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Media Molecule Announces New IP, Dreams

hesido

Member
Probably I'm the only guy around here that do not fancy the sack persons. I hope this game doesn't force you to have a default avatar that you need creative ways to hide in order to create a totally different style, even if they are planning on a mascot type of avatar.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Shu talked about this some more on Gamespot's Kinda Funny.

You can make games -- make "any kind of game". I think that's what he said iirc. Or you can just paint something. Or animate something. Create some music. Collaborate.

They are just not talking about all of it at once. Full details at Paris. It's a very big project. This is just to get people wondering/interested.

He talked about LBP being a bit limited with what you could do (I'm assuming he means most people just made side-scrolling levels) and this is basically more freedom. That's how I interpreted it anyway. Kind of the evolution of create that MM has been pioneering for years now.
 

Cyberia

Member
Lenghty but very interesting preview:

"What we wanted to do was get it out there and get people talking about it. And your staff are right to be scratching their heads. ... If it's on your radar, fantastic. Because it is hard to take it in. The main confusion I've seen reading on the net does seem to be that people are like, 'Is it a movie maker? Is it a game maker? What is it?' The communities will probably define that. But it's absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it -- that's the cool thing. We don't know."

This E3 wasn't even Dreams debut. Evans actually demoed the puppeteering aspect during Sony's first-ever PlayStation showcase back in February of 2013. "That was early Dreams right there," he says. "In fact, we've still got those assets kicking around. I mean, they're all in the server."

Evans continues: "We didn't want to confuse people and kind of reference [that showcase] too heavily. But it's totally the same lineage. And our process is sort of explore to find the product kind of vibe. It was half tech led, half make it up as we go along... kind of find the game within the game thing. So that was a stage. And if you rewatch it now, it's 100 percent legit."

When Alex Evans, co-founder of Sony PlayStation first-party studio Media Molecule, announced Dreams onstage at E3 this week, there was a lot of confusion in the audience and on social media. And that's okay, according to Evans. "What we wanted to do was get it out there and get people talking about it. And your staff are right to be scratching their heads. ... If it's on your radar, fantastic. Because it is hard to take it in. The main confusion I've seen reading on the net does seem to be that people are like, 'Is it a movie maker? Is it a game maker? What is it?' The communities will probably define that. But it's absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it -- that's the cool thing. We don't know."

Production on Dreams has been underway for four years now, but Sony and Media Molecule are staying tight-lipped about any release date, saying only to stay tuned for more news at Paris Game Week this October. That said, there is a possibility the title will be released in beta, as Healey says the studio wants to get it out "as soon as possible because we want the community to be really foundational in what it becomes."

In a way, Healey says that Dreams embodies the spirit of game jams: sessions where different artists and developers come together to brainstorm the creation of a game within a 24-hour time limit. "That sort of collaboration and that live aspect to it is really catered for in Dreams," says Healey. "So if you're a specialist; if you're someone who thinks, 'Well, I'm not just going to sculpt.' You're going to find people to team up with and make something. Or, if you're more of an auteur, you can sit there."

Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits "it's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."

As for more traditional gameplay modes, Evans says that players can expect to see that bundled into the final product. Both he and Healey referenced the bubbles shown off at the end of this year's E3 demo as a tease of what that "game-like content" could be. "At Media Molecule, we're game makers so we're making games with it. So there will be Media Molecule content there. The scope of that is to be announced. But it will be there and it will be good," he says.

http://www.engadget.com/2015/06/18/media-molecule-dreams-is-for-youtubers-and-twitch-streamers/
 

GnawtyDog

Banned
As I understand the game is a creation tool where your creations can range from "full-fledged" games to simple scenes. These creations can be shared and picked apart by other "creators" to be improved or used in some other ways in their own creations.

I was afraid this was the type of game they were making but it seems they wanted to make this. I wanted a game in a standard gaming genre. I know a lot of people dig this so hopefully it turns out great for them.
 

mrklaw

MrArseFace
While they could do great things with Morpheus, I hope it's a game with Morpheus support rather than one where Morpheus is mandatory.

it absolutely wouldn't require morpheus. But I can see where it would be useful - especially for the content creation side of things. Being able to sculpt in proper 3D with proper motion controls could be significantly more practical than with a DS4.
 

Ran rp

Member
I'm dying to get my hands on this. One of my top games of E3.

it absolutely wouldn't require morpheus. But I can see where it would be useful - especially for the content creation side of things. Being able to sculpt in proper 3D with proper motion controls could be significantly more practical than with a DS4.

