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VRFocus: Big Morpheus push at Sony presser, half of their booth devoted to it

My body is ready for more Summer Lesson.

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YES!!

oh boy, im glad i asked for days off
 
VR is exciting, offering experiences I've never experienced before. I want to fly an X-wing in first person with a VR helmet on.

Really wonder what Morpheus games are going to look like though.
 
Graphics will not be as nice as what you will see on some of the titles for PC, I'm sure, but if you've ever experienced VR then you know graphics are not as important right now as everything else.

Yes- the exact same could be said for even standard, non-VR games, yes?
PC versions will always be graphically superior with all sorts of bells and whistles (mods, better rigs creating better results, etc.)- but that hasn't stopped console-only gamers from loving the gaming experience for the past few decades.

VR will be no different.
As usual, PC gamers will loudly bang their drums claiming superiority and console gamers will still be content enjoying the experience.
 

ido

Member
Most people (like myself) are skeptical because we've seen what's happened the last few times an accessory or gimmick was hailed as 'the future of gaming'.

Kinect, Wii, Virtual Boy, PlayStation Move, the list goes on and on.

VR isn't an accessory, really. It's essentially an entirely new platform and way to experience games(and more). It is a game changer, literally.
 
Are there games, or any content to support this? Why is this exciting?

Maybe it's just me but it seems like Sony has been kind of comfy scaling back support for some of the products they've released.
 

spekkeh

Banned
There's this strange resistance to VR among gamers, and hardcore gamers especially. Maybe it's just a vocal minority, but I feel like I read push back in every VR news thread. I honestly would have expected most to welcome it eagerly...
Gamers are not outliers, if anything they are much more welcoming. There's general apathy/resistance by society at large, it's not that strange that you'll find similar minded people here.
 

Guevara

Member
eh? The target market is everyone. Existing PS4 users have a lower price to entry as they already own a PS4. But anyone really interested may buy a PS4 to use this.

Morpheus is a $300-400 accessory for a $400 console. It's a niche product. There's nothing wrong with that, but that's why I hope Sony doesn't spend too much time on it.

Also: I don't think there's a huge market of people waiting on the sidelines, willing to pay $300 + 400 = $700 for VR right now. Maybe in a few years if Sony can get the all-in bundle price to $500 or better.
 

ironcreed

Banned
- VR isn't necessarily anti-social. You can share experiences in a group with others watching on the TV/monitor

I would rather be in a room with people where I could see them and their reactions while we were staring at the same screen and were not taken out of reality. Interacting with others with boxes on our faces and being taken outside of reality is not a substitute that excites me.
 

Krejlooc

Banned
Gamers are not outliers, if anything they are much more welcoming. There's general apathy/resistance by society at large, it's not that strange that you'll find similar minded people here.

this isnt true. Video game players are much more jaded than the casual market.
 
I thought of a new argument against "nobody wants to wear stuff on their head, look at 3D TV's". With video games, you have to use a controller so you have to hold something in your hands to use it. If you had to hold something in your hands to watch a 3D TV, people would likely not do it. But because it's necessary for a video game, you do it and don't mind. Same with VR: you have to wear something on your head to do it, so you won't mind, as long as the experience is worth it and the hardware involved is truly necessary. In other words, the logical premises of "since I didn't want to do x with y I won't want to do x with z" doesn't necessarily follow.

It's just an extension of the argument already stated in which the experience just has to be worthy enough to trump the impracticality of wearing extra hardware.
 

Wakka212

Member
I feel like so far Sony has been very aware of the potential pitfalls of VR, from how to market the hardware to the what kind of software is developed. Every showing so far has been well done and cautious.

That indicates to me that they will most likely be cognizant of the harm too much of a VR focus can have at a big gaming press event. I'm sure we will have a few demoes with a clearer idea of price, name, and final spec. Not much more beyond that. If that altogether takes 15-20 minutes, then fine. I don't expect over 25 minutes of VR.
 

Sami+

Member
There's this strange resistance to VR among gamers, and hardcore gamers especially. Maybe it's just a vocal minority, but I feel like I read push back in every VR news thread. I honestly would have expected most to welcome it eagerly...

