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Shadow of Mordor offers Ultra texture optional download, recommends 6GB VRAM @ 1080p

This reminds me of Sacred 2's Elite Texture pack add-on

Which was a 10GB file over and above the 12GB the game already needed. Bad enough while textures were an improvement, you couldn't really appreciate them unless you zoomed the camera in to get a better look at the environment details. So it was a case of just making the game have less performance for small visual benefit.

Worse still the game has an issue with memory leaks and using the Elite textures pack means the game is likely to hit the memory threshold until it crashes.

Even modifying the exe to make it 64-bit address aware, still crashed once the application hit 8GB of ram use in the task manager.

That seems mainly because the memory leaks.
 

Sevenfold

Member
If those people are so blind they can't see the other 3 settings maybe they don't need to be spending money on video games in the first place and instead putting that money towards seeing an optometrist.

Not what I meant.

I think that's an unfair thing to say unless you have played it rather than seeing some videos. You could be right but you could be wrong. This is why we wait and see. And remember, never pre-order!
I pre-ordered this. But it was SO cheap I had to :(

Wait and see it is.
Unless it's a mess on release it's highly likely I'll day one this. I'm not convinced this Vram thing isn't another Watch Dogs though.
 

Aretak

Member
It's quite possible that the official HD texture pack will just be really badly optimised. Skyrim's official HD textures were very quickly slashed in size with no loss in quality by modders. It'll be interesting to see whether the same happens here, or whether anybody cares enough about the game to do the work...
 
So if I have a 4790k with 16 GB RAM and a GTX780, is it actually going to be better to play this on my PS4? I wasn't expecting that so soon.

You need more GPU RAM (4GB+) to max the game to High or Very High quality otherwise you have to choose medium settings overall in high resolutions. PS4 does everything at balance in Full HD.
 

pa22word

Member
So are we now going to yell at devs for puttin gin ultra high end options in their PC games`?

People get some perspective please, this is a good thing... not a bad thing.


People would rather be able to tick sliders all the way up and pay for a nonupdate years down the line with the crazy stuff unlocked than get both at the same time and have something to look forward to down the line when they get better hardware.

I can't help but see this backlash as nothing more than traditional console gamers who are conditioned to paying generation after generation for marginally improved rereleases of games they already have being shellshocked by standards future proofing options, something that has both existed and been a staple of PC gaming since the dawn of hardware acceleration, because they've been used to maxing games easily due to the insane hardware gap that happened at the end of last gen.

It's a silly and ignorant controversy, and I hope these people wisen the fuck up before pubs start arbitrarily limiting gfx options in order to appease the crowd who obviously doesn't understand the entire point of them in the first place.
 

derExperte

Member
I would tell you if the video compression wasn't horrible. Is this a joke comment? It's full of hyperbole based on nothing conclusive.

In case you haven't noticed, that's what this thread is all about.

You need more GPU RAM (4GB+) to max the game to High or Very High quality otherwise you have to choose medium settings overall in high resolutions. PS4 does everything at balance in Full HD.

High requires 3GB and you have no idea how that 'balance' will look on PS4.
 

b0uncyfr0

Member
Good on Monolith for pushing the PC vram boundary but if its analysed and 6gb doesnt give u much of a noticeable difference (its twice as large than the next setting) then we can ask them, what was going on in their heads.

And to all those peeps saying the 2Gb 770 is dead. How dare you ; i just got one. Upgraded from a 570 just for this baby. Ill run medium with all the details cranked up and itll leave the PS4 in the dust. Might even pull more than 60hz if i get a decent clocker.
 

OmegaDL50

Member
I feel that the discussion here - http://www.neogaf.com/forum/showthread.php?t=885444

Is a good correlation and reaffirms the points Durante was trying to make because I have a feeling people will look at the game at the ultra textures enabled or simply come to the conclusion the ultra textures don't look good enough over "High" to justify the performance loss, Or those that get terrible performance for using the Ultra Textures anyways and simply write off the game as unoptimized despite their rig not meeting the requirements asked to run the game with all of the options enabled.

Future Proofing is a good thing.
 

