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Digital Foundry: Performance Analysis: Destiny on Xbox One

boeso

Member
I love reading about the immense power of the PS4. Judging by some of the things I read, it's like a HAL9000, crossed with several Cray Titan supercomputers.

Why do people care if both versions are identical? Does it really matter? $500 Million in a day suggests most couldn't care less.

I'm glad that everyone gets a decent experience. I don't take any pleasure in knowing that that folks playing on xbox are playing at a lower resolution, or frame rate.

image.php
 

shandy706

Member
Out of fairness? Why is Bungie (apparently) utilizing everything the XB1 is capable of?

Why did these questions make it past the first page?

Bungie could NOT hit 1080p on the X1 on their own.

Bungie did hit 1080p on the PS4 on their own.

With Microsoft's help they got to 1080p. The PS4 had more headroom, and they hit their target there first.

I don't see anything to fuss about.
 

twobear

sputum-flecked apoplexy
Wanting something you have paid lots of money for to be utilised to it's fullest potential = Snobbish.

Got it.

I think it hinges on what you think Bungie should have done. What amount of extra effort should they have put into the PS4 version beyond what they actually did?

For instance in the PS2/Xbox generation, Ubisoft built separate versions of Splinter Cell, one for Xbox and one for PS2, which had large differences in both visual fidelity and in the size and scope of the levels. Do you think that a similar approach should be taken to PS4 and Xbone development?
 

mocoworm

Member
Not agree with this. There was no parity since the beginning. Don't forget X1 version was 900p while PS4 version was 1080p.If MS didn't release June SDK, the retail X1 Destiny would remain at 900p. Then there will be no parity talks now.

The upgrade of X1 version is due to new SDK and MS co-work with Bungie.

Overall, the fact was no downgrade of PS4 version, but upgrade of X1 version.

I don't know why people keep saying PS4 version is drawback by X1. This is unfair...

Bungie stated that they were aiming for parity. Like I said, they made the PS4 version to a spec they calculated they could eventually achieve on XONE. They knew the MS team was helping and factored all that in.

It is pretty foolish to think that the PS4 could not push this a bit harder if Bungie wanted to.
 
I suppose the same people complaining about the PS4 not being pushed to the limit also complained when the original Xbox got hardly any special attention when it came to multiplatform games not named Splinter Cell? No? I didn't think so either. The fact is, this is nothing new and the power difference was much bigger between the PS2 and the Xbox than it is between the PS4 and Xbox One. Besides, there's already been a bunch of games that run at a higher resolution on PS4 and there will probably be many more, but it shouldn't be expected of every single game.

yeah.talking about 15 years ago makes sense...
 

One4U

Banned
Why did these questions make it past the first page?

Bungie could NOT hit 1080p on the X1 on their own.

Bungie did hit 1080p on the PS4 on their own.

With Microsoft's help they got to 1080p. The PS4 had more headroom, and they hit their target there first.

I don't see anything to fuss about.

This.
 

MilesTeg

Banned
I suppose the same people complaining about the PS4 not being pushed to the limit also complained when the original Xbox got hardly any special attention when it came to multiplatform games not named Splinter Cell? No? I didn't think so either. The fact is, this is nothing new and the power difference was much bigger between the PS2 and the Xbox than it is between the PS4 and Xbox One. Besides, there's already been a bunch of games that run at a higher resolution on PS4 and there will probably be many more, but it shouldn't be expected of every single game.

There were plenty of games that ran at double the frame rate of PS2. And remember San Andreas? That was vastly improved over the PS2 version.
 

Kayant

Member
So the resolution increase didn't come at any significant cutback?

Why weren't they able to get it before then?

Maybe they could but not an the performance they wanted or it was very close already and the 10% reserve release was enough to get 1080p?

Who knows.
 
I think it hinges on what you think Bungie should have done. What amount of extra effort should they have put into the PS4 version beyond what they actually did?

For instance in the PS2/Xbox generation, Ubisoft built separate versions of Splinter Cell, one for Xbox and one for PS2, which had large differences in both visual fidelity and in the size and scope of the levels. Do you think that a similar approach should be taken to PS4 and Xbone development?