Anyways, I'd be lying if I said I wasn't skeptical of VR initially, and that the idea seems a little off-putting at best. Who likes the idea of shutting themselves away in some helmet, while onlookers shake their heads at your new exclusionary form of entertainment? All these concerns and more melt away when you've had a few VR experiences. Then you're like, yeah... this is fun. I think perception will be largely positive over the next few years.

I really don't understand it. I've been playing games literally since I was 3 years old, they're super important to me and I was never a fan of all the motion shit, but I was crazy hyped for VR as soon we saw what it could do. It seems like the sort of thing GAFfers would be excited for, not the opposite.
 
My current stance towards morpheus

Positive:
More immersive gameplay

Negative:
Worse graphics
Return of the waggle/kinect/move bs (I like playing with my dualshock)
Looking like an idiot with the move/morpheus lights.
Space requirements: you can't play move/morpheus games sitting 3 feet away from your pc screen.
Having to spend money on it.


I think morpheus is interesting for first person experiences (driving simulators, space simulators, fps, survival horror games). But I don't see how does it make the waggle thing we were already tired of like in 2008 anymore interesting now.
 

ido

Member
Yes- the exact same could be said for even standard, non-VR games, yes?
PC versions will always be graphically superior with all sorts of bells and whistles (mods, better rigs creating better results, etc.)- but that hasn't stopped console-only gamers from loving the gaming experience for the past few decades.

VR will be no different.
As usual, PC gamers will loudly bang their drums claiming superiority and console gamers will still be content enjoying the experience.

I agree completely. But even more so with VR do graphics matter less. What is the most important is having the game run perfectly. A game like Windlands on DK2, for example, has what I would call extremely basic graphics... but when the game is running properly, at 75fps/hz, it is an amazing experience. So unlike console gaming right now, VR titles are going to have to be optimized to run at an extremely stable framerate(60 or 120 for Morphues, 90 for Rift/Vive).

I just love the idea that traditional game development is going to have to re-evaluate what it takes to make a game in VR. It's going to lead to a ton of new innovation, imo.
 

Briarios

Member
Morpheus is a $300-400 accessory for a $400 console. It's a niche product. There's nothing wrong with that, but that's why I hope Sony doesn't spend too much time on it.

Also: I don't think there's a huge market of people waiting on the sidelines, willing to pay $300 + 400 = $700 for VR right now. Maybe in a few years if Sony can get the all-in bundle price to $500 or better.

You're making a lot of assumptions in that post. For one thing - we have no idea on pricing yet, and we probably won't for awhile. But, don't be surprised if the PS4 sees a price drop before the Morpheus release, and that the VR unit is under $300.
 

Man

Member
And the masses are not going to rush out to buy that, plus Move controllers on top of having to buy the console itself. Not happening.
The DualShock 4 has positional tracking built in. PS Move is not strictly needed.
There will also be about 40 million PS4s sold to consumers by the time Morpheus is released.
 

Seanspeed

Banned
My current stance towards morpheus

Positive:
More immersive gameplay

Negative:
Worse graphics
Return of the waggle/kinect/move bs (I like playing with my dualshock)
Looking like an idiot with the move/morpheus lights.
Space requirements: you can't play move/morpheus games sitting 3 feet away from your pc screen.
Having to spend money on it.


I think morpheus is interesting for first person experiences (driving simulators, space simulators, fps, survival horror games). But I don't see how does it make the waggle thing we were already tired of like in 2008 anymore interesting now.
Motion controls take on an entirely new meaning in VR.

You will also not *need* a space for VR. I don't think most games/experiences are going to require moving around a room.
 

ironcreed

Banned
You're making a lot of assumptions in that post. For one thing - we have no idea on pricing yet, and we probably won't for awhile. But, don't be surprised if the PS4 sees a price drop before the Morpheus release, and that the VR unit is under $300.

And you think that the masses are going to rush out to to buy something that is at least around $200 on top of having to buy a PS4 as well? No way in hell.
 

