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Media Molecule Announces New IP, Dreams

So how do you control your brush? Looked like you draw by moving around the controller??? Not sure how well that will work, but maybe I still don't get it.
 
I think people aren't appreciating what this is (or at least seems to be) - basically a new canvas, and even medium, in which to create and share art, and then fully immerse yourself in someone else's artistic creations, whether they are "playable" or not.

The idea of "game" is probably contained in this.. but media molecule almost seem to be evolving it into something else entirely.

Seems, honeslty, like it could be a really legitimately watermark moment for the digital medium in general.
 
it look awesome but the guy geoff was talking to kept avoiding gameplay questions and saying they were "experiences" so I guess you're more of a puppet master director..and you can play in peoples creations, i dont know lol
 

msdstc

Incredibly Naive
I think people aren't appreciating what this is (or at least seems to be) - basically a new canvas, and even medium, in which to create and share art, and then fully immerse yourself in someone else's artistic creations, whether they are "playable" or not.

The idea of "game" is probably contained in this.. but media molecule almost seem to be evolving it into something else entirely.

Seems, honeslty, like it could be a really legitimately watermark moment for the digital medium in general.

Sorry it just won't happen, and BTW people want games. This is basically like releasing a game engine for noons. That's cool and all but include a game with it.

Yea I doubt it'll become huge (hopefully I'm wrong) but you gotta admit it totally fits what MM is all about. It's always great to see devs having the creative freedom to make a game they want.

Mm is creative but they also make gameplay, this wasn't gameplay, it was arts and crafts.
 

Ranger X

Member
Even if they say you can make games, how is it the fuck convincing compared to what they shown?

They shown no gameplay, there was no "game mechanics" there. It was looking just like a movie making game. And if they proove me wrong later I will be happy!
 
Even if they say you can make games, how is it the fuck convincing compared to what they shown?

They shown no gameplay, there was no "game mechanics" there. It was looking just like a movie making game. And if they proove me wrong later I will be happy!

They said they will talk more in PGW.

Also, the examples of the 'dreams' created show that animation can be created, so realistically, there should be some tools that allow for "move motion" or something like that.
 

Reallink

Member
I don't understand why people don't get what this is. It's a 3d lbp, creating levels to play in a 3d sculpted world. I'm positive. It's incredible. No boundaries. Limitless potential here. Actually looks fun to create, unlIke lbp which could be quite the chore.

I'm pretty sure it's a 3D demoscene maker (see Linger In Shadows), but it looks cool as fuck.
 
Sorry it just won't happen, and BTW people want games. This is basically like releasing a game engine for noons. That's cool and all but include a game with it.



Mm is creative but they also make gameplay, this wasn't gameplay, it was arts and crafts.

And maybe they will. they will
 

nib95

Banned
Sorry it just won't happen, and BTW people want games. This is basically like releasing a game engine for noons. That's cool and all but include a game with it.

You're living up to your tag here, of course they'll release it as a game, with gameplay. The point is you can use the tools to create a multitude of things, art, puzzles, actual levels with gameplay etc, which they showcased in the reveal. Everything from a whack em up, to some weird racer shooter, platforming etc.

This will most likely be a LBP situation, where the tools are there for all to create, but a campaign of sorts with pre created levels is also there, as showcased in the trailer.
 

paulogy

Member
So color me very intrigued about this game. I trust Media Molecule to create something amazing, and they seem to be on their way.

When we first saw this prototype it was an ode to the Move controller. Now they're showing it with a DualShock 4, but will you get those precise controls without the PS4 camera? And at that point won't the Move be better so just encourage folks to get that instead? That aspect puzzles me.
 

msdstc

Incredibly Naive
You're living up to your tag here, of course they'll release it as a game, with gameplay. The point is you can use the tools to create a multitude of things, art, puzzles, actual levels with gameplay etc, which they showcased in the reveal. Everything from a whack em up, to some weird racer shooter, platforming etc.

Yeah because the two times we've seen they've done a great job of conveying that, and in the interview he seemed really interested in that side of the game.
 

Stampy

Member
it look awesome but the guy geoff was talking to kept avoiding gameplay questions and saying they were "experiences" so I guess you're more of a puppet master director..and you can play in peoples creations, i dont know lol

Is there an archive to this interview?
 

Niks

Member
Looks like a great... concept?? I doubt even MM knows what it is at this point.

Sadly cant see any mass appeal for this.
 

doofy102

Member
I love LittleBigPlanet, loved when this showed up at the PS4 reveal... but I didn't learn anything new here.

Well, the implication that people's creations will seamlessly "load" into each other is really good!

But can I make a silly, difficult level in this thing?

