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Bloodborne: Impressions After 40 Hours (EDGE)

Coda

Member
GZSW38O.jpg


The God of Atmosphere.

Wow, I think that just may be the more gorgeous screenshot ever.
 
was thinking of waiting a bit with this one but those impressions sound amazing

my main gripe with souls was how random gear aquisition felt, seems to be solved here withe fewer but more meaningful weapons hidden in chests

Exactly, as long as they cover the weapon type variety, fewer weapons is not a bad thing
 
Heh, that doesn't say anything to me. I only played Demon's Souls for few hours, until the Red Eye Knight. IIRC, I had to face 7-9 enemy waves again after being defeated by him.

I'd say the number of enemies before the first shortcut unlock in Bloodborne alpha is ~equal to the number of enemies between the spawn and the Red Eye Knight. Maybe slightly less.

Red Eye Knight is optional by the way and is an end-game enemy.
 
So, there's hope, that it won't be as repetitive. Although, there'll be less lantern checkpoints than there were bonfires in Dark Souls, which doesn't sound like a plus to me. I'd really like to know before I buy the game, that how many enemy waves I have to go through again after each time I'm defeated. The needless repetition grew old very quickly for me in Demon's Souls.

You'll need to be persistent and overcome the challenges presented. That is inherent part of game's design. Without that it wouldn't be the same. Just another hack'n'slash RPG with somewhat unique art direction.

If you absolutely can't stand that it probably isn't for you, but I always encourage people to give it a change because when it clicks, it really clicks.
 

Melchiah

Member
I'd say the number of enemies before the first shortcut unlock in Bloodborne alpha is ~equal to the number of enemies between the spawn and the Red Eye Knight. Maybe slightly less.

Red Eye Knight is optional by the way and is an end-game enemy.

No wonder I couldn't beat him. =) I tried a handful of times, and quitted after getting frustrated with the same enemy waves that preceded the fight.

I guess it's not only about the amount of enemy waves, but the type of enemies and combat, the length of the trip, and traps scattered along the way. I'll just have to see for myself how it's in Bloodborne. Thanks for the info.

BTW, how exactly do you unlock shortcuts in Bloodborne?
 
Heh, that doesn't say anything to me. I only played Demon's Souls for few hours, until the Red Eye Knight. IIRC, I had to face 7-9 enemy waves again after being defeated by him.

If that's enough to make you quit this type of game, you are not going to like Bloodborne. I'm sorry, but I don't know what else to say. I've read all of your questions. It seems that what you are asking is, "Will BB be more forgiving?" It won't be.
 

BennyBlanco

aka IMurRIVAL69
Simply the best game designer in the business. No one comes close.

Sorry Kamiya, still love you, but this dude is ridiculous.

did kojima and miyamoto retire?

seriously tho, preload when? I was gonna get a physical copy but nobody doing a midnight launch and I know I won't ever sell this.
 
No wonder I couldn't beat him. =) I tried a handful of times, and quitted after getting frustrated with the same enemy waves that preceded the fight.

I guess it's not only about the amount of enemy waves, but the type of enemies and combat, the length of the trip, and traps scattered along the way. I'll just have to see for myself how it's in Bloodborne. Thanks for the info.

BTW, how exactly do you unlock shortcuts in Bloodborne?

You unlock gates.
 

Melchiah

Member
If that's enough to make you quit this type of game, you are not going to like Bloodborne. I'm sorry, but I don't know what else to say. I've read all of your questions. It seems that what you are asking is, "Will BB be more forgiving?" It won't be.

Sounds worrying, but I think I'll have to try it myself, or else I'll be just wondering if I would have liked it or not.


EDIT:
You unlock gates.

Thanks.
 
So, there's hope, that it won't be as repetitive. Although, there'll be less lantern checkpoints than there were bonfires in Dark Souls, which doesn't sound like a plus to me. I'd really like to know before I buy the game, that how many enemy waves I have to go through again after each time I'm defeated. The needless repetition grew old very quickly for me in Demon's Souls.

The article specifically mentions Dark Souls 2, which many complained had too many (or poorly placed) bonfires. How far apart they are, or how many shortcuts there are, we really don't know beyond what people played in the Alpha.

At least to me in Dark Souls it felt more like slowly mapping out a large world than Demon's which felt a bit more repetitive because of the stage based design. But yeah... however you slice it you will be battling the same mobs many times.

You might actually like Dark Souls 2, where if you die against enemies in an area enough times they will stop respawning. Doesn't sound like there's anything like that in this game.
 
Sounds worrying, but I think I'll have to try it myself, or else I'll be just wondering if I would have liked it or not.

I hope you can push your way through. These games are masterpieces. If it does click for you, you'll wind up playing all of the Souls games, eventually. It's inevitable. Once you get hooked, it's over. ;-) Just ask questions in the BB threads or look for people to co-op with if you need help. Souls games really aren't that hard once you begin to understand what it is that makes them different.
 
Also people who are worried about weapon selection:

In the new Dengeki article Sony Producer Yamagiwa says there are many more trick weapons than the ones theyve revealed so far. Check the Bloodborne reddit for more info.
 

Baalzebup

Member
You might actually like Dark Souls 2, where if you can just kill the same enemies in an area enough times (usually 10) they will stop respawning.

