"What we wanted to do was get it out there and get people talking about it. And your staff are right to be scratching their heads. ... If it's on your radar, fantastic. Because it is hard to take it in. The main confusion I've seen reading on the net does seem to be that people are like, 'Is it a movie maker? Is it a game maker? What is it?' The communities will probably define that. But it's absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it -- that's the cool thing. We don't know."
This E3 wasn't even Dreams debut. Evans actually demoed the puppeteering aspect during Sony's first-ever PlayStation showcase back in February of 2013. "That was early Dreams right there," he says. "In fact, we've still got those assets kicking around. I mean, they're all in the server."
Evans continues: "We didn't want to confuse people and kind of reference [that showcase] too heavily. But it's totally the same lineage. And our process is sort of explore to find the product kind of vibe. It was half tech led, half make it up as we go along... kind of find the game within the game thing. So that was a stage. And if you rewatch it now, it's 100 percent legit."
When Alex Evans, co-founder of Sony PlayStation first-party studio Media Molecule, announced Dreams onstage at E3 this week, there was a lot of confusion in the audience and on social media. And that's okay, according to Evans. "What we wanted to do was get it out there and get people talking about it. And your staff are right to be scratching their heads. ... If it's on your radar, fantastic. Because it is hard to take it in. The main confusion I've seen reading on the net does seem to be that people are like, 'Is it a movie maker? Is it a game maker? What is it?' The communities will probably define that. But it's absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it -- that's the cool thing. We don't know."
Production on Dreams has been underway for four years now, but Sony and Media Molecule are staying tight-lipped about any release date, saying only to stay tuned for more news at Paris Game Week this October. That said, there is a possibility the title will be released in beta, as Healey says the studio wants to get it out "as soon as possible because we want the community to be really foundational in what it becomes."
In a way, Healey says that Dreams embodies the spirit of game jams: sessions where different artists and developers come together to brainstorm the creation of a game within a 24-hour time limit. "That sort of collaboration and that live aspect to it is really catered for in Dreams," says Healey. "So if you're a specialist; if you're someone who thinks, 'Well, I'm not just going to sculpt.' You're going to find people to team up with and make something. Or, if you're more of an auteur, you can sit there."
Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits "it's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."
As for more traditional gameplay modes, Evans says that players can expect to see that bundled into the final product. Both he and Healey referenced the bubbles shown off at the end of this year's E3 demo as a tease of what that "game-like content" could be. "At Media Molecule, we're game makers so we're making games with it. So there will be Media Molecule content there. The scope of that is to be announced. But it will be there and it will be good," he says.
Lenghty but very interesting preview:
http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/
While they could do great things with Morpheus, I hope it's a game with Morpheus support rather than one where Morpheus is mandatory.
it absolutely wouldn't require morpheus. But I can see where it would be useful - especially for the content creation side of things. Being able to sculpt in proper 3D with proper motion controls could be significantly more practical than with a DS4.
PSY・S;168950404 said:I'm dying to get my hands on this. One of my top games of E3.
Imagine being able to animate stop motion style but without most of the tediousness.
PSY・S;168950404 said:I'm dying to get my hands on this. One of my top games of E3.
Imagine being able to animate stop motion style but without most of the tediousness.
Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits "it's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."
Lenghty but very interesting preview:
http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/
If this application is even half of what I think/hope it might possibly be, Morpheus integration is going to be both required, and possibly, potentially, hopefully, usher in the kind of creativity toolkit I've pondered about for a long time.
God I want them to just make a game :/. Is becoming increasingly clear the primary focus is to make it a create tool... The quota about releasing it in beta pretty much seals it. I'll say it again I fear for MM with this one.
I disagree.
Anyone super creative can make a game that Mm would've made.
But only Mm would've made something like dreams.
Even if dream flops, I am glad they got to make this thing.
Probably I'm the only guy around here that do not fancy the sack persons. I hope this game doesn't force you to have a default avatar that you need creative ways to hide in order to create a totally different style, even if they are planning on a mascot type of avatar.
God I want them to just make a game :/. Is becoming increasingly clear the primary focus is to make it a create tool... The quota about releasing it in beta pretty much seals it. I'll say it again I fear for MM with this one.
God I want them to just make a game :/. Is becoming increasingly clear the primary focus is to make it a create tool... The quota about releasing it in beta pretty much seals it. I'll say it again I fear for MM with this one.
I mean it's clear you won't have a fixed player avatar, but a creator avatar, I think, is a given.
Wasn't LBP also both a game and a tool. The same thing will be with this here. Why is that a bad thing?
