Those are completely different issues. Wasn't Bayonetta relatively fixed after Sony stepped in? Skyrim was a game clearly too ambitious for consoles, and betashed came right out and publicly stated they were unsure it could be fixed. With SH the devs just flat out gave no shits because it wasn't worth the time or money.
1) Bayonetta patch only helped with the load times and some of the most severe slowdown, the port is still awful and the framerate still worse than in the 360.
2) Skyrim is ambitious but it still runs better on the 360, the patch helped with some glitches like the one that made the game a slideshow after the save file reached a certain size.
3) Silent Hill 2 and 3 ports were awful because Konami lost the final release version of the game and even after the patch the ports are still utter trash.
USF4 is required for capcom events and is the appetizer until V lands. There's far too much on the line for them to not fix it, way too much attention around it with Evo.
I hope so... I agree that they won't let this game stay in this state but they need to patch and test this really quick and do better next time.
PS4 has absolutely zero issues running this game in terms of potential, it just needs the right hands fixing the code that was fucked up during the porting process.
I mean, it's not that easy in some cases =P but I'm wondering who will be the ones to fix this... Konami went to other, more capable, developer when they fixed ZoE2 after all.