- Yamigiwa says that since completing the game the team has now able to play it. He says that they kinda feel like kids going back and forth asking one another if they went to this area and how did they beat this boss.
- The world for the most part is seamless. The one exception is the Hunters Refuge where you select specifically where you want to go.
- He says that there's no actual day/night cycle, but you may go to one map and it'll be in the evening and then if you go again it could be nighttime. The enemies in those locations and their placements will change depending on the time of day. But it won't change in real time.
- They've shown a lot of the cathedral area, but Yarnham is a vast place with many different areas. He says that there's a huge variety in the locations.
- As far as forming the Chalice Dungeons go, there are various types of Chalice's in the game. The one type they've shown off is the Tumell (?) Chalice, but he says that you may find a Tumell Chalice 2 or 3. There are also other Chalice's in the game. They all dictate different things. A different part of the dungeon, different enemy sets, different difficulties etc.
- You don't have any direct control over the creation of the dungeon itself. But depending on the chalice that you use along with the ingredients that you use to create it, you can get it to lean in a certain direction.
- They ask him if the New Game+ is back. He says that it is and you can go through it a second, third, fourth etc. time around. They ask if the difficulty increases and he laughs and says "Of course".
- They ask if the team feels the pressure from how highly anticipated it is. He says yes, but if they think about it too much they won't be able to get anywhere. His goal as a producer was just to allow From to make the type of game that they always make. It's not one targeted toward western or Japanese gamers, but to gamers in general. Since that comes through in the final product, they aren't worried.