Someone please put this as a new thread. Its going to be fun to discuss.
http://www.vg247.com/2015/01/28/the-witcher-3-may-have-a-permadeath-insanity-mode/
Thanks in advance
Ooooh I like that. Some old school vidyagaming.Someone please put this as a new thread. Its going to be fun to discuss.
http://www.vg247.com/2015/01/28/the-witcher-3-may-have-a-permadeath-insanity-mode/
Thanks in advance
You should continue the game, you'll love it.
So,
http://forums.cdprojektred.com/threads/32644-Obvious-Downgrade/page282
Looks like ultra is going look like that trailer at the end of the footage. That's fantastic.
would a 970 run it on ultra at 1080p?
insanity mode could be great, I find rpg games boring without punishing death penalties
How does that affect animation? Especially for the player character?WTF?! One is a linear TPS, one is a huge open-world RPG. Of course Witcher 3 isn't going to look or animate as good as freaking Uncharted
Marcin Iwinski is the best CEO ever.
would a 970 run it on ultra at 1080p?
insanity mode could be great, I find rpg games boring without punishing death penalties
Oh, I played the game already 2 times to the end the Enhanced Edition.. one time with Iorveth and then with Roche
Not with that VRAM. lol
How does that affect animation? Especially for the player character?
There will probably be clipping in The Witcher 3. It's unlikely to think there won't be.It's been said numerous times already, but the fact that there's a lot of variables in outfits makes it so it would mean a humongous amount of time to code every single article of clothing as to make sure it doesn't clip through limbs and stuff. You're not able to change outfit on the fly in Uncharted like it is possible in The Witcher 3. I see it as a small shortcut for having a huge amount of customisation possible in the game.
Or maybe I'm just giving it a excuse, but it seems plausible when you think about it.
Hmmm... I still don't know about this. I'm not disappointed with the visual quality at the moment, but it's hard for me to say that, even on ultra, we'll be able to match the fidelity of the initial trailers.
However... matching the initial trailers is a bit of a weird goal in the first place. There's somethings that look better, like the particle effects, some of the lighting in scenes, etc. However, the biggest difference between current footage and old footage is that old footage seems to have a lot more coloration, a lot like TW2. I think that's what's making a lot of people go "This is really different!'
See, look at this early screenshot:
Nothing we've seen really matches this, and it has that kind of "soft glow" that TW2 had. This honestly isn't that different from what we're seeing texture wise, but at the same time it looks and feels completely different due to the filters. It's not "better", it's different.
However this scene:
Arguably the most impressive of the early footage, can't be achieved since they completely changed this character's model. Matching it in fidelity, however, we'll just have to wait and see on.
Difference in budgets, how big a team is and how many previous games there was might have something to do with it too. The Witcher 3 is the first of it's series to be a open world sandbox.There will probably be clipping in The Witcher 3. It's unlikely to think there won't be.
Also another open world game with great animation and many variation in equipment is Assassin's Creed: Unity.
Off topic:
While I think that you may do well with a little less vulgarity. I agree with you for the bolded part.
On topic:
I think I have read somewhere before that indeed the game might not be fully explorable from the start. But I can't remember where either.
Although it's open, you can't swim to the Skellige Islands from the mainland, due to it's location in the far south. The devs said in interviews this week that you have to fast travel there cause a boat ride would realistically take 4 hours otherwise. You can swim between the islands freely though, cause Skellige is a group of islands. That confusion is probably why people are thinking of the game as hubs when it's still open.Not sure which version this guy played but the version I played last week, the whole world is open after the prologue. Like you could swim to the Skellige Island if you wanted right of the back. The only thing you can't do is fast travel to places you haven't been to yet.
Although it's open, you can't swim to the Skellige Islands from the mainland, due to it's location in the far south. The devs said in interviews this week that you have to fast travel there cause a boat ride would realistically take 4 hours otherwise. You can swim between the islands freely though, cause Skellige is a group of islands. That confusion is probably why people are thinking of the game as hubs when it's still open.
Looks incredible but, goddamn, that Geralt voice actor. I can't fucking stand him.
Dude I played the game last week. I was there with the devs by my side almost the whole time. The first thing I asked is if the world is opened from the beginning and he said after the prologue everything is open, you can go anywhere. I asked could I go swimming by those island and look for underwater caverns? He said yes! I the asked.. Are their underwater caverns even? He said you have to find out for yourself.
