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Axiom Verge Review Thread

Apath

Member
It's not even doesn't even look like there

Assuming you meant me, it's not even because of the "retro art style", apart from little tweaks, it doesn't even feel as if a lot of originality got poured into it. Even the intro looks suspiciously familiar to a certain game. At least, for example, Shadow Complex looked and kinda felt different even though it was heavily inspired by certain games. And since I'm not exactly dying to play this, I went ahead and looked at some gameplay an hour or three in. Very little stands out.
Coming from someone who is burnt out on the mass of indie sidescrollers of recent years, this looks great.
 

SerTapTap

Member
The time to finish means shit. It's not even worth mentioning. It's meaningless to the game's value. Most people who look at this and get what it is isn't going to be hung up on time to finish.

Agreed, I only bring it up myself because there's a lot of Concern over the $20 price tag and I personally feel the length is more than enough...though the important thing is that the quality is more than enough. But it's not lacking in either category so it can't hurt to bring it up a bit as long as it doesn't dominate the conversation.

I love that every other review found a way to compare it to Metroid by either saying it was the Playstation's Metroid or calling it a Metroid-like.

Only USGamer used the horrible word that shall not be named.

Like half of the reviews in the OP use Metroidvania in the very quotes used in the OP. Metroidvania is a genre. That is not going to change, ever.

Coming from someone who is burnt out on the mass of indie sidescrollers of recent years, this looks great.

Aaaaand...this is why. This is not a "sidescroller"/platformer. It is a metroidvania which has severe gameplay implications. It's valuable information, succinctly stated. You could scarcely ask for a better genre descriptor. It's only flaw is in having game titles integrated into the genre, of which everyone loves to complain about the "vania".
 
Played it, reviewed it, but won't go live till tommorrow. Really enjoyed and it takes me back to those days of growing up playing Nintendo. Granted I didn't find it super memorable oddly enough and it fills a bit aimless at times. I can see the older crowd of game players really loving this and how it takes us back to a time before cinematics and story were the mass appeal. I'm curious to know how the younger crowd will feel.
 

Skyzard

Banned
Hmm, dang was keen after first seeing the scores but reading posts about the price...I can't justify $20 for it.

Hopefully the Vita version drops quick to around $10, I've got no problem waiting - only a question of remembering to pick it up when it does drop.
 
I love that every other review found a way to compare it to Metroid by either saying it was the Playstation's Metroid or calling it a Metroid-like.

Only USGamer used the horrible word that shall not be named.

Metroidvania? If so, that's weird since Jeremy Parish hates that term.
 
Hmm, dang was keen after first seeing the scores but reading posts about the price...I can't justify $20 for it.

Hopefully the Vita version drops quick to around $10, I've got no problem waiting - only a question of remembering to pick it up when it does drop.

The game is guaranteed to not drop in price for at least 6 months. I'm really not sure how this game and these reviews don't justify a $20 price tag though.
 

jacobeid

Banned
i don't understand, i read so much about this being a ps4 exclusive, is it just a console exclusive? is it still coming to steam?

Sony pub fund game, just like Guacamelee. It is coming to Steam.

Thos graphics... ugh...

This post...ugh....

Review threads are always great for padding my ignore list.

Edit: Just to clarify...I am 100% ok with criticism, but these drive-by shit posts really get to me. Your opinion would have been taken to heart had you said something along the lines of "I would have preferred to see the game rendered with a different art style in mind because A, B, and C."
 

Lord Error

Insane For Sony
The game looks bad. Even for one that's mimicking the retro-style. It doesn't even look as good as Super Metroid on the SNES.
It looks pretty great. The way the screen-filling monsters look and animate, or the way bigger things explode, combined with the oldschool tile-based graphics, makes me think this is the kind of visuals you'd get if you'd equip NES with a Gig of RAM, overclock its CPU 100x over, but keeps the graphics hardware the same.
 

Mzo

Member
Like half of the reviews in the OP use Metroidvania in the very quotes used in the OP. Metroidvania is a genre. That is not going to change, ever.

Not with that attitude.

Aaaaand...this is why. This is not a "sidescroller"/platformer. It is a metroidvania which has severe gameplay implications. It's valuable information, succinctly stated. You could scarcely ask for a better genre descriptor. It's only flaw is in having game titles integrated into the genre, of which everyone loves to complain about the "vania".

So just say Metroid or Metroidetroid-like, unless it incorporates heavy RPG elements and is also a Castlevania game.

I played through a chunk of the game at PAX and spoke briefly to one of the devs there. It's very much a Metroid inspired game that takes nothing from Castlevania.

Chris Kohler came up to the dev while I was there and started an interview. When Kohler described it as a Metroidvania, the dude said to please not use that term and suggested exploration action platformer.

I almost jumped in to high five him but I am too polite for that.
 

