipping the cutscenes in XV as well. Why can't they just keep it all separate like XII and earlier?

They mean something different, it doesn't matter. They're just using the same word, it's not that big of a deal.
 

ZeroX03

Banned
The "connections" that Type-0 and FF15 have with FF13 are words. They're words, with different meanings. I think you're being silly, but it's your prerogative.

You'll understand that after XIII, XIII-2 and XIII-3 I have very little faith in Square-Enix in this area. I have faith they can deliver quality gameplay in a handheld game, because they haven't faltered there, but storywise I'm going to cut and run at the first sign of any bullshit.
 

Soriku

Junior Member
You'll understand that after XIII, XIII-2 and XIII-3 I have very little faith in Square-Enix in this area.

What does that have to do with the word?

You could actually enjoy the story but then you skipped over it because lol one word.
 

Aeana

Member
You'll understand that after XIII, XIII-2 and XIII-3 I have very little faith in Square-Enix in this area. I have faith they can deliver quality gameplay in a handheld game, because they haven't faltered there, but storywise I'm going to cut and run at the first sign of any bullshit.

Toriyama had nothing to do with Type-0. At all.
 

fallingdove

Member
I may have missed this earlier in the thread but is the patch working with PS3 cfw? I tried to get my JP copy working on the latest version of rogero a while back and was unable to - wondering if this patch brings with it some secret sauce.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
You'll understand that after XIII, XIII-2 and XIII-3 I have very little faith in Square-Enix in this area. I have faith they can deliver quality gameplay in a handheld game, because they haven't faltered there, but storywise I'm going to cut and run at the first sign of any bullshit.

Er-So what does that have to do with the word "L'Cie" and it being completely different (or not) from FF13's form of "L'Cie?"
 

Renpatsu

Member
You'll understand that after XIII, XIII-2 and XIII-3 I have very little faith in Square-Enix in this area. I have faith they can deliver quality gameplay in a handheld game, because they haven't faltered there, but storywise I'm going to cut and run at the first sign of any bullshit.

When you talk about Square-Enix the company just be aware that encompasses multiple teams working on separate distinct projects and it would be a mistake to necessarily dismiss one project due to the faults of another (even with the shared mythos).

I'm reading the FF wiki and it seems to me that l'Cie means something similar in XIII and Type-0?

Insofar as it means 'special individuals bestowed unique power via the crystals'. The details are different for each game.
 

Magitex

Member
Just got the game running. Great sassy molassy, that opening cutscene was incredible!

Does anyone know if you can play co-op with the patched version on ppsspp?
I'm pretty sure co-op works over PPSSPP + Adhocserver, though you'll most likely have to follow procedures. They can be found on the PPSSPP multiplayer forum, which I imagine is on fire right about now.
 

ZeroX03

Banned
I'm reading the FF wiki and it seems to me that l'Cie means something similar in XIII and Type-0?

It also mentions that it won't be used in XV.
 

Falk

that puzzling face
Esper was used in FF6. Eidolon was used in FF9 and FF13, Type-0, and the new translation of FF4. Oh dear.

Yeah, I was picking a title with a less-than-stellar reception. :E

You'll understand that after XIII, XIII-2 and XIII-3 I have very little faith in Square-Enix in this area. I have faith they can deliver quality gameplay in a handheld game, because they haven't faltered there, but storywise I'm going to cut and run at the first sign of any bullshit.

But no, seriously, in that case you should be skipping cutscenes for many other reasons, rather than the use of a single term. Your prerogative, etc.
 

ZeroX03

Banned
Is he seriously skipping all cutscenes because of one word?

I did the same thing in XIII and XIII-2? I don't like wasting my time and understand that gameplay can be good (XIII-2, XIII-3 apparently) with the story still being awful.
 

mrlion

Member
I did the same thing in XIII and XIII-2? I don't like wasting my time and understand that gameplay can be good (XIII-2, XIII-3 apparently) with the story still being awful.

Is he really going to skip cutscenes because of one word?
 