Krejlooc

Banned
I think morpheus is interesting for first person experiences (driving simulators, space simulators, fps, survival horror games). But I don't see how does it make the waggle thing we were already tired of like in 2008 anymore interesting now.

Because positional tracking isn't "waggle"
 
Morpheus is a $300-400 accessory for a $400 console. It's a niche product. There's nothing wrong with that, but that's why I hope Sony doesn't spend too much time on it.

Also: I don't think there's a huge market of people waiting on the sidelines, willing to pay $300 + 400 = $700 for VR right now. Maybe in a few years if Sony can get the all-in bundle price to $500 or better.

I loved how you pulled that price range out of your anus and stated it like it was fact.
 
And the masses are not going to rush out to buy that, plus Move controllers on top of having to buy the console itself. Not happening.

tell us more about the future.

with the right marketing, this will take off because nothing is like this on the market for the mass consumers. all it needs are demo kiosks everywhere and exposure in media. that's it. the experience will sell morpheus, not trailers or ads. you speak as if sony is just going to release it in stores and rely on trailers for people to buy it. no one is that stupid. they know and recognize how to sell this thing to people.
 

Guevara

Member
You're making a lot of assumptions in that post. For one thing - we have no idea on pricing yet, and we probably won't for awhile. But, don't be surprised if the PS4 sees a price drop before the Morpheus release, and that the VR unit is under $300.

Ok, but what is a mass market price? How does the PS4+Morpheus get there?

Fair point though, PS4 will be cheaper next year undoubtably.
 

Briarios

Member
And the masses are not going to rush out to buy that, plus Move controllers on top of having to buy the console itself. Not happening.

But by the time its out, they will have already sold 30 million + PS4 units. Those are the people they will sell to first, and the hope is once its in the wild, the mass market will come. If they can get an attach rate of 10% -- thats 3 million units out the gate.
 

Wubby

Member
Well if we do get to see the new GT7 at E3 I guess we will have Morpheus to thank for that.

VR has me more excited than anything else currently going on in gaming.
 

gofreak

GAF's Bob Woodward
Because positional tracking isn't "waggle"

That, and manipulating things in a space you are 'in' via motion capture, things located properly in front of you in that virtual space, vs the abstraction of moving a controller to control something on a display across the room are different ballgames.
 

ido

Member
My current stance towards morpheus

Negative:
Worse graphics
Return of the waggle/kinect/move bs (I like playing with my dualshock)
Looking like an idiot with the move/morpheus lights.
Space requirements: you can't play move/morpheus games sitting 3 feet away from your pc screen.
Having to spend money on it.
.

Graphics are not as important in VR, imo. You can have a room textured with webpages as walls and you are still immersed(try the Welcome to Oculus demo if you want an example).

VR Input is not the same as "waggle" at all. It's(if done right) one to one tracking of your hands(or a device in your hand), and it makes the VR experience about ten fold more immersive to be able to have your "hands" while in the experience/game.

I'm not sure I understand the looking like an idiot part.

You can play Morpheus sitting three feet away from your screen. I don't understand why you can't?
 

ironcreed

Banned
The DualShock 4 has positional tracking built in. PS Move is not strictly needed.
There will also be about 40 million PS4s sold to consumers by the time Morpheus is released.

But it is still going to be an expensive add-on on top of the investment they already made. The bulk of PS4 owners are not going to rush out to spend that much more on a separate device. I just don't buy it, I'm sorry.
 

klaushm

Member
People love SAO, but hate VR.
Don't make sense if your args are:
- my friends won't see what I'm doing;
- they will have to buy this thing to play with me;
- I can't see my surroundings;

If you are not SAO fan, or don't match those args, don't even need to quote. Not arguing with you.

For that I have a IMENSE thread explaining the good sides of VR. It is a good read.
 

Krejlooc

Banned
And you think that the masses are going to rush out to to buy something that is at least around $200 on top of having to buy a PS4 as well? No way in hell.

Comments like this make me wonder how many if you followed the transition from 2d to 3d. Because you guys have a jacked up perception of the technological adoption curve.
 
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