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Bloodborne: Impressions After 40 Hours (EDGE)

AESplusF

Member
15833931105_bff5cc974c_b.jpg

Hey look another weapon?
 
I wish people wouldn't simplify Dark Souls II's issues to "too easy". I honestly didn't think it was substantially easier than the other two games at all.

Dark Souls II is a really badly designed game made by people that totally missed the point of what made the older ones good, but I wouldn't call it easy.

Listen, I was disappointed too, but it's not badly designed. It's definitely one of the best AAA games from last year. Calling it bad is just wrong in my opinion. it falls short of its predecessor's greatness, but that doesn't make it bad.
 

fedexpeon

Banned
Here goes the DS2 hate again... This shit will never end.

Well, it isn't on the same level as DS1 for sure. Bad environmental design is bad.
Barely any shortcuts, teleporting all over the dang place, and no inter-connection paths.
When you needed to jump down a ledge to grab an object but no way to get up, you know the level designer had fail due to abusing the teleport mechanic.
 

CHC

Member

This is pretty much my reaction.

Too much worrying here, folks!

Also can we just make the discussion of Dark Souls II's merits / flaws ban-worthy or something? I know Bloodborne is pretty much a Souls game, but it is a NEW game. Always someone has to remind us how they didn't like Dark Souls II or was betrayed by From when we're just trying to get our Bloodborne on....
 
man i played demons souls and dark souls 2.
i couldnt find great stuff like other people did. if it was that easy to find unique stuff we woulnt need for tutorials on youtube.

most of the time i got the same garbage over and over again.
for example i had to kill this guy
yurt.jpg

to get his armor.
hey just saying

To be fair that guy was a scumbag. He will murder everyone in the nexus when you're gone.
 
One thing that cannot be denied: the environments are ugly and an eye sore. I'm currently playing through it now and it's an assault on my eyes.

That's pretty easy to deny honestly. Some environments are unappealing, but it has some great looking areas as well.

I didn't like it as much as the other games, but still think it was damn good. Eh, opinions.
 

LordPhantX

Neo Member
man i played demons souls and dark souls 2.
i couldnt find great stuff like other people did. if it was that easy to find unique stuff we woulnt need for tutorials on youtube.

most of the time i got the same garbage over and over again.
for example i had to kill this guy http://demonssouls.wdfiles.com/local--files/npcs/yurt.jpg

to get his armor.
hey just saying

i played first dark souls which is imo the best among them especially for weapons and armors. not easy to get them but no need for tutorials it will be more fun finding them in your way.

i partially agree with you about dark souls 2 i didn't like it so much because of that. i recommend you to try the first one maybe it will change your mind.
 
Listen, I was disappointed too, but it's not badly designed. It's definitely one of the best AAA games from last year. Calling it bad is just wrong in my opinion. it falls short of its predecessor's greatness, but that doesn't make it bad.

I agree. As someone who genuinely doesnt care about DaS2 anymore it isnt a BAD game at all. However the reason people like myself were greatly displeased with it is the things is gets wrong, or completely changes about the originals. The things that made them masterpieces in the first place.

Still one of the best games I played in 2014, but not a game I will play for 600 hours + like Dark Souls 1.

Bloodborne is bringing back all the things we loved from DaS1 and incorporating others from Demon's. The anticipation is palpable.
 

Renekton

Member
One thing that cannot be denied: the environments are ugly and an eye sore. I'm currently playing through it now and it's an assault on my eyes.
Some parts are butt: ie Shaded Woods, Tseldora and Harvest Valley.

Some are good: Dragon Aerie, Iron Keep, Tower of Flame, Drangleic

DS1 has its fair share of clunkers, so it's not a downgrade other than Gutter from Blighttown maybe.
 

npa189

Member
Very, very excited to go deep on this one, and it comes out during my last spring break! I loves the souls games, but I have the secret shame of never finishing one, that changes with bloodborne.
 

neoism

Member
I wish people wouldn't simplify Dark Souls II's issues to "too easy". I honestly didn't think it was substantially easier than the other two games at all.

Dark Souls II is a really badly designed game made by people that totally missed the point of what made the older ones good, but I wouldn't call it easy.

I don't either but DS2 was just more user friendly, and more streamlined,( which seemed like a bad thing for most of gaf for some reason) for me thats one of the reasons its my favorite. I also loved the world better and also PVP was MUUUUCH better (because it worked most of the time) I got over 230 hours in the game and have been thinking about playing through it again before BB.