You'll understand that after XIII, XIII-2 and XIII-3 I have very little faith in Square-Enix in this area. I have faith they can deliver quality gameplay in a handheld game, because they haven't faltered there, but storywise I'm going to cut and run at the first sign of any bullshit.

bullshit because you don't like the word?


geez. did ff13 kidnap your dog or something?

the words are used differently, maybe of even different definitions (i don't know since i never bothered with ff13 and all the crap that came after).

it's already bullshit before you even gave it a chance? how assuming of you to dump on the story just by reading a word in the first 5 minutes of the game.
 
I did the same thing in XIII and XIII-2? I don't like wasting my time and understand that gameplay can be good (XIII-2, XIII-3 apparently) with the story still being awful.

A word makes a story awful. Gotcha. We can still ignore people on this forum, right? Doing that.
 

kadotsu

Banned
Dude I never watched any cutscene past FFII because the story was tosh and all games after feature Cid and Chocobo's.
 

Zomba13

Member
Yeah I'm aware they used the same mythos, that doesn't mean they can't pick and choose what to keep and what garbage to throw out. XV is also supposed to have very little/no connections to the other games. If they know what's best for them they'll keep it entirely separate.

Then I'll be skipping the cutscenes in XV as well. Why can't they just keep it all separate like XII and earlier?

You mean like they kept it separate with Wedge and Biggs, chocobos, Cids, Jobs, classes, spell names, item names, enemies etc? Just because they share a name doesn't mean they are exactly the same thing.
 

SoulUnison

Banned
The fuck is this garbage about the l'Cie? Fuck it, skipping every cutscene. Was really hoping this game wouldn't go all XIII.

Can people just not handle fictional mythologies anymore, or something?

A lot of games are making me feel, lately, like the first time a player comes across something he has to think about in relation to past information or research in-game, or even just admit he doesn't understand and wait for the game to provide exposition on it, they immediately call the game "convoluted" and decide that they're above "effort", somehow.

Everybody's all "I want games to tell great stories!" but when they try, people go "It's impenetrable!"
 

Zomba13

Member
Can people just not handle fictional mythologies anymore, or something?

A lot of games are making me feel, lately, like the first time a player comes across something he has to think about in relation to past information or research in-game, or even just admit he doesn't understand and wait for the game to provide exposition on it, they immediately call the game "convoluted" and decide that they're above "effort", somehow.

Everybodys all "I want games to tell great stories!" but when they try, people go "It's impenetrable!"

It's why every game now has to be welcoming for the new comer. Even the last entry in an epic space opera trilogy. Even the billionth entry into a Japanese RPG. No references, no callbacks, no shared mythos just tutorial and characters explaining every little detail to the player.
 

Yoyoenix91

Neo Member
Game is still running well, but now I can't tell if my audio is staticy or not. I'm fighting the first boss with the lasers that come down from above. Is it staticy, or just... noisy intentionally?

Also, still can't figure out why I'm getting screen tearing during fullscreen. This happens for all games... even Corpse Party. I have Vsync enabled in the emulator options, and forced through driver settings with Nvidia. I even tried forcing it with Nvidia Inspector.

Weird.
 

SoulUnison

Banned
It's why every game now has to be welcoming for the new comer. Even the last entry in an epic space opera trilogy. Even the billionth entry into a Japanese RPG. No references, no callbacks, no shared mythos just tutorial and characters explaining every little detail to the player.

Well people need to understand that Final Fantasy, and RPGs in general, are never really going to be "popcorn movies/games."

If you're looking for something that's just going to spell itself out to you and that you can just cruise through gleaning the bullet points here and there, maybe you need to find a game that works for you, instead of complaining that the game that does what it advertised doesn't deign to hold your hand through every little interaction.

I'm tired of hearing how "terrible' 13 was from people whose only exposure to it has been through message board and memes about it being disappointing, to the point that anything tangentially related to it must share all the same qualities, negative or not.
 

ZeroX03

Banned
A word makes a story awful. Gotcha. We can still ignore people on this forum, right? Doing that.

bullshit because you don't like the word?


geez. did ff13 kidnap your dog or something?

the words are used differently, maybe of even different definitions (i don't know since i never bothered with ff13 and all the crap that came after).

it's already bullshit before you even gave it a chance? how assuming of you to dump on the story just by reading a word in the first 5 minutes of the game.

It's not one word but the trigger to it. I can understand why it seems stupid, so let me clarify.