Because the reveal for LBP was as a platformer/co-op game first and foremost. On top of that it had a clear protagonist and the concept of the game was very straight forward. This project has been presented twice, both times as a sculpting simulator that you can then make movies or perform with. We haven't seen anything actually played as far as a game, we haven't seen any characters from the game. All we've seen are different "dreams" that were created using the tools they've made.
Like I said above, the quote about releasing in beta so people can get started right away is further confirmation that this isn't really much of a game, but rather a tool set to build experiences, which may include games.
If you can make morpheus games using dreams, that basically means unlimited content for the morpheus.
The potential.
I thought the same for Move when LBP2 added move support, I thought the infinite amount of mini-games and the immense creativity of some LBP users would breath new life into move, which never happened.
Still, Dreams has that different kind of potential.
Because the reveal for LBP was as a platformer/co-op game first and foremost. On top of that it had a clear protagonist and the concept of the game was very straight forward. This project has been presented twice, both times as a sculpting simulator that you can then make movies or perform with. We haven't seen anything actually played as far as a game, we haven't seen any characters from the game. All we've seen are different "dreams" that were created using the tools they've made.
Like I said above, the quote about releasing in beta so people can get started right away is further confirmation that this isn't really much of a game, but rather a tool set to build experiences, which may include games.
this time there's a chance that Dreams is Morpheus launch game, might even be the face of Morpheus if I'm a marketing team at Sony. and it will be the only Morpheus game focused on play, create, share. that's got to count for something.
I also can't understand how people think Media Molecule would spend all their time making "not much of a game." They will make a fully fledged game. They probably wanted to get our imaginations fired up with their presentations, but people, as expected, want clear cut demonstrations where the score counter goes up and level finished banner is clearly seen.This is a game. People will make games with it. If you can't make games you can play theirs. I don't understand what is so hard about this. Are you familiar with a game called Little Big Planet?
Are part of the tools to create games and "presentations" or cartoons, a music construction set? With the audio DSP in the PS4, it should be easy to emulate multiple musical instruments. If true we also have confirmed, Physics interaction, Drawing and scripted movement including interactions allowing presentations and games.
This is a game. People will make games with it. If you can't make games you can play theirs. I don't understand what is so hard about this. Are you familiar with a game called Little Big Planet?
The fuck was that MM?
Disappointing.
Uhh yes I have, and while the community levels are a fun time killer it has NOTHING on the campaign levels. The campaign levels have a theme and a story line, however loose it adds a layer that ends up charming. LBP3 is without question, the weakest entry in the series, because of how short the campaign was. The game cannot survive on community content, period. UGC has never really panned out in games the way people believe it will. Are you familiar with a little game called Project Spark?
edit- on top of that, you have to wade through a TON of shit on the community side to find the gems, and this will be no different.
edit edit- the irony of people saying stuff like "i don't understand" is hilarious to me, because you think I'm being dense by wanting to play MM's content, a massively talented and unique developer, vs. random people on the internet, who can make compelling levels, but at the end of the day can only do so much.
They really need to explain their game and they need to do it ASAP. What I understood from the trailer was that Dreams is about making games with animation and characters and environment etc... and then share it for people to play it. This sounds very promising except the way they showed on how to make a character doesn't sound very promising since it looks like only 10 people will be able to use it. They need to prepare a proper unveil for Paris conference because this E3 demo just hurt the game's momentum.
Uhh yes I have, and while the community levels are a fun time killer it has NOTHING on the campaign levels. The campaign levels have a theme and a story line, however loose it adds a layer that ends up charming. LBP3 is without question, the weakest entry in the series, because of how short the campaign was. The game cannot survive on community content, period. UGC has never really panned out in games the way people believe it will. Are you familiar with a little game called Project Spark?
edit- on top of that, you have to wade through a TON of shit on the community side to find the gems, and this will be no different.
edit edit- the irony of people saying stuff like "i don't understand" is hilarious to me, because you think I'm being dense by wanting to play MM's content, a massively talented and unique developer, vs. random people on the internet, who can make compelling levels, but at the end of the day can only do so much.
Please, make this title Morpheus compatible. Exploring people's 'dreams' in a virtual space will make this 100x more compelling for me. Even if that means simplifying the graphics for the VR content, in order to hit 60fps.
- http://www.engadget.com/2015/06/18/m...tch-streamers/Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits "it's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."
I think I understand what you are saying. You are right in that Mm makes some of the best content but I find that a lot of Mm picks are also just as good, if not better. You dont have to wade through garbage because there are a lot of sorting options. Mm picks are usually safe and make some very creative use of the tools, stuff even Mm cant think of. If you cant play anything other than Mm, then think of Mm content as single player and UGC as multiplayer. If the single player game is good enough, you can ignore this multiplayer and still enjoy the game - I have done this with Tomb Raider and Batman, as well as many other games.