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343 Industries' Josh Holmes explains design decisions in Halo 5

GhaleonEB

Member
Going back to sprint… why have it in Halo?
Josh asks this, as if to answer it, and then does not do so. He talks about why sprint should be in a shooter. Just about any shooter, really. He does not attempt to describe how it fits in with Halo's combat design and flow. To do that, I think he'd have to really grasp what made Halo a unique shooter. On the basis of Halo 4, what we know of Halo 5, and the justifications he offered for sprint's inclusion, I'd say he does not.
 

BBboy20

Member
One of the fundamental goals that we start with for the game is “immersion,” which I’ll just use as shorthand for creating and maintaining an active sense of belief on the part of the player in everything that they are experiencing. This unpacks to a lot more complexity than I am going to dive into, but at the most basic level we are trying to simulate the act of a bipedal hero moving through an environment from first person perspective. We want to convince the player that this illusion is true. We start with questions like: what would it feel like to move? To shoot? Upon that foundation we consider the actions and capabilities that should be available to a Spartan on the battlefield. What are the unique capabilities available to a Spartan? How should those feel? This is based on established lore and our individual perceptions. To achieve an immersive experience, we first ground our portrayal of actions in what it feels like to be a human being in our world (that’s the common lens that we all use as reference) and then we adapt those actions to reflect what it would be like to be a kick-ass Spartan wrapped in Mjolnir assault armor.

The desire to maximize immersion goes beyond just the portrayal of actions themselves and extends to the possibility space that should exist for players within the moment-to-moment of combat. What options or choices would I as a Spartan expect to have within combat? Gunplay is obviously paramount, and we focus a crazy amount of time on nailing the feel of firing the weapons in our game to make sure that they have weight and impact. In addition to rock-solid gunplay, with H5G we are striving to provide a focused suite of mobility-based actions that reinforce the experience of fighting as a Spartan. We specifically chose to focus on mobility because it was the part of the Spartan experience that we felt was the most under-developed and had the most promise to deliver a fresh and exciting new play experience for Halo. It’s something that we started talking about midway through Halo 4 and it became a foundational part of the design intention for Halo 5.
All of this will be naught if they still depict John holding guns at the hip.

Going back to sprint… why have it in Halo?
“crowd-pleaser”
*walks away*
 
part of me wants this game to bomb so they stop taking risk and just give me Halo 2 gameplay again. Then again I'll just wait for MCC to start working properly and get it next year.
 

Hubble

Member
So it's all about "immersion" and making spectators happy, with almost nothing about how it will improve gameplay. Only change it up.

They have the wrong focus, I don't care if I "feel like a Spartan", I care if the game is fun to play.

Clearly they lost focus worrying about "immersion" and "feel like a Spartan" instead of making a competitive game. Competitive games are standard and not supposed to have additive stuff. Their focus appears to be abilities i.e., changing Halo than making Halo. They need to worry about making Halo like Counter Strike. Simple and teamwork.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Josh asks this, as if to answer it, and then does not do so. He talks about why sprint should be in a shooter. Just about any shooter, really. He does not attempt to describe how it fits in with Halo's combat design and flow. To do that, I think he'd have to really grasp what made Halo a unique shooter. On the basis of Halo 4, what we know of Halo 5, and the justifications he offered for sprint's inclusion, I'd say he does not.

Indeed. I don't think he knows why outside of, "players expect to be able to sprint, so Halo needs sprint".

-----

Watching footage, it's hilarious to see all the GP reticles pop up while jumping since everyone is conditioned on the crouch jump. One of the stupidest decisions I've ever seen mapping GP the way it is and removing crouch jumping.
 
Good luck 343, you're going to need a lot of it to win back the hardcore Halo fans. At least the most vocal ones.

Just fix Master Chief Collection and you'll be alright in my book. Halo 5 can be it's own thing with sprint and ADS - as long as MCC is 100% fixed in multiplayer and campaigns. Do not abandon the MCC or Halo 5 wont even get a fair shot from me.
 

bGanci

Banned
Crowd Pleasers ? /Facepalm(I have never used the term facepalm in my life but i literally did this IRL) Shoulder charge and ground pound are pointless IMO. As for sprint, Yes a spartan realistically is able to sprint but it doesn't fit together with halo's combat. Just look at Halo Reach and Halo 4. Not only are we stuck with sprint but now that every map is designed around sprint, each map will play "Slow" Without sprint. As most people have also said we care more about how fun the game is rather than "immersion". There focus appears to be not in the right place. At the moment i can't say i have faith in 343. I hope i'm wrong.

