• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rise of the Tomb Raider - 15 min 'Siberian Wilderness' [1080p] Gameplay Demo

The Lamp

Member
Speaking of TR, the reboot is only $4 on steam. I got it for free on my PS3 through PS+ and I still don't have a GPU in my rig yet (i5 4690K, 256 SSD, 1886 mhz 16 GB ram).

BUT, I have a PS4 and I like Lara's face better in the definitive version...

Don't know if getting a better version is worth it for this game. GAF, why does life have to be so hard?

I just picked up the collection on Steam and I'm wondering too. Is the definitive edition different than the GOTY edition (damnit) and if so, how?
 
While I'm really enjoying the in-game combat/gameplay in general, I'm really disappointed that CD has continued the Lara Croft's Wonderful Journey of All Pain, and Very Little Gain ideal from the reboot. I'd been really optimistic that it wouldn't be entirely be the case so much with the sequel, but this demo doesn't exactly put my mind at ease. I thought because she'd be a bit older and more experienced, the constant injuries wouldn't be as silly and repetitive as the first game. As it's from the beginning of the game, I'll try to give them the benefit of the doubt, but three potentially serious injuries in about ten minutes, yeesh. Injuries that will soon magically get better so that she can get more injuries! Such fun!

It drives me crazy when CD constantly pick and choose their realism. Lara should have died from her gut wound in the first fifteen minutes of the first game, let alone everything she goes through after that. As for what we've seen of the second, slamming into a giant block of ice mid-avalanche is going to put you out of commission for awhile, weven if she had medical assistance - but no, she'll gasp in pain for a bit, but she'll sleep on it, she'll be fine. Lara has superhuman strength when she needs to scale a wall/climb a tree/jump a gap, but when she jumps down, whoopsy-daisy, she's in pain again! (She's a giant badass for surviving all the bullshit CD puts her through, mind you.) Naughty Dog handles the realism level really well in Uncharted - unrealistic jumps/landings/etc rarely cause an issue, so when Nate is actually hurt, you know as a player that it is goddamn serious. Meanwhile, in TR it's just a continual series of plot points of Lara in pain, so not only is it frustrating as a player, but it loses a lot of the impact. (I remember being really annoyed at the prolonged injury segment in the first game, when you're travelling to the helicopter - her wound from the beginning of the game was far worse, but she got over it pretty quick.)

I want to emphasise that it isn't a gender issue, either. I wouldn't be enjoying it if Nathan Drake/Indiana Jones/bloody Tintin was going through the same thing, as it's still pretty absurd regardless. With Lara it's just all that more galling from that 'you'll want to protect her' rubbish from the first game.

I also know it's a topic that's been talked a lot before, but it was fresh in my mind as I had to convince two friends to keep playing the first game on separate occasions over the last few weeks, as they were annoyed/tired of seeing her hurt all the time. I'll still absolutely be buying this (joke's on me), but I'm just so disappointed that CD buckled down on one of the elements that was really silly and irritating from the first game. I know the reboot is very much its own entity from the original series, but embracing the more enjoyable aspects from the former couldn't go astray. I'm so tired of the soundtrack to the Tomb Raider reboot being Lara gasping in pain.
 

jesu

Member
While I'm really enjoying the in-game combat/gameplay in general, I'm really disappointed that CD has continued the Lara Croft's Wonderful Journey of All Pain, and Very Little Gain ideal from the reboot. I'd been really optimistic that it wouldn't be entirely be the case so much with the sequel, but this demo doesn't exactly put my mind at ease. I thought because she'd be a bit older and more experienced, the constant injuries wouldn't be as silly and repetitive as the first game. As it's from the beginning of the game, I'll try to give them the benefit of the doubt, but three potentially serious injuries in about ten minutes, yeesh. Injuries that will soon magically get better so that she can get more injuries! Such fun!

It drives me crazy when CD constantly pick and choose their realism. Lara should have died from her gut wound in the first fifteen minutes of the first game, let alone everything she goes through after that. As for what we've seen of the second, slamming into a giant block of ice mid-avalanche is going to put you out of commission for awhile, weven if she had medical assistance - but no, she'll gasp in pain for a bit, but she'll sleep on it, she'll be fine. Lara has superhuman strength when she needs to scale a wall/climb a tree/jump a gap, but when she jumps down, whoopsy-daisy, she's in pain again! (She's a giant badass for surviving all the bullshit CD puts her through, mind you.) Naughty Dog handles the realism level really well in Uncharted - unrealistic jumps/landings/etc rarely cause an issue, so when Nate is actually hurt, you know as a player that it is goddamn serious. Meanwhile, in TR it's just a continual series of plot points of Lara in pain, so not only is it frustrating as a player, but it loses a lot of the impact. (I remember being really annoyed at the prolonged injury segment in the first game, when you're travelling to the helicopter - her wound from the beginning of the game was far worse, but she got over it pretty quick.)