The WORST part of LBP to me is the beautiful-looking yet dull-playing levels. That's not where the game is fun, and those things hog all the attention. This looks like more of that stuff. Not what I'm buying for.
 
it look awesome but the guy geoff was talking to kept avoiding gameplay questions and saying they were "experiences" so I guess you're more of a puppet master director..and you can play in peoples creations, i dont know lol



Yeah, that was a Sony guy, not a Media Molecule guy, I do forget his name. However, he didn't seem very versed on this game. He said more than once "We dont really know what this is, and that is what is so exciting" The Media Molecule guy on stage specifically said you can create movies, games, musical performances, whatever you want.




LBP3 started to flirt with this direction by allowing you to create little movies/cutscenes. You could already create music in LBP, and you could create games. This is taking all of that to the very next level.
 
Sorry it just won't happen, and BTW people want games. This is basically like releasing a game engine for noons. That's cool and all but include a game with it.



Mm is creative but they also make gameplay, this wasn't gameplay, it was arts and crafts.

Great to hear what your perception of what the entirety of the consumer populace wants. It's regressive thinking like that keeps the medium from moving forward. You're gonna still get your games, no need to feel threatened by devs trying new avenues. If the market speaks, then it speaks, but don't advocate stifling creativity.

The concept here is that it's not a conventional game experience - and pretty explicitly. "Including" a game defeats the purpose.

Also Alex said people could Create games with it so...
 
I love LittleBigPlanet, loved when this showed up at the PS4 reveal... but I didn't learn anything new here.

Well, the implication that people's creations will seamlessly "load" into each other is really good!

But can I make a silly, difficult level in this thing?



Sounds like you can, if you want to!
 

doofy102

Member
What's weird is how we have no idea WHO we're actually in control of yet. Is there even a main character/mascot to be found here?

When LBP was unveiled it was clear from the start; we were playing as Sackboy, who could jump and grab.

Dreams doesn't have that. Is it coming? What kind of gameplay is there going to be?
 
Sorry it just won't happen, and BTW people want games. This is basically like releasing a game engine for noons. That's cool and all but include a game with it.



Mm is creative but they also make gameplay, this wasn't gameplay, it was arts and crafts.
Lots of assumptions here. All they have shown is the creative aspects of the game. You remind me of the people assuming that LBP wouldn't have a single player or that Tearaway was a series of mini games with Vita gimmicks. Wait until we know more
 
Anything from MM is a must.

I trust that this game will be amazing like all their other games.

Of course it will have a single player mode like LBP did... and the community levels will be MIND BLOWING.
 
Absolutely stunning visuals. And I love the whole concept. I can't wait to play and watch what people create. I want to know more about the tech they developed here too. It's crazy. On the YouTube E3 thing, Scott Rhodie said MM created a completely new rendering engine. I really want to know more about it.

----

Now, to those saying MM's talents are being wasted, what the fuck are you even talking about. They're not being forced to make this. They're making the game they want to make. Nothing is being wasted here as this is something from their own, very creative minds.

People are constantly clamoring for new experiences, but when you get one that isn't traditional, you start spewing out BS about how it's not a (traditional) game or whatever nonsense you come up with to justify your terrible reasoning.

I'm glad Sony lets their studios make crazy shit like this. You want to know what would really be a waste of Media Molecule's talents? Forcing them to or having them make something that doesn't allow them to express their true creative genius in the way they want.
 

doofy102

Member
I'm going to assume from what's shown that the game simply lacks a genre. LBP had a platformer base around it. People could look at the create tools, the sackboy platforming and make sense of it all quickly.

Dreams removes the sackboy. It removes the platformer base. All the barriers are gone and anything and everything can be made from scratch.

I just wonder how that will turn out. If gameplay needs to be designed by the player from scratch (say, if you want to make a game, you have to sculpt the game and put tools on everything to make it work how you want it to), nothing is going to actually play well or feel good. Aside from some exceptions, "non-sackboy" levels in LBP games that are made out of thin air feel experimental and janky. Without the (solid, in comparison) base-sackboy-gameplay, LBP would just be a clusterfuck of chaos basically. If there's nothing core to the game here but a blank slate then I'm not sure if there will be enough to keep people playing.
 
I found LBP & Tearaway instantly attractive, but this... not sold yet. Though MM have earned my trust so I'm willing to find out a lot more about it.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Looks amazing.
Honestly it does, I just dont fully understand what im looking at....is it an Acid Trip simulator?

Nahh but real talk I wonder if they could budget title this or maybe even do a Project Spark and offer it free.
 

msdstc

Incredibly Naive
Great to hear what your perception of what the entirety of the consumer populace wants. It's regressive thinking like that keeps the medium from moving forward. You're gonna still get your games, no need to feel threatened by devs trying new avenues. If the market speaks, then it speaks, but don't advocate stifling creativity.

The concept here is that it's not a conventional game experience - and pretty explicitly. "Including" a game defeats the purpose.

Also Alex said people could Create games with it so...

Lol wtf... Yeah people buy game consoles to play games news at 11. I'm not advocating stifling creativity, but releasing such an obvious flop would be disastrous, as of now the marketing for this "game" has been bad.
 

Striek

Member
It seems like it is as much of a game as Mario Paint is. Which I am actually pretty pleased with personally.