Tohsaka

Member
No kidding. Should have released our game last year - the competition for our two categories (RPG & indie) looks like it's going to be brutal. Already got Ori & Axiom Verge on the indie side & Bloodborne & Pillars of Eternity for RPGs and the year is only 1/4th done!

Nah, take your time. I'm looking forward to it.
 

Trojan

Member
PS4 getting some huge March momentum in the form of Helldivers, Bloodborne, and Axiom Verge. This is shaping up to be one of the best months of gaming I've had in quite some time.
 

xxracerxx

Don't worry, I'll vouch for them.
So just say Metroid or Metroidetroid-like, unless it incorporates heavy RPG elements and is also a Castlevania game.

I played through a chunk of the game at PAX and spoke briefly to one of the devs there. It's very much a Metroid inspired game that takes nothing from Castlevania.

Chris Kohler came up to the dev while I was there and started an interview. When Kohler described it as a Metroidvania, the dude said to please not use that term and suggested exploration action platformer.

I almost jumped in to high five him but I am too polite for that.

Game was made by one dude, just so you know.
 
VhR1c3t.png


Yeah, I need to get on this.
 

WarpathDC

Junior Member
So with Ori and Axiom the only system without a metroid game is the company behind metroid.

FOR THE FUCKING LOVE OF MOTHER BRAIN MAKE A GODDAMN METROID NINTENDO


Axiom seems good but I prefer 16 bit if they are going retro. I lived through 8 bit and I thought it was ugly then.
 

Ganondorfo

Junior Member
I never heard of this game untill now. Does this game have a retro box art that resembles as a compliment to Super Metroid?
 

ThisOne

Member
Well, after watching the first 10 minutes or so of the Quick Look on Giant Bomb, I'm sold. I'll be picking it up sometime this week for sure.
 

Mutagenic

Permanent Junior Member
It might be due to nostalgia, but I don't really care - I'm excited for this game from what little I've seen.
 

Haunted

Member
Like half of the reviews in the OP use Metroidvania in the very quotes used in the OP. Metroidvania is a genre. That is not going to change, ever.

Aaaaand...this is why. This is not a "sidescroller"/platformer. It is a metroidvania which has severe gameplay implications. It's valuable information, succinctly stated. You could scarcely ask for a better genre descriptor. It's only flaw is in having game titles integrated into the genre, of which everyone loves to complain about the "vania".
Metroidvania is a genre name, yes. Just as you say, it succinctly conveys a specific kind of gameplay and formula.

From everything I've seen, Axiom Verge is not in that genre. (It's missing the -vania part that makes up half of Metroidvania) :D

Again, if Metroid NES would come out today, clueless reviewers and gamers would probably also call it a Metroidvania - which is simply incorrect. Pointing that out might not stop people from using the valuable genre name Metroidvania incorrectly, but at least it's an effort to keep the terminology clear.
 

SerTapTap

Member
Metroidvania is a genre name, yes. Just as you say, it succinctly conveys a specific kind of gameplay and formula.

From everything I've seen, Axiom Verge is not in that genre. (It's missing the -vania part that makes up half of Metroidvania) :D

Again, if Metroid NES would come out today, clueless reviewers and gamers would probably also call it a Metroidvania - which is simply incorrect. Pointing that out might not stop people from using the valuable genre name Metroidvania incorrectly, but at least it's an effort to keep the terminology clear.

You're going to have to explain how Metroid or Axiom Verge is not a Metroidvania, unless you're doing the whole "if it doesn't have RPG level mechanics and gear it's not a Metroidvania" thing. Which...frankly, no, that's simply not how the term has ever been consistently used. It's the most unique aspect of the Castlevania Metroidvanias but is hardly common or necessary for what is generally considered a Metroidvania.

Axiom Verge is actually a bit closer to that RPG/gear concept than most actually, though it still doesn't have experience. Experience was probably one of the worst parts of SoTN so I can't say I mind it not being a mainstay of the genre. Adding leveling brings too much focus to combat over exploration and results in a really weird difficulty curve more often than not.
 
You're going to have to explain how Metroid or Axiom Verge is not a Metroidvania, unless you're doing the whole "if it doesn't have RPG level mechanics and gear it's not a Metroidvania" thing. Which...frankly, no, that's simply not how the term has ever been consistently used. It's the most unique aspect of the Castlevania Metroidvanias but is hardly common or necessary for what is generally considered a Metroidvania.

Yeah. I'm with you on this one. People seem to not have a universal understanding of what Metroidvania means.

Metroidvania means open-world action platformer, basically. Which means, yes, Metroid is a Metroidvania.

If people want to make a case to retire the term, that's one thing. But it is what it is.
 

Haunted

Member
You're going to have to explain how Metroid or Axiom Verge is not a Metroidvania, unless you're doing the whole "if it doesn't have RPG level mechanics and gear it's not a Metroidvania" thing. Which...frankly, no, that's simply not how the term has ever been consistently used.
But... that's exactly it.