I want to emphasise that it isn't a gender issue, either. I wouldn't be enjoying it if Nathan Drake/Indiana Jones/bloody Tintin was going through the same thing, as it's still pretty absurd regardless. With Lara it's just all that more galling from that 'you'll want to protect her' rubbish from the first game.

I also know it's a topic that's been talked a lot before, but it was fresh in my mind as I had to convince two friends to keep playing the first game on separate occasions over the last few weeks, as they were annoyed/tired of seeing her hurt all the time. I'll still absolutely be buying this (joke's on me), but I'm just so disappointed that CD buckled down on one of the elements that was really silly and irritating from the first game. I know the reboot is very much its own entity from the original series, but embracing the more enjoyable aspects from the former couldn't go astray. I'm so tired of the soundtrack to the Tomb Raider reboot being Lara gasping in pain.


Video games eh.

Have you seen that hedgehog that can run really fast?
 

sam777

Member
The way you said its like MS "true" exclusive. Well its SE's IP, the developer also belongs to SE. Its not like MS develop it. All creativity and effort are on CD and SE. MS just pay for timed exclusivity only.

MS are taking on some of the costs I believe. All of the marketing and I think some of the dev cost to.
 

Fredrik

Member
While I'm really enjoying the in-game combat/gameplay in general, I'm really disappointed that CD has continued the Lara Croft's Wonderful Journey of All Pain, and Very Little Gain ideal from the reboot. I'd been really optimistic that it wouldn't be entirely be the case so much with the sequel, but this demo doesn't exactly put my mind at ease. I thought because she'd be a bit older and more experienced, the constant injuries wouldn't be as silly and repetitive as the first game. As it's from the beginning of the game, I'll try to give them the benefit of the doubt, but three potentially serious injuries in about ten minutes, yeesh. Injuries that will soon magically get better so that she can get more injuries! Such fun!

It drives me crazy when CD constantly pick and choose their realism. Lara should have died from her gut wound in the first fifteen minutes of the first game, let alone everything she goes through after that. As for what we've seen of the second, slamming into a giant block of ice mid-avalanche is going to put you out of commission for awhile, weven if she had medical assistance - but no, she'll gasp in pain for a bit, but she'll sleep on it, she'll be fine. Lara has superhuman strength when she needs to scale a wall/climb a tree/jump a gap, but when she jumps down, whoopsy-daisy, she's in pain again! (She's a giant badass for surviving all the bullshit CD puts her through, mind you.) Naughty Dog handles the realism level really well in Uncharted - unrealistic jumps/landings/etc rarely cause an issue, so when Nate is actually hurt, you know as a player that it is goddamn serious. Meanwhile, in TR it's just a continual series of plot points of Lara in pain, so not only is it frustrating as a player, but it loses a lot of the impact. (I remember being really annoyed at the prolonged injury segment in the first game, when you're travelling to the helicopter - her wound from the beginning of the game was far worse, but she got over it pretty quick.)

I want to emphasise that it isn't a gender issue, either. I wouldn't be enjoying it if Nathan Drake/Indiana Jones/bloody Tintin was going through the same thing, as it's still pretty absurd regardless. With Lara it's just all that more galling from that 'you'll want to protect her' rubbish from the first game.

