SonicXtreme
Member
i don't understand, i read so much about this being a ps4 exclusive, is it just a console exclusive? is it still coming to steam?
Coming from someone who is burnt out on the mass of indie sidescrollers of recent years, this looks great.It's not even doesn't even look like there
Assuming you meant me, it's not even because of the "retro art style", apart from little tweaks, it doesn't even feel as if a lot of originality got poured into it. Even the intro looks suspiciously familiar to a certain game. At least, for example, Shadow Complex looked and kinda felt different even though it was heavily inspired by certain games. And since I'm not exactly dying to play this, I went ahead and looked at some gameplay an hour or three in. Very little stands out.
i don't understand, i read so much about this being a ps4 exclusive, is it just a console exclusive? is it still coming to steam?
Just want to say to somebody from Zeboyd how much I'm looking forward to Cosmic Star Heroine (on Vita!) and thank you for designing a kickass female protagonist at its center.
The time to finish means shit. It's not even worth mentioning. It's meaningless to the game's value. Most people who look at this and get what it is isn't going to be hung up on time to finish.
I love that every other review found a way to compare it to Metroid by either saying it was the Playstation's Metroid or calling it a Metroid-like.
Only USGamer used the horrible word that shall not be named.
Coming from someone who is burnt out on the mass of indie sidescrollers of recent years, this looks great.
Thos graphics... ugh...
Not my type of game.
Ugh what?
I love that every other review found a way to compare it to Metroid by either saying it was the Playstation's Metroid or calling it a Metroid-like.
Only USGamer used the horrible word that shall not be named.
Hmm, dang was keen after first seeing the scores but reading posts about the price...I can't justify $20 for it.
Hopefully the Vita version drops quick to around $10, I've got no problem waiting - only a question of remembering to pick it up when it does drop.
i don't understand, i read so much about this being a ps4 exclusive, is it just a console exclusive? is it still coming to steam?
Thos graphics... ugh...
The game looks bad. Even for one that's mimicking the retro-style. It doesn't even look as good as Super Metroid on the SNES.
The game doesn't look bad at all, YOU don't like the graphics. And there was a Metroid game on the NES you know.The game looks bad. Even for one that's mimicking the retro-style. It doesn't even look as good as Super Metroid on the SNES.
The game looks bad. Even for one that's mimicking the retro-style. It doesn't even look as good as Super Metroid on the SNES.
It looks pretty great. The way the screen-filling monsters look and animate, or the way bigger things explode, combined with the oldschool tile-based graphics, makes me think this is the kind of visuals you'd get if you'd equip NES with a Gig of RAM, overclock its CPU 100x over, but keeps the graphics hardware the same.The game looks bad. Even for one that's mimicking the retro-style. It doesn't even look as good as Super Metroid on the SNES.
Like half of the reviews in the OP use Metroidvania in the very quotes used in the OP. Metroidvania is a genre. That is not going to change, ever.
Aaaaand...this is why. This is not a "sidescroller"/platformer. It is a metroidvania which has severe gameplay implications. It's valuable information, succinctly stated. You could scarcely ask for a better genre descriptor. It's only flaw is in having game titles integrated into the genre, of which everyone loves to complain about the "vania".
No kidding. Should have released our game last year - the competition for our two categories (RPG & indie) looks like it's going to be brutal. Already got Ori & Axiom Verge on the indie side & Bloodborne & Pillars of Eternity for RPGs and the year is only 1/4th done!
So just say Metroid or Metroidetroid-like, unless it incorporates heavy RPG elements and is also a Castlevania game.
I played through a chunk of the game at PAX and spoke briefly to one of the devs there. It's very much a Metroid inspired game that takes nothing from Castlevania.
Chris Kohler came up to the dev while I was there and started an interview. When Kohler described it as a Metroidvania, the dude said to please not use that term and suggested exploration action platformer.
I almost jumped in to high five him but I am too polite for that.
Game was made by one dude, just so you know.
The game looks bad. Even for one that's mimicking the retro-style. It doesn't even look as good as Super Metroid on the SNES.
Metroidvania is a genre name, yes. Just as you say, it succinctly conveys a specific kind of gameplay and formula.Like half of the reviews in the OP use Metroidvania in the very quotes used in the OP. Metroidvania is a genre. That is not going to change, ever.
Aaaaand...this is why. This is not a "sidescroller"/platformer. It is a metroidvania which has severe gameplay implications. It's valuable information, succinctly stated. You could scarcely ask for a better genre descriptor. It's only flaw is in having game titles integrated into the genre, of which everyone loves to complain about the "vania".
Metroidvania is a genre name, yes. Just as you say, it succinctly conveys a specific kind of gameplay and formula.
From everything I've seen, Axiom Verge is not in that genre. (It's missing the -vania part that makes up half of Metroidvania)
Again, if Metroid NES would come out today, clueless reviewers and gamers would probably also call it a Metroidvania - which is simply incorrect. Pointing that out might not stop people from using the valuable genre name Metroidvania incorrectly, but at least it's an effort to keep the terminology clear.
You're going to have to explain how Metroid or Axiom Verge is not a Metroidvania, unless you're doing the whole "if it doesn't have RPG level mechanics and gear it's not a Metroidvania" thing. Which...frankly, no, that's simply not how the term has ever been consistently used. It's the most unique aspect of the Castlevania Metroidvanias but is hardly common or necessary for what is generally considered a Metroidvania.
But... that's exactly it.You're going to have to explain how Metroid or Axiom Verge is not a Metroidvania, unless you're doing the whole "if it doesn't have RPG level mechanics and gear it's not a Metroidvania" thing. Which...frankly, no, that's simply not how the term has ever been consistently used.
See, that's where we disagree.Yeah. I'm with you on this one. People seem to not have a universal understanding of what Metroidvania means.
Metroidvania means open-world action platformer, basically. Which means, yes, Metroid is a Metroidvania.
If people want to make a case to retire the term, that's one thing. But it is what it is.
PS4 getting some huge March momentum in the form of Helldivers, Bloodborne, and Axiom Verge. This is shaping up to be one of the best months of gaming I've had in quite some time.
But... that's exactly it.
The Metroid part is the thing with the map and the abilities and the secrets and the backtracking. The vania part is the thing with the RPG mechanics, loot drops, equipment and experience points. Put together (in various forms with various emphasis), these games are... Metroidvanias.
Axiom Verge is a game like Metroid.
It's one dude...I doubt any of this was easy...and it took him over 5 years to make.I'm so over these "retro" inspired looking games. Why can't we get this game with updated graphics like Shadow Complex did instead of devs making shitty old school looking games and claiming they were going for the retro look instead of admitting it is so much easier and less time consuming to do that than put some effort in on the graphics.
Another NeoGAFshitposts contender.I'm so over these "retro" inspired looking games. Why can't we get this game with updated graphics like Shadow Complex did instead of devs making shitty old school looking games and claiming they were going for the retro look instead of admitting it is so much easier and less time consuming to do that than put some effort in on the graphics.
I'm so over these "retro" inspired looking games. Why can't we get this game with updated graphics like Shadow Complex did instead of devs making shitty old school looking games and claiming they were going for the retro look instead of admitting it is so much easier and less time consuming to do that than put some effort in on the graphics.
I just cannot condone this mass acceptance of knockoffs and clones. From Monster Hunter to Dark Souls. This trend of acceptance and praise for games that just rip off the ideas of others saddens me.
I think its cancer on the games industry, because people are more interest in seeing the same thing that they saw over there now than they are in seeing new and original concepts. Guess this is the state of gaming in this age.