KKRT00

Member
So if I have a 4790k with 16 GB RAM and a GTX780, is it actually going to be better to play this on my PS4? I wasn't expecting that so soon.
So if i have PS4, is it actually going to be better to play this on my Wii? I wasnt expecting that so soon.
 

pa22word

Member
Not what I meant.

~16% of people on steam have less than 1GB of VRAM

Considering that stat, if 99% of the consumers feel "alienated" because they can't "max" the game because of it's optional future proofing texture setting, then those consumers are ignorant.
 

backstep

Neo Member
What a strange thread to read through, just because the game has a 6GB texture quality setting doesn't mean you obliged to use it, or that you necessarily would even want to use it (at 1080p).

Anyone worried about parity with the ps4 for textures will be fine with 2-3GB cards on the high texture setting. On top of that you have appreciably more bandwidth and ALU performance than a ps4 so the overall image quality should be higher (better aniso filtering, more sample taps on AO and more intensive processing on other effects, etc).

If you stop and think about it, it makes more sense that the Ultra texture setting provided by the HD pack is there just to improve the texel:pixel ratio when you run the game at much greater resolutions than the typical 1080p (such as WQXGA, WQHD, 4K).
 
I wouldn't be shocked if the PS4 and XBO both ran textures on "high". I'm expecting a mixture of medium and high - high on things that are memory intensive, medium on things that are gpu intensive.
 

Asd202

Member
LoL with all these recent requirements I dare not to think what kind of PC you'll need to run FF XV decently if that version happens.
 

Kezen

Banned
LoL with all these recent requirements I dare not to think what kind of PC you'll need to run FF XV decently if that version happens.

A mid-range one. Why would you need top of the line hardware to run a PS4/XBO game ?
Makes no sense.
 

DieH@rd

Banned
So if I have a 4790k with 16 GB RAM and a GTX780, is it actually going to be better to play this on my PS4? I wasn't expecting that so soon.

No, game will look better at your PC. PS4 most surely dont use many advanced affects, and if it uses some, they are of lower guality [DOF, tesselation, blur, hbao, LOD distances, etc].

Vram is not defining factor of pretty gaming. PS4 version will most likely have textures in 3.5-4gb range.

You gotta be kidding. FOR A CROSS-GEN GAME?!

Monolith created game only for nextgen, other studio is working on oldgen. Also, nothing is stopping them to push for high "nextgen" visuals on crossgen game. BF4 is crossgen, Alien Isolation is crossgen, Dragon Age 3 is crossgen... All of them look great on nextgen.
 

pixlexic

Banned
Is this because of PS4 and XB1's 5 to 8 gigs RAM why these PC requirements are so high now??????

No.. pc ultra settings do not equal console settings they are well above it.


Like watch dogs high texture( 2 gig vram) setting is equal to the consolesame but then gives a even higher texture setting strictly for 3+ gig gpus.
 

SerTapTap

Member
Sowill next year's cards take the new vram recommendations into consideration? Those new 4 gb Maxwell cards no longer seem so amazing
 

DieH@rd

Banned
It is important to note that devs always create textures in higher quality, and when time comes to release game, they optimize VRAM size for all systems [with PC users almost always getting 2-3GB tiers as max]. In this case Monolith [thankfully] decided to offer high-end PC gamers abbility to access texture sizes that are almost never released.

This is a good thing IMO. If dev has time, money and resources to create HQ textures, they should release them in best possible state to end users.
 

Fractal

Banned
Plenty of VRAM craze these days... anyways, it's all meaningless to me until I see some conclusive evidence, like a good indepndent benchmark or user report. In all honesty, none of these "VRAM games" show me anything so impressive that would justify 4 GB+ requirements.I ran Crysis 3 and Metro LL maxed out (with SMAA) on my old 2 GB 670 at 1080p and managed to get a nice and stable 45 FPS, while they looked far better than the likes of this, or The Evil Within. Sure, you can say they're last gen games or whatever, but for me, it's what shows up on the screen that counts!
 

Trickster

Member
Last-gen versions are outsourced to Behavior Interactive, meaning Monolith just focus developing the current gen and PC version without wasting resources on last-gen ports.

Didn't Titanfall developers do the same? Respawn worked solely on next gen versions of the game, some other developer were in charger of last gen version. That doesn't mean that there are 2 different games being made from the ground up. Looking at this game, it's clear that it's a crossgen game.