Imagine being able to animate stop motion style but without most of the tediousness.

k2Ei3Rq.gif
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
PSY・S;168950404 said:
I'm dying to get my hands on this. One of my top games of E3.



Imagine being able to animate stop motion style but without most of the tediousness.

k2Ei3Rq.gif

I can hardly think about anything else. There was a time I wanted to make a career in it... but never happened. And then CG happened.

Still love it though, was just too expensive and I was young without a real income. This is potentially a way to dabble in something I've always wished I'd pursued.

I'm looking forward to Paris, and a better idea of what the tools actually are, and whether this will really scratch that itch.

For me though, this is maybe the best thing from an amazing E3. Just because it hits pretty close to home. I see combining this with Sharefactory as a pretty interesting creation/editing suite.
 
PSY・S;168950404 said:
I'm dying to get my hands on this. One of my top games of E3.



Imagine being able to animate stop motion style but without most of the tediousness.

k2Ei3Rq.gif

Wouldn't be surprised there's a movie tool tab or so to do stop motion and all that. which would be great. i wonder how they'll handle "undo"

going to go out on a limb that the assets are on the server that the community will be able to create things and upload it to the site and we can download it/vote and all that to use in our dreams. same with dreams. being able to transition from their dream to ours seamless.

just idea/speculation.
 

Shin-Ra

Junior Member
I think this'll be hugely influential, for rendering, user interface and game design/creation/community.

On the rendering side, there's only two standout issues I've noticed. Some dithering which is hard to judge in motion from a lossy video, but they may be disguising it with the various noise and other post-process filters. And in the hover bike scene there's what look like bright lights in the distance showing through the foreground scenery.
 

kyser73

Member
Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits "it's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."

If this application is even half of what I think/hope it might possibly be, Morpheus integration is going to be both required, and possibly, potentially, hopefully, usher in the kind of creativity toolkit I've pondered about for a long time.
 

hesido

Member
If this application is even half of what I think/hope it might possibly be, Morpheus integration is going to be both required, and possibly, potentially, hopefully, usher in the kind of creativity toolkit I've pondered about for a long time.

You mean "required" as the must-have tool, I guess. Indeed, morpheus would be very much suited to the content creation side of things.
 
I'm a big LBP creator, this looks cool, and the way people seamlessly move through uploaded experiences is probably the best way to put casual UCG out there, but just seems more oriented around nebulous screwing around than the type of stuff I like to do, and I think I'm just over making stuff in confines like this. A lot of my interest, going forward, will probably depend on what my community friends do or feel like. They might be able to bring me around to it.
 

msdstc

Incredibly Naive
God I want them to just make a game :/. Is becoming increasingly clear the primary focus is to make it a create tool... The quota about releasing it in beta pretty much seals it. I'll say it again I fear for MM with this one.
 
I would absolutely love to see Dreams (and I mean to have it filmed) introduced to animators at Pixar or people like Tim Burton (or his proteges) and see their reactions and to see what they can do with it.
 
God I want them to just make a game :/. Is becoming increasingly clear the primary focus is to make it a create tool... The quota about releasing it in beta pretty much seals it. I'll say it again I fear for MM with this one.

I disagree.

Anyone super creative can make a game that Mm would've made.

But only Mm would've made something like dreams.

Even if dream flops, I am glad they got to make this thing.
 

hymanator

Member
I personally love games with simple and powerful create tools. The LittleBigPlanet series was groundbreaking and I am keeping my fingers crossed that this will be too. Tearaway felt like it was missing that creation aspect, so I am glad to see they are going back to their "play, create, share" roots.

I became a little popular in the LittleBigPlanet community, but a buddy of mine actually got hired at MM for his awesome creations in LBP 1 and 2. Seemed pretty inspirational that you can sometimes catch a break if you make awesome stuff and show it off to the right audience. You never know, this game might help launch a few careers for people as well.
 
I was really surprised when they didn't present Dreams as a Morpheus ready title, but now that they have basically confirmed it after all, I'm really hyped for Dreams. Can't wait to create and experience awesome worlds and games created with it in VR.

Morpheus will really live up to it's name, the god of dreams, enabling myriads of fantastic experiences. I really hope MM will find a way to actualize all this potential, but LBP basically showed us that if anyone can do it, it's them.
 