There has been so many lets downs this year. I hope H5 doesn't add to the bunch.
 
I don't even care what they do with the franchise anymore. I'm done with any 343 made Halo game going forward after 4. I just hope TMCC is fixed once I get a One.
 
Josh asks this, as if to answer it, and then does not do so. He talks about why sprint should be in a shooter. Just about any shooter, really. He does not attempt to describe how it fits in with Halo's combat design and flow. To do that, I think he'd have to really grasp what made Halo a unique shooter. On the basis of Halo 4, what we know of Halo 5, and the justifications he offered for sprint's inclusion, I'd say he does not.
Was Halo popular because it was unique? It never seemed that way to me. Thinking back to first playing Halo, I loved it because I could play a giant badass in a suit of armor. And that I could hook it up with 4 other Xbox systems and play with a ton of friends on weekends. There were a ton of great mechanics that made Halo a truly solid, well-made game. But unique is not the word I would use.
 

abadguy

Banned
Was Halo popular because it was unique? It never seemed that way to me. Thinking back to first playing Halo, I loved it because I could play a giant badass in a suit of armor. And that I could hook it up with 4 other Xbox systems and play with a ton of friends on weekends. There were a ton of great mechanics that made Halo a truly solid, well-made game. But unique is not the word I would use.

Nothing plays like Halo and Halo plays like nothing else. So yeah it's pretty unique.
 

Head.spawn

Junior Member
I'd be happy if they started by removing the dude bro attitude from the spartans and announcing every single thing that happens:

"Grenade thrown."
"Power weapons in 20 seconds."
"Power weapons in 15 seconds."
"Power weapons spawned."
"Please don't forget to pick up power weapons."
"Power spawns here."
"You are awesome, bro!"

It helps with spectator immersion bro.
 
Why are they damage controlling so early? The damn game isn't even out yet.

So when people play the beta and keep requesting that Sprint be taken out, all the groundwork is already laid for 343 to keep it in and only make balance changes while pushing the game they want.
 

Welfare

Member
So when people play the beta and keep requesting that Sprint be taken out, all the groundwork is already laid for 343 to keep it in and only make balance changes while pushing the game they want.
This is exactly why this "early" beta is bullshit. They won't listen to anything about major design changes.
 

Madness

Member
It helps with spectator immersion bro.

Not necessarily. If we're talking like twitch and tournaments, the announcers will be talking as it is. Plus, whichever screen we're watching, we'll hear their voice shouting as they're playing as opposed to the chatter.

This is more for those people who have no friends to talk to, have no mics in map, or need their hand held regarding power weapons and spawn times. Casual players won't count down when sniper will come back, so they added in this new chatter that will basically tell them where enemies are, congratulate them for kills or assists, or basically tell them 20 seconds in advance and till weapons are spawned that it's there.
 

Shpeshal Nick

aka Collingwood
Sprint is fine. IN fact, it's required. You archaic folk out there need to let go of that one. Not having sprint when I go back to Halo 1/2/3 just feels fucking stupid to be quite frank. I mean, human beings can run. It's that simple really.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
This is exactly why this "early" beta is bullshit. They won't listen to anything about major design changes.
Because making major design choices less than a year before release as opposed to polishing and balancing existing mechanics that have been worked on since the start of development based off of fan feedback is a terrible idea. No need to put early in quotes btw. It is early, since the game is a ways off before release.
 

BraXzy

Member
I'm reserving all judgement for the beta. If it plays and feels great, awesome! If it doesn't feel like an improvement from Halo 4.. then we have problems.
 

Head.spawn

Junior Member
Not necessarily. If we're talking like twitch and tournaments, the announcers will be talking as it is. Plus, whichever screen we're watching, we'll hear their voice shouting as they're playing as opposed to the chatter.

This is more for those people who have no friends to talk to, have no mics in map, or need their hand held regarding power weapons and spawn times. Casual players won't count down when sniper will come back, so they added in this new chatter that will basically tell them where enemies are, congratulate them for kills or assists, or basically tell them 20 seconds in advance and till weapons are spawned that it's there.

Unless I totally misread something, you can spectate regular matches, sans Twitch. It's basically an in-game auto-announcer for spectators IMO.