The Metroid part is the thing with the map and the abilities and the secrets and the backtracking. The vania part is the thing with the RPG mechanics, loot drops, equipment and experience points. Put together (in various forms with various emphasis), these games are... Metroidvanias.

Axiom Verge is a game like Metroid.
 

Haunted

Member
Yeah. I'm with you on this one. People seem to not have a universal understanding of what Metroidvania means.

Metroidvania means open-world action platformer, basically. Which means, yes, Metroid is a Metroidvania.

If people want to make a case to retire the term, that's one thing. But it is what it is.
See, that's where we disagree.

I think there's still the possibility to be more granular in this sub-genre description, and I think we should be able to distinguish succinctly between games that are more like Metroid and games that are more like Castlevania.
 

CLEEK

Member
PS4 getting some huge March momentum in the form of Helldivers, Bloodborne, and Axiom Verge. This is shaping up to be one of the best months of gaming I've had in quite some time.

Helldivers, then Hotline Miami 2, then Jamestown+, then Bloodborne, and now Axiom Verge and the Geometry Wars 3 free DLC. Been a crazy month for games.

The only problem with this is until I'm at a post-Bloodborne stage in my life, new releases won't get a look in.
 
But... that's exactly it.

The Metroid part is the thing with the map and the abilities and the secrets and the backtracking. The vania part is the thing with the RPG mechanics, loot drops, equipment and experience points. Put together (in various forms with various emphasis), these games are... Metroidvanias.

Axiom Verge is a game like Metroid.

What you're saying is not untrue, but that's not how people use the term and that's not how the genre is actually defined. Especially since these two elements put together creates a definition that virtually no game actually fulfills other than Castlevania itself.

However, I am not a fan of the term either, because the idea of using two branded franchises as a genre description sounds ridiculous to me. Call them open-world action platformers if you want to, but that phrase means the same thing to most people as Metroidvania.
 
I'm so over these "retro" inspired looking games. Why can't we get this game with updated graphics like Shadow Complex did instead of devs making shitty old school looking games and claiming they were going for the retro look instead of admitting it is so much easier and less time consuming to do that than put some effort in on the graphics.
 
Looking forward to diving into this after I beat Blood Borne once. Great great month March has turned out to be.

Also, I'm not really young (28) but I didn't exactly grow up on Metroid games really. Preferred RPG's mostly and didn't really get into Nintendo until N64 with Zelda OOT. I get there's a lot of people that game on PC, but Metroid titles aren't exactly flooded on consoles, so stuff like this is very welcome for many gamers IMO. Don't get the "it's too much like Metroid" comments. Even for Ori and Guacamelee, like so what? I don't think the console audience has played a ton of Metroid lol, least I haven't.
 

Haunted

Member
I totally admit that I don't actually know if Axiom Verge has the RPG/loot/gear elements that are (imo) required to call it a Metroidvania game and I won't know so until the PC release, so I could end up arguing against my own stance here. >_<
 

Fjordson

Member
I'm so over these "retro" inspired looking games. Why can't we get this game with updated graphics like Shadow Complex did instead of devs making shitty old school looking games and claiming they were going for the retro look instead of admitting it is so much easier and less time consuming to do that than put some effort in on the graphics.
It's one dude...I doubt any of this was easy...and it took him over 5 years to make.
 

Haunted

Member
I'm so over these "retro" inspired looking games. Why can't we get this game with updated graphics like Shadow Complex did instead of devs making shitty old school looking games and claiming they were going for the retro look instead of admitting it is so much easier and less time consuming to do that than put some effort in on the graphics.
Another NeoGAFshitposts contender.
 

xxracerxx

Don't worry, I'll vouch for them.
I'm so over these "retro" inspired looking games. Why can't we get this game with updated graphics like Shadow Complex did instead of devs making shitty old school looking games and claiming they were going for the retro look instead of admitting it is so much easier and less time consuming to do that than put some effort in on the graphics.

1. You have a terrible opinion and fuck off about it being easier and less time consuming...seriously fuck off.
2. Go play Ori.
 

krizzx

Junior Member
I just cannot condone this mass acceptance of knockoffs and clones. From Monster Hunter to Dark Souls. This trend of acceptance and praise for games that just rip off the ideas of others saddens me.

I think its cancer on the games industry, because people are more interest in seeing the same thing that they saw over there now than they are in seeing new and original concepts. Guess this is the state of gaming in this age.
 

xxracerxx

Don't worry, I'll vouch for them.
I just cannot condone this mass acceptance of knockoffs and clones. From Monster Hunter to Dark Souls. This trend of acceptance and praise for games that just rip off the ideas of others saddens me.

I think its cancer on the games industry, because people are more interest in seeing the same thing that they saw over there now than they are in seeing new and original concepts. Guess this is the state of gaming in this age.

Is this a joke post because if it isn't just give up playing almost any game out there from the past 15 years or so.
 
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