Stampy

Member
Probably I'm the only guy around here that do not fancy the sack persons. I hope this game doesn't force you to have a default avatar that you need creative ways to hide in order to create a totally different style, even if they are planning on a mascot type of avatar.

I mean it's clear you won't have a fixed player avatar, but a creator avatar, I think, is a given.

God I want them to just make a game :/. Is becoming increasingly clear the primary focus is to make it a create tool... The quota about releasing it in beta pretty much seals it. I'll say it again I fear for MM with this one.

Wasn't LBP also both a game and a tool. The same thing will be with this here. Why is that a bad thing?
 
God I want them to just make a game :/. Is becoming increasingly clear the primary focus is to make it a create tool... The quota about releasing it in beta pretty much seals it. I'll say it again I fear for MM with this one.

well they made tearaway for Vita (y) after like 2 LBP games! so maybe 2 dreams games and we'll get a new IP ;P
 

msdstc

Incredibly Naive
I mean it's clear you won't have a fixed player avatar, but a creator avatar, I think, is a given.



Wasn't LBP also both a game and a tool. The same thing will be with this here. Why is that a bad thing?

Because the reveal for LBP was as a platformer/co-op game first and foremost. On top of that it had a clear protagonist and the concept of the game was very straight forward. This project has been presented twice, both times as a sculpting simulator that you can then make movies or perform with. We haven't seen anything actually played as far as a game, we haven't seen any characters from the game. All we've seen are different "dreams" that were created using the tools they've made.

Like I said above, the quote about releasing in beta so people can get started right away is further confirmation that this isn't really much of a game, but rather a tool set to build experiences, which may include games.
 

bobbytkc

ADD New Gen Gamer
If you can make morpheus games using dreams, that basically means unlimited content for the morpheus.

The potential.
 
Because the reveal for LBP was as a platformer/co-op game first and foremost. On top of that it had a clear protagonist and the concept of the game was very straight forward. This project has been presented twice, both times as a sculpting simulator that you can then make movies or perform with. We haven't seen anything actually played as far as a game, we haven't seen any characters from the game. All we've seen are different "dreams" that were created using the tools they've made.

Like I said above, the quote about releasing in beta so people can get started right away is further confirmation that this isn't really much of a game, but rather a tool set to build experiences, which may include games.

LBP also have paid special attention to Beta, you're assuming just because they announce creation tool first, it mean the campaign is an after thought. I really don't think so, also, even if they did give more focus on the creation side first, doesn't mean the campaign will be bad,

the impression I got is that the game side will be much more broad this time around. they can't simply reveal it as a platformer, because they'll probably have platformer, racing, beat em up etc. and they straight out say wait for Paris Game Show. MM have great portfolio, they deserve the benefit of the doubt that they know what they're doing instead of jumping to conclusion that MM don't care for campaign
 

hesido

Member
If you can make morpheus games using dreams, that basically means unlimited content for the morpheus.

The potential.

I thought the same for Move when LBP2 added move support, I thought the infinite amount of mini-games and the immense creativity of some LBP users would breath new life into move, which never happened.

Still, Dreams has that different kind of potential.
 
The game seems a huge step forward from LBP, because you can create more things and make them look more different. Also, as it seems, maybe you can create 3D levels, which is awesome.
 
I thought the same for Move when LBP2 added move support, I thought the infinite amount of mini-games and the immense creativity of some LBP users would breath new life into move, which never happened.

Still, Dreams has that different kind of potential.

this time there's a chance that Dreams is Morpheus launch game, might even be the face of Morpheus if I'm a marketing team at Sony. and it will be the only Morpheus game focused on play, create, share. that's got to count for something.
 

Walpurgis

Banned
Because the reveal for LBP was as a platformer/co-op game first and foremost. On top of that it had a clear protagonist and the concept of the game was very straight forward. This project has been presented twice, both times as a sculpting simulator that you can then make movies or perform with. We haven't seen anything actually played as far as a game, we haven't seen any characters from the game. All we've seen are different "dreams" that were created using the tools they've made.

Like I said above, the quote about releasing in beta so people can get started right away is further confirmation that this isn't really much of a game, but rather a tool set to build experiences, which may include games.

This is a game. People will make games with it. If you can't make games you can play theirs. I don't understand what is so hard about this. Are you familiar with a game called Little Big Planet?
 

hesido

Member
this time there's a chance that Dreams is Morpheus launch game, might even be the face of Morpheus if I'm a marketing team at Sony. and it will be the only Morpheus game focused on play, create, share. that's got to count for something.

