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New The Witcher 3 Gameplay

Lunar15

Member
I'd say that instead of a permadeath mode, Insanity should make you lose a large portion of your inventory and restrict, if not entirely remove, the fast travel mechanic.

Permadeath mode is more of a "that's nice, but I'm never going to play it." type mode.
 

iso135

Member
Wow, looks so good. I am just finishing The Witcher (PC - on Epilogue) for the first time. I am going on a trip for a little while, so I can take my Xbox 360 and play The Witcher 2 while on the road. Hopefully I will be prepared for The Witcher 3 sometime this year.
 

Lunar15

Member
So,

http://forums.cdprojektred.com/threads/32644-Obvious-Downgrade/page282

Looks like ultra is going look like that trailer at the end of the footage. That's fantastic.

Hmmm... I still don't know about this. I'm not disappointed with the visual quality at the moment, but it's hard for me to say that, even on ultra, we'll be able to match the fidelity of the initial trailers.

However... matching the initial trailers is a bit of a weird goal in the first place. There's somethings that look better, like the particle effects, some of the lighting in scenes, etc. However, the biggest difference between current footage and old footage is that old footage seems to have a lot more coloration, a lot like TW2. I think that's what's making a lot of people go "This is really different!'

See, look at this early screenshot:

the_witcher_3_wild_hunt_3.jpg

Nothing we've seen really matches this, and it has that kind of "soft glow" that TW2 had. This honestly isn't that different from what we're seeing texture wise, but at the same time it looks and feels completely different due to the filters. It's not "better", it's different.

However this scene:


Arguably the most impressive of the early footage, can't be achieved since they completely changed this character's model. Matching it in fidelity, however, we'll just have to wait and see on.
 
How does that affect animation? Especially for the player character?

It's been said numerous times already, but the fact that there's a lot of variables in outfits makes it so it would mean a humongous amount of time to code every single article of clothing as to make sure it doesn't clip through limbs and stuff. You're not able to change outfit on the fly in Uncharted like it is possible in The Witcher 3. I see it as a small shortcut for having a huge amount of customisation possible in the game.


Or maybe I'm just giving it a excuse, but it seems plausible when you think about it.
 

benny_a

extra source of jiggaflops
It's been said numerous times already, but the fact that there's a lot of variables in outfits makes it so it would mean a humongous amount of time to code every single article of clothing as to make sure it doesn't clip through limbs and stuff. You're not able to change outfit on the fly in Uncharted like it is possible in The Witcher 3. I see it as a small shortcut for having a huge amount of customisation possible in the game.


Or maybe I'm just giving it a excuse, but it seems plausible when you think about it.
There will probably be clipping in The Witcher 3. It's unlikely to think there won't be.

Also another open world game with great animation and many variation in equipment is Assassin's Creed: Unity.
 

dlauv

Member
Hmmm... I still don't know about this. I'm not disappointed with the visual quality at the moment, but it's hard for me to say that, even on ultra, we'll be able to match the fidelity of the initial trailers.

However... matching the initial trailers is a bit of a weird goal in the first place. There's somethings that look better, like the particle effects, some of the lighting in scenes, etc. However, the biggest difference between current footage and old footage is that old footage seems to have a lot more coloration, a lot like TW2. I think that's what's making a lot of people go "This is really different!'

See, look at this early screenshot:



Nothing we've seen really matches this, and it has that kind of "soft glow" that TW2 had. This honestly isn't that different from what we're seeing texture wise, but at the same time it looks and feels completely different due to the filters. It's not "better", it's different.

However this scene:



Arguably the most impressive of the early footage, can't be achieved since they completely changed this character's model. Matching it in fidelity, however, we'll just have to wait and see on.

By all likelihood it's going to look like the Sword of Destiny trailer more than anything else.
 

Fbh

Member
Looks....like the Witcher. Combat system doesn't seem to have changed that much so I'll probably wait for a pirce drop.

Also, I hope that's the X1 version because graphically It doesn't look as mindblowing as the screenshots and some of the trailers
 

megatonante

Neo Member

Lel, I bought the 970 2 months ago, no problems so far, but I wasn't aware of that. I'll just wait The Witcher 3 release and see how the graphics will go. If they are REALLY going to make the game as beautiful as we saw in the sword of destiny trailer, like they said in that forum post, I might as well consider selling something and buying whatever hardware necessary to play the game that way.
 
There will probably be clipping in The Witcher 3. It's unlikely to think there won't be.

Also another open world game with great animation and many variation in equipment is Assassin's Creed: Unity.
Difference in budgets, how big a team is and how many previous games there was might have something to do with it too. The Witcher 3 is the first of it's series to be a open world sandbox.

And of course there will be clipping, but just not as much as if the animations would have been as random as if it was a Uncharted game, where there is so many variables to how he walks and runs depending on the terrain and his environment.
 
Off topic:



While I think that you may do well with a little less vulgarity. I agree with you for the bolded part.

On topic:


I think I have read somewhere before that indeed the game might not be fully explorable from the start. But I can't remember where either.

Not sure which version this guy played but the version I played last week, the whole world is open after the prologue. Like you could swim to the Skellige Island if you wanted right of the back. The only thing you can't do is fast travel to places you haven't been to yet.
 
Not sure which version this guy played but the version I played last week, the whole world is open after the prologue. Like you could swim to the Skellige Island if you wanted right of the back. The only thing you can't do is fast travel to places you haven't been to yet.
Although it's open, you can't swim to the Skellige Islands from the mainland, due to it's location in the far south. The devs said in interviews this week that you have to fast travel there cause a boat ride would realistically take 4 hours otherwise. You can swim between the islands freely though, cause Skellige is a group of islands. That confusion is probably why people are thinking of the game as hubs when it's still open.
 
