Erm, the 5% royalty is exactly the same as before.
nm was thinking of a previous UE agreement i had
Either way, glad to see that if they were going to outsource all their support to the internet, they stopped charging upfront costs.
Erm, the 5% royalty is exactly the same as before.
New showcase video: https://www.youtube.com/watch?v=5orTzUuZPOg
This is the funniest thing Epic did : https://docs.unrealengine.com/lates...her&utm_medium=software&utm_campaign=learntab
Lol!
THAT is Malcolm. Bad-ass Black dude. Wide nose. Perfectly trimmed Circle Beard.
Yeah, basically. Personally, it was much easier for me to transition from Unity to UE4 than just jumping straight into UE4.I don't have any experiences with UE but my impression is that the learning curve is a little higher than Unity and it's maybe not as beginner friendly, is this correct?
Pretty cool
I might download it, messed around with udk back in 2004 or so (around the ut2003 era, when they included some version of it with the game) I'm curious what it looks like now.
vanishing of ethan carter is ue3 right? How come it has such great vegetation and grass? The one constant across every ue3 game ever has been that ue3 seemingly can't do grass or vegetation without shitting itself.
Ok thanks. I'll probably stick to messing about with stuff in unity for now, but I am really impressed epic is offering all features and source code free considering unity locks quite a few high end features behind the pro version.Yeah, basically. Personally, it was much easier for me to transition from Unity to UE4 than just jumping straight into UE4.
That said though, it is definitely possible to just go straight into UE4 with no previous experience.
New showcase video: https://www.youtube.com/watch?v=5orTzUuZPOg
One big impact I see is on modding. While $20 a month is nominal even for indie developers, it might still be too step for casual modding. Now you can expect everyone who wants to mod your game to have UE4.
Am I missing something or do the asset packs still cost money to use before the 5% royalty (not that they are expensive, but still)
I don't have any experiences with UE but my impression is that the learning curve is a little higher than Unity and it's maybe not as beginner friendly, is this correct?
Hmm, I just downloaded the Unreal Engine, but the window opens, and on the Unreal Engine tab there is only option "No engine Installed", but it is not clickable :/
True, good point.
Derailing the thread slightly here, but..
...That's supposed to be MALCOLM?
The modeller fucked up, that facial structure is all wrong for an African american. he looks like an eastern European in blackface.
Also, where the fuck his his beard and stache? And his sunglasses?!
THAT is Malcolm. Bad-ass Black dude. Wide nose. Perfectly trimmed Circle Beard.
Hell, even his UT2k3 model was better than that.
They might have customized stuff, and Ethan Carter itself used a crazy scan technique for a lot of things. Maybe that was involved with the textures.Pretty cool
I might download it, messed around with udk back in 2004 or so (around the ut2003 era, when they included some version of it with the game) I'm curious what it looks like now.
vanishing of ethan carter is ue3 right? How come it has such great vegetation and grass? The one constant across every ue3 game ever has been that ue3 seemingly can't do grass or vegetation without shitting itself.
Derailing the thread slightly here, but..
...That's supposed to be MALCOLM?
The modeller fucked up, that facial structure is all wrong for an African american. he looks like an eastern European in blackface.
Also, where the fuck his his beard and stache? And his sunglasses?!
THAT is Malcolm. Bad-ass Black dude. Wide nose. Perfectly trimmed Circle Beard.
Hell, even his UT2k3 model was better than that.
[IMG]http://upload.wikimedia.org/wikipedia/en/8/81/Unreal_Engine_Comparison.jpg[/IMG]
That is a really good point. The model does look like a eastern European in black face. Malcom needs to keep his big chunky design from the previous games. He has always been a recognizable staple of the classic UT games.
Code:[IMG]http://upload.wikimedia.org/wikipedia/en/8/81/Unreal_Engine_Comparison.jpg[/IMG]
I do like the colour scheme and weapon design going on in that new UT screenshot though.
UE4 must be massively successful for Epic. Either that, or this is desperation, but from everything I have observed that seems incredibly unlikely.
I like this, because UE4 is good. Hopefully its widespread adoption will mean better AA in games, and better PC ports across the board. Oh, and better performance in large-scale indie games than with Unity.
Well, not everyone can spend 15 years learning a language
I don't have any experiences with UE but my impression is that the learning curve is a little higher than Unity and it's maybe not as beginner friendly, is this correct?
The new design is the new flak cannon and it was brought in the previous update, it looked great graphics and design wise.
Go to the Library page and you can add an engine version.
I've used both. I'm a fairly experienced programmer and in terms of the programming, it's just your generally C++ vs C#, C++ has always been more complex when it comes to stuff like managing memory, but in terms of the actual engine itself and its features, Unity is more difficult depending on what you need from it. Unreal Engine comes with a loooooooot of features, bells and whistles etc that non-programmers or inexperienced programmers can use easily. With Unity, the same stuff is possible but is not shipped as a bell/whistle/feature, you have to implement/make your own.
For example designing levels in UE with its editors and the like is much, much better than Unity, Unity has pretty much non-existent stuff like that so you need to write your own. Personally I think that Unity should put effort into making that but right now for tooling/level editors/designing with Unity you need to put in a lot of work to make your own for your designers/yourself.
UE has out of the box good stuff with the engine for doing things like level geometry such as BSP geometry editor, Unity doesn't have that at all and you have to write your own BSP-style geometry editor. If you don't know how to do that and need one, Unity will tend to be difficult, where as if you need it and UE has it out of the box, UE is easier.
So yeah it depends on what aspect of the engine you use.
Do you have any experience with 2D game creation? Does UE excel over Unity in that regard as well?
I
UE has out of the box good stuff with the engine for doing things like level geometry such as BSP geometry editor, Unity doesn't have that at all and you have to write your own BSP-style geometry editor.
Thanks. I was aware of SF5, just forgot about it. The other two were not really on my radar, I guess.Huh?
Dead Island 2?
Street Fighter 5?
Kingdom Hearts 3?
I actually heard not so good things about UE's BSP editor, that any Quake editor was better.
Jesus you're stupid.Derailing the thread slightly here, but..
...That's supposed to be MALCOLM?
The modeller fucked up, that facial structure is all wrong for an African american. he looks like an eastern European in blackface.
Also, where the fuck his his beard and stache? And his sunglasses?!
THAT is Malcolm. Bad-ass Black dude. Wide nose. Perfectly trimmed Circle Beard.
Hell, even his UT2k3 model was better than that.
I'm actually surprised to hear this coming from your mouth. I thought you smarter than that.That is a really good point. The model does look like a eastern European in black face. Malcom needs to keep his big chunky design from the previous games. He has always been a recognizable staple of the classic UT games.
Code:[IMG]http://upload.wikimedia.org/wikipedia/en/8/81/Unreal_Engine_Comparison.jpg[/IMG]
I do like the colour scheme and weapon design going on in that new UT screenshot though.
AAA gaming is saved.
No it's not. They'll just find other ways to spend the extra money. Probably stupid ways.
AAA gaming is saved.
No it's not. They'll just find other ways to spend the extra money. Probably stupid ways.
Do you have any experience with 2D game creation? Does UE excel over Unity in that regard as well?
Hmm... Interesting. Haven't used it, but I actually heard not so good things about UE's BSP editor, that any Quake editor was better. Although maybe you just meant having one, since a mediocre editor is better than none...