Square-Enix has not done a good story in many years (OPINION). This is heavily to do with Toriyama but not exclusive to him, The last game from them with a story I haven't disliked was TWEWY (2007). They can still do great gameplay, and I am fine with playing a JRPG without having a story. I've heard good things about Type-0's gameplay. But watching an intro video using the same shitty buzzwords as past games, from a company that I have no faith in makes me want to skip the story. It's not the specific word, but their usage and past history that makes me feel that they aren't going to be competent in that particular area.

(And while we're bringing up chocobos, hoo boy that song from XIII-2 brings up awful memories)

And I don't think I've read anyone actually say that the story is worth playing for. Everyone has mention that l'Cie doesn't mean the same thing. Nobody is saying (yet) that the story is actually amazing.
 

FireVoa

Member
The fuck is this garbage about the l'Cie? Fuck it, skipping every cutscene. Was really hoping this game wouldn't go all XIII.

I pretty much hated FFXIII myself but you do realize Agito and Versus were both part of that Fabula Nova Crystallis trilogy thing. Each game is different and but has a connection to the XIII universe as a whole. And since they have different takes I'm not sure what the big deal about I'Cie being in that universe, even if you weren't a fan of XIII.
 

Yoyoenix91

Neo Member
It's not one word but the trigger to it. I can understand why it seems stupid, so let me clarify.

Square-Enix has not done a good story in many years (OPINION). This is heavily to do with Toriyama but not exclusive to him, The last game from them with a story I haven't disliked was TWEWY (2007). They can still do great gameplay, and I am fine with playing a JRPG without having a story. I've heard good things about Type-0's gameplay. But watching an intro video using the same shitty buzzwords as past games, from a company that I have no faith in makes me want to skip the story. It's not the specific word, but their usage and past history that makes me feel that they aren't going to be competent in that particular area.

(And while we're bringing up chocobos, hoo boy that song from XIII-2 brings up awful memories)

And I don't think I've read anyone actually say that the story is worth playing for. Everyone has mention that l'Cie doesn't mean the same thing. Nobody is saying (yet) that the story is actually amazing.

As for that last bit, to be fair, many of us are just now playing and actually understanding the story. It isn't surprising to not see a lot of praise for the plot yet, like you said.

Forgetting anything you felt about the previous FF entries that used the terms that trigger you, is there anything seriously wrong?

I've never seen someone triggered by terminology before. Just try to push forward, past those bad memories, you might find that you like this entry.
 

SoulUnison

Banned
It's not one word but the trigger to it. I can understand why it seems stupid, so let me clarify.

Square-Enix has not done a good story in many years (OPINION). This is heavily to do with Toriyama but not exclusive to him, The last game from them with a story I haven't disliked was TWEWY (2007). They can still do great gameplay, and I am fine with playing a JRPG without having a story. I've heard good things about Type-0's gameplay. But watching an intro video using the same shitty buzzwords as past games, from a company that I have no faith in makes me want to skip the story. It's not the specific word, but their usage and past history that makes me feel that they aren't going to be competent in that particular area.

(And while we're bringing up chocobos, hoo boy that song from XIII-2 brings up awful memories)

And I don't think I've read anyone actually say that the story is worth playing for. Everyone has mention that l'Cie doesn't mean the same thing. Nobody is saying (yet) that the story is actually amazing.

"Buzzwords."

l'Cie isn't "Blast Processing." It's not "the power of the Cell." It's not "fish AI."

It's a word that has to do with the mythology of the universe the game takes place in. You mention you liked TWEWY, but that game had plenty of "buzzwords" denoting internal universal mechanics that propped up the world the game took place in.

Did you get sick of hearing things like "imprint," "vibe," "UG," "reaper," "Composer," etc., etc.?

What would you think if there were a TWEWY 2 and I was in the OT complaining about not understanding the differences between the UG and the RG and wherever Angels come from, or something? Would that be as legitimate as you givin up on Type-0 because you heard a reference to a game that apparently murdered your dog, or something? Or would you just dismiss me as someone who wasn't putting in the minimum effort to unravel the narrative I was getting into?
 

Renpatsu

Member
And I don't think I've read anyone actually say that the story is worth playing for. Everyone has mention that l'Cie doesn't mean the same thing. Nobody is saying (yet) that the story is actually amazing.

