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Bloodborne: Impressions After 40 Hours (EDGE)

Alo0oy

Banned
a secret meccanic is mentioned in the article, but there are not other details
btw, that could be fuckin amazing as a best mode

a link to that tweet please? :p

Just search "Bloodborne" on twitter, I kinda lost that tweet, I'll make sure to post it if I find it, but he said they mentioned it in the article so it probably wasn't the hidden mechanic.

Anybody with the magazine can confirm?
 

Servbot24

Banned
Even though a lot of DaS weapons are useless, they give the illusion of choice as well as contribute to the believability of the world. They fit that world and are good for the game.

Bloodborne is a different game. We don't know if the same variety of weapons would fit this game and have the same effect. We'll see when the game releases.
 
So pretty much Dark Souls II.

Which is a disappointment as well, but we already knew that, so it's ok, I got over it.

How many time does this have to be explained? It says it right there in the OP the world is more like DaS1. Completely interconnected unlike DaS2 which was more hub and spokes.

In Ds2 you could warp anywhere from anywhere and there were an abundance of bonfires. In Bloodborne the warp point are much less frequent and you can only warp to the hub from them instead of all around.

Think Demon's warping and archstone frequency, combined with the world structure of DaS1.
 

Fhtagn

Member
So pretty much Dark Souls II.

Which is a disappointment as well, but we already knew that, so it's ok, I got over it.

No, very much not from what was in this article. The "bonfires" are much further apart and areas have lots of short cuts to unlock to get back to the existing bonfires. They specifically say it is not like Dark Souls 2.
 

convo

Member
Pretty disappointed that there's so few weapons, but I had a feeling that would be the case from preview footage.
It's a consequence of more complex weapons. Can't really make a red version of the kirkhammer and call it a different weapon. And there still a level of weapon customization they haven't quite touched upon enough.
 

Rurunaki

Member
How can they say it has low replayability when they haven't finished the game and not accessed the Chalice Dungeon?

Weapon count is a bit low, hopefully there will be multiple BEAST mode to supplement that.
 
tdLr9ie.gif
 

Fbh

Member
It's funny how a lot of people are turned off by how much more actiony Bloodborne appears to be. I understand we all have different tastes but this is exactly why Bloodborne is exciting to me. I always wanted the Dark Souls games to be a little more over the top and we're certainly getting that with Bloodborne. It's like we're finally getting an intelligent hack 'n slash with RPG elements that isn't just mindless like God of War. I couldn't be any more excited about it.

Because gamers on the internet mostly just like to do one thing: complain.

First it's "We want new IP's" and "Why do we only get sequels? I'm tired of every developer milking the same Ip's" and " I liked the first few games but now it's more of the same" and "This milking and recycling is why I dislike modern games, back in the day bla bla bla"

Then the devs make a new IP that's heavily influenced by their past work but is still aiming to be its own new thing

And how is it recieved?: "Why isn't this exactly like their previous game?" "I hate all the changes, why can't this just be more of the same?"
 

Alo0oy

Banned
So pretty much Dark Souls II.

Which is a disappointment as well, but we already knew that, so it's ok, I got over it.

The Nexus was the main reason the story in Demon's Souls was better than Dark Souls. I don't know what's there to be disappointed about? The game has Dark Souls's world design, but brings back a Nexus-like hub, which played an important part in plot and character progression in Demon's Souls not found in Dark Souls. Dark Souls lacked in especially character development. The whole miracles/magic thing in DeS was fascinating & showed natural progression, & that was just one of many plot points that couldn't be done without a consistent safe place.
 

tcrunch

Member
Just search "Bloodborne" on twitter, I kinda lost that tweet, I'll make sure to post it if I find it, but he said they mentioned it in the article so it probably wasn't the hidden mechanic.

Anybody with the magazine can confirm?

It's probably a misinterpretation of

"Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)

Maybe they missed the "I guess" part.
 

