I think this interview is worth surfacing from the other thread - I think it clarifies some of the questions a lot of people had after the reveal at E3.
http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/
On VR support:
Some of those bubbles (via Stampy):
There's a lot more at http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/, including talk of a beta.
Bonus explanation from Shu Yoshida:
https://www.youtube.com/watch?v=Q2oEbmyujIE
http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/
"The main confusion I've seen reading on the net does seem to be that people are like, 'Is it a movie maker? Is it a game maker? What is it?' The communities will probably define that. But it's absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it -- that's the cool thing. We don't know."
In a way, Healey says that Dreams embodies the spirit of game jams: sessions where different artists and developers come together to brainstorm the creation of a game within a 24-hour time limit. "That sort of collaboration and that live aspect to it is really catered for in Dreams," says Healey. "So if you're a specialist; if you're someone who thinks, 'Well, I'm not just going to sculpt,' you're going to find people to team up with and make something. Or, if you're more of an auteur, you can sit there."
"You can be a game director," adds Evans. "You don't have to do anything. Because it's all live, connected online. ... We're pushing collaboration as much as we can. So if you want to be in your bedroom on your own for three days and work on your magnum opus, that's cool. That's legit. But actually, it's a much more welcoming world if you can go in and it's like, 'Hey! This dude over here is building skyscrapers.'"
On VR support:
Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits, "It's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first-ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."
Healey says that players "can go from experience to experience in a very dream-like way."..."You might be an FPS [first-person shooter] guy, so FPS is your entry. But as you're playing the FPS, you open the door and it's a fucking desert and you're in Journey. You walk out and then you're walking through the desert and then you see ... a spaceship and you climb into it. ... It sounds mad, but when you've framed it all as dream-like, actually you just get into it. The same way that when you're in an actual dream in real life, you don't question the fact that you walk out your house and you're in the middle of the beach. ... You know what I mean? That feeling."
As for more traditional gameplay modes, Evans says that players can expect to see those bundled into the final product. Both he and Healey referenced the bubbles shown off at the end of this year's E3 demo as a tease of what that "game-like content" could be. "At Media Molecule, we're game makers so we're making games with it. So there will be Media Molecule content there. The scope of that is to be announced. But it will be there and it will be good," Evans says.
Some of those bubbles (via Stampy):
There's a lot more at http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/, including talk of a beta.
Bonus explanation from Shu Yoshida:
https://www.youtube.com/watch?v=Q2oEbmyujIE
It's a huge project. It's a next-gen creation platform by Media Molecule. You can slice and dice that project from many different angles. It's a huge project in terms of what it can do. We decided in order for people to understand what it is, it's going to take some time to digest. We cannot throw everything at the same time. So we strategised to use this E3 to pick some interesting things - show some pretty graphics and show some creation, realtime creation and the flexibility to animate or add music - and to get people to think about what it is and want to know more. At Paris Game Show we're going to show a lot more, the whole scope of the project.
It's much more flexible [than LittleBigPlanet]. In LittleBigPlanet you basically pretty much made new levels of action game but with Dreams, you don't have to make a game. You can make a game, of any kind, but you don't have to - if you're a painter, you can just create virtual painterly looking drawings, or you can just animate a character, or you can take from other people's creations. The basic concept is making creations more intuitive and put in the hands of people who are not trained to use complex 3D packages but allow an artistic person to create art as they do in real life. We are envisaging artists, musicians, will contribute something that they are really good at and share it with lots of people, a community of creators. And anyone can take anyone's creations and mash up and create grander large projects, including games.