• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT 24| In Before the Locke

Status
Not open for further replies.
You mean the pocket shotgun that everybody hated? Yeah it doesn't have that anymore.

<3

Well that's stupid to me. It was an underwhelming and boring weapon when tap shooting. The only reason why the bolt shot was hated was not because of its design as a weapon, but it's implementation (loadouts and effective range).

What's the point of it anymore?
 

-Ryn

Banned
Well that's stupid to me. It was an underwhelming and boring weapon when tap shooting. The only reason why the bolt shot was hated was not because of its design as a weapon, but it's implementation (loadouts and effective range).

What's the point of it anymore?
I didn't mean to imply that I hated it as an idea. I enjoyed the concept of a dual purpose gun. As you said though it being in loadouts killed it for game balance. It also might as well have been a power weapon which made the shotgun redundant... I just realized H4 had 3 shotguns.

Hopefully its new alt fire is interesting and feels good to use though.
 

UKUMI0

Member
So it seems there is some Halo 5 embargo lifting in 3-4 hours. The only people I've been able to find who are putting up content is Greenskull and MoreConsole. Has anyone been able to find anyone else? I daresay the bigger sites would of got hands on too right?
 

Mistel

Banned
Well that's stupid to me. It was an underwhelming and boring weapon when tap shooting. The only reason why the bolt shot was hated was not because of its design as a weapon, but it's implementation (loadouts and effective range).
Effective range is design though.
 
I didn't mean to imply that I hated it as an idea. I enjoyed the concept of a dual purpose gun. As you said though it being in loadouts killed it for game balance. It also might as well have been a power weapon which made the shotgun redundant... I just realized H4 had 3 shotguns.

Hopefully its new alt fire is interesting and feels good to use though.

Oh didn't know that it still has an alt. That makes a difference.

Effective range is design though.

Pretty sure you knew what my point was, but yes you are correct. I just meant the design of how it functioned and looked, not its performance traits.
 

tootsi666

Member
So, we can expect Promethean Soldiers to take low-tier P-Knight's place and Knights to be truly elite enemies.

Edit. 4600 ft sounds huge. It's more than 1km if I'm not mistaken.
 

Omni

Member
OMG they brought back Commando armour

and not this piece of shit that I've been complaining about since day one.

673abf97aef078dce1fb39f79215ee41.png


GMZf5SD.png



I'm officially hyped.
 
So RUL just posted a bunch of videos.


Forerunner enemies are back and have had a design change.

http://www.readyuplive.com/2015/06/my-halo-5-guardians-experience/


Sanghelios concept art.


The new Promethean enemy is called a Promethean Soldier

https://www.youtube.com/watch?v=0l3sFo0i-sQ

After getting the run-down, we were shown a brief campaign teaser. It moved so fast it was hard to point anything out. That being said, what my eyes feasted upon was jaw dropping: massive enemies, space battles, and more. I saw Hunters forming from worms (Lekgolo) on the ground, Banshees flying past a space station, and a flying Forerunner vehicle shooting at a massive covenant station (it almost looked like a mining rig). The scale was unlike anything we&#8217;ve seen in Halo, specifically the giant vehicle scene. There were vehicles flying around, Covenant shooting plasma through the air, and explosions illuminating the landscape

ZOMG
 
I hope what that guy said about collectibles and easter eggs et al turns out to be true.

I love glitching and exploring out of levels on Halo. H4 didn't do it enough.
 

Captain Friendo

Neo Member
Has anyone noticed that the undersuits in h5 multi are the same as Blue Team's? Makes me wonder if Osiris has a straight up new gen of the undersuit or something.
 

Madness

Member
OMG they brought back Commando armour

and not this piece of shit that I've been complaining about since day one.

673abf97aef078dce1fb39f79215ee41.png


GMZf5SD.png



I'm officially hyped.

Damn, they really took the criticism to heart. Look how much better the helmets and armor look now. Even the color looks to be much improved from the beta. Looks red/blue again like they promised with those shiny renders instead of the washed out look we got in beta.
 

Madness

Member
Halo 4, 343 Industries’ first major entry into the Halo franchise was met with mixed opinions. Critically the game was well received, but the fanbase quickly stopped playing after mere months. The game was safe. It was relatively similar to previous titles while incorporating the mechanics that were introduced in Halo: Reach.

This is why I'm not a fan of Greenskull. He shilled the fuck out of Halo 4 championing it's changes saying he was tired of Halo 1-3 etc. Now in his writeup for Halo 5, he's saying the reason it wasn't played so much was because it was too safe a title, was too similar to the previous games and incorporated Reach mechanics. Aside from armor abilities, there was nothing else that was a Reach mechanic. Changed loadouts, Sprint as a standalone, instant respawn, personal ordnance, global ordnance, no red X on death, etc. These were all 343 designed changes and unique to Halo 4.
 

singhr1

Member
HNNNNNNGGGGGGGGGGGG

Trying not to watch campaign vids... HALP

Multiplayer changes sound awesome but I hope there's still a nice shockwave effect for the ground pound.

Campaign vid is more or less the Game Informer article with a few more images.
 
This is why I'm not a fan of Greenskull. He shilled the fuck out of Halo 4 championing it's changes saying he was tired of Halo 1-3 etc. Now in his writeup for Halo 5, he's saying the reason it wasn't played so much was because it was too safe a title, was too similar to the previous games and incorporated Reach mechanics. Aside from armor abilities, there was nothing else that was a Reach mechanic. Changed loadouts, Sprint as a standalone, instant respawn, personal ordnance, global ordnance, no red X on death, etc. These were all 343 designed changes and unique to Halo 4.

I've not read his stuff before, but I did wonder if he had the same kind of blather about H4 when it was first shown :D
 

link1201

Member
I know its silly and won't happen but I would love to see that armor from Reach that never saw the light of day.
qN56hl7.jpg


If I can't have that I'll take my JFO helmet with the antenna (Please!) lol
 

Fuchsdh

Member
Actually, at 3:45 in the RUL video you see Blue Team with Covenant weapons—is it just me or does the plasma pistol look more bulbous and bulked up like a Plasma Rifle?
 

-Ryn

Banned
Hopefully, no one fucks up and leaks stuff early circa 2012.

Shaping up to be the best E3 since 07
Honestly, I hope the leaks are done now as well. I think we've gotten enough info and I can't wait to see what they've got in store. Let the jaw dropping prevail!!!
 
Status
Not open for further replies.
Top Bottom