I don't think its badly designed at all. Miyazaki him self did work on it some, how did it miss the point? If you got a nooby to play either one both would die and insane amount of times, it's a matter if the game clicks with the player or not and DemS didn't for me because dying over and over and over and over again and feeling like I didn't get anywhere for hours because...of cheap deaths which lets be real, Demon Souls and even DS had waay more trail and error deaths than DS2 did.
Like I asked before I would love to know if most of """the B team"""" as everyone on gaf loves to put it really helped with this game I bet most of them did... A select few mostly worked on the DLC for DS2 and the port for PS4/xbone.. after this is out I'm guessing they will start on Ds3.
 
I don't either but DS2 was just more user friendly, and more streamlined,( which seemed like a bad thing for most of gaf for some reason) for me thats one of the reasons its my favorite. I also loved the world better and also PVP was MUUUUCH better (because it worked most of the time) I got over 230 hours in the game and have been thinking about playing through it again before BB.

I don't think its badly designed at all. Miyazaki him self did work on it some, how did it miss the point? If you got a nooby to play either one both would die and insane amount of times, it's a matter if the game clicks with the player or not and DemS didn't for me because dying over and over and over and over again and feeling like I didn't get anywhere for hours because...of cheap deaths which lets be real, Demon Souls and even DS had waay more trail and error deaths than DS2 did.
Like I asked before I would love to know if most of """the B team"""" as everyone on gaf loves to put it really helped with this game I bet most of them did... A select few mostly worked on the DLC for DS2 and the port for PS4/xbone.. after this is out I'm guessing they will start on Ds3.

Miyazaki had nothing to do with 2. Also there is a video showing a chunk of people missing from ds2 credits that worked on ds1 & demon souls. That is where the team b comments come from.
 

neoism

Member
Here goes the DS2 hate again... This shit will never end.

Like I stated a bunch of times before gaf will never forgive for the lighting thing never... which didn't bother at all. I bought it for PC and its one of the best playable PC games Ive played.. with all the time I played it only had 1 crash. That and that the god of all gods Miyazaki didn't make it... the guy only made one good game DS1.. Armored Core lol...
Miyazaki had nothing to do with 2. Also there is a video showing a chunk of people missing from ds2 credits that worked on ds1 & demon souls. That is where the team b comments come from.

Dark Souls II (2014) - Supervisor

I know where it stims from its just annoying thats all...
no one really knows what that means but yes he did... to some capacity.
 
Like I stated a bunch of times before gaf will never forgive for the lighting thing never... which didn't bother at all. I bought it for PC and its one of the best playable PC games Ive played.. with all the time I played it only had 1 crash. That and that the god of all gods Miyazaki didn't make it... the guy only made one good game DS1.. Armored Core lol...

Dark Souls II (2014) - Supervisor

I know where it stims from its just annoying thats all...
no one really knows what that means but yes he did... to some capacity.

Come on weve been over this so many times. How can the dude be providing help and working on DaS2 when he has his own game to be developing?

People who enjoy Dark Souls 2 more than 1 have this really weird feel about them. As if theyre upset that majority of players prefer the older games to their favorite Ds2. And always try to find reasons as to why DaS2s changes to the formula were better/okay.
 

Conduit

Banned
6 weapons?

NQHKSVE.gif


Only found 6 or so weapons and 6 or so guns in 40 hours

Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)

this makes me sad the most :/ seriously..

People just repeating shit over and over again without reading some earlier posts and jump on stupid conclusions. THAT'S SAD! THAT'S REALLY SAD!

Shameless reposting :


Read this :

First 18 Minutes

Skip to 3:50 in that video(Beware it spoils the Hub Area). Youll notice 3 slots above where the weapon stats and scaling are. Im assuming this is what will indicate what kind of upgrade you have on your weapon. Watching a bit further when the player equips the weapons shows those slots filled in with a sort of picture. Possibly indicating what goes where.

I think weapon customization will be a big thing. Especially if we can put 3 different modifiers on 1 weapon.
 

Shengar

Member
I don't get this. Why guns? No risk-taking, just staying a bit away from the enemy and pressing a button.
You'll be surprised on how fast the enemy could get close to you
hey just saying
I think when Edge said enemy, it means generic one that you can encounter pretty much everyday. NPCs will still drop appropiate equipment when they are killed, assuming you can do it of course
Listen, I was disappointed too, but it's not badly designed. It's definitely one of the best AAA games from last year. Calling it bad is just wrong in my opinion. it falls short of its predecessor's greatness, but that doesn't make it bad.

