It looks very stuttery for me on yt, something is definitely up.You should activate those statistics on youtube. I think the video runs at 30fps actually, only some of those animations inbetween might be 60 fps.
Only thing I need to know is if I can pause during cutscenes. Hated how DAI had it so you couldn't.
This thread reminds me a lot of early Witcher 2 threads, actually. I remember people were skeptical that TW2 could achieve the graphics they were showing off pre-release, and low and behold, it did. That game looked great before it came out, and it looked equally as great after.
I'm really not worried about this one at all. CDPR has always delivered in the past, and so far I haven't been given a reason to doubt that they'll deliver this time around.
You should activate those statistics on youtube. I think the video runs at 30fps actually, only some of those animations inbetween might be 60 fps.
So uhm, how should PS4 versione compare to this footage? :/
The fact that I played through the first two games despite the underwhelming combat is a testament to how engrossing the environments, character, and stories are in my opinion. It's simply one of the most detailed and interesting worlds in gaming.Really need to play this (for story / env)
I'm not really a fan of combat system in witcher's games so far (the first one especially is horrible to play imo)
If that's the only thing you have to know then here's your answer: yes, you can.
So uhm, how should PS4 versione compare to this footage? :/
But see The Witcher 3 on "high" excellent and presents itself on the PC - as expected - anti-aliased, stronger in color sharper textured and with more shaders and gloss effects than on the consoles. Waxed leather armor about not shine light on the PC, on the PS4 and Xbox, however. Moreover, "popping" ground details such as tufts of grass on the consoles just five to seven feet in front of Geralt, while the detailed visual range is easy on the PC twice"
"In the duel console PlayStation 4, meanwhile, has clearly ahead of the graph. Although the textures are a bit more blurred than "high" PC details that falls within the normal TV-distance but hardly noticeable. In addition, the witcher adventure runs on the PS4 in 1080p - but only at 30 frames per second, which did not bother us.
On the Xbox One Geralt goes also with 30 fps on monster hunt, but only in 900p, the textures also seen slightly more washed out than on the PS4. However, polishes CD Projekt own words yet on the Xbox version, maybe you can still screw up to 1080p, but you would not promise anything. Stand now is the PS4 image the sharper and stronger color."
On the PC side, things ran smooth as butter and everything was beautiful. The powerful PCs running the game allowed for better textures and effects all over the place. Scars have more depth, fires burn like you’d expect.
The only comparisons that were a bit specific were from Technobuffalo and the one in the OP of the other thread, Gamestar
Gamestar (google translate)
TechnoBuffalo
Holy shit@ pop in at 5-7ft.
btw if someone want to know what music plays in that Geralt, Vesemir - Griffin part it is Persival song Jomsborg.
Now I need to get my hands on that battle music.
Can I ask you a question? What do you think about this thread and what could you say to those people who are constantly saying that the graphics in the game are downgraded?
Wait for the completed game. You can see the PC pop-in quite a bit as well, but they will likely alter the LOD distance and transition to make that a lot less obvious, much like other games such as Ground Zeroes
Grimløck;149259362 said:i know this got delayed. when is it releasing now?
Grimløck;149259362 said:i know this got delayed. when is it releasing now?
Well, hopefully this doesn't end up suffering the same way as what Oblivion and Skyrim do. They are nice enough to look at while travelling through (if not a bit boring in the areas sparse of wildlife), yet the destinations you end up travelling to--hoping something interesting awaits--usually disappoint.
fuck you, bitch.
thanks a lot. ~2 months after bloodborne. nice.May 19th. The game is done, they spending the next 4 months strictly on bug squashing and polish.
I love the thread!
What can I say? Our artists would slap anyone trying to mess with their pretty work
Hehe. I just want to say generally, good work on the facial hair in cutscenes cause usually it looks terrible in games like a fake paste on job. What does being a lead cinematic artist entail?I love the thread!
What can I say? Our artists would slap anyone trying to mess with their pretty work
Let's hope so since unlike MGS, DAI didn't mitigate this issue to a point where it became a non-issue (at least for me) with pebbles and stones on the ground.
Also, as aforementioned, the fact that they still don't feel comfortable unveiling both PS4/Xbone footage for internet consumption via direct feed, means that the final result will either be very good or rather underwhelming (from what Gamesradar reported).
Lastly, not to be a jerk but I don't think I am alone in saying that the aforementioned tactics feels very unassuring in light of what ACU pulled (especially for those of us who have the game preordered). I do hope it turns out for the best but it's disappointing atm nonetheless.
That's my fear as well. Is there some stuff like that in the Witcher universe?
Wish they would release proper 60fps videos instead of these weird 30-to-60fps re-encodes. This is how I can expect the game to look at run on my 280X at least, I guess.
I'm not sure what your question is. It's not necessarily about the potential an area could have, but how you expect it to be something interesting and it turns out to be just another copy/paste cave or castle that you've already done to death. That seems to be the bane of "open world" games, and I have yet to see one that has more unique dungeon type areas than not.
Did you try downloading the 3gb video?