Talking out the ass just hit a new level..
Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
Uhh...when people say about doubling the performance they don't mean memory..Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
Is Maxwell not 20-30% more effective with their VRAM because of this new color compression or was it only for the memeory bandwith? And MFAA does save VRAM compared to MSAA too.
Do we even know if the PS4 is running textures equivalent of Ultra?
It's interesting that, essentially, PS4>PC for this one. Programming geniuses like Carmack have espoused the hardware benefits of close platform integration (basically: metal coding, GPGPU, many core CPUs, high bit rate GDDR rather than DDR as in PCs) for what seems to be eons and we've had PC naysayers shooting these thoughts down for just as long. It's a shame that it is only now that we are seeing console potential bear fruit. If anything, PC gamers should be thanking consoles and console game ports as without them we'd have manufacturers like Intel and nvidia continuing to release stagnating hardware (just look at the latest GTX 980 which features only HALF! of the RAM of last year's PS4). I wouldn't be surprised if in a year's time we had the majority of PS4 multiplatform games exceeding the PC versions.
For all we know it's just uncompressed textures, which offer a tiny bump in quality for a massive increase in size.
How do you know? That would be disappointing. I thought it meant higher res textures.
No chance. Medium at best.
Yeah, aren't the 9xx cards supposed to be much more efficient with VRAM compared to earlier cards? 6GB might only be a ballpark for older cards.
No chance. Medium at best.
This thread is a fucking trainwreck ... No Benchmarks, no direct Comparisons of Screenshots and people already throwing away graphic cards, cancelling preorders and jumping to conclusions. And a lot of those people seem to have no knowledge of the technology in a PC. It's like reading "but there be dragons" ....
Sheeesh, people really are that stupid.
Eh. You have no clue whatsoever of what you are talking about, as usual.It's funny. Countless threads and discussions for months on end about 2gb, 3gb being enough, about some random $500 setup blowing away the consoles and able to run next-gen games for a few years at least. It's all out the window. All of it was bs.
I'm going to assume this is just a parody post, instead.Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
This thread is a fucking trainwreck ... No Benchmarks, no direct Comparisons of Screenshots and people already throwing away graphic cards, cancelling preorders and jumping to conclusions. And a lot of those people seem to have no knowledge of the technology in a PC. It's like reading "but there be dragons" ....
Sheeesh, people really are that stupid.
Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
Maybe they'll make a GTX 980 variant with 8 GB of VRAM. This might be getting a bit ridiculous.
That was a pretty stellar line, I must admit.If you google "multiplicative dissemblance", the first result is this post.
Do we even know if the PS4 is running textures equivalent of Ultra?
so I'm basically fugged from playing games maxed out on a PC without at least a 6gig card?already was planning on a 970/980 purchase this weekend
that's booty
guess I will gamefly the ps4 version :/
so I'm basically fugged from playing games maxed out on a PC without at least a 6gig card?already was planning on a 970/980 purchase this weekend
that's booty
guess I will gamefly the ps4 version :/
Why would you play an inferior version just because you can't max out the PC version?
How do you know? That would be disappointing. I thought it meant higher res textures.
You'll still get 1080p60 with a 970 while on console you'll be stuck with 30FPS. Your texture quality would just be slightly worse than Ultra and probably still better than console.
Apparently PS4 is 60fps. But it still wouldn't look as good as a PC rocking a 970.
The guy who said he was switching his Evil Within PC preorder to the PS4 because he only has a 3GB GTX 780 was hilarious. At least us 600 series plebs are working with nearly three year old cards. The paranoid 780 owners just don't have an excuse lol.
Apparently PS4 is 60fps. But it still wouldn't look as good as a PC rocking a 970.
It's locked 60 fps? That would be cool.Apparently PS4 is 60fps. But it still wouldn't look as good as a PC rocking a 970.
If true that'd be more shocking than the 6GB of VRAM.
It's locked 60 fps? That would be cool.
Anyway, i wonder how large is the download for the ultra texture on PC, was something said about it?
If true that'd be more shocking than the 6GB of VRAM.
Two $3000 Titan's it is!
I got an FX-8350 earlier this year and overclocked it to 4.8Ghz.
I sincerely hope those 8 cores will cope this gen. The GPU VRAM seems to be a
more pressing matter at this point D':
http://www.gamepur.com/news/15299-middle-earth-shadow-mordor-1080p60-fps-ps4-dont-ask-about-xbox-one-says-dev.html
1080p/60 on PS4, TBA on Xbox One.
that's not how I roll son-lolWhy would you play an inferior version just because you can't max out the PC version?
http://www.gamepur.com/news/15299-middle-earth-shadow-mordor-1080p60-fps-ps4-dont-ask-about-xbox-one-says-dev.html
1080p/60 on PS4, TBA on Xbox One.
Well that cements my PS4 purchase (don't judge me I have a 560ti still)