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Ultra Street Fighter 4 hits PS4 on May 26th, $24.99: PS3 Stick Support Confirmed!

thelastword

Banned
I see no AF on the video. Go fullscreen and look at the second to last fight (vs Dudley). I see no AF there. OK, maybe there is a bit, but it looks bad, definitely not x16.
I didn't want to make the call because all the floors look a little soupy in the video, I'm thinking video compression can do that, but I definitely had the same impression. This game should have 16xAF and 8XMSAA, but no, instead there are jaggies everywhere and low AF, farless any improvement to textures at all from the last PC release.

This trend of so many poor remasters and cross gen games is more than ridiculous at this point. All the consoles could handle this game at 1080p with improvements to visuals and much better IQ, what we're getting here is beyond disappointing in the circumstances, the power is there to use but it's clearly not being used.
 

Kai Dracon

Writing a dinosaur space opera symphony
Lack of image quality is one thing, but I don't think anyone could expect Capcom to actually recreate game assets compared to the PC version. That's as good as SFIV looks. A $25 port isn't going to justify new visuals when most of their resources are currently going to SFV.

The only purpose of this port is to keep SFIV alive competitively on a new console.
 
I didn't want to make the call because all the floors look a little soupy in the video, I'm thinking video compression can do that, but I definitely had the same impression. This game should have 16xAF and 8XMSAA, but no, instead there are jaggies everywhere and low AF, farless any improvement to textures at all from the last PC release.

This trend of so many poor remasters and cross gen games is more than ridiculous at this point. All the consoles could handle this game at 1080p with improvements to visuals and much better IQ, what we're getting here is beyond disappointing in the circumstances, the power is there to use but it's clearly not being used.

Yeah, the game should run much better than that. I wonder what framerate would it run at if they unlock it in its current state. At least 8x AF would be great and the jaggies... ugh

If you 8xMSAA like you stated, at least mix SMAA with 2xMSAA... or something. Everything except for maybe ps3 leves FXAA would be better that nothing.
 

Coda

Member
People judging games from footage on the Internet is insane. It's never gonna look as good as you actually playing the game without it compressing the video.
 

LowParry

Member
People judging games from footage on the Internet is insane. It's never gonna look as good as you actually playing the game without it compressing the video.

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People judging games from footage on the Internet is insane. It's never gonna look as good as you actually playing the game without it compressing the video.

Of course, the compression is a major factor and even the gamersyde-level footage is not exactly what you see first hand. But you can make some general assumptions on the very basic things such as AF or AA.

That being said, I care about those things, because I love the game. I will most definitely buy it day one and will have hours and hours of fun with it. That's why I discuss and criticise these things. Because I care and want the best version. It will not deeply affect my enjoyment of the game, I (and many others) just feel like they could have done a much better job. It becomes even more apparent when the things we see are a bigger trend in current gen remasters.

That's my take anyways.
 

Tik-Tok

Member
I don't give a shit if they did nothing to the visuals as long as theres no input lag or delay and the netcode is at least as good as the xbox version.
 
I don't give a shit if they did nothing to the visuals as long as theres no input lag or delay and the netcode is at least as good as the xbox version.
That's pretty much where I'm coming from. I now have a PS4 instead of a 360, stopped playing the game back in the AE days, and never bought any DLC. I'll be content basically with just all that stuff.
 
I don't give a shit if they did nothing to the visuals as long as theres no input lag or delay and the netcode is at least as good as the xbox version.

I assume that actually improving the netcode, reworking a bit is unreasonable to expect? Yeah, probably wishful thinking. They would market it as a big feature if that was the case.
 

Tik-Tok

Member
I assume that actually improving the netcode, reworking a bit is unreasonable to expect? Yeah, probably wishful thinking. They would market it as a big feature if that was the case.

Everyone I know said online for PS3 was shit. PC was also shit but apparently it has been patched lately and greatly improved. Some have implied it's better on PC than Xbox 360 currently. I don't know if thats true or not.

I just hope it's at LEAST as good as 360.
 
Everyone I know said online for PS3 was shit. PC was also shit but apparently it has been patched lately and greatly improved. Some have implied it's better on PC than Xbox 360 currently. I don't know if thats true or not.

I just hope it's at LEAST as good as 360.

I have played PS3, PC before patch and now I am on PC after it. The first days after transition to Steamworks were kind of a disaster. Now I remembered the issues only because you brought them up, so it is absolutely fine. Of course it greatly depends on who do you connect with, but the people in nearby countries are absolutely fine. When I play my friend in the city near me, I can't tell that we are playing online.
 

thelastword

Banned
Yeah, the game should run much better than that. I wonder what framerate would it run at if they unlock it in its current state. At least 8x AF would be great and the jaggies... ugh

If you 8xMSAA like you stated, at least mix SMAA with 2xMSAA... or something. Everything except for maybe ps3 leves FXAA would be better that nothing.
Anything would look better than what we have here, (which is no AA). SMAA 2TX, HRAA, 4xMSAA with TAA, 8XMSAA pretty much any solution would be fine by me, but NO, just like DOA-LR we get this. We have more complex games visually on the PS4 with 16x AF but not this. Dark Souls 2 has 16x and the worlds are huge, even the crappy RE-R2 port has 16x AF. I don't understand how doing 16xAF on a 2.5D stage with two characters is missing good AA and AF, even if you're the worse dev on earth, it's still mind boggling that this can't be accomplished.

Shin-Ra said:
Who said anything about recreating game assets?
Nobody, all that was asked was some improvements to textures, maybe higher resolution, improvements to effects and some good IQ. It seems some people believe that's too much to ask of devs. There's work where you can see that a dev worked hard and probably burned the midnight oil, others, not so much. The quality of your work will always define you and prove you out.

