lukeskymac
Member
I dont want to ...defend nfs:rivals but we have to remember two things: a) nfs is open road b) day one launch game, and multiplat on top.
not too bad, considering it also sports day/night, weather, nice damage modeling (more than just changing textures), much more busy than your average racer with helicopter chases and road blocks, etc etc.
but as a negative, as I said above, eventhough motion blur is done quite nicely, just a switch to/from forza is very telling of what it masks.
a) considering the draw distances in DC and the large bandwidth of the PS4, that doesn't mean much
b) NFS's weather means jack shit for gameplay, and "nice damage modelling" is frankly hilarious since it's still very, very basic. And its chases got nothing on the sheer amount of roadside detail of DC.
I don't even know what's the point in comparing. Driveclub simply has much, much more thought put into it, while Rivals was another pump-another-one-out-every-year EA game: nice, but obviously not really thought through.
The mere fact that DC doesn't have horribly unbalanced gadgets, bogus stats (A Huayra has a higher top speed than a P1 since when?) and the strange tinkering they did with cops' cars so cop gameplay could actually work - cop cars on average have an enormous advantage on top speed and disadvantage on handling, which wouldn't normally be an issue if they had all cars available for both sides. - by itself puts DC on another level. Its technical superiority is just icing on the cake.
And the reason those features are there are because the engine hasn't got to deal with the additional technical demands and open world game has.
The game has been built from the ground up for eye candy, which is exactly why it isn't open world.
That doesn't make any sense.