I think each console should be treated individually and each be used to their full potential. It's really as simple as that for me.

I have to cut some slack to Bungie here, though, seeing as they also had to juggle last-gen versions of the game too.
 

BeforeJam

Neo Member
Something's wrong here. You can't have two versions of a game on two platforms with a pretty huge power gap that are identical unless you're underutilising the more powerful one. Somebody's getting screwed here.
 
I think each console should be treated individually and each be used to their full potential. It's really as simple as that for me.

I have to cut some slack to Bungie here, though, seeing as they also had to juggle last-gen versions of the game too.

While I agree that that should be the case (especially for a game that has a fuckign 500 million USD budget), is it at all surprising that this game does not take add extra ontop of the xb1 version for ps4?

So many things in this game are unambitious...
Something's wrong here. You can't have two versions of a game on two platforms with a pretty huge power gap that are identical unless you're underutilising the more powerful one. Somebody's getting screwed here.

The power gap is not HUGE. It is definitely there, but it is nottttttt huge.
 

twobear

sputum-flecked apoplexy
I think each console should be treated individually and each be used to their full potential. It's really as simple as that for me.

But this isn't a 'simple' proposition. It could range from just increasing framerate and image quality, through to improving asset detail (texture resolution/polgon counts), all the way through to separate SKUs a la Splinter Cell.

When you say 'all I want is for each platform to be treated individually', there's so many possibilities for what that means.
 
Why did these questions make it past the first page?

Bungie could NOT hit 1080p on the X1 on their own.

Bungie did hit 1080p on the PS4 on their own.

With Microsoft's help they got to 1080p. The PS4 had more headroom, and they hit their target there first.

I don't see anything to fuss about.

1080p isn't the only factor that determines parity, you know? I mean, we won't know if parity has been fully achieved until they do their in-depth face-off analysis, but there are tons of other technical factors which play a role in parity.
 
I don't disagree, it's not something I'll lose sleep over either, I was just saying that it's not unreasonable to suggest resources on a more powerful machines aren't being fully utilised.

Using that as a reason to not play the game is the part that is unreasonable though.

I agree.

I can get behind it not being unreasonable to discuss what more could have been done.. Like improvements to do more for the graphical aspect of the game... But most people are jumping to the far radical of the conversation assuming that they had so much more and didn't use it for parity sake when we all know that the PS4 version already hit its goal and Xbox was the one playing catch up. This former argument isn't happening in these conversations. It's always about the latter.
 

Synth

Member
Is that really a fact, though? I don't remember the gulf between the OG Xbox and the PS2, both in terms of visuals and performance, being as wide as it has been this gen.

I haven't done any actual technical research about that, though. I'm just talking in terms of the differences I see between games between games then and now.

The OG Xbox was hilariously more powerful than the PS2 overall. The fact that you don't recall there being as much differences visually and performance-wise is just proving his point. The Xbox's extra grunt was being used far less for multiplats than the PS4's is now... but people weren't all waving their arms screaming "parity" each time the PS2 version was comparable. Splinter Cell is one of the very few games that displayed the sort of gap that the specs implied. There was also Resident Evil 4 on GC (primarily because it wasn't designed as a multiplat initially).
 
This is such a silly title to even want pushed on PS4...

I love destiny, but man, the game is simply not a graphical showpiece. It's friggin cross-gen for goodness sake. Don't fighter over this one fellas, Bungie definitely didn't push any console hard for this one.

This AFAIC, is just Bungie's warm-up game. I won't be investing so heavily into the title until the full current gen only exclusive really.
 

One4U

Banned
New in GAF... Just want to ask:

Were there this kind of parity talks during PS2/XBOX gen and PS3/Xbox360 gen?
 

BeforeJam

Neo Member
New in GAF... Just want to ask:

Were there this kind of parity talks during PS2/XBOX gen and PS3/Xbox360 gen?