I do see your point about new players though, but most people that will be sticking around with the game after any amount of time will likely grow tired of it.
 

Madness

Member
Sprint is fine. IN fact, it's required. You archaic folk out there need to let go of that one. Not having sprint when I go back to Halo 1/2/3 just feels fucking stupid to be quite frank. I mean, human beings can run. It's that simple really.

This is the stupidest argument for sprint ever. Game play should always trump some stupid realism or immersion you need. Hey, humans can also throw rocks, they can also swim, and kick, and slide and dance. Do you want that in Halo? Spartans should be allowed to throw their guns as projectiles too. It's dumb to thing a Spartan will walk around with an empty weapon against an enemy rather than throw it 100 mp/h at their head to incapacitate them.

As much as you hate playing CE/2/3 without sprint, I hate playing Reach, Halo 4 and soon Halo 5 with it. Who do you think fits the majority of Halo fans, and who is in the minority? If Halo 5 again isn't fun and fans don't like it as much, then what? Would we again have the same arguments for Halo 6?
 
Nothing plays like Halo and Halo plays like nothing else. So yeah it's pretty unique.
But why? What is unique about it? In general, you can say it plays like nothing else, and nothing else like it. But I could say that about plenty of games in general. That doesn't make them good.

This is the stupidest argument for sprint ever. Game play should always trump some stupid realism or immersion you need. Hey, humans can also throw rocks, they can also swim, and kick, and slide and dance. Do you want that in Halo?
Hey. I can dance in Destiny, so I damn well better be able to dance in Halo!

As much as you hate playing CE/2/3 without sprint, I hate playing Reach, Halo 4 and soon Halo 5 with it. Who do you think fits the majority of Halo fans, and who is in the minority? If Halo 5 again isn't fun and fans don't like it as much, then what?
Would we again have the same arguments for Halo 6?
Who knows. But also, who cares? No one arguing they like or dislike sprint should care whether they sit in the majority or not.
 

Booshka

Member
Josh asks this, as if to answer it, and then does not do so. He talks about why sprint should be in a shooter. Just about any shooter, really. He does not attempt to describe how it fits in with Halo's combat design and flow. To do that, I think he'd have to really grasp what made Halo a unique shooter. On the basis of Halo 4, what we know of Halo 5, and the justifications he offered for sprint's inclusion, I'd say he does not.

Seems like a lot of the designers at 343 don't understand what makes Halo unique. Continue to chase popular and shallow trends, (ADS, Sprint), and try to plead with core fans that it's okay, it's still a definitive Halo experience, when it's really not. It's mass market, follow the trends, use an established IP to sell it, AAA game development.
 

Iorv3th

Member
Sprint is fine. IN fact, it's required. You archaic folk out there need to let go of that one. Not having sprint when I go back to Halo 1/2/3 just feels fucking stupid to be quite frank. I mean, human beings can run. It's that simple really.

I am guessing you didn't play much of the original halo games (1-3) multiplayer, at least competitively? Because sprint is absolutely not needed in any way for those games. It's a much more tactical game than something like CoD. Movement is just as important as shooting mechanics.
 

GhaleonEB

Member
Was Halo popular because it was unique? It never seemed that way to me. Thinking back to first playing Halo, I loved it because I could play a giant badass in a suit of armor. And that I could hook it up with 4 other Xbox systems and play with a ton of friends on weekends. There were a ton of great mechanics that made Halo a truly solid, well-made game. But unique is not the word I would use.

Yes, Halo was a pretty unique beast. The combat design and underpinning design philosophies (equal starts, moderate movement speeds, vehicle/infantry mix, golden tripod, combat clarity [no ADS, no strawberry jelly, clear damage indicators vs. screen jank]) made it play differently than anything else on the market. It wasn't until it started trying to be something else with Reach that the series really stumbled. It has not recovered, but 343 seems to think if they just go further down that road then it will.
 

Cse

Banned
I'd be happy if they started by removing the dude bro attitude from the spartans and announcing every single thing that happens:

"Grenade thrown."
"Power weapons in 20 seconds."
"Power weapons in 15 seconds."
"Power weapons spawned."
"Please don't forget to pick up power weapons."
"Power spawns here."
"You are awesome, bro!"

This.
 

RSB

Banned
As I imagined, there's no real (game design) justification for sprint. 343 doesn't care about making a great Halo game, they just want to cater to those that will play the game for a week and then move on to next "modern" shooter. That's why sprint and cosmetic ADS are in the game.

