Wow, you're full of it.
No laptop is running Titans.
Neither are PCs or X1s. ;p
Wow, you're full of it.
No laptop is running Titans.
Its happening.
God that framerate is horrible, worse on PS4?
The framerate spends most of its time in the 20's, thats so fucking bad. Ladies and Gentlemen, next generation!
While Xbone has ~10% More CPU power, PS4 still has ~40% more powerful GPU which should be enough to counter any gains Xbone has from CPU in most cases. And even if we assume the Game use only CPU the difference should be less than 3 fps.
ms is a little more forward thinking than sony in general, and it shows here. it may not be an across the board benefit, but cpu heavy games will shine.
well i'm not a technical person but isn't that like 10% more IQ vs 50% more makeup? I just think for open world games, which i like, the xbox is a better bet.Lol. Good one. That 10% clockspeed boost of the same CPU are gonna be doing circles around the PS4's 50% overall power advantage and GPGPU capabilities in the future.
One game has you wondering about a trend
well i'm not a technical person but isn't that like 10% more IQ vs 50% more makeup? I just think for open world games, which i like, the xbox is a better bet.
well i'm not a technical person but isn't that like 10% more IQ vs 50% more makeup? I just think for open world games, which i like, the xbox is a better bet.
He's a joke posterIQ is control by the gpu not the cpu .
PS4 will have better looking games don't matter what type of game it is once devs use the extra power.
well i'm not a technical person but isn't that like 10% more IQ vs 50% more makeup? I just think for open world games, which i like, the xbox is a better bet.
I don't think you understand how insignificant a 10% cpu boost is on these cpu's. The upclock was a PR move and an attempt to close a significant gap between the two systems. What other open-world games have you seen to make you think this?well i'm not a technical person but isn't that like 10% more IQ vs 50% more makeup? I just think for open world games, which i like, the xbox is a better bet.
Albert Penello redeemedAlbert Penello said:People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard APIs that everyone programs against. So while people laude Sony for their HW skills, do you really think we dont know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way were giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference it would be obvious.
I get a ton of hate for saying this but its been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better.
Im not saying they havent built a good system Im merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years
Though based on a current gen engine it will be interesting to see how the current gen GTA5 performs with ts larger crowds and all that. It is an CPU intensive game, DF gave the nod to the PS3 version for performance.but maybe sony will pay R* not to use all the X1's CPU tehe.
I'm a little concerned with Rockstar having said that they have parityIt's also PS4 lead platform unlike AC Unity. Don't worry.
This coming from a guy who hopes Xbone is close to matching PS4 since I'm getting it on there.
Well for one, ME has many more marketing partnerships in the pipelines. Also it seems like maybe this performance advantage might come from the more powerful CPU. If more devs opt to put more NPCs on screen for no reason like ACU...
i'm just seeing a trend is all
While Xbone has ~10% More CPU power, PS4 still has ~40% more powerful GPU which should be enough to counter any gains Xbone has from CPU in most cases. And even if we assume the Game use only CPU the difference should be less than 3 fps.
.
Ubisoft have clearly sold themselves out to Microsoft on this title.
You can't be serious with this statement.
Except that you can't use a GPU for CPU tasks.. (not all tasks, some are suited )so in one or more areas it won't help. But for GPU specific tasks, PS4 should be better, depends on the engine and time the dev puts in.
Watch Dogs looked pretty nice, though, and delivered a very stable 30 fps with excellent motion blur.I didn't get watchdogs because 900p. I did not get AC:U because of 900p. I am glad I made that decision in both cases. I think at this point, 900p on PS4 means unoptimized, rushed garbage.
Couldn't you do the AI for the next frame while rendering current frame? Sort of double buffering the AI outputs?
He edited it from an earlier post, which said something along the lines of "There is no excuse for this."what does this mean.
I know how this works not all tasks.. also my remark for a dev taking time
You have to write your code different. Which means you have to adjust your workflow. Which can be a big undertaking, we won't see BIG uses of GPGPU for atleast 2-3 years but maybe even longer.
You read up on what it takes to make a game, than come back.
Well that wouldn't be a problem for a team of 10,000. Shit is, MS pushed the narrative and parity was forced. No time to optimize on the Sony end. They spent more time on the weaker hardware and it shows. For u to continue to insist that its a huge effort to use the GPGPU is quite hilarious. 2-3 years, haha just stop.
Ubisoft have clearly sold themselves out to Microsoft on this title.
Probably never for multi-plats.You have to write your code different. Which means you have to adjust your workflow. Which can be a big undertaking, we won't see BIG uses of GPGPU for atleast 2-3 years but maybe even longer.
Probably never for multi-plats.
It would add complications when developing across platforms. Way easier to treat the XBone and PS4's as PC's and not do anything specific.
Probably never for multi-plats.
It would add complications when developing across platforms. Way easier to treat the XBone and PS4's as PC's and not do anything specific.
ms is a little more forward thinking than sony in general, and it shows here. it may not be an across the board benefit, but cpu heavy games will shine.
So its even worse than parity?! Some how Ubi has managed to take their sacred cow franchise and make it run worse on the market leading, more powerful, and dev friendly console... What an unprecedented accomplishment. Wow!
How many movies have you watched with a variable frame-rate?I don't know 21-25 fps sounds cinematic to me.
Well that wouldn't be a problem for a team of 10,000. Shit is, MS pushed the narrative and parity was forced. No time to optimize on the Sony end. They spent more time on the weaker hardware and it shows. For u to continue to insist that its a huge effort to use the GPGPU is quite hilarious. 2-3 years, haha just stop.
I'll leave this here https://account.xbox.com/gameclip/e16edbc8-a184-485f-8985-7f05d777b63b?gamertag=FbtmoPenguins&scid=03a80100-9ff3-46ea-be76-e00e7fe465df but yeah the game is just not running so admirably on either of these consoles for there to be a discussion of Xbones CPU being the reason it runs a little less shitty because it's running pretty bad regardless.Why the hate guys between Xbox and PS4? Ubisoft fucked up cause both games run like shit. People should focus on that!
It's not such a shock if you believe Ubisoft's claim that it's CPU limited. And given the nature of the game that doesn't seem so far-fetched.