Although it's open, you can't swim to the Skellige Islands from the mainland, due to it's location in the far south. The devs said in interviews this week that you have to fast travel there cause a boat ride would realistically take 4 hours otherwise. You can swim between the islands freely though, cause Skellige is a group of islands. That confusion is probably why people are thinking of the game as hubs when it's still open.

Dude I played the game last week. I was there with the devs by my side almost the whole time. The first thing I asked is if the world is opened from the beginning and he said after the prologue everything is open, you can go anywhere. I asked could I go swimming by those island and look for underwater caverns? He said yes! I the asked.. Are their underwater caverns even? He said you have to find out for yourself.

Edit: Sorry i think i misread you. You weren't implying that you couldn't but it just would take a hell of a long time to swim there.
 

Denton

Member
Looks incredible but, goddamn, that Geralt voice actor. I can't fucking stand him.

Hah, that's funny. He's the best, exactly how I imagined him while reading the books.

Dude I played the game last week. I was there with the devs by my side almost the whole time. The first thing I asked is if the world is opened from the beginning and he said after the prologue everything is open, you can go anywhere. I asked could I go swimming by those island and look for underwater caverns? He said yes! I the asked.. Are their underwater caverns even? He said you have to find out for yourself.

Edit: Sorry i think i misread you. You weren't implying that you couldn't but it just would take a hell of a long time to swim there.

I still think there is some kind of misunderstanding. I really doubt you will be able to swim or sail to Skellige from the mainland, without loading screen. Either it would have to be super far and boring, or they would have to put it close and then the geography would not make sense.
 
Hah, that's funny. He's the best, exactly how I imagined him while reading the books.



I still think there is some kind of misunderstanding. I really doubt you will be able to swim or sail to Skellige from the mainland, without loading screen. Either it would have to be super far and boring, or they would have to put it close and then the geography would not make sense.

I don't think it would take 3 hours on a boat. Gamespot's preview said he swam to one of the island but doesnt say which one.
 
Geralt is one of my favorite characters and I think his voice is perfect. He reminds me of Meer in Mass Effect with his comic timing. I can just bust out laughing...really good comic moments in the game, which maybe you wouldn't expect at first.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
How does that affect animation? Especially for the player character?
Uncharted 4 will undoubtedly have less animations than Witcher 3. Due to that Witcher 3 likely wouldn't have as many pitch perfect animations since it has to have a lot that can be transferred over to a ton of contextual actions, an example being opening a door, Geralt has the same animation for opening a door/gate in every part of the world, compared to Nathan Drake being specifically motion captured and animated for a specific door. That and Geralt's tons of costumes compared to Drake's standard outfit and whatever alternate costumes they come up with.
 

sam777

Member
I am so hyped for this after seeing the new footage. Will be the best looking game on consoles no doubt. Even more incredible when you consider it is open world.
 
I am so hyped for this after seeing the new footage. Will be the best looking game on consoles no doubt. Even more incredible when you consider it is open world.

Visually, I think its the Order. The fidelity in that game will be the new standard. This will take the cake for open world games though. Batman might have something to say a month later though.
 
ND said that?

Quoted from source:

Game Informer said:
“All of the different combinations and possibilities of where he can put his hand required us to have hundreds of new climbing animations,”

...

Every climb has a different animation. It’s been a tremendous effort. We have full-body inverse kinematics and full-body physics systems that fill in all of the nuances and help smooth out the animations.”


...

Yates says they want each hit and movement to be on the stick and buttons."We also want more contextual animations," he says. "If Drake has a pistol in his hand, his animations will be different. If he has an assault rifle, those animations will be different. These difference are subtle, but you can see they are there.”

The melee combat mechanic places a greater emphasis on timing and reading an opponent’s moves than we've seen in the series. Using a technique called pose matching, Naughty Dog is able to make the moves flow in and out of each other based on the position of the combatants. In previous Uncharted titles, no matter what positions the characters were in, the next move was randomly selected, and didn’t necessarily flow from the character’s position. In Uncharted 4, pose matching ensures that the proper moves are used next and that there’s a natural flow to the transitional animations.

Another big breakthrough tied to the melee component is the decoupling of animations between Drake and his opponent. This means that the enemy no longer slides unnaturally to lineup with Drake's animations. “Sometimes they’ll synch when they are grappling together, but all of the openers and attacks that get you into position are completed unsynced," Yates says. "The hit reactions have nothing to do with the animation from the attacker. It’s all based on the angle from which Drake punches, and where he hits them on the body. We have a huge library of hit reactions. It’s very dynamic, and you can come at it from any angle. It’s not just ‘Okay, we have front, left, right, and diagonals.’ It’s anything, and it feels so much better.”

Sounds to me that this segment alone is an enormous overrides your statement with the Witcher having "more" animations especially when we have already seen what the combat, traversal and basic interaction are like in the trailers.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Quoted from source:



Sounds to me that this segment alone is an enormous overrides your statement with the Witcher having "more" animations especially when we have already seen what the combat, traversal and basic interaction are like in the trailers.
Remains to be seen then. As Witcher 3 has 96 animations just for Geralt's combat moves, which are unique to him, there's also a ton of animations for things like swimming, conversation animations, contextual animations like running down hills etc. Plus the game has almost double number of animations of Witcher 2.
http://www.gamereactor.eu/news/119424/The+Witcher+3+to+have+12,000+animations/ That's just 1K below AC:U. So it definitely remains to be seen.
 
However this scene:



Arguably the most impressive of the early footage, can't be achieved since they completely changed this character's model. Matching it in fidelity, however, we'll just have to wait and see on.

I was confused when that popped back up in the b-roll since they simplified/changed the design for the King of the Wild Hunt. Maybe both designs are in-game, but there's a reason for the change somewhere?
 
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