And again: Run and gun >>> Run or gun

There's absolutely no need for that shitty flow breaking mechanic that is sprint to be in Halo, just make the base movement speed faster and/or the maps less huge.
 

Shpeshal Nick

aka Collingwood
This is the stupidest argument for sprint ever. Game play should always trump some stupid realism or immersion you need. Hey, humans can also throw rocks, they can also swim, and kick, and slide and dance. Do you want that in Halo? Spartans should be allowed to throw their guns as projectiles too. It's dumb to thing a Spartan will walk around with an empty weapon against an enemy rather than throw it 100 mp/h at their head to incapacitate them.

As much as you hate playing CE/2/3 without sprint, I hate playing Reach, Halo 4 and soon Halo 5 with it. Who do you think fits the majority of Halo fans, and who is in the minority? If Halo 5 again isn't fun and fans don't like it as much, then what? Would we again have the same arguments for Halo 6?

Halo's decline in popularity began with 3. A game that had no sprint. Sprint has almost zero to do with why Halo isn't as popular as it once was. Maybe some of the "hardcore" Halo fans believe that to be the case but they're wrong.
 

E92 M3

Member
It helps with spectator immersion bro.

Who needs gameplay when we have spartans simulating a frat house?

Yes, Halo was a pretty unique beast. The combat design and underpinning design philosophies (equal starts, moderate movement speeds, vehicle/infantry mix, golden tripod, combat clarity [no ADS, no strawberry jelly, clear damage indicators vs. screen jank]) made it play differently than anything else on the market. It wasn't until it started trying to be something else with Reach that the series really stumbled. It has not recovered, but 343 seems to think if they just go further down that road then it will.

Also known as: "I can't here you! Lalalalala."
 

cluto

Member
Was Halo popular because it was unique? It never seemed that way to me. Thinking back to first playing Halo, I loved it because I could play a giant badass in a suit of armor. And that I could hook it up with 4 other Xbox systems and play with a ton of friends on weekends. There were a ton of great mechanics that made Halo a truly solid, well-made game. But unique is not the word I would use.

Can you name any other slow-paced arena shooters? The classic Halo formula is still unique thirteen years later because there aren't very many arena shooters in general -- especially ones with vehicles or a shield/health dynamic that's tied directly to different weapon types or attack/defend gametypes or maps that have interactive, moving, and dynamic geometry.

Halo is totally its own thing.
 
Yes, Halo was a pretty unique beast. The combat design and underpinning design philosophies (equal starts, moderate movement speeds, vehicle/infantry mix, golden tripod, combat clarity [no ADS, no strawberry jelly, clear damage indicators vs. screen jank]) made it play differently than anything else on the market. It wasn't until it started trying to be something else with Reach that the series really stumbled. It has not recovered, but 343 seems to think if they just go further down that road then it will.
I personally loved Reach. And Halo 4 has my favorite campaign. But I did not like Halo 4 multiplayer at all. Saying that, I don't know if I want them to go back? I definitely don't want it to be Halo 4 again, but as a game developer it'd probably be depressing as Hell to have to take a step back. Or just copy an old game design. To me it seems like a band trying to evolve, and getting flak for not making another Master of Puppets. It has to be depressing, and put them between a rock and a hard place. How do you balance between what you want to make as a game developer, and what the fans want without going back in time? This question isn't really aimed at you---just saying it out loud. I wouldn't want to be 343.
 

Kssio_Aug

Member
I'm having a hard time caring about what they want with Halo 5, till they fix Halo MCC. I dont think I'm gonna buy their next Halo if they cant fix that collection.
 

Shpeshal Nick

aka Collingwood
I personally loved Reach. And Halo 4 has my favorite campaign. But I did not like Halo 4 multiplayer at all. Saying that, I don't know if I want them to go back? I definitely don't want it to be Halo 4 again, but as a game developer it'd probably be depressing as Hell to have to take a step back. Or just copy an old game design. To me it seems like a band trying to evolve, and getting flak for not making another Master of Puppets. It has to be depressing, and put them between a rock and a hard place. How do you balance between what you want to make as a game developer, and what the fans want without going back in time? This question isn't really aimed at you---just saying it out loud. I wouldn't want to be 343.

The Halo fanbase isn't all that different from the Sonic one when you take a step back and look at it.
 

