Polioliolio
Member
3DS is very underpowered for the game's demands and already had to make certain concessions to items that do exist (Pokeballs running at 30 FPS and only one on screen), more than likely they didn't want to increase the frequency of items in general and cause frame drops.
Maybe the 3DS can't handle many items at once on the screen. Probably the reason why there can only be 1 pokeball/assist throphy on screen at the same time. Hopefully the WiiU version will have item frequency settings.
You fellas misunderstand me. I want FEWER items than the default.
If the demo is anything to go by, the items fall like rain.. It's tooo much!
I've always liked items, but what they're doing with items in the 3DS version should be the high setting. No item switch required. Just let me reduce the madness!
Did Brawl even have d-pad options besides the Wiimote on its side? If not, I wouldn't expect it for Wii U either.
You're right about Brawl only having D-pad options for wii remote, but here's the thing... The 3DS has the 'awful' circle slider. People are complaining about it. Systems are breaking. I watched some of last night's tournament play and watched semi high level players Self Destructing left and right because of incorrect directional input. Now it's perfectly functional for most games, but it's just not ideal for this one. So I wish they gave the option. If this were a PC game, you could put any function on any input. Nintendo is so archaic when it comes to control options.. and this is their series that gives the most control.