Early PS3, definitely, since Cell was impenetrable back then so games ran like shit. Just look at comparisons for Splinter Cell: Double Agent to get an idea of what the gap was like at the start of last gen.
 

mike4001_

Member
Kind of funny how both Blizzard and Bungie need help from MS to get 900 -> 1080p

It´s like there is some magic code only MS engeneers know about which is crucial to reach 1080p on Xbox One :D
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Why did these questions make it past the first page?

Bungie could NOT hit 1080p on the X1 on their own.

Bungie did hit 1080p on the PS4 on their own.

With Microsoft's help they got to 1080p. The PS4 had more headroom, and they hit their target there first.

I don't see anything to fuss about.

What you're missing is that Bungie did that on PS4 before releasing the Alpha. Did their PS4 people just sit on their hands for months, or move on to other versions?

Enjoy the game man...its your destiny...

I need to play it, but I'm buying it after it hits rock bottom in the used market. (probably after the base moves on to the next entry)
Can't support unnecessary always-online.
 

ekim

Member
Kind of funny how both Blizzard and Bungie need help from MS to get 900 -> 1080p

It´s like there is some magic code only MS engeneers know about which is crucial to reach 1080p on Xbox One :D

Probably some low level optimizations that aren't addressed yet in the SDK. Something something ESRAM, Move engines. dunno.
 
J

JoJo UK

Unconfirmed Member
So if the next Tetris isn't more supersampled on PS4, are we going to have a problem?

The game was going to be 900p on Xbox One, reaching 1080p happened in the 11th hour (with help from MS). Why should they then be expected to go back and set a new PS4 target as a response? Maybe they should've delayed the PS4 version Driveclub style whilst they optimised it more to give you that supersampling you probably wouldn't have noticed whilst playing.
Aw now man come on, get that common sense attitude out of here, gaf demands non parity!

sort of j/k
New to GAF. This is my first post.

Appreciate to Bungie to make the Xbox One version good. I enjoy this game on my Xbox One.
Pfft, dude you not last long here with that... nice attitude!

again sort of j/k
 
Something's wrong here. You can't have two versions of a game on two platforms with a pretty huge power gap that are identical unless you're underutilising the more powerful one. Somebody's getting screwed here.

Nobody is getting screwed. Its not 2002 anymore when a 200 Gflop difference in power meant you were going to see completely different lighting techniques being used between the different versions of multiplats. Xbox One dev tools were dog shit, now they're not. Its that simple.
 

Carn82

Member
You can talk about numbers all you want, but we're never going to see such an immediately, easily identifiable visual difference between console multiplatform games as big as this on Xbox One and PS4. They're both in the same ballpark, GPU's are capable of the same features and effects, whereas the Xbox could do things with normal mapping and lighting that was borderline impossible on the PS2.

True. It will be down to developers to make most of the console-specific features; and since we're early in this cycle I dont expect too much fancy stuff. There arent that much new graphical tricks that can be done; except raytracing and the likes. Which is hard. Only 1st party studios have the time/budget allocation to really dive into that stuff and optimise things. 3rd parties will mostly be happy enough if the game can be developer & released on multiple platforms without too much hassle.
 

MilesTeg

Banned
The OG Xbox was hilariously more powerful than the PS2 overall. The fact that you don't recall there being as much differences visually and performance-wise is just proving his point. The Xbox's extra grunt was being used far less for multiplats than the PS4's is now... but people weren't all waving their arms screaming "parity" each time the PS2 version was comparable. Splinter Cell is one of the very few games that displayed the sort of gap that the specs implied. There was also Resident Evil 4 on GC (primarily because it wasn't designed as a multiplat initially).

San Andreas, the Timesplitters games, the Burnout games, Fight Night, Need for Speed and probably a ton of others were noticeably superior on Xbox.
 
The OG Xbox was hilariously more powerful than the PS2 overall. The fact that you don't recall there being as much differences visually and performance-wise is just proving his point. The Xbox's extra grunt was being used far less for multiplats than the PS4's is now... but people weren't all waving their arms screaming "parity" each time the PS2 version was comparable. Splinter Cell is one of the very few games that displayed the sort of gap that the specs implied. There was also Resident Evil 4 on GC (primarily because it wasn't designed as a multiplat initially).
I don't think comparing the OG Xbox is fair since the circumstances are way different. The OG Xbox was pretty much DOA in the market while PS4 enjoys a comfortable 2:1 lead worldwide.
 