If the game is bundled with Morpheus, or maybe just the creation aspect with the ability to play user created levels along with a few demo levels from the actual game, would it be a wise move?

People not interested in Morpheus would just buy the game, but it could be a nice bundle game for Morpheus in some form or another.

This is a game. People will make games with it. If you can't make games you can play theirs. I don't understand what is so hard about this. Are you familiar with a game called Little Big Planet?
I also can't understand how people think Media Molecule would spend all their time making "not much of a game." They will make a fully fledged game. They probably wanted to get our imaginations fired up with their presentations, but people, as expected, want clear cut demonstrations where the score counter goes up and level finished banner is clearly seen.
 
Are part of the tools to create games and "presentations" or cartoons, a music construction set? With the audio DSP in the PS4, it should be easy to emulate multiple musical instruments. If true we also have confirmed, Physics interaction, Drawing and scripted movement including interactions allowing presentations and games.
 
Are part of the tools to create games and "presentations" or cartoons, a music construction set? With the audio DSP in the PS4, it should be easy to emulate multiple musical instruments. If true we also have confirmed, Physics interaction, Drawing and scripted movement including interactions allowing presentations and games.

I don't know if this is what you mean, but LittleBigPlanet 2, 3, and Vita already have music sequencers. Maybe they'll bring over something similar.

All the music from this YouTube channel is made in LittleBigPlanet: https://www.youtube.com/channel/UCckDnZ_UXGXhO0UbNjKNpig

Here is a tutorial on YouTube about using the music sequencer: https://www.youtube.com/watch?v=tR0ltFP5atY
 

Kolx

Member
They really need to explain their game and they need to do it ASAP. What I understood from the trailer was that Dreams is about making games with animation and characters and environment etc... and then share it for people to play it. This sounds very promising except the way they showed on how to make a character doesn't sound very promising since it looks like only 10 people will be able to use it. They need to prepare a proper unveil for Paris conference because this E3 demo just hurt the game's momentum.
 

msdstc

Incredibly Naive
This is a game. People will make games with it. If you can't make games you can play theirs. I don't understand what is so hard about this. Are you familiar with a game called Little Big Planet?

Uhh yes I have, and while the community levels are a fun time killer it has NOTHING on the campaign levels. The campaign levels have a theme and a story line, however loose it adds a layer that ends up charming. LBP3 is without question, the weakest entry in the series, because of how short the campaign was. The game cannot survive on community content, period. UGC has never really panned out in games the way people believe it will. Are you familiar with a little game called Project Spark?

edit- on top of that, you have to wade through a TON of shit on the community side to find the gems, and this will be no different.

edit edit- the irony of people saying stuff like "i don't understand" is hilarious to me, because you think I'm being dense by wanting to play MM's content, a massively talented and unique developer, vs. random people on the internet, who can make compelling levels, but at the end of the day can only do so much.
 

fork_bomb

Banned
The fuck was that MM?

Disappointing.

Uhh yes I have, and while the community levels are a fun time killer it has NOTHING on the campaign levels. The campaign levels have a theme and a story line, however loose it adds a layer that ends up charming. LBP3 is without question, the weakest entry in the series, because of how short the campaign was. The game cannot survive on community content, period. UGC has never really panned out in games the way people believe it will. Are you familiar with a little game called Project Spark?

edit- on top of that, you have to wade through a TON of shit on the community side to find the gems, and this will be no different.

edit edit- the irony of people saying stuff like "i don't understand" is hilarious to me, because you think I'm being dense by wanting to play MM's content, a massively talented and unique developer, vs. random people on the internet, who can make compelling levels, but at the end of the day can only do so much.


0Ss8eZF.gif
 
They really need to explain their game and they need to do it ASAP. What I understood from the trailer was that Dreams is about making games with animation and characters and environment etc... and then share it for people to play it. This sounds very promising except the way they showed on how to make a character doesn't sound very promising since it looks like only 10 people will be able to use it. They need to prepare a proper unveil for Paris conference because this E3 demo just hurt the game's momentum.

eh, even MM say this is only a teaser. it's there just to pick people's interest, way to early to hit the panic button. they didn't even mention if it's coming out in 2016.
 