Fixed that for you. The players death count has no direct link to it. It is based on spawning the enemies by resting at a bonfire. That it also happens when you die is because you get rested after death.
 

Melchiah

Member
The article specifically mentions Dark Souls 2, which many complained had too many (or poorly placed) bonfires. How far apart they are, or how many shortcuts there are, we really don't know beyond what people played in the Alpha.

At least to me in Dark Souls it felt more like slowly mapping out a large world then Demon's which felt a bit more repetitive because of the stage based design. But yeah... however you slice it you will be battling the same mobs many times.

You might actually like Dark Souls 2, where if you die against enemies in an area enough times they will stop respawning. Doesn't sound like there's anything like that in this game.

Sounds like I may have to consider buying DS2 remaster at some point. Oddly enough the respawns and repetition didn't bother me in something like Dead Island. I guess it's partly because there weren't that hard enemies, that I'd be trying to beat several times, and as a result going through the preceding enemies again and again.
 

Revengineer

Unconfirmed Member
I'm not onboard with the amount of weapons. You can't really say each weapon counts as two because they have two forms, and even if you did, Demon Souls had more than 16 total weapons... hell, it had more than 16 interesting unique weapons if I am not misremembering.
 
I highly doubt that. I have no idea why they would.

Did you play the alpha? It was really really hard. Much harder than the average opening of any of the souls games IMO. That's why I thought they would tune it back. The 10 minute build for cons was apparently much easier than the PSN alpha though. YMMV.
 
I'm not onboard with the amount of weapons. You can't really say each weapon counts as two because they have two forms, and even if you did, Demon Souls had more than 16 total weapons... hell, it had more than 16 interesting unique weapons if I am not misremembering.
Yeah, but we don't know how many weapons are there. They found 12, doesn't mean there are only 12 weapons.

The rare, unique stuff in Dark Souls wasn't exactly found in obvious places and it was always known that we would have a tighter roster of weapons to choose from, specifically because each one of them is more unique.
 

ANDS

King of Gaslighting
Any clarification on the 6 weapons line?

Is that weapon classes? Unique weapons? Does EDGE just not know where to look? lol

Other than the single magazine quote taken out of context with little to back up an upper ceiling for weapon count. . .

Nope.
 
I'm not onboard with the amount of weapons. You can't really say each weapon counts as two because they have two forms, and even if you did, Demon Souls had more than 16 total weapons... hell, it had more than 16 interesting unique weapons if I am not misremembering.

http://www.reddit.com/r/bloodborne/comments/2yqfms/scans_new_bloodborne_dengeki_scans/cpc13ak

Good news everyone: On the lower right corner of scan four, Producer Yamagiwa says that there are many more trick weapons than the ones that have been revealed so far! (The exact wording is: 「仕掛け武器は、現在公開している物以外にもたくさん用意してあるので」)
Also, he mentions that the attack damage of items like the firebomb increases with your stats, to make them usable beyond the early stages.
 
Any clarification on the 6 weapons line?

Is that weapon classes? Unique weapons? Does EDGE just not know where to look? lol

Also people who are worried about weapon selection:

In the new Dengeki article Sony Producer Yamagiwa says there are many more trick weapons than the ones theyve revealed so far. Check the Bloodborne reddit for more info.

and we have already seen more than 6 trick weapons :p
 

Melchiah

Member
I hope you can push your way through. These games are masterpieces. If it does click for you, you'll wind up playing all of the Souls games, eventually. It's inevitable. Once you get hooked, it's over. ;-) Just ask questions in the BB threads or look for people to co-op with if you need help. Souls games really aren't that hard once you begin to understand what it is that makes them different.

They definitely are. I've been following the series from the side for a long time, and it's about time to see how it really plays. I'll most likely come to seek guidance from the OT when the times comes. ;)
 
I'm not onboard with the amount of weapons. You can't really say each weapon counts as two because they have two forms, and even if you did, Demon Souls had more than 16 total weapons... hell, it had more than 16 interesting unique weapons if I am not misremembering.

Again some new scans reveal that there will at least be more than 8(16) weapons according to Sony producer Yamagiwa.

And yes you can count the altered forms as different weapons because thats essentially what they are. BB already expands what players can do attack wise(running/rollingR2/charged attacks). Now with essentially 2 weapons in one the weapon movesets are more that double what you could have in Demon's in 1 right hand slot.

Any clarification on the 6 weapons line?

Is that weapon classes? Unique weapons? Does EDGE just not know where to look? lol

Edge found 6(12) right-hand attacking weapons and 6 guns in their 40 hours of play.
 
Fixed that for you. The players death count has no direct link to it. It is based on spawning the enemies by resting at a bonfire. That it also happens when you die is because you get rested after death.

Good to know. I never really thought about the specifics while I was playing.
 
This is promising. I wonder how likely it is that Edge was playing a build that didn't have all the items in the game, which was my initial thought.
It's more likely that Edge... just hasn't really found the weapons.

I mean, people are quicker to judge that "there are no weapons" as opposed to "the reviewer sucks"
 
Maybe the weapons are still embargoed?

That does seem like a low number.

I'm not complaining, and I've only played 10 hours of Dark Souls, but aren't these games about loot and stuff?
 
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