Vena

Member
The Nexus was the main reason the story in Demon's Souls was better than Dark Souls. I don't know what's there to be disappointed about? The game has Dark Souls's world design, but brings back a Nexus-like hub, which played an important part in plot and character progression in Demon's Souls not found in Dark Souls. Dark Souls in lacked especially character development.

I found Dark Souls to be a far better story/lore than Demon's/II... largely because I was always, always immersed in that decaying world and unable to "port to mommy" so to speak.
 

Hypron

Member
Everything I've watched show the guns only really doing much damage up-close. Not ranged how I played DS, DS1, and DS2. But that's fine. I don't mind changes.

Doesn't that depend on the weapon? You've got shotgun like weapons that don't do much damage up close, but you also have weapons with bigger range. I remember killing enemies with 2 or 3 shots (from a distance) in the demo with one of the guns. I'm sure there'll be a way to do some really good damage with them.

Furthermore, the most damaging weapon against the cleric beast was the molotov (after applying oil) so I'm sure there'll be ways to play ranged.
 
Just search "Bloodborne" on twitter, I kinda lost that tweet, I'll make sure to post it if I find it, but he said they mentioned it in the article so it probably wasn't the hidden mechanic.

Anybody with the magazine can confirm?

The scans are readily available to read. There's no mention of anything like that.
 

joecanada

Member
Because gamers on the internet mostly just like to do one thing: complain.

First it's "We want new IP's" and "Why do we only get sequels? I'm tired of every developer milking the same Ip's" and " I liked the first few games but now it's more of the same"

Then the devs make a new IP that's heavily influenced by their past work but is still aiming to be its own new thing

And then "Why isn't this exactly like their previous game?" "I hate all the changes, why can't this just be more of the same?"

You forgot " where are all the exclusives? haz no games " and then they all go buy cod
 

TomShoe

Banned
EDGE said:
If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again.

HSnOPOJDgdAek.gif
 

Donos

Member
From " we found 6 weopons during playthrough (not finished) to "Game has only 6-7 weapons" ...

Think about how many stuff in the souls games is hard to find without guide. This preview reads really good. Bloodborne + Dark Souls 2 PS4 are going to fill March - May for me.
 
So pretty much Dark Souls II.

Which is a disappointment as well, but we already knew that, so it's ok, I got over it.

No, Rather its a mixture of Dark Souls and Demons Souls. You got a "Nexus" outside the game world and a huge interconnected world that the exploration and "game" takes place in.
 
Just search "Bloodborne" on twitter, I kinda lost that tweet, I'll make sure to post it if I find it, but he said they mentioned it in the article so it probably wasn't the hidden mechanic.

Anybody with the magazine can confirm?

The scans are readily available to read. There's no mention of anything like that.

So shields are viable or weak?

From the interview in the article, "I would be lying, when I would say there are no shields, but even if there are, they might be crap (laughs)."

The article also mentions they didn't find their first shield until 10 hours in.
 
Because gamers on the internet mostly just like to do one thing: complain.

First it's "We want new IP's" and "Why do we only get sequels? I'm tired of every developer milking the same Ip's" and " I liked the first few games but now it's more of the same" and "modern videogames sucks, back in the day everyone embraced new IP's"

Then the devs make a new IP that's heavily influenced by their past work but is still aiming to be its own new thing

And then "Why isn't this exactly like their previous game?" "I hate all the changes, why can't this just be more of the same?"


.
 

Gbraga

Member
How many time does this have to be explained? It says it right there in the OP the world is more like DaS1. Completely interconnected unlike DaS2 which was more hub and spokes.

In Ds2 you could warp anywhere from anywhere and there were an abundance of bonfires. In Bloodborne the warp point are much less frequent and you can only warp to the hub from them instead of all around.

Think Demon's warping and archstone frequency, combined with the world structure of DaS1.

I'm just saying the structure is the same as Dark II, I'm not saying it's as bad as Dark II.