I'm just pissed that I litterally just got my new gtx 970 nvidia card installed in my pc 30 minutes ago. And now I find out that I can't even play a cross gen title with highest setting because the vram requirement is higher than what the newest fucking high end graphics cards on the market have.
 

Kezen

Banned
Didn't Titanfall developers do the same? Respawn worked solely on next gen versions of the game, some other developer were in charger of last gen version. That doesn't mean that there are 2 different games being made from the ground up. Looking at this game, it's clear that it's a crossgen game.

I'm just pissed that I litterally just got my new gtx 970 nvidia card installed in my pc 30 minutes ago. And now I find out that I can't even play a cross gen title with highest setting because the vram requirement is higher than what the newest fucking high end graphics cards on the market have.

I have no idea why you are pissed. Do you want PC gaming to stop evolving just because you don't have the hardware for max settings ?
That's irrationnal.
 

BONKERS

Member
I feel that the discussion here - http://www.neogaf.com/forum/showthread.php?t=885444

Future Proofing is a good thing.

Oh fuck yes it is. I agree 100%. But at the same time, we really need to see lossless 1:1 comparisons for this to actually asses whether or not there is a tangible worthwhile difference for the cost.

Ex: Vanilla vs Official Skyrim HD textures vs Modder HD textures.

Or Crysis 2 vanila vs Crytek HD textures vs MalDo HD textures

(In the case of Titanfall, the textures and cost really don't justify the end result for example. Same thing with just about anything and everything on IDTech5. With there being a great variety, but quality is low.)
 

Maffis

Member
Didn't Titanfall developers do the same? Respawn worked solely on next gen versions of the game, some other developer were in charger of last gen version. That doesn't mean that there are 2 different games being made from the ground up. Looking at this game, it's clear that it's a crossgen game.

I'm just pissed that I litterally just got my new gtx 970 nvidia card installed in my pc 30 minutes ago. And now I find out that I can't even play a cross gen title with highest setting because the vram requirement is higher than what the newest fucking high end graphics cards on the market have.

so you would've been fine if the ultra setting just didn't exist and high was the only option?

get real please. it's a bonus for futureproofing and those who want to have that extra. you haven't even seen how it looks yet so please.
 

Joco

Member
Meh, whatever. My 970 should be good enough for a couple years I imagine for high settings. No need to go in panic mode.

Also I think anyone expecting a 970 with 8gbs of VRAM for $400 is probably going to be out of luck.
 

Zarx

Member
LoL with all these recent requirements I dare not to think what kind of PC you'll need to run FF XV decently if that version happens.

Well they have it running on current PC hardware now so by 2017 when it comes out a low end GPU at the time should run it fine.
 

Fractal

Banned
I have no idea why you are pissed. Do you want PC gaming to stop evolving just because you don't have the hardware for max settings ?
That's irrationnal.
If there's any truth to this, are we talking about evolution, or simply spec inflation?
There are already much better looking games available on the market, that don't come with such requirements. If someone made a game like Crysis again, with insane visuals and requirements while marketting it properly, that'd be more than fine, as an enthusiast, I'd find it very exciting. But for example, when Activision asks you to have 6 GBs of RAM on a game just to make it seem next gen, are we talking about evolution?
 

Kezen

Banned
If there's any truth to this, are we talking about evolution, or simply spec inflation?
There are already much better looking games available on the market, that don't come with such requirements. If someone made a game like Crysis again, with insane visuals and requirements while marketting it properly, that'd be more than fine, as an enthusiast, I'd find it very exciting. But for example, when Activision asks you to have 6 GBs of RAM on a game just to make it seem next gen, are we talking about evolution?

I don't think Monolith are incompetent enough to waste so much VRAM. If ultra textures genuinely require 6GB (or probably something between 4 and 6) then they must be very detailed.

Can't wait to see that. :) I'm not buying the game but I'd like to see the difference in texture quality.
 

Sentenza

Member
Ok, well I hope someone makes a 6GB version of the 980 then. If that's possible.

There is a 8GB version coming.
Still, I'm going to guess it won't even be needed.
You know what? I'll hazard a prediction and bet that 4GB will max the game despise these "recommended" specs.
 
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