I also know it's a topic that's been talked a lot before, but it was fresh in my mind as I had to convince two friends to keep playing the first game on separate occasions over the last few weeks, as they were annoyed/tired of seeing her hurt all the time. I'll still absolutely be buying this (joke's on me), but I'm just so disappointed that CD buckled down on one of the elements that was really silly and irritating from the first game. I know the reboot is very much its own entity from the original series, but embracing the more enjoyable aspects from the former couldn't go astray. I'm so tired of the soundtrack to the Tomb Raider reboot being Lara gasping in pain.
Isn't it pretty much the same way in any game? You either wait a few seconds for the screen to go from red to normal color or pick up a health pack and then you're 100% cured from your wounds you have no matter how severe they are. It's not exactly simulation. The only difference is that in TR we see some of those "I just picked up a health pack, yay!" and "I got hit, ouch!" moments as a story sequence when she applied bandages to a wound or are in pain from a severe wound etc. But in the end it's still just video games trying to be movies which is what video gaming in general has been doing for the last two generations or so.
 

fantomena

Member
There's been comments from Phil Spencer that suggest the deal for this game is along the lines of the deal with Dead Rising and the deal with Ryse. I also think it's clear at this point that Microsoft's investment is a little more than people probably realize. With that type of investment comes certain assurances. I don't think it's a done deal that this game will definitely come to PS4. PC is the only safe bet at this point. If this game ever sees a PS4 release, and I really do think it's unlikely, it may not be till Holiday 2016. Another thing being overlooked is the fact that the game isn't even being published by Square Enix. It's being published by Microsoft Game Studios. I mean, how many titles that have been published by Microsoft Game Studios have ever seen release on a PlayStation console? Wouldn't Mass Effect possibly be the only one ever? And we all know that's because Bioware was purchased by EA along with the Mass Effect IP. When did Mass Effect come to the PS3? 5 years after it was released on the 360 and 4 years after it was released on PC. Now I don't think Tomb Raider if it's coming to PS4 would take nearly that long, but I think people may be in for a surprise here.

I think we have a case of Phil Spencer and Microsoft simply not wanting to rub it in people's faces that a game that was previously multiplatform and so well received by fans (on both sides no matter the flip flopping happening now), was snatched away from one platform and is now exclusive to one console platform with only a potential PC release coming later.

Kagari and Shinobi has already confirmed the game will release on PC and PS4 in 2016.

Btw, Spencer confirmed last year the publishing deal has a duration.
 

Chobel

Member
There's been comments from Phil Spencer that suggest the deal for this game is along the lines of the deal with Dead Rising and the deal with Ryse. I also think it's clear at this point that Microsoft's investment is a little more than people probably realize. With that type of investment comes certain assurances. I don't think it's a done deal that this game will definitely come to PS4. PC is the only safe bet at this point. If this game ever sees a PS4 release, and I really do think it's unlikely, it may not be till Holiday 2016. Another thing being overlooked is the fact that the game isn't even being published by Square Enix. It's being published by Microsoft Game Studios. I mean, how many titles that have been published by Microsoft Game Studios have ever seen release on a PlayStation console? Wouldn't Mass Effect possibly be the only one ever? And we all know that's because Bioware was purchased by EA along with the Mass Effect IP. When did Mass Effect come to the PS3? 5 years after it was released on the 360 and 4 years after it was released on PC. Now I don't think Tomb Raider if it's coming to PS4 would take nearly that long, but I think people may be in for a surprise here.

I think we have a case of Phil Spencer and Microsoft simply not wanting to rub it in people's faces that a game that was previously multiplatform and so well received by fans (on both sides no matter the flip flopping happening now), was snatched away from one platform and is now exclusive to one console platform with only a potential PC release coming later.

Amazing spin. Bravo!
 

Mar Nosso

Banned
Loved 2013's reboot and was eagerly awaiting this sequel. The video proves it's more of the same, which is good enough for me as I enjoyed the last game so much.

But I can wait for what I want, so... See you in 2016 on the PS4, Lara.
 

nampad

Member
Presentation wise, this looks like another amateur hour by Crystal Dynamics. They just can't get the cinematic style right and everything seems cringeworthy.

Gameplay wise, the open corridor and stealth section looked great but was way too short. The other gameplay bits, especially the set pieces, didn't look that good. I hope they implement more of the more open stealthy sections in the game.
In TR 2013, the section in the dark woods was one of the best as well but there wasn't more of that :(
 

hey_it's_that_dog

benevolent sexism
There's been comments from Phil Spencer that suggest the deal for this game is along the lines of the deal with Dead Rising and the deal with Ryse. I also think it's clear at this point that Microsoft's investment is a little more than people probably realize. With that type of investment comes certain assurances. I don't think it's a done deal that this game will definitely come to PS4. PC is the only safe bet at this point. If this game ever sees a PS4 release, and I really do think it's unlikely, it may not be till Holiday 2016. Another thing being overlooked is the fact that the game isn't even being published by Square Enix. It's being published by Microsoft Game Studios. I mean, how many titles that have been published by Microsoft Game Studios have ever seen release on a PlayStation console? Wouldn't Mass Effect possibly be the only one ever? And we all know that's because Bioware was purchased by EA along with the Mass Effect IP. When did Mass Effect come to the PS3? 5 years after it was released on the 360 and 4 years after it was released on PC. Now I don't think Tomb Raider if it's coming to PS4 would take nearly that long, but I think people may be in for a surprise here.

