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Super Smash Bros. for 3DS & Wii U Thread 10: Against the Odds, We Choose to Hype!

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Toxi

Banned
All the above "issues" aren't issues. Not only are they minor, and who knows what will change between now and December, but they don't make the game less competitive or fun. Apparently, some people within the "competitive scene" don't understand that, in the least bit.

There's no tripping. That is what makes a game not competition worthy. Not landing lag, or fucking dash dancing.

I'm losing my shit. Hearing someone say they want this game to fail really pushed a button for me.
If Brawl didn't have tripping, many people still wouldn't enjoy playing it. Movement mechanics can make a game more or less fun. Plenty of people here say they hate Little Big Planet because of the weird jumping mechanics, and they're entitled to that opinion.
 

emb

Member
Naw, not really. The man just said it felt different from Brawl and Melee when it came to movement speed. He also said "the game is still in development." Which is a big duh.

And we will better know where 4 stands after the actual finished product comes out, and people have more than 36 hours (or way less), with limited 4-way matches with items on, to figure this all out.

That's not fucking playtesting.
He said all the characters felt trapped in the game engine. Combos and movement were both limited. All that sounds pretty reasonably negative. People like to point to 'still in development', but do we honestly expect big changes this late in the game? Maybe they'll cut down a little on landing lag, but the team isn't going to stop and say "Yeah, they're right. The direction we've been going with the game this whole time is off."

I totally agree that we need more time with it though. Having several great players get a few days with it to experiment + a brief public demo is about the best we could hope for. However, no matter what, a few days isn't enough to get a strong feel for the game. We have no idea what is and isn't possible with this game. The future is still potentially bright.
 

georly

Member
It shouldn't matter if a game is boring to watch, it should matter if a game is boring to play.

If no one will watch you compete, no one will sponsor you. It matters in the competitive realm quite a bit.

For the average player, all the matters is if it's fun :) That's all I care about. Being accepted and played by the fighting community is a big bonus that will give the game some legs and make some people play it more often (in the same way that kids play sports because they watch them on TV).
 
probably won't be, if Brawl is any indicator all the announced characters should be available from the start, except possibly the third party ones

Yea I'm just itching to get my hands on him. Wish there was a character in brawl that was almost like him so I could practice
 
h0D0B9BE0


No, you'll get it today.

rBw9UCW.jpg
 

JoeInky

Member
I do not put anyone ignore, and do not hold Internet grudges over fucking video games :lol. Anyone who does that needs to look at themselves, and family-friendly thread? There are dumb arguments in here like every other day, lol.

I don't think I ever said anything to you but I don't have a good memory and a lot of you blend together sometimes.

There are a few people who I've seen gone "Yeah, that's why I've put him on ignore", so it was just more of a general thing.
 
What do ya'll think the effect of having the 3DS version will be on the community? Will it satiate Smash desire or will hype be stronger than ever for the Wii U release?
 

diaspora

Member
Yeah, it was a quick edit.


Only Bowser has it so far (And it might only be on the 3DS version, actually), so it's hard for us to tell whether they were in the process of adding in crouch cancelling when the demo was finalised, or whether they were in the final stages of removing it, probably won't know till release.

So what you're telling me is that you think it's a possibility for them to make a game, add a mechanic to all of the characters, and then be removing it in the midst of E3? That's... nonsensical. It makes more sense for them to offer the ability to select characters.
 

Toxi

Banned
To the competitive scene it does matter.

Boring to watch game means smaller viewership which means smaller prize pots which means fewer players.
If no one will watch you compete, no one will sponsor you. It matters in the competitive realm quite a bit.

For the average player, all the matters is if it's fun :) That's all I care about. Being accepted and played by the fighting community is a big bonus that will give the game some legs and make some people play it more often (in the same way that kids play sports because they watch them on TV).
I guess this is true. I'm not a player anywhere near good enough to get a sponsorship or win a large prize pot, but for those people viewership definitely would matter.
 

GamerSoul

Member
What is it that makes Lucina more main material for me than Marth?

She's awesome that's why.

My guess is she will probably a slightly faster Marth and when that is coupled with a Falchion that is balanced damage-wise, you could probably rack up more damage without having to have gawd-like tipper play. It also helps that it's a whole different game so what may have been great in the past may not be in Smash 4. I am really excited for Lucina and Robin so I completely satisfied with the roster now. Syrup by some miracle would be icing on the cake.
 

Spinluck

Member
Might be changed in terms of space they cover or amount of time they last but I doubt the actual attacks will change.
Shame too, most final smashes just don't seem... fun?

