It should be pretty clear by now that the XBOne was designed to make great looking next generation games at 720p. MS expected Kinect to win hearts and minds like the Wii did before it and bet on black crush (boosted contrast) + sharpening to make the difference from 1080p negligible to the average person who sits much too far away from their TV than they should. They also trusted that their obfuscation and rhetoric would influence a rather clueless media industry.
They did not bet on savvy forum posters pointing out the machine's obvious GPU deficit in terms of ROPs, sharers and memory bandwidth and really taking the lead on educating the media and the masses.
Now that they're in a technological panic mode, they're scrambling engineers out to squeeze every last drop out of the machine, attempting to achieve parity wins on high profile cross gen games or non demanding titles with the likes of their mates at EA and continuing to obfuscate with DX12 - a low level API which will greatly enhance PC titles but that the One effectively had from the start.
Konami and their internally developed engine is not yet on Microsoft's radar.
This is one of the best summation posts I have seen regarding the MS debacle. You should be a member. The only thing I don't agree with 100% is the bolded part and the only reason I don't agree is because I have to think about it a bit more because it had not occurred to me yet.
As far as that last bolded statement goes I have a sneaking suspicion that SoM was not on their radar either as I tried to explain previously. Nice Post.