Dictator93
Member
EDIT: This post is bad, I should feel bad.
Downgrading the game post launch when it's unnecessary makes me feel it's not worth 60 bucks either. I can give a far more deserving developer that kind of big money.
it seems like when ever these game companies fuck up, they continue to have a long string of disappointing events. EA went through it, MS went through it last year, and now Ubi seems to be right in the middle of a shit show now.
But if godrays as an Nvidia exclusive thing is in a contract, is it possible they'd have to remove any form of godrays from a console version?
I thought DF said the PS4 version didn't have Godrays to begin with?
Did the XB1 version have God rays?
Can you uninstall a patch on PS4 like you could on PS3 and see if it was there?
I would just like them to fix co-op.
Gave my friends some Kyrat Keys and none of them can play with me
But if godrays as an Nvidia exclusive thing is in a contract, is it possible they'd have to remove any form of godrays from a console version?
Because this a state of the art Nvidia implementation, it's not your typical god rays.It's not exclusive to Nvidea though, people with AMD cards (the main competitor of Nvidia) also have this "god rays" feature, funnily enough it's called "Nvidia god rays".
Innovatively rendered with DirectX 11 tessellation, NVIDIA Godrays improve upon existing solutions by reducing the performance impact by up to 4x, by eliminating aliasing (tessellated Godrays can be anti-aliased like any other game element), by accurately reacting to any game elements that intersect with a Godray, by being cast through the smallest of spaces if an artist or designer desires, and by being visible even when a light source is out of view or behind the player.
For Far Cry 4 we've updated our Godays, implemented their full range of abilities into the game, and integrated them tightly with the game's other graphical effects, emphasizing the bright sunlight of the Himalayas, and the appearance of light at high altitudes.
Existing as a 'real' entity, as opposed to a post-process effect, the appearance of tessellated NVIDIA Godrays can be manipulated by objects in the scene. For instance, as the tree, branches and leaves sway in the wind, the darkened voids and bright rays adjust in real time, following the exact movement of the aforementioned items.
Because this a state of the art Nvidia implementation, it's not your typical god rays.
https://developer.nvidia.com/content/terrain-godrays-better-use-dx11-tessellation
Hence the term "Nvidia enhanced" god rays which is totally appropriate.
Some tech info by Nvidia :
It does indeed run on AMD gpus but the performance hit is bigger (because of tessellation).
For instance, as the tree, branches and leaves sway in the wind, the darkened voids and bright rays adjust in real time, following the exact movement of the aforementioned items.
It's not exclusive to Nvidia though, people with AMD cards (the main competitor of Nvidia) also have this "god rays" feature, funnily enough it's called "Nvidia god rays".
Personally I think it's just a bug.
what are "god" rays?
Don't know what exactly tessellated godray looks like but this is exactly how the PS4 version was pre-patch.
You don't even know why. This could just be a bug, because those are common even when patches are intended to fix things.
The anti-Ubisoft sentiment here is hard to understand to be honest.
You don't even know why. This could just be a bug, because those are common even when patches are intended to fix things.
With how great patches have been this gen I'd almost bet that even if it was an accident they wouldn't add it back in.
I totally agree with the first part.You don't even know why. This could just be a bug, because those are common even when patches are intended to fix things.
The anti-Ubisoft sentiment here is hard to understand to be honest.
Why do people call them god rays and not sunbeams?
Why do people call them god rays and not sunbeams?
Why do people call them god rays and not sunbeams?
Probably a bug.
You don't even know why. This could just be a bug, because those are common even when patches are intended to fix things.
The anti-Ubisoft sentiment here is hard to understand to be honest.
Did they fix the bug they introduced in the patch for Unity?
It's not exclusive to Nvidia though, people with AMD cards (the main competitor of Nvidia) also have this "god rays" feature, funnily enough it's called "Nvidia god rays".
Personally I think it's just a bug.
It's not Nvidia, this has literally nothing to do with the Nvidia God Rays.Sort of like how all those physx features can still be ran on an AMD card on PC games that feature it. It's just really intensive.
But, very lame if Nvidia did in fact order them to be removed from the console versions. Nvidia is just lame all around with some of their special features. Like the Ubisoft of GPU's.
No wonder Nvidia and Ubisoft are always in bed with each other. They both make bad decisions that affect consumers.
I still think the missing tree animation in GTA5 is a bigger deal, considering last gen had it. Fix that shit Rockstar!
I am in love with god rays ever since Crysis 1 though.
Then I'll buy the game when they fix the bug. If not I'll wait for it to be less than $20.
I have no problems with scepticism. I have problems with people who insist that anything they say is a lie just because of 'lol Ubisoft'.Except that we know exactly why Ubisoft sought parity across the systems:
Simply chalking it up to the game being a "technical mess" is disingenuous when the game's senior producer gave the actual reason in a moment of candor.
That being said, I think the issue laid out in this thread is most likely the result of a bug, but I would certainly not criticize those who are skeptical of Ubisoft's practices given their history.
I call it volumetric light.
Sunbream sounds stupid.
Really? Don't you think they've earned the ridicule?
Could be a bug, could be Ubi Being Ubi. I'd not be surprised if it was removed for parity, such is the level Ubi have sunk to recently. I'm not saying it has been, just that given how they've been recently....
If it's a bug, you'd expect Ubi to release some PR about it pretty sharpish.
Don't know what exactly tessellated godray looks like but this is exactly how the PS4 version was pre-patch.
Sadly too many people fall into the conspiracy BS. It's most likely a bug of some sort.Parity with what? All versions had godrays.
It's obviously a mistake, thinking anything else is just conspiracy garbage.
I am aware.In most cases though the effect isn't volumetric at all, it's just a faked screenspace effect obscuring the light and creating "rays" only based on objects between the light source and your viewpoint. So calling it volumetric would be misleading and should be reserved for true volumetric lighting effects.