I think we have a case of Phil Spencer and Microsoft simply not wanting to rub it in people's faces that a game that was previously multiplatform and so well received by fans (on both sides no matter the flip flopping happening now), was snatched away from one platform and is now exclusive to one console platform with only a potential PC release coming later.

A+ MS fan fiction. Would read again.
 

Hoo-doo

Banned
There's been comments from Phil Spencer that suggest the deal for this game is along the lines of the deal with Dead Rising and the deal with Ryse. I also think it's clear at this point that Microsoft's investment is a little more than people probably realize. With that type of investment comes certain assurances. I don't think it's a done deal that this game will definitely come to PS4. PC is the only safe bet at this point. If this game ever sees a PS4 release, and I really do think it's unlikely, it may not be till Holiday 2016. Another thing being overlooked is the fact that the game isn't even being published by Square Enix. It's being published by Microsoft Game Studios. I mean, how many titles that have been published by Microsoft Game Studios have ever seen release on a PlayStation console? Wouldn't Mass Effect possibly be the only one ever? And we all know that's because Bioware was purchased by EA along with the Mass Effect IP. When did Mass Effect come to the PS3? 5 years after it was released on the 360 and 4 years after it was released on PC. Now I don't think Tomb Raider if it's coming to PS4 would take nearly that long, but I think people may be in for a surprise here.

I think we have a case of Phil Spencer and Microsoft simply not wanting to rub it in people's faces that a game that was previously multiplatform and so well received by fans (on both sides no matter the flip flopping happening now), was snatched away from one platform and is now exclusive to one console platform with only a potential PC release coming later.

What are you even rambling about. Spencer not wanting to hurt people's feelings when everyone and their dog is fully expecting this to hit other platforms next year?

Everything hints at a mere holiday exclusivity window. CD is continously hinting towards it, Spencer (after being squeezed) mentioned the exclusivity is in fact timed, insiders all know what's going on. This is and always has been a multiplatform game.
You continuously blur the lines between things that were actually said by executives and your personal desire to convince people that this isn't coming to other platforms. Impressive almost.
 

jet1911

Member
The game is clearly timed exclusive guys.

sanstitretolrt.png
 
Why is the exclusivity such a big deal on a core gamer board like this, isn't everyone here already an owner of all consoles or plan to be soon enough either way? I can't see any core gamer wanting to miss out on Uncharted, Halo, Mario and the rest of the REAL exclusives, we all know that most if not all core gamers will own all consoles before this generation ends, some even get multiple console of the same type - so why pretend otherwise and get all worked up because of exclusivity deals when you know you'll end up with all the consoles soon enough anyway?
And if it's a timed exclusive, what's the big deal if you have to wait awhile before playing a certain game because of a timed exclusivity deal? It's not like the games suddenly get bad after a year. I played through Super Metroid for the 10th time or whatever this spring and it is still the best game ever made. Plus, getting a game later usually comes with some added bonuses like all DLC included etc.

Anyway, the game looks great! Love the snow physics. Don't know what platform I'm getting it on yet, probably XB1 if the framerate is stable enough, otherwise PC or PS4 if those versions comes later on with some improvements. Have anyone said anything about what framerate they're targetting?
yeah this is pretty much me, i try and tell myself i only need one console, but the core exclusives on all 3 are too good.
 

Bittercup

Member
Speaking of TR, the reboot is only $4 on steam. I got it for free on my PS3 through PS+ and I still don't have a GPU in my rig yet (i5 4690K, 256 SSD, 1886 mhz 16 GB ram).

BUT, I have a PS4 and I like Lara's face better in the definitive version...

Don't know if getting a better version is worth it for this game. GAF, why does life have to be so hard?
If you prefer her new face I would just get the PS4 version. Or wait for a sale of it if it's too expensive right now.