Madness

Member
Halo's decline in popularity began with 3. A game that had no sprint. Sprint has almost zero to do with why Halo isn't as popular as it once was. Maybe some of the "hardcore" Halo fans believe that to be the case but they're wrong.

What do you consider "decline"? Because Halo 3 was popular for two years after launch, trading #1 and #2 spots with CoD regularly. It was also the most played Halo at one time.

Reach started the decline, and Halo 4 cemented it. Maybe some of you other fans can try and see that it's the radically changed game play that is solely trying to appeal to CoD and other players that has turned off Halo fans. By January of 2013, less than 2 months after launch, Halo 4 was behind even FIFA and Minecraft. Within 6 months it fell out of top 10. Why?

MCC was single-handedly bringing the community back, H2A game play was what tournaments would use, selling Xbox Ones. It sure as shit wasn't Halo 4.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
While Josh Holmes' explanation for sprint was indeed a bit weak, I do think 343 is making design decisions around it that seem smart for Halo (if Halo did have to have sprint). Those decisions are namely the shield not recharging right away and unlimited sprint (it doesn't make sense for Spartans to "run out of breath" if sprint is an option as it's probably more of a function of the suit).

Also, I don't think he should have mentioned how fun it is to watch regarding the ground pound and charge because I think if Halo 5 is a good spectator sport, it'll be because it requires a ton of strategy and tightly coordinated teamwork between teams. That's what makes spectating fun, not necessarily "crowd-pleasing" gameplay. Usually stuff like that is born out of unexpected moves from the players themselves and not a certain move within the game, really. Out of all the spartan abilities, by the way, I am most skeptical of ground slam and charge. Those two just don't seem like they fit with any of the other spartan abilities nor do they seem like necessary additions.

Lastly, I still feel like what I have seen from Halo 5 (and from what I've heard) still seems to be core Halo. Halo is more about equal team starts and a war between teams over map control and weapon placements and that still seems to be very much intact for Halo 5. This is uniquely different from Halo 4 and (to a lesser extent) Halo: Reach.

I'm overall still optimistic for Halo 5, but I am more cautious given the MCC. 343 really needs to do right for the Halo fans in order to win a lot of the goodwill they once had.

I'm having a hard time caring about what they want with Halo 5, till they fix Halo MCC. I dont think I'm gonna buy their next Halo if they cant fix that collection.

This can't be overstated anymore too. 343 really needs to focus on the broken game before them, rather than start promoting the next big Halo game that's still a year away. I always saw the MCC as a way for 343 to test ideas for Halo 5 as well by learning if players really liked/hated certain aspects of Halo 1, 2, 3, and 4 or if it was more nostalgia speaking than anything.
 

Mooreberg

Member
A lot of it will be to keep up with what is expected out of a modern shooter. It stands to reason that more people got into shooters with COD4 and Modern Warfare 2 than with Halo and Halo 2... it would be impossible for that to not be the case with the sales difference between those franchises.

Then again you have a Catch 22 where those people always have a brand new COD to play every year, so I'm not convinced that Halo, Battlefield, or anything else chasing that crowd really accomplished much. In some ways, they really would be better off appealing to the people who gave Halo 3 a super healthy online population for three years. COD is now selling less each year, so everything being TDM and killstreaks is clearly not for everyone these days.

I wonder if, on a larger conceptual level, the problem is that the basic game play in Bungie's Halo games prior to Reach never seemed to really gel with the fiction. I've not read the books, but I watched the collection of animated shorts on Netflix a while back, and the whole idea of Spartans being fast, agile, and responsive is never captured in the first three games (ODST being slower or more tactical isn't out of place). The things that 343i are doing seem to be keeping more in line with that fiction, while Bungie's games went for a particular "feel" and pace of movement that set it apart from the extremely fast arena shooters.
 
I personally loved Reach. And Halo 4 has my favorite campaign. But I did not like Halo 4 multiplayer at all. Saying that, I don't know if I want them to go back? I definitely don't want it to be Halo 4 again, but as a game developer it'd probably be depressing as Hell to have to take a step back. Or just copy an old game design. To me it seems like a band trying to evolve, and getting flak for not making another Master of Puppets. It has to be depressing, and put them between a rock and a hard place. How do you balance between what you want to make as a game developer, and what the fans want without going back in time? This question isn't really aimed at you---just saying it out loud. I wouldn't want to be 343.

they can and should make changes to the game. part of the halo fanbase just doesn't want sprint to be one of them. at least, not with the issues it created previously.
 