Edit: Sorry i think i misread you. You weren't implying that you couldn't but it just would take a hell of a long time to swim there.
Where you there too? Yeah, I've said that as well. I don't think people read back much in this thread.
Hah, that's funny. He's the best, exactly how I imagined him while reading the books.
I still think there is some kind of misunderstanding. I really doubt you will be able to swim or sail to Skellige from the mainland, without loading screen. Either it would have to be super far and boring, or they would have to put it close and then the geography would not make sense.
Hah, that's funny. He's the best, exactly how I imagined him while reading the books.
Anything you don't like isn't the actor's fault. That's not what he sounds like normally. CD Projekt wanted him to sound like that.Looks incredible but, goddamn, that Geralt voice actor. I can't fucking stand him.
Uncharted 4 will undoubtedly have less animations than Witcher 3. Due to that Witcher 3 likely wouldn't have as many pitch perfect animations since it has to have a lot that can be transferred over to a ton of contextual actions, an example being opening a door, Geralt has the same animation for opening a door/gate in every part of the world, compared to Nathan Drake being specifically motion captured and animated for a specific door. That and Geralt's tons of costumes compared to Drake's standard outfit and whatever alternate costumes they come up with.How does that affect animation? Especially for the player character?
ND said that?Drake has 60 pick up animations in Uncharted 4, as opposed to two in Uncharted 3.
I think it's too early to call which one has more animations.
I am so hyped for this after seeing the new footage. Will be the best looking game on consoles no doubt. Even more incredible when you consider it is open world.
ND said that?
Game Informer said:“All of the different combinations and possibilities of where he can put his hand required us to have hundreds of new climbing animations,”
...
Every climb has a different animation. It’s been a tremendous effort. We have full-body inverse kinematics and full-body physics systems that fill in all of the nuances and help smooth out the animations.”
...
Yates says they want each hit and movement to be on the stick and buttons."We also want more contextual animations," he says. "If Drake has a pistol in his hand, his animations will be different. If he has an assault rifle, those animations will be different. These difference are subtle, but you can see they are there.”
The melee combat mechanic places a greater emphasis on timing and reading an opponent’s moves than we've seen in the series. Using a technique called pose matching, Naughty Dog is able to make the moves flow in and out of each other based on the position of the combatants. In previous Uncharted titles, no matter what positions the characters were in, the next move was randomly selected, and didn’t necessarily flow from the character’s position. In Uncharted 4, pose matching ensures that the proper moves are used next and that there’s a natural flow to the transitional animations.
Another big breakthrough tied to the melee component is the decoupling of animations between Drake and his opponent. This means that the enemy no longer slides unnaturally to lineup with Drake's animations. “Sometimes they’ll synch when they are grappling together, but all of the openers and attacks that get you into position are completed unsynced," Yates says. "The hit reactions have nothing to do with the animation from the attacker. It’s all based on the angle from which Drake punches, and where he hits them on the body. We have a huge library of hit reactions. It’s very dynamic, and you can come at it from any angle. It’s not just ‘Okay, we have front, left, right, and diagonals.’ It’s anything, and it feels so much better.”
Remains to be seen then. As Witcher 3 has 96 animations just for Geralt's combat moves, which are unique to him, there's also a ton of animations for things like swimming, conversation animations, contextual animations like running down hills etc. Plus the game has almost double number of animations of Witcher 2.Quoted from source:
Sounds to me that this segment alone is an enormous overrides your statement with the Witcher having "more" animations especially when we have already seen what the combat, traversal and basic interaction are like in the trailers.
Thats why you should use the Polish voices, for the Most Immersive Experience.Looks incredible but, goddamn, that Geralt voice actor. I can't fucking stand him.
I have to say I like this art design better and it fits the Witcher more.
But I am sure many people prefer the clear art and vibrant colours.So,overall, CDPR is better off with the new art direction.
However this scene:
Arguably the most impressive of the early footage, can't be achieved since they completely changed this character's model. Matching it in fidelity, however, we'll just have to wait and see on.
Looks incredible but, goddamn, that Geralt voice actor. I can't fucking stand him.