EGOMON

Member
They openly said they were opting for parity so am not surprised by this, of course i voted with my wallet
 

MilkyJoe

Member
Bungie stated that they were aiming for parity. Like I said, they made the PS4 version to a spec they calculated they could eventually achieve on XONE. They knew the MS team was helping and factored all that in.

It is pretty foolish to think that the PS4 could not push this a bit harder if Bungie wanted to.

Everyone, three things

A) A PS4 is not a super computer

2) There is no doubt it could have been pushed further, maybe the pre-order numbers stopped anyone bothering. You only have your selves to blame pre-order people.

and

D) It's cross generation, everyone and their cat knows that cross gen games always turn out like this, that's why both are 1080/30. If it was next gen only then the graphics and effects would have been improved and it would be 1080 vs 793 or whatever strange res the xbox would be given.

You come here for a bit of news and opinion, help you decide if the game is for you and you have to wade through all the whinging or deriding. The consoles have been out for 11 months, any danger of people just getting over it?

EDIT

Here is a cross platform/gen comparrisson, for anyone that is interested

http://www.youtube.com/watch?v=FZtI6zMbE7I
 

psn

Member
I think each console should be treated individually and each be used to their full potential. It's really as simple as that for me.

I have to cut some slack to Bungie here, though, seeing as they also had to juggle last-gen versions of the game too.

That's why I canceled my preorder, I am going to buy it for 30€ used. If I pay the same, I want the same effort for my version. Easy as that. I don't care if I have to wait a month...

To people calling the gap "not huge". What is huge for you? PS4 is~40-45% more powerful and that is not huge?
 

MysteryM

Member
I guess some were hoping the xb1 version would be inferior, but because its not you want better. Nothing has changed from yesterday to today, just enjoy the game.

Parity was perfectly fine for third party games on ps3\xb360 so shouldn't be any different here.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
San Andreas, the Timesplitters games, the Burnout games, Fight Night, Need for Speed and probably a ton of others were noticeably superior on Xbox.

Dat HD Tony Hawk 4 and THUG. I love my OG Xboxen. (launch unit with black center gem and Halo edition)
 
While I agree that that should be the case (especially for a game that has a fuckign 500 million USD budget), is it at all surprising that this game does not take add extra ontop of the xb1 version for ps4?

So many things in this game are unambitious...
.

I'd be inclined to agree with you on that one.

When you say 'all I want is for each platform to be treated individually', there's so many possibilities for what that means.

I think it's a pretty straightforward sentiment. In my opinion, when a dev is making a game, each version of the game be the absolute best it can be on the given hardware for each platform. Even if it's something as small as one platform having 16xAF, compared to the other's 8xAF. It should be done...just because it can be done.
 

QaaQer

Member
This is such a silly title to even want pushed on PS4...

I love destiny, but man, the game is simply not a graphical showpiece. It's friggin cross-gen for goodness sake. Don't fighter over this one fellas, Bungie definitely didn't push any console hard for this one.

This AFAIC, is just Bungie's warm-up game. I won't be investing so heavily into the title until the full current gen only exclusive really.

I sure hope so. As a recent (as in 2 days ago) purchaser of a Benq xl2420z and a recent convert to the joys of 60+ fps gaming, the fact that a ps360 game is 30 fps on new gen hardware really sux balls.

But it isn't like they weren't upfront:

Bungie guy in June said:
... so we had to be very delicate with all four consoles, making sure they have the same experience...We’re always balancing that out to make sure everyone gets the same experience,”

I played it on ps3 during the open beta, and it is the same game on there as ps4. So mission accomplished Bungie. I hope it doesn't fatally wound the franchise going forward, because I'm not sure what is supposed to set the game apart and make it the next CoD/Halo/AssCreed/Borderlands/GTA.
 
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