Walpurgis

Banned
Uhh yes I have, and while the community levels are a fun time killer it has NOTHING on the campaign levels. The campaign levels have a theme and a story line, however loose it adds a layer that ends up charming. LBP3 is without question, the weakest entry in the series, because of how short the campaign was. The game cannot survive on community content, period. UGC has never really panned out in games the way people believe it will. Are you familiar with a little game called Project Spark?

edit- on top of that, you have to wade through a TON of shit on the community side to find the gems, and this will be no different.

edit edit- the irony of people saying stuff like "i don't understand" is hilarious to me, because you think I'm being dense by wanting to play MM's content, a massively talented and unique developer, vs. random people on the internet, who can make compelling levels, but at the end of the day can only do so much.

I think I understand what you are saying. You are right in that Mm makes some of the best content but I find that a lot of Mm picks are also just as good, if not better. You dont have to wade through garbage because there are a lot of sorting options. Mm picks are usually safe and make some very creative use of the tools, stuff even Mm cant think of. If you cant play anything other than Mm, then think of Mm content as single player and UGC as multiplayer. If the single player game is good enough, you can ignore this multiplayer and still enjoy the game - I have done this with Tomb Raider and Batman, as well as many other games.
 
Please, make this title Morpheus compatible. Exploring people's 'dreams' in a virtual space will make this 100x more compelling for me. Even if that means simplifying the graphics for the VR content, in order to hit 60fps.
 
Please, make this title Morpheus compatible. Exploring people's 'dreams' in a virtual space will make this 100x more compelling for me. Even if that means simplifying the graphics for the VR content, in order to hit 60fps.

Haven't you read the interview posted on this same page? If it's technically possible they are going to do it. The way they are talking about it, it's almost certain it's going to happen. It just makes too much sense, even the name of their IP is connected with the mythology behind Morpheus. If you ask me this has been their plan all the time.


Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits "it's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."
- http://www.engadget.com/2015/06/18/m...tch-streamers/
 

msdstc

Incredibly Naive
I think I understand what you are saying. You are right in that Mm makes some of the best content but I find that a lot of Mm picks are also just as good, if not better. You dont have to wade through garbage because there are a lot of sorting options. Mm picks are usually safe and make some very creative use of the tools, stuff even Mm cant think of. If you cant play anything other than Mm, then think of Mm content as single player and UGC as multiplayer. If the single player game is good enough, you can ignore this multiplayer and still enjoy the game - I have done this with Tomb Raider and Batman, as well as many other games.

But it's not a unified theme, it's one level. UGC again has never stuck the way it's been proposed, I'll say it again project spark. If what they've shown and said in interviews is anything to go by, they are more focused on the create aspect than the game, which is disheartening. You can use your kevin Spacey gifs and ignore every valid point I've made, or you can try to read what I'm getting at, which is what you've done and I appreciate that. I completely agree, with LBP the single player and couch co-op that MM created WAS enough that I didn't even need the community levels. They've never scratched that itch the same way the campaign did... that being said, I don't think they really care about the campaign as much as they do in UGC this time around. I would love it if I'm wrong, just everything they've done has indicated otherwise.
 
Catching up on my Retro Gamer magazines and found this in Load (Issue) 139 during an interview , specifically the reader's question part, with Mark Healey of MM:

Merman asked: What is your biggest regret, the one thing you wished never ended up on the cutting room floor?

Mark Healey: A demo I did with Alex Evans called The Room. It had portals and virtual clay you could make things with and they came to life. In some ways it was a precursor to LittleBigPlanet and was way ahead of its time in terms of ideas and technology
.

He goes on to say this idea was wasted (spunked!) over a bet between Will Wright and Pete Molyneux over who could come up with a game based on the poetry of Emily Dickinson, they added some words over the top of the demo and gave it to PM.

I guess it isn't so wasted now :) I'm also guessing those Emily Dickinson poems inspired MM and Dreams - I mean, just look at those titles and imagine the imagery.
 

DOG3NZAKA

Banned
How do you even market and sell this? It's a game, that isn't really a game, where you can make interactive, inter connected dreams? I mean, the average person isn't going to get it. I get it, but it's not something I'm interested in. It's just another wonky creation tool with the the claim that you, "can do anything " but "anything" will end up being pretty limited or boring really fast.

I dig the art house, experimental thing, but it's not something I, or most people would invest money towards. It might be fun to mess around with for an afternoon, but it looks like it would get obnoxiously frustrating and tedious later on. This is similar to those walking simulators that are heavily driven by narrative but with less going on, unless you have the time and patience to create something
 
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