I just picked up the collection on Steam and I'm wondering too. Is the definitive edition different than the GOTY edition (damnit) and if so, how?
Yes it's not the same version. The GOTY is the original release with all DLC included (mostly multiplayer maps and outfits) but none of the changes of the definitive edition.
The definitive edition has several cosmetic changes like Lara's face, improved lighting or trees swaying in the wind.
 
Here is someone collecting all the collectibles in Shanty Town, there really isn't anything of this scale in UC2/3.

What, really?

There's plenty of areas like that in UC2 alone. Act 5 and 6 come immediately to mind.

There's been comments from Phil Spencer that suggest the deal for this game is along the lines of the deal with Dead Rising and the deal with Ryse. I also think it's clear at this point that Microsoft's investment is a little more than people probably realize. With that type of investment comes certain assurances. I don't think it's a done deal that this game will definitely come to PS4. PC is the only safe bet at this point. If this game ever sees a PS4 release, and I really do think it's unlikely, it may not be till Holiday 2016. Another thing being overlooked is the fact that the game isn't even being published by Square Enix. It's being published by Microsoft Game Studios. I mean, how many titles that have been published by Microsoft Game Studios have ever seen release on a PlayStation console? Wouldn't Mass Effect possibly be the only one ever? And we all know that's because Bioware was purchased by EA along with the Mass Effect IP. When did Mass Effect come to the PS3? 5 years after it was released on the 360 and 4 years after it was released on PC. Now I don't think Tomb Raider if it's coming to PS4 would take nearly that long, but I think people may be in for a surprise here.

I think we have a case of Phil Spencer and Microsoft simply not wanting to rub it in people's faces that a game that was previously multiplatform and so well received by fans (on both sides no matter the flip flopping happening now), was snatched away from one platform and is now exclusive to one console platform with only a potential PC release coming later.

giphy.gif
 

Isurus

Member
It's clearly a timed exclusive; I'm not sure why people are arguing against it. That being said, I'm guessing how long that timing last might depend on how well it does on the platform. If it does really well, maybe that timing last longer or vis a versa.

I really liked the reboot and will get this day 1, so I'll be getting it on the XBone anyway. If they stick to the formula they established but improve on raiding tombs, as well as framerate, this will be a hit for me.
 

Amused

Member
Of course it is timed - they would have doubled down on the exclusivity if it wasn´t. "Console exclusive to Xbox for the life of the title".

This has not happened, very awkward word salad has happened instead.

I refuse to believe it is not timed, and I fully expect it to hit the PS4 at some point. I also expect it will sell a whole lot less on the PS4 than it would had it not been timed exclusive.
 

woen

Member
So it looks a hell lot like the first 30 minutes of TR the reboot (same gameplay elements) with snow and a big bear. Yeah. It seems they had real temples, but even if this game comes out on PS4 at 25€ I don't think I'll try again the big unnatural shootouts and useless survival parts. They lack a good creative director for better storytelling and illusions gameplay-wise.
 
There's been comments from Phil Spencer that suggest the deal for this game is along the lines of the deal with Dead Rising and the deal with Ryse. I also think it's clear at this point that Microsoft's investment is a little more than people probably realize. With that type of investment comes certain assurances. I don't think it's a done deal that this game will definitely come to PS4. PC is the only safe bet at this point. If this game ever sees a PS4 release, and I really do think it's unlikely, it may not be till Holiday 2016. Another thing being overlooked is the fact that the game isn't even being published by Square Enix. It's being published by Microsoft Game Studios. I mean, how many titles that have been published by Microsoft Game Studios have ever seen release on a PlayStation console? Wouldn't Mass Effect possibly be the only one ever? And we all know that's because Bioware was purchased by EA along with the Mass Effect IP. When did Mass Effect come to the PS3? 5 years after it was released on the 360 and 4 years after it was released on PC. Now I don't think Tomb Raider if it's coming to PS4 would take nearly that long, but I think people may be in for a surprise here.

I think we have a case of Phil Spencer and Microsoft simply not wanting to rub it in people's faces that a game that was previously multiplatform and so well received by fans (on both sides no matter the flip flopping happening now), was snatched away from one platform and is now exclusive to one console platform with only a potential PC release coming later.

I think we have a case of fandom.
 

Kayant

Member
It kinda stinks, but I could see this happening.

We need to remember that Square was NOT satisfied with the performance of the reboot, and probably green lit this with Microsofts backing before the sales success of the remaster.