Uhhh, I expect the scene with the motorbike and hammer to be playable.

I think this is going to be a much, much bigger, bolder LBP style game, NOT just make cool movies.
 

Shin-Ra

Junior Member
DreamsSlide.gif


Jeeeeze.

Q-Games did say Mm were up to some crazy stuff as well.
 

gofreak

GAF's Bob Woodward
Stunning visuals. Flying the flag strongly for custom rendering off the beaten path. They'll be presenting their render pipeline at Siggraph apparently.

Reading the blog post and watching the trailer again, I think it's reasonably straightforward to grasp. The trailer does indeed term this a game. The blog post mentions creation of various things including games. The trailer is just a montage of things created in the game - the sequence from 1min 7seconds, for example, where a character is fleeing on a hoverbike from an attacker, is not difficult to imagine being from a game 'dream'.

The bubbles at the end of the trailer also hint at other creations that look more explicitly like games.

SwBDwZQ.jpg


The one with pink clouds looks like a Pilotwings-esque gameplay sequence with the blue character flying through the pink rings, there's something that looks like a tank game...

6GCcGAC.jpg


...Here there's one bubble that actually looks a bit LBP-ish, also a 3D physics block like game, a first-person thing in a house...

I'm sure they'll hand-hold us through these in live demonstrations later, but I think it's pretty clear already that this basically the concept of LBP on beautiful next-gen steroids. There's quite a bit of subtlety in the trailer...if nothing more just take a glimpse again over the bubbles at the end. There's a number of game-y things going on there.
 

gofreak

GAF's Bob Woodward
Surprised there was no mention of using the Move controller to sculpt as that would certainly be less cumbersome surely?

I think it'll be an option unless they found something in the DS4 that's required that the Move can't do here on the creation side.

But DS4 is what everyone has, so it sort of makes sense for them to push that as the default.
 

Lijik

Member
the way they talked about the nature dreams made me imagine brushing up the edge of one players dream and seamlessly being in a random dream from another player.
i hope thats how the game works, thatd be a fun way to just go through the user made content, but i dont know if thatd be possible
 

Seanspeed

Banned
Uhhh, I expect the scene with the motorbike and hammer to be playable.

I think this is going to be a much, much bigger, bolder LBP style game, NOT just make cool movies.
I hope so. But we haven't really got much to go from to be confident of that.
 
This hints at something massively ambitious...we will have to wait if it really is a game creater with immense flexibility and insane visuals. I thought the stuff on the hoverbike looked controllable, but the visuals were pretty astounding.
 

gofreak

GAF's Bob Woodward
I hope so. But we haven't really got much to go from to be confident of that.

We haven't see them play anything live, but in the bubbles at the end there's what looks like a number of gameplay sequences being played. Based on that and the blog post etc. you can definitely make gameplay in this, so I'm not sure why the hoverbike sequence couldn't also have been such a sequence.
 
I think it'll be an option unless they found something in the DS4 that's required that the Move can't do here on the creation side.

But DS4 is what everyone has, so it sort of makes sense for them to push that as the default.

I'm expecting it to be, given that their original tease back when the PS4 launched showed them using the Move controllers and they spoke about how it was the perfect tool for it.

Maybe lends weight to there also being a redesigned Move coming for the Morpheus.
 

Seanspeed

Banned
We haven't see them play anything live, but in the bubbles at the end there's what looks like a number of gameplay sequences being played. Based on that and the blog post etc. you can definitely make gameplay in this, so I'm not sure why the hoverbike sequence couldn't also have been such a sequence.
I'm sure there will be some playable stuff, no doubt. But is it going to be like normal video game gameplay, or more just interactive movie-type stuff?
 

prwxv3

Member
Sorry it just won't happen, and BTW people want games. This is basically like releasing a game engine for noons. That's cool and all but include a game with it.



Mm is creative but they also make gameplay, this wasn't gameplay, it was arts and crafts.

Don't like it don't buy it. Get out with your elitist attitude about what people want (this game could still bomba though) what matters is what MM want to create and it does not have to match what you or other people want.
 

gofreak

GAF's Bob Woodward
Hmm! Watching the trailer again, there is a little blue character.

It appears in 3 or 4 of the bubbles at least, and seems to be being controlled by someone.

HM2PkG2.png

nnKCQpl.png

UUMlhsT.png

bLF4vJJ.png



Maybe this is the 'avatar' of the game, ala Sackboy? Or maybe just a character someone at MM re-used in multiple 'dreams'?

I'm sure there will be some playable stuff, no doubt. But is it going to be like normal video game gameplay, or more just interactive movie-type stuff?


Well, there seems to be some stereotypical gameplay stuff going on in some of the bubbles mentioned/shown above. I would say the tools are quite broad and it's up to the creator what type of interaction or play they want to make or don't want to make in their 'dream'.

"It’s space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond."

I think there'll be tools to enable gameplay orientated stuff or just still environments, videos - whatever.
 
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