This is exactly my sentiment with DS2. Design-wise, it's clearly different on approach that what we had with Miyazaki directed games before, and personally that what makes me dislike it. Subtle and integrated game designing pretty much what makes me invested in both DeS and DaS. DaS 2 felt so different from the get go as the design is more gamey so to speak. But this design approach isn't inherently bad. It might appealing for those who seek the Souls games as a game that test their skill and built. I can completely understand that. There is really no need to belittle someone who prefer DaS2 more just because it's deviate from Miyazaki's formula.
 

TraBuch

Banned
I hope there are still boss weapons. I really liked those weapon designs. As transforming weapons that would be awesome
I'm hopeful that bosses still drop souls (Or the equivalent) that you can craft weapons with but the guy at Edge didn't know where or how to craft them.
 

Eusis

Member
I want to play this so bad, unfortunately I dont do horror games...
Neither do I, but I sure as hell would attempt to make an exception for this if it's more notably scary. Plus there's a difference between horror meant to terrify, and horror meant to be a flavor or aesthetic, of which the prior Souls games definitely fell under.
 

Shengar

Member
If I have to take a guess, the lesser replayability-ness of the game stems from the fact that Bloodborne is much more of a horror game now. The main draw of horror element is the fear of the unknown, surprised, and the unexpected. From the very same reason, this is what makes Demon's Souls, which coincidentally the most "horror" of Soul games, have much of it greatness can only be experienced first hand in the first playthrough without a guide. The majority of the bosses is puzzle. You shit your pant when seeing the gigantic Tower Knight, wondering how you defeat him. You're surprised by Adjudicator tongue slap from the dark, unseen bottom of the arena and then begin to wonder why your attack don't have any effect. The moment you feel triumph just because you downed Maneater to half of its health, the second one comes in and pretty much scare and make you panic. All of this experience couldn't be repeated in second playthrough (which is why I'm always jealous seeing people playing DeS for the first time). If the Bloodborne truly dedicate itself to horror, of course this kind of experience will be the main attraction and draw of the game, which in turn reduce the game "replayability" so to speak.

I think Miyazaki and the team realize this too, and this is why Chalice Dungeon created in the first place.
 
If I have to take a guess, the lesser replayability-ness of the game stems from the fact that Bloodborne is much more of a horror game now. The main draw of horror element is the fear of the unknown, surprised, and the unexpected. From the very same reason, this is what makes Demon's Souls, which coincidentally the most "horror" of Soul games, have much of it greatness can only be experienced first hand in the first playthrough without a guide. The majority of the bosses is puzzle. You shit your pant when seeing the gigantic Tower Knight, wondering how you defeat him. You're surprised by Adjudicator tongue slap from the dark, unseen bottom of the arena and then begin to wonder why your attack don't have any effect. The moment you feel triumph just because you downed Maneater to half of its health, the second one comes in and pretty much scare and make you panic. All of this experience couldn't be repeated in second playthrough (which is why I'm always jealous seeing people playing DeS for the first time). If the Bloodborne truly dedicate itself to horror, of course this kind of experience will be the main attraction and draw of the game, which in turn reduce the game "replayability" so to speak.

I think Miyazaki and the team realize this too, and this is why Chalice Dungeon created in the first place.

Hmm, I wonder if there is a boss or two in the Chalice Dungeon, and if they are also randomized.
 

Dresden

Member
a bullet slinger run actually sounds quite badass. here is why: there is a way you can sacrifice a chunk of your health for 5 bullets. So you can theoretically heal and then sacrifice health for more bullets up until your max of 20 blood vials. It seems like it will turn out to be a very skill intensive way to play, if it is in fact viable.

Yeah I'm happy with this. Guns all the fucking way.
 

Spineker

Banned
And repeat, this is very very great


"Gone is the dark fantasy, the faded crumbled majesty of the Souls series. Bloodborne is filthy, grisly, and very, very scary. It's a horror game."

"Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before"



4hfgtrm.gif

fce897effcecb03a693a4c1b0679a53f.jpg


Can't wait dude.
 

Shengar

Member
Hmm, I wonder if there is a boss or two in the Chalice Dungeon, and if they are also randomized.

I guess there will be Chalice Dungeon exclusive boss. If there is any other boss to appearead, presumably it'll be a reuse from the regular boss. This is speculation come from some footage/screenshot where the place you fight Darkbeast Paarl is different from the footage we've just seen some week ago.
 
I don't get this. Why guns? No risk-taking, just staying a bit away from the enemy and pressing a button.

In anycase the guy would most lilely get completely stomped in areas with more than 3 enemies coming at him if he carried on only using the gun side of the gunblade. That load time till the next shot feels long aswell.
 
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