Had Square known that the game would have the legs it does, they probably would be publishing it themselves and given CD their full support, thus bringing it too all platforms.

There is nothing to suggest Microsoft's involvement at that time before the Definitive versions came out.

Results - March/April

Greenlit news(August) - http://www.eurogamer.net/articles/2013-08-01-square-enix-confirms-next-gen-tomb-raider-sequel

The game was still a multi-plat at E3 2015 when it was announced formally. Suggesting the deal was in the making and not done at that point before it was announced as timed at Gamescom.

Bu3goL3IYAE4tf3.png:large

http://www.neogaf.com/forum/showpost.php?p=125066039&postcount=5124
 
but I'm pretty sure Lara didn't fight any animals in the first game nor a fucking huge bear. It's all the same though apparently.

Fucking hell. I knew those wolves were robots.

What game is this? Cant be the new Tomb Raider because members on the ultra neutral forum that is Neogaf have me convinced that game looks like shit.

A ''push forward simulator'' as it were.

If you don't have to push forwards for those gifs, the game is fucked.

tlou has really influenced this game alot. The bear was pretty generic too.

Bloody hell, what a shit complaint. Would you prefer this guy?

Fozzie_Bear_3.png
 

Purest 78

Member
Xbox exclusive | Holiday 2015
Insert a first party game here | Release date
Does it make any different?

Every single ad for TR include Holidays even Tv commercials. It's clear in the contract Square made them say holiday in every ad. There would be no logical reason for them just to add it themselves. The people that don't want it to come to ps4 have to accept that it is.
 
why are the people that hate the game, think it sucks, are going to get it on pc anyways, and apparently own both consoles, the same ones arguing if it will come to ps4 or not? this board is hilarious
 

Quotient

Member
If ROTR was console exclusive for the life of the console Microsoft would have loudly and clearly stated it. It is, as others have states, a timed exclusive and will appear on PS4 & PC - I can't imagine Square Enix is willing to ignore all those PS4 users, especially when it has sold roughly twice as much as the Xbox one.
 

sinxtanx

Member
never played the first game but MAN does this one seem like it is trying to build up a sense of realism only to kill immersion at every single step

no headwear in blizzard - immersion gone
talking out loud all the time - immersion gone
suddenly chaotic evil dudebro soldier enemies - immersion gone
Lara has more moves than Rambo, Legolas and the Terminator combined - so why does she act like she's oh-so-vulnerable?
Lara survives more than one point blank bear swipe - yeah ok I did that lots of times I'll give them that
Multiple trained soldiers with machine guns = no real threat. One bear = one on one arena boss fight.

it's off-putting to see a character that is clearly superhuman pretend that they're not
 

Kyoufu

Member
This video did absolutely nothing for me. Level design looks far too "on-rails" and super linear. Maybe it's just another poor demo, but it doesn't excite me whatsoever.
 
Microsoft clearly stated "Xbox Exclusive" for those games that truly are.

I don't get the confusion with "holiday exclusive", it's exactly that.
 

xxracerxx

Don't worry, I'll vouch for them.
I think we have a case of Phil Spencer and Microsoft simply not wanting to rub it in people's faces that a game that was previously multiplatform and so well received by fans (on both sides no matter the flip flopping happening now), was snatched away from one platform and is now exclusive to one console platform with only a potential PC release coming later.
Hahaha, come on. You cannot be serious with this post.
 

ItIsOkBro

Member
Isn't it pretty much the same way in any game? You either wait a few seconds for the screen to go from red to normal color or pick up a health pack and then you're 100% cured from your wounds you have no matter how severe they are. It's not exactly simulation. The only difference is that in TR we see some of those "I just picked up a health pack, yay!" and "I got hit, ouch!" moments as a story sequence when she applied bandages to a wound or are in pain from a severe wound etc. But in the end it's still just video games trying to be movies which is what video gaming in general has been doing for the last two generations or so.

It isn't, for some it comes under heavier scrutiny when you decide to make survival and injury a part of your narrative and incorporate it into gameplay. A similar situation is that in Tomb Raider 2013 they decided to make "Lara's first kill" a part of the game, which put into question her subsequently amazing weapon skills. Other games where you kill lots of things rarely receive such scrutiny since the character's skills aren't addressed as a part of the game.
 

Amir0x

Banned
Rise of Tomb Raider is timed exclusive. You guys can keep arguing about it, but mark this