Shpeshal Nick

aka Collingwood
What do you consider "decline"? Because Halo 3 was popular for two years after launch, trading #1 and #2 spots with CoD regularly. It was also the most played Halo at one time.

Reach started the decline, and Halo 4 cemented it. Maybe some of you other fans can try and see that it's the radically changed game play that is solely trying to appeal to CoD and other players that has turned off Halo fans. By January of 2013, less than 2 months after launch, Halo 4 was behind even FIFA and Minecraft. Within 6 months it fell out of top 10. Why?

Because SWAT needs to be more of the focus. It's the best mode in Halo. SWAT is essentially the WiiU of Halo MP modes. It's hurt by it's name and "marketing" more than anything else.

Change the name to Slayer Hardcore and put it third on the list and watch it flourish.
 

Monocle

Member
I like how the two big reasons given for piling extra crap on top of Halo's core gameplay are 1) immersion and 2) an appeal to fiction. What happened to putting the gameplay first? Dedicated players didn't stick with the older Halo games year after year because they were super convincing and realistic. I mean, who would seriously complain that Halo 1, 2, or 3 don't do enough to make you feel like a Spartan? Who would ragequit because "a Spartan would have been able to sprint away from that guy, but this dumb game didn't let me"?

Priorities, 343...

Gameplay > presentation > fiction.
 
threw this together real quick

Vp0x2iw.jpg
 
Losing halo's appeal to cater to the COD audience might be the franchise's downfall in the FPS space.

Yes, Halo was a pretty unique beast. The combat design and underpinning design philosophies (equal starts, moderate movement speeds, vehicle/infantry mix, golden tripod, combat clarity [no ADS, no strawberry jelly, clear damage indicators vs. screen jank]) made it play differently than anything else on the market. It wasn't until it started trying to be something else with Reach that the series really stumbled. It has not recovered, but 343 seems to think if they just go further down that road then it will.

Great post.
 
I like how the two big reasons given for piling extra crap on top of Halo's core gameplay are 1) immersion and 2) appeals to fiction. What happened to putting the gameplay first? Dedicated players didn't stick with the older Halo games year after year because they were super convincing and realistic. I mean, who would seriously complain that Halo 1, 2, or 3 don't do enough to make you feel like a Spartan? Who would ragequit because "a Spartan would have been able to sprint away from that guy, but this dumb game didn't let me"?

Priorities...

Gameplay > presentation > fiction.
While I agree it isn't the most important, I don't think that means they shouldn't try. I just don't know if sprinting is going to make me feel like a Spartan. I definitely want immersion. The more the better. For campaign. Multiplayer though? Meh . . . Not so much. Hard to be immersed in multiplayer when someone is calling you a fuck face and tea bagging you.
 

OverHeat

« generous god »
After Playing so many hours of Destiny going back to MCC ( H1 H2 H3) is an eyes opener I do not want to play a shooter were mobility is so basic anymore.
 

RSB

Banned
SWAT sucks.

You remove the shield mechanic from Halo and you are robbing the game of one the main things that make it unique. True Halo has to have shields, plain and simple.

SWAT is there basically for people that can't stand losing battles constantly even when shooting first.
 

abadguy

Banned
Losing halo's appeal to cater to the COD audience might be the franchise's downfall in the FPS space.

You need more than just sprint to appeal to COD fans. If they were really looking to appeal to them they would have kept all the bullshit from Halo 4 that they seemed to have dropped for this game. Also god forbid we actually play the damned beta and see how these things come together before bitching about them.
 
After Playing so many hours of Destiny going back to MCC ( H1 H2 H3) is an eyes opener I do not want to play a shooter were mobility is so basic anymore.

i was an exclusive Halo player before Destiny. When I went back last month H2A was the most boring shit i'd ever played.

I don't think Destiny is perfect by any means, nor do I think the series needs to go the Reach or Halo 4 route to "evolve". But I sure as hell think that "classic Halo" has not aged well. Unless spawning players out in the open with SMGs is still relevant game design.
 

Welfare

Member
Because SWAT needs to be more of the focus. It's the best mode in Halo. SWAT is essentially the WiiU of Halo MP modes. It's hurt by it's name and "marketing" more than anything else.

Change the name to Slayer Hardcore and put it third on the list and watch it flourish.
Lol

Ok there bud.
 
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