Toon Link and Donkey Kong got robbed again. I think Zelda and Shiek have the same one too (once again).

Donkey Kong's could've been that thing he does when landing a bunch of final blows on bosses in Tropical Freeze. That would have felt satisfying enough.
 
A friend suggested yesterday that Pittoo would be added as a clone of Brawl Pit with the same moves.

Which actually makes sense considering his character's abilities.
 

Spinluck

Member
I don't think I ever said anything to you but I don't have a good memory and a lot of you blend together sometimes.

There are a few people who I've seen gone "Yeah, that's why I've put him on ignore", so it was just more of a general thing.

I know you weren't singling anyone out, I was just saying what I thought.

I do agree with what you are saying, but try not to look at it that way cause it will influence the way I post lol.
 
Saying you'd want the game to fail to pretty terrible, but I'd like to imagine he'd change his mind by now (especially after the invitational).

Personally, I'm just dreading the overall shitstorm when the game launches

also LOL at the Captain Falcon comic
 

Jaeger

Member
If Brawl didn't have tripping, many people still wouldn't enjoy playing it.

It's safe to say tripping was the reason Brawl was never taken serious.

He said all the characters felt trapped in the game engine. Combos and movement were both limited. All that sounds pretty reasonably negative. People like to point to 'still in development', but do we honestly expect big changes this late in the game? Maybe they'll cut down a little on landing lag, but the team isn't going to stop and say "Yeah, they're right. The direction we've been going with the game this whole time is off."

I totally agree that we need more time with it though. Having several great players get a few days with it to experiment + a brief public demo is about the best we could hope for. However, no matter what, a few days isn't enough to get a strong feel for the game. We have no idea what is and isn't possible with this game. The future is still potentially bright.

I don't care who went and played it at the invitational. That wasn't nearly enough time to make an accurate assessment. I've been in the fighting game community more than half my almost 30 year life. We didn't have proper Location Testing, yet. A few days at Best Buys isn't enough. A day or two at E3 isn't enough.

There will be differences. And whatever was easiest to find out, won't be the end of those differences. To write it off almost half a
year prior to it's release based on so little time is dumb.

I don't understand why this is even an argument.
 

Ryce

Member
Looking at this picture again, I think Lucina might have a taunt where she puts her mask on, and inputting the taunt a second time would remove it (like Guile's sunglasses taunt in Street Fighter).
 

Durden77

Member
A friend suggested yesterday that Pittoo would be added as a clone of Brawl Pit with the same moves.

Which actually makes sense considering his character's abilities.

I still think Dark Pit is going to be a boss. Or at least a stage hazard like Nabbit or something.

Looking at this picture again, I think Lucina might have a taunt where she puts her mask on, and inputting the taunt a second time would remove it (like Guile's sunglasses taunt in Street Fighter).

I think that it's just her fight intro, although I would love that idea.
 

georly

Member
A friend suggested yesterday that Pittoo would be added as a clone of Brawl Pit with the same moves.

Which actually makes sense considering his character's abilities.

Brawl pit used the shield which is one of the sacred treasures. In Uprising Pittoo never uses the sacred treasures (if I recall). I think it's more appropriate if he uses some of the weapons he uses in chapter 6 (Violet palm, EZ canon, ogre club, dark pit staff). Also his main weapon would be his silver bow.

Item05_01_on.png
200px-0,768,102,486-Pit_Violet_Palm.png
Dark_pit_staff.png
Ogre_Club.png
Silver_bow.png
 

Neiteio

Member
A friend suggested yesterday that Pittoo would be added as a clone of Brawl Pit with the same moves.

Which actually makes sense considering his character's abilities.
You mean like having the glide mechanics, etc, because Pittoo had superior flight for most of Uprising?

I think it makes more sense to outfit Pittoo with a number of weapons not yet represented by Pit or the items any player can pick up. There are so many awesome weapons in Uprising. I'd love to see Pittoo swing the Ogre Club and hear it roar. :)

And the Final Smash would definitely need to be different. Wouldn't make sense for Pittoo to use the Three Sacred Treasures.

The real question is how do they make him visually distinct from Pit. Change his idle animations? Make his alternate colors different shades of black (like Sonic with the color blue)?
 

JoeInky

Member
So what you're telling me is that you think it's a possibility for them to make a game, add a mechanic to all of the characters, and then be removing it in the midst of E3? That's... nonsensical. It makes more sense for them to offer the ability to select characters.

Not in the midst of E3, no, the Demo is from a while before E3, we've known this for some time now.