FunkyLounge said:
Of course, the compression is a major factor and even the gamersyde-level footage is not exactly what you see first hand. But you can make some general assumptions on the very basic things such as AF or AA.

That being said, I care about those things, because I love the game. I will most definitely buy it day one and will have hours and hours of fun with it. That's why I discuss and criticise these things. Because I care and want the best version. It will not deeply affect my enjoyment of the game, I (and many others) just feel like they could have done a much better job. It becomes even more apparent when the things we see are a bigger trend in current gen remasters.

That's my take anyways
We're on the same page here, it's not like anyone is asking the devs to go beyond the beyond, just a simple AF implementation and check some AA in. I am really saddened that so many are always willing to accept these type of efforts as no big deal, because if we do they will continue to happen. Remasters this gen have been awful by and large and we need to say something.

It always amazes me how quickly the guy who is redoing RE4 textures and assets is progressing, he was able to show drastic changes within days weeks, I'm sure there's only him or a couple of guys doing this, but yet some people believe people are burdening an entire dev house by asking some AF/AA in a 7 year old game, mind boggling.

In any case, like you my money is ready for this because it's the game I played the most last gen, just wish I knew if it will be available tonight or if it will only show up in the store update tomorrow. If it is tonight I'd like to remotely start the download so it would be done when I get home tomorrow. Even that information is not available sadly.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I find it hard to believe conclusions can be made about the port being subpar before the game is out.
 

thelastword

Banned
Functionally, I'm sure the game will be great with good netcode and less input lag, the PS4 controller was also built for less lag as we know it. The visuals as per the video is less than satisfying, the last I heard the "video" in video games is just as important, especially if the hardware is more than capable to do so.
 

TacosNSalsa

Member
Once it looks like how it did on the PS3/ 360 , I guess I'm one of the few that doesn't care about 1080p and up graded textures
. What I care about: Does it run at 60fps on all stages consistently? Are hitboxes in the same place they were last gen? Do we have an online mode that won't , at least frequently, eat my inputs?
 
I'm wondering what the player base is going to look like after a few months. I can see many PS3 players migrating to the PS4 version, but I'm not sure about the 360 players. Should be interesting to see.
 

PAULINK

I microwave steaks.
I'm wondering what the player base is going to look like after a few months. I can see many PS3 players migrating to the PS4 version, but I'm not sure about the 360 players. Should be interesting to see.

I'm sure it will take some time, espcicially since it's limited to a digital only release, and some people may not have ps3/ps4 sticks.
 
It's amazing how Capcom can brainwash people into buying the same game over 6 times.

Technically, it'd be the first and a half time for me. I went half with my brother on Ultra for PC.

It's hard to believe but there's plenty of people that bought every iteration and update for Street fighter IV.
 
Technically, it'd be the first and a half time for me. I went half with my brother on Ultra for PC.

It's hard to believe but there's plenty of people that bought every iteration and update for Street fighter IV.

I did, mostly. The only versions I missed were the 360 ones. Granted, I didn't have to pay full price for most of them, but I still bought them. And then I went and put in countless hours online and offline, either in training mode, or at locals, or just getting my ass whupped like the scrub I am online.

The return on investment has been pretty high for me.
 

TacosNSalsa

Member
It's hard to believe but there's plenty of people that bought every iteration and update for Street fighter IV.

It's because it's a competitive game ...so any little change can be significant . Imagine how much basketball would change if traveling was now 3 steps instead of 2 . A 2 frame change can be the difference between safe and unsafe ..a win and a loss .. but that is going to be for the real hardcore players ....like me !!! (or at least I'm trying to be :-( )
 
I did, mostly. The only versions I missed were the 360 ones. Granted, I didn't have to pay full price for most of them, but I still bought them. And then I went and put in countless hours online and offline, either in training mode, or at locals, or just getting my ass whupped like the scrub I am online.

The return on investment has been pretty high for me.
It's because it's a competitive game ...so any little change can be significant . Imagine how much basketball would change if traveling was now 3 steps instead of 2 . A 2 frame change can be the difference between safe and unsafe ..a win and a loss .. but that is going to be for the real hardcore players ....like me !!! (or at least I'm trying to be :-( )

I definitely would've been one of them if I didn't get into the FGC by the time I gave up on my 360.

I didn't see the point in buying a stick, can't play any fighting games on pad, for a console I was going to give up later that year for a PS4.
 

Afrikan

Member
The last Street Fighter game I bought was Super Street Fighter 2 Turbo Remix for the PS3.

I've always preferred the old Street Fighters, but I didn't mind EX 3D series.

so that being said, how do these new SF games play?....they look different, fireballs look slow..spacing and hit detection looks different.

Although EX looked different and was 3D, gameplay still seemed to me similar to the older series.

anyway I'm mainly getting this game because my coworker plays, and I'd love to whoop her arse..but she plays in Tourneys, so I'm going to need to lab first. Any fundamental tips?
 

Coda

Member
The last Street Fighter game I bought was Super Street Fighter 2 Turbo Remix for the PS3.

I've always preferred the old Street Fighters, but I didn't mind EX 3D series.

so that being said, how do these new SF games play?....they look different, fireballs look slow..spacing and hit detection looks different.

Although EX looked different and was 3D, gameplay still seemed to me similar to the older series.

anyway I'm mainly getting this game because my coworker plays, and I'd love to whoop her arse..but she plays in Tourneys, so I'm going to need to lab first. Any fundamental tips?

Arcade mode first, then pick a character to work on, do their trials, hit the training room and work on fundamentals, then go online for matchup experience.
 
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