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Bloodborne: Impressions After 40 Hours (EDGE)

Is the general consensus that this game will be easier or more user friendly for players that never really got into demon souls?

I get the impression the weirdly translated text and awkward menus of the Souls games will be a thing of the past but the actual combat will be harder then ever since you cant Tank your way through it.

If the Alpha was any indication this will be much harder then the Souls games.
 
I think if you can't get into Dark Souls or Demons Souls it's not gonna be your cup of tea. The games share a lot of design similarities. I played the alpha and I was impressed with how hard it was. I expect they have tuned back the difficulty for release, but it will still be tough, I assume. My advice is play Demons Souls with a guide and see if that helps you get into it. If you like it that way, then try Dark Souls blind or move onto BB.

I highly doubt that. I have no idea why they would.
 
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What is the source of this GIF?
 
So I havn't been keeping up with this much. I have always ben interesred though. I just got caught up. Holy shit man, my hype is real. Something is striking a chord with me and I never played DeS or DS.
 

Melchiah

Member
That game seems just as difficult, but it might be somewhat easier to approach in terms of obtuse mechanics etc. I think if you didn't like Demon's you probably won't be into this either.

On the other hand, I'd recommend giving Demon's or Dark another try if you have the games already. These games can take a while (5 hours or more) to "click". If you did give it a good try, then pay me no mind!

I've pre-ordered the game, but I'm worried if it's a mistake. I love the series audiovisual design, even more so now that it's gone towards horror, but I've only played Demon's Souls briefly when it became available via PS+. The challenging combat wasn't a problem, but the repetition that followed failure. The extent this one will have of the same is what I'm worried about. Somewhat amusingly, it kinda makes me wonder how much shorter a Souls playthrough would be without the repetition?
 
I've pre-ordered the game, but I'm worried if it's a mistake. I love the series audiovisual design, even more so now that's it's gone towards horror, but I've only played Demon's Souls briefly when it became available via PS+. The challenging combat wasn't a problem, but the repetition that followed failure. The extent this one will have of the same is what I'm worried about. Somewhat amusingly, it kinda makes me wonder how much shorter a Souls playthrough would be without the repetition?

Ah, I understand. For what it's worth, I think Dark Souls open world design + bonfires made it feel less repetitious than Demon's "stages". You keep chipping away until you find the next bonfire, but they tend to be closer together than the full stages in Demon's.
 
in the 18 minute ign video. There is a doll which is lying there. When you press X it says 'just a doll'

Bloodborne producer said it is a big part of the game.

Is the doll related to the new mechanic?
 

SargerusBR

I love Pokken!
in the 18 minute ign video. There is a doll which is lying there. When you press X it says 'just a doll'

Bloodborne producer said it is a big part of the game.

Is the doll related to the new mechanic?

Not 100% sure but i think the Doll
is the new Maiden
.
 

Melchiah

Member
Ah, I understand. For what it's worth, I think Dark Souls open world design + bonfires made it feel less repetitious than Demon's "stages". You keep chipping away until you find the next bonfire, but they tend to be closer together than the full stages in Demon's.

So, there's hope, that it won't be as repetitive. Although, there'll be less lantern checkpoints than there were bonfires in Dark Souls, which doesn't sound like a plus to me. I'd really like to know before I buy the game, that how many enemy waves I have to go through again after each time I'm defeated. The needless repetition grew old very quickly for me in Demon's Souls.
 
So, there's hope, that it won't be as repetitive. Although, there'll be less lantern checkpoints than there were bonfires in Dark Souls, which doesn't sound like a plus to me. I'd really like to know before I buy the game, that how many enemy waves I have to go through again after each time I'm defeated. The needless repetition grew old very quickly for me in Demon's Souls.

I don't think you'll like Bloodborne.
 

Melchiah

Member
I don't think you'll like Bloodborne because you will have to repeat sections when you die.

The previous poster offered information about the bonfires in Dark Souls, which was a change from Demon's Souls. I'm hoping, that someone who played the alpha could say how much there's repetition compared to Demon's Souls, and how far between the lantern checkpoints are compared to the bonfires.
 
So, there's hope, that it won't be as repetitive. Although, there'll be less lantern checkpoints than there were bonfires in Dark Souls, which doesn't sound like a plus to me. I'd really like to know before I buy the game, that how many enemy waves I have to go through again after each time I'm defeated. The needless repetition grew old very quickly for me in Demon's Souls.
I think the only thing to say is wait a bit after release to figure out if the game is for you. None of us played the game so your guess is as good as ours in regard to the enemy.
 

Melchiah

Member
I think the only thing to say is wait a bit after release to figure out if the game is for you. None of us played the game so your guess is as good as ours in regard to the enemy.

I'll probably keep the pre-order in place for the OST and art book, and sell the game if it turns out to be something I'm not going to play.


EDIT: It's really unfortunate that there generally are no playable demos this gen.
 
The previous poster offered information about the bonfires in Dark Souls, which was a change from Demon's Souls. I'm hoping, that someone who played the alpha could say how much there's repetition compared to Demon's Souls, and how far between the lantern checkpoints are compared to the bonfires.

I played the alpha. All of the alpha revolves around one lantern point basically (we know the lantern placements from the demo shown a few weeks ago). The number of enemies between the shortcut unlocks is more than the average number you'll fight between bonfires in Dark Souls.
 

Melchiah

Member
I played the alpha. All of the alpha revolves around one lantern point basically (we know the lantern placements from the demo shown a few weeks ago). The number of enemies between the shortcut unlocks is more than the average number you'll fight between bonfires in Dark Souls.

I've only played Demon's Souls, so how does the number of repeated enemy waves compare to that?
 

Bold One

Member
It looks like a good time and good chnage of pace for the souls series, as someone who never finished Demons Souls, I may have to rectify that before jumping on this, will be skipping Dark Souls though

I wonder how that petition is doing?...
ix5hNAArIgXiW.png
 

Melchiah

Member
The number of enemies between shortcut unlocks might be equal to something like all of Shrine of Storms 4-1.

Heh, that doesn't say anything to me. I only played Demon's Souls for few hours, until the Red Eye Knight. IIRC, I had to face 7-9 enemy waves again after being defeated by him.
 

Kosma

Banned
was thinking of waiting a bit with this one but those impressions sound amazing

my main gripe with souls was how random gear aquisition felt, seems to be solved here withe fewer but more meaningful weapons hidden in chests

Heh, that doesn't say anything to me. I only played Demon's Souls for few hours, until the Red Eye Knight. IIRC, I had to face 7-9 enemy waves again after being defeated by him.

watch a playthrough on youtube

souls really doesnt have much repetition
 
sightly off topic, but do you guys think the collector's edition of this game is gonna go way up in price like the dark and demon's souls CE's did? I've had it preordered since forever but don't actually own a ps4, wondering if it's safe to cancel.
 
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