I'm saying that they took the current version they had around april/may, polished it up, localised it and used it for the demo.

It's perfectly plausible that they were in the process of making sure every character couldn't duck whilst dashing (I doubt they added in crouch cancelling and then removed it, it's more like they just created the code for dashing and then found out you could still crouch and didn't like it so decided to start removing it) when they took the build to make the demo with.

But at the same time, you'd think the movement code would be part of some parent class inherited by all the characters whose own attributes affect how it works, so it's peculiar that Bowser would have it at all.

Maybe only specific characters will be able to crouch cancel now, but it seems like it would be better to just give everyone the ability, and it seems like we would have seen other characters able to do it (There's also the fact that he couldn't do it on the WiiU version as far as I know).
 
I do think that if SSB4 remains slower and more defensive, that the community at least seriously consider the idea of making matches 3 stock/5 minutes instead of continuing to stick with Melee's 4 stock/8 minutes like they did with Brawl, which was absolutely ridiculous in cases like Meta Knight mirrors on Smashville.
 

Not

Banned
Looking at this picture again, I think Lucina might have a taunt where she puts her mask on, and inputting the taunt a second time would remove it (like Guile's sunglasses taunt in Street Fighter).

That would be so cool, kinda like an in-game alt selection. I'm just so happy she's a full-on character. I got one of my most-desired!

Just Black Shadow, Kumatora, and Krystal to go-- and I'm pretty sure they're all foregone conclusions at this point--!

ha, aha.. ahh.. ah. :'(
 

emb

Member
It's safe to say tripping was the reason Brawl was never taken serious.



I don't care who went and played it at the invitational. That wasn't nearly enough time to make an accurate assessment. I've been in the fighting game community more than half my almost 30 year life. We didn't have proper Location Testing, yet. A few days at Best Buys isn't enough. A day or two at E3 isn't enough.
Sorry if I came off as sarcastic or anything. I actually agree with you here.

There will be differences. And whatever was easiest to find out, won't be the end of those differences. To write it off almost half a
year prior to it's release based on so little time is dumb.

I don't understand why this is even an argument.
I don't think we should write it off. I just don't have a lot of hope that any of the already reworked core mechanics will be overhauled again. The hope is that we all learn to play to the strengths of the new game and make it exciting on its own terms.

Not meant to be much of an argument I guess, since I don't have a very strong point. I guess I'm just saying that we have reasons to be both positive and negative, but assuming the best is just as farfetched to me as assuming the worst.
 

Toxi

Banned
It's safe to say tripping was the reason Brawl was never taken serious.
If Brawl didn't have random tripping, it would still be a very similar game to how it is now.

Simplifying the issues in Brawl to tripping ignores other huge issues like the safety of the ledge, the brokeness of Metaknight, the lack of punishment for making a mistake (Save for infinite grabs), and the increased landing lag for all aerials. Then there are really silly things like random input delay.
I do think that if SSB4 remains slower and more defensive, that the community at least seriously considers the idea of making matches 3 stock/5 minutes instead of continuing to stick with Melee's 4 stock/8 minutes like they did with Brawl, which was absolutely ridiculous in cases like Meta Knight mirrors on Smashville.
Agreed. Brawl matches honestly need to be reduced to 2 stocks; 3 is too much.
 

JoeInky

Member
I do think that if SSB4 remains slower and more defensive, that the community at least seriously considers the idea of making matches 3 stock/5 minutes instead of continuing to stick with Melee's 4 stock/8 minutes like they did with Brawl, which was absolutely ridiculous in cases like Meta Knight mirrors on Smashville.

We should have 5 stock/no timer be the standard for smash 4 like it is in 64, I'm sure the FGC would love to see that at EVO!
 

ffdgh

Member
I do think that if SSB4 remains slower and more defensive, that the community at least seriously considers the idea of making matches 3 stock/5 minutes instead of continuing to stick with Melee's 4 stock/8 minutes like they did with Brawl, which was absolutely ridiculous in cases like Meta Knight mirrors on Smashville.

On the positive side, there won't be any gliding shenanigans in smash 4 to prolong battles .
 

georly

Member
The real question is how do they make him visually distinct from Pit. Change his idle animations? Make his alternate colors different shades of black (like Sonic with the color blue)?

Primarily by keeping pit's bow gold and pittoo's bow silver. Their eye color is different, too, so keep that consistent. Same w/ pit's red gem and dark pit's purple gem. Maybe keep the wings white and black as well. Everything else can change.

 
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