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343 Industries' Josh Holmes explains design decisions in Halo 5

RSB

Banned
Games with a fast average TTK are terrible. Halo should never follow that route.

Halo CE is still the best in that regard. Very fast ideal TTK, but noticeably longer average TTK.

Who shoots first does matter, but it is not everything.
 

Snowballo

Member
John_Holmes_pornographic_actor.jpg
 

Shpeshal Nick

aka Collingwood
The TTK is only long if you suck. Isn't your favorite gametype Swat? Not surprising.

Problem is, for anyone living outside the US, its almost double the length. Hence why SWAT is better for us. It negates the lag massively.

Although even without lag, its too long in Halo 2 and 3. CE is probably the best compromise.
 

Magwik

Banned
That game doesn't sound like it would be much different from H3.

Why radically change how a game plays when there are still options to expand on the base mechanics? This is why Call Of Duty is just now starting to move away from traditional stuff because they reached the end when it comes to expanding on the base game.
 

tootsi666

Member
Problem is, for anyone living outside the US, its almost double the length. Hence why SWAT is better for us. It negates the lag massively.

Although even without lag, its too long in Halo 2 and 3. CE is probably the best compromise.
I live in EU and I can 4-shot consistently in H4 and kinda in H3. Where you live doesn't matter. EU players get EU hosts, NA players get NA hosts (most of the time).
 

Two Words

Member
This is what I always felt was most important abot TTK. The difference in TTK for a skillful player vs the TTK of a average of bad player should be noticeably large. If the leverage. TTK a is reduced, the differences between these skill levels reduces. Games like COD don't reward you with a proper TTK for skilled players.
 

nbnt

is responsible for the well-being of this island.
Not if the long TTK is still there.

Funny how not many seem to forget that the one thing that hasn't changed in Halo is the TTK. Halo 5 could be Halo 2 with Halo 5 visuals and the MP wouldn't be that much more popular because the TTK is still too long in this franchise.

It's the main reason you'll never see Halo be as popular as it once was. Name me another major online console shooter with a TTK anywhere near as long as Halo's.
Gears of War. And it was quite popular. Not as long as Halo's, but longer than the average.

The longer TTK is one of the reasons why I love this franchise's MP. Without it, it becomes who sees who first game, and that's terrible.
Problem is, for anyone living outside the US, its almost double the length. Hence why SWAT is better for us. It negates the lag massively.

Although even without lag, its too long in Halo 2 and 3. CE is probably the best compromise.
Dude I live in the middle east and I can enjoy it just fine. And believe me, our connections suck cartman's balls.
 
Do you have a source for that?

So broadly the damage is the same. Can you give me an example of a behavioural change between hip-fire and Smart Scope?

Tim Longo: Spread. Spread of bullets.

Josh Holmes: For example, the SMG, which you might have used, when you free-fire it, it has a very wide spread. When you go into Smart Scope there's a slight narrowing of the spread.

http://www.eurogamer.net/articles/2...ardians-new-smart-scope-and-spartan-abilities
 

Leyasu

Banned
Just make sure this game is on dedicated servers for the beta 343

I'll see the rest for myself afterwards.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Josh Holmes: The difference between the two is minimal. Part of the challenge there has been to make sure you're not forcing people to go into Smart Scope in order to be effective. We want to make sure players can use the AR, for example, free-fire, and be just as effective as when they go into Smart Scope.

Tim Longo: Something like the DMR, other than zoom there aren't any changes.

Josh Holmes: With the BR, I know they've tuned it so when you're free-fire it's the same as zoom-in. It's been a journey as we've gone through so many different iterations of tuning.

still sounds fine to me. of course, the proof will be in the pudding
 

Shpeshal Nick

aka Collingwood
Gears of War. And it was quite popular. Not as long as Halo's, but longer than the average.

The longer TTK is one of the reasons why I love this franchise's MP. Without it, it becomes who sees who first game, and that's terrible.

Dude I live in the middle east and I can enjoy it just fine. And believe me, our connections suck cartman's balls.

I should have been more specific, first person shooter. Sorry.

As to your connection? Obviously Australia is far worse than most of the other developed nations then. Even on dedicated servers, I try connect to the West US servers on Titanfall sometimes and I get lag almost as if it were P2P.

Internet just sucks so bad down here. Doesn't mean there aren't great Halo players, there are. I know a few personally. I'm not a great Halo player, but I'm not terrible either. I'm just a LOT better at SWAT.
 

Leyasu

Banned
I should have been more specific, first person shooter. Sorry.

