Black Pewter
Member
I hope Skid McMarx will still be in this
new level being streamed on YouTube live next hour. Taking a kit over there now with the build!
actually this might be being taped for a little later tonight. Will let you know though.
You'll still see it today!
We'll probably get it at the conference then.
Yes!new level being streamed on YouTube live next hour. Taking a kit over there now with the build!
Last minute Sony interference?It was probably a mistake on someone's part. From Insomniac's tweets, they definitely seemed to have intended on showing off a new level at this event.
That shirt tho
Hugely dissapointed about the music.Relevant info
Hugely dissapointed about the music.
I hope Skid McMarx will still be in this
Here's the E3 demo my friend played yesterday. Offscreen, not the best quality, but I guess it will interest some people.
The thing that bothers me the most presentation and flow wise, is how the quick select wheel really halts the pacing of the action more noticeably than ever. I guess now that the visuals and sound are cranked to 11, every time that wheel comes up it feels like this cg-movie quality gameplay is buffering. I would hope that there is a 'quick select cycle' button or something that enables you to cycle through your last used three or four weapons without halting the action so abruptly. I don't know what they're using the touchpad on the DS4 for, but even that would be fantastic for a non-intrusive way to switch to your top-4 weapons while staying in action.
The thing that bothers me the most presentation and flow wise, is how the quick select wheel really halts the pacing of the action more noticeably than ever. I guess now that the visuals and sound are cranked to 11, every time that wheel comes up it feels like this cg-movie quality gameplay is buffering. I would hope that there is a 'quick select cycle' button or something that enables you to cycle through your last used three or four weapons without halting the action so abruptly.
Surprised at the reaction of the music. Sure it's less goofy than the original, but the newly orchestrated track feels grandiose and high-budget. I like it.
Relevant info
The thing that bothers me the most presentation and flow wise, is how the quick select wheel really halts the pacing of the action more noticeably than ever. I guess now that the visuals and sound are cranked to 11, every time that wheel comes up it feels like this cg-movie quality gameplay is buffering. I would hope that there is a 'quick select cycle' button or something that enables you to cycle through your last used three or four weapons without halting the action so abruptly. I don't know what they're using the touchpad on the DS4 for, but even that would be fantastic for a non-intrusive way to switch to your top-4 weapons while staying in action.
I'm also hoping they tighten up some of the animation used for movement. There are brief moments like these where the movement looks so stiff and "gen-6" to me. This strafe jump to the left just looks... wrong.
After seeing how fluidly the playable characters in UC4 and FF15 move in every possible direction, I'm hoping they can similarly elevate these moments in animation to that level.
Other than that, the rest of this game is
Surprised at the reaction of the music. Sure it's less goofy than the original, but the newly orchestrated track feels grandiose and high-budget. I like it.
Thanks but no thanks. That translates to over 45 Euros to me, while I got credit in PSN Store cheaper than the list value. So when it is for pre-order as download for 40, I will get it for quite a bit less than 40 effectively.Do I got news for you
Thanks but no thanks. That translates to over 45 Euros to me, while I got credit in PSN Store cheaper than the list value. So when it is for pre-order as download for 40, I will get it for quite a bit less than 40 effectively.
As a sidenote, I tend to keep my games, unless they suck. So there is no resell value for me whatever the buy option.
My friends went and shared with me the controls for the game (which look to be just like every other game, except I can't remember strafe lock being click on R3)