And what difference does it make that you can only warp from the hub? So instead of going from bonfire to bonfire you first need to warp to Majula, and then to a bonfire. It's just more work for the exact same function.

Not really they say there is far less bonfires/lamps than DaS2 and the world is more interconnected than DaS1

More than Dark 1? Well, that would really surprise me, I honestly doubt it.

It would definitely change my perception of the game.

I'll be there the moment they release it on PSN, so we'll see!

No, very much not from what was in this article. The "bonfires" are much further apart and areas have lots of short cuts to unlock to get back to the existing bonfires. They specifically say it is not like Dark Souls 2.

Yeah, it's better, but it's the same structure. Hub + 'open world', isn't it?

No, Rather its a mixture of Dark Souls and Demons Souls. You got a "Nexus" outside the game world and a huge interconnected world that the exploration and "game" takes place in.

...which is pretty much the world structure of Dark Souls II.
 

Alo0oy

Banned
I found Dark Souls to be a far better story/lore than Demon's/II... largely because I was always, always immersed in that decaying world and unable to "port to mommy" so to speak.

That's fine, but the majority agree that gameplay Dark > Demon's (on PC), but lore Demon's > Dark. The Nexus was very important, without a consistent place where characters can show progression, characters feel more sterile, kinda in on/off mode where they suddenly change when you do their quest or something, whereas in Demon's Souls they progressed naturally as you progressed through the game.

EDIT: You're free to like Dark's lore more though, I didn't mean to undermine your opinion if it came off that way.
 
about the weapons count, this quote from the article is interesting

... there's little for sale from the game's sole merchant - or at least the only one we've found so far - that we either don't already have or that seems sufficiently different to what we already own ...

maybe i'm reading too much into it, but it looks like that there will be some different version of the same weapon
 
So shields are viable or weak?

Edge found one but never equipped it. They said the description of it said "Shields are nice, but not if they engender passivity". We've seen enemies carrying shields, but they look like several pieces of wood that have been nailed together. And they work about as well as you might expect. :p
 

Gbraga

Member
The Nexus was the main reason the story in Demon's Souls was better than Dark Souls. I don't know what's there to be disappointed about? The game has Dark Souls's world design, but brings back a Nexus-like hub, which played an important part in plot and character progression in Demon's Souls not found in Dark Souls. Dark Souls lacked in especially character development. The whole miracles/magic thing in DeS was fascinating & showed natural progression, & that was just one of many plot points that couldn't be done without a consistent safe place.

I definitely disagree with that, Dark's story was waaaay better in my opinion, and the Nexus was part of the reason the story was inferior, exploring the world didn't feel as much of exploring the narrative as it did in Dark.

The serpent/Gwyndolin twist is brilliant in the way it's completely tied to gameplay.

In terms of story, Dark > Demon's > Dark II, imo.
 

vilmer_

Member
Edge found one but never equipped it. They said the description of it said "Shields are nice, but not if they engender passivity". We've seen enemies carrying shields, but they look like several pieces of wood that have been nailed together. And they work about as well as you might expect. :p

I will make it my mission to find a weak, tattered and beaten shield while imbuing it with only the most powerful of Runes.
 
Edge found one but never equipped it. They said the description of it said "Shields are nice, but not if they engender passivity". We've seen enemies carrying shields, but they look like several pieces of wood that have been nailed together. And they work about as well as you might expect. :p

Thanks! I will try a shield at least :D
 

Gbraga

Member
I can't wait to get my hands on the guns, I won't even try the shields on my first playthrough.

Ok, maybe equip them just to see how they work.
 
BLOODBORNE ONLY HAS 1 MERCHANT CONFIRMED GUYS. I'LL START THE THREAD.

Actually I am wondering if the fountain messenger may actually be the only merchant. That would not bother me. There are definitely chattable NPCs scatterered around the world though. Who knows. The game just needs to be good. It doesn't need to be a carbon copy of the other games recently developed by FROM.
 
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