As to your connection? Obviously Australia is far worse than most of the other developed nations then. Even on dedicated servers, I try connect to the West US servers on Titanfall sometimes and I get lag almost as if it were P2P.

Internet just sucks so bad down here. Doesn't mean there aren't great Halo players, there are. I know a few personally. I'm not a great Halo player, but I'm not terrible either. I'm just a LOT better at SWAT.

But imagine playing exclusively on the azure datacenter in australia? It would be much better.
 

Leyasu

Banned
I believe Halo 5 will be 100% Dedicated Servers with no p2p option (or fallback) simply because of how the Spectator Mode works and was described. It would be impossible to do with p2p connections. Some of the way it works was described in the most recent Bulletin: https://www.halowaypoint.com/en-us/community/bulletins/the-bulletin-episode-4

Please be true!

I just hope that get the act together and lets us choose the datacenter like titanfall. I dont care about the ranks, I just want the option to play in my region with the least amount of lag/latency possible.
 
Please be true!

I just hope that get the act together and lets us choose the datacenter like titanfall. I dont care about the ranks, I just want the option to play in my region with the least amount of lag/latency possible.

I hope so too, if not then I hope the Matchmaking systems connects to a Datacenter with the lowest ping. With Titanfall, two Datacenters would fluctuate. Sometimes East US would have the lowest ping and other times Central US would have the lowest ping. Whatever way they choose to do it, I hope it always connects to a Server with the lowest ping 100% of the time.
 

Septic360

Banned
The Halo community can be one of the most incredibly close minded groups on the planet. To give so much flak for something like the sprint mechanic is ludicrous.

God forbid 343 actually try and make meaningful changes and evolve the series a bit let alone add absolutely basic mechanics like sprint in the game...
 

JaggedSac

Member
I haven't played Reach, but I thought the argument at hand was that ADS didn't give any bonuses to aim, etc over non ADS. But the article clearly suggest that ADS gives you a reduced bullet spread which is a bonus compared to hip firing.

If you watched the videos that released months ago, you could see this via the reticule getting smaller, this is not a new development.
 

JayEH

Junior Member
The Halo community can be one of the most incredibly close minded groups on the planet. To give so much flak for something like the sprint mechanic is ludicrous.

God forbid 343 actually try and make meaningful changes and evolve the series a bit let alone add absolutely basic mechanics like sprint in the game...

There's two been two games with sprint in the game and those are the two most disliked games in the series. There's plenty of posts here which explain why Sprint is bad for Halo.
 

Leyasu

Banned
I hope so too, if not then I hope the Matchmaking systems connects to a Datacenter with the lowest ping. With Titanfall, two Datacenters would fluctuate. Sometimes East US would have the lowest ping and other times Central US would have the lowest ping. Whatever way they choose to do it, I hope it always connects to a Server with the lowest ping 100% of the time.

I get 47ms to the western europe datacenter in titanfall..... Bliss!! We should get the choice! But this is 343 we are talking about. I'm not getting my hopes up.


The thing is, with ranking, it will cast the net wide in order to find similar ranked players. For you it should be ok seeing as the biggest player pool is in the US.. For everyone else though.
 
Can you see it there?

Ok, I am hoping for a titanfall type of setup.

there are a lot of things i can't see on that one menu screen, which is my point.

the option should be there by all means, but if we're assuming it's not based on those screenshots, then there are a lot of things this game is missing...
 
I get 47ms to the western europe datacenter in titanfall..... Bliss!! We should get the choice! But this is 343 we are talking about. I'm not getting my hopes up.


The thing is, with ranking, it will cast the net wide in order to find similar ranked players. For you it should be ok seeing as the biggest player pool is in the US.. For everyone else though.

I do believe they should bring back the Connection Quality options from previous Halo titles. It allowed you to choose whether you preferred faster matchmaking to the detriment of match quality, or if you preferred connection quality with slightly slower matchmaking times. I believe that should also be brought back for The Master Chief Collection, but with Titanfall's setup. That would definitely be the preferred option, that way everyone knows they are the getting the lowest ping possible in every game.
 

klodeckel

Banned
Great, another EXP. based ranking system.

The skill based rating gets displayed first. I think this underlines the importance of the skill rating. What's wrong with this? If you care for being competetive - you get your skill rank. If you care for being here just for fun - you get your exp rank.
 

Leyasu

Banned
there are a lot of things i can't see on that one menu screen, which is my point.

True.. Like I said, I just really want to see a titanfall like setup where the first thing you choose is the datacenter..

Still, I'll see in a couple of weeks what the legendary 343i have got in store for us.
 
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