Well, I do think that's due to the fact that the vast majority of people simply haven't played Type-0 before.

Anyway, you're just gonna have to make a judgement for yourself whether the story is worthwhile. You can't simply dismiss it out of hand without having given it a chance, right?
 

Soriku

Junior Member
It's not one word but the trigger to it. I can understand why it seems stupid, so let me clarify.

Square-Enix has not done a good story in many years (OPINION). This is heavily to do with Toriyama but not exclusive to him, The last game from them with a story I haven't disliked was TWEWY (2007). They can still do great gameplay, and I am fine with playing a JRPG without having a story. I've heard good things about Type-0's gameplay. But watching an intro video using the same shitty buzzwords as past games, from a company that I have no faith in makes me want to skip the story. It's not the specific word, but their usage and past history that makes me feel that they aren't going to be competent in that particular area.

(And while we're bringing up chocobos, hoo boy that song from XIII-2 brings up awful memories)

And I don't think I've read anyone actually say that the story is worth playing for. Everyone has mention that l'Cie doesn't mean the same thing. Nobody is saying (yet) that the story is actually amazing.

Here are two reviews, first one is from Kagari, and both are pretty positive:

http://www.rpgsite.net/review/3087-final-fantasy-type-0-import-review

http://www.gamefaqs.com/psp/951986-final-fantasy-type-0/reviews/review-153010

Here is what Kagari said about the mythos:

While yes, certain mythological elements are present, I didn’t feel like they were in my face, large focuses of the story despite certain moments of deus ex machina – nor hampered by excessive jargon and side reading in a Datalog - though such a thing does exist in the game. The Datalog provides a lot of backstory for the world, much of which is fairly enlightening. At the same time, enough information is presented in the main narrative as it should be.

The use of Fabula Nova Crystallis elements such as l’Cie and fal’Cie are handled in much more interesting ways. For example, a l’Cie is seen as a positive, all-powerful being who possess eternal youth and fights for their respective country’s army. The drawback is that, within time, they’ll eventually lose their own identities despite being given a Focus by the crystals of Oriense. To put it simply, l’Cie in Type-0 are extraordinarily powerful – even more so than those found in FFXIII. Fal’Cie exist too, but the forefront of the story doesn’t rely too much on their role in the world.

About the story:

Type-0’s story is of course not without flaws. There’s a sense of plot points for the sake of convenience at times, similar to the effect of Guardian Forces in FFVIII. For example, in the world of Type-0 the crystals make people forget about others when they die, so they don’t understand the feelings of sadness or grieve like we do. While an interesting concept, I feel that this impacts a bit of the character development negatively in the end. The plot moves along too fast at times you're left wondering why a specific character is doing whatever they are in any given situation. The devil is in the details, and on occasion here the details appear forgotten. With that said, it's still an excellent tale.
 
After updating my CFW to pro- c, I finally got to watch that opening scene. Seriously one of the stronger openings to a Final Fantasy game in a very long time. This was worth the wait.
 

ZeroX03

Banned
"Buzzwords."

l'Cie isn't "Blast Processing." It's not "the power of the Cell." It's not "fish AI."

It's a word that has to do with the mythology of the universe the game takes place in. You mention you liked TWEWY, but that game had plenty of "buzzwords" denoting internal universal mechanics that propped up the world the game took place in.

Did you get sick of hearing things like "imprint," "vibe," "UG," "reaper," "Composer," etc., etc.?

Again, it's not specifically the word itself, it's just a signal to me that Square-Enix is still stuck in their storytelling rut. Because of this thread I did go and research Type-0 a bit and from reading the wiki, I couldn't see the term L'Cie being significantly different and saw that the lead scenario writer (Hiroki Chiba) held the same position on Dirge of Cerberus, and Director & Scenario Designer (Hajime Tabata) was involved with Crisis Core, another title that I do not think favorably of. It's my fault for using hyperbole/overly dismissive statements, but basically Square-Enix's history + staff involved in the title + use of terminology that I associate with poor quality story = an instinct to skip the story.

Now if someone who has played the game wants to tell me "yes, it's fucking amazing, it's Square's return to form and you're missing out" then yeah, I'll give it a chance, and clearly there are a few people who have played it here, but otherwise I'm really fine with just the gameplay.

Here are two reviews, first one is from Kagari, and both are pretty positive:

http://www.rpgsite.net/review/3087-final-fantasy-type-0-import-review

http://www.gamefaqs.com/psp/951986-final-fantasy-type-0/reviews/review-153010

Here is what Kagari said about the mythos:



About the story:

Thank you!
 
D

Deleted member 20920

Unconfirmed Member
It's not one word but the trigger to it. I can understand why it seems stupid, so let me clarify.

Square-Enix has not done a good story in many years (OPINION). This is heavily to do with Toriyama but not exclusive to him, The last game from them with a story I haven't disliked was TWEWY (2007). They can still do great gameplay, and I am fine with playing a JRPG without having a story. I've heard good things about Type-0's gameplay. But watching an intro video using the same shitty buzzwords as past games, from a company that I have no faith in makes me want to skip the story. It's not the specific word, but their usage and past history that makes me feel that they aren't going to be competent in that particular area.

(And while we're bringing up chocobos, hoo boy that song from XIII-2 brings up awful memories)

And I don't think I've read anyone actually say that the story is worth playing for. Everyone has mention that l'Cie doesn't mean the same thing. Nobody is saying (yet) that the story is actually amazing.

I think it's silly to skip the story just because of the word l'cie. It is as innocuous as calling it warrior of light, which is what the role of a l'cie is anyway. They used a different term to give different implications to what it means to be given power by the crystals. A more grey take on how we used to perceived great power from the gods/crystals to be blessings just because. That's why the mythology is the new tale of the crystals. A good narrative comes with its own terms and it is certainly it's just a buzzword. To hate the term is like hating the terms Warrior of Light and crystal (and their equivalents) and skipping all story in the FF franchise because you somehow hated FF1.

In any case, I think that the story is much stronger than the XIII games and does a lot more than what XIII did with its world and plot. I thought the world building was really good and my main complaint would be that they sacrifice the uniqueness of towns. They had quantity over quality and the world was really mostly three nations filled with small outposts, rather than a game that contains many unique towns.

Another thing would be that to get all the scenes, you'll need to play through the game twice.

Never understood the hate for the terms in XIII. They were also terms that they explained repeatedly in the dialogue so people must have been dreaming of something.

EDIT:

Again, it's not specifically the word itself, it's just a signal to me that Square-Enix is still stuck in their storytelling rut. Because of this thread I did go and research Type-0 a bit and from reading the wiki, I couldn't see the term L'Cie being significantly different and saw that the lead scenario writer (Hiroki Chiba) held the same position on Dirge of Cerberus, and Director & Scenario Designer (Hajime Tabata) was involved with Crisis Core, another title that I do not think favorably of. It's my fault for using hyperbole/overly dismissive statements, but basically Square-Enix's history + staff involved in the title + use of terminology that I associate with poor quality story = an instinct to skip the story.

Now if someone who has played the game wants to tell me "yes, it's fucking amazing, it's Square's return to form and you're missing out" then yeah, I'll give it a chance, and clearly there are a few people who have played it here, but otherwise I'm really fine with just the gameplay.

Thank you!

One way to negotiate this is to remember that the games are ultimately not connected. Think of FF1, FF3 and FF5. All three revolves around the concept of Crystals being the source of the world and how they can give people unique powers (namely jobs). They made 3 games that had very different plots based on that skeleton alone. What XIII, Type-0 and XV are doing is the exactly the same. They're taking a skeleton mythology and using that to build whatever story they want. If it helps, the l'cies in the game are not really the focus, at least not as much as in XIII. Neither are fal'cie nor the gods.
 

Feep

Banned

Dice//

Banned
Erm, the game is part of the Fabula Nova Crystallis thing. FF15 is too, so look forward to it. The whole point of the setup was for games to have different takes on a similar mythology.

FF13, Type-0 and FF15 all use the terms differently. l'Cie in Type-0 does not mean the same thing it did in FF13.

I wish the FNC mithos was more interesting.... at least, FF13 didn't sell me on it. Does it get a bit better with Type-0?
 

Indignate

Member
Played a few hours just now.

The whole open world battle system was weird and not quite fun. We'll see how that develops.

I also hit a hard frame drop whenever I explode a body for MP during a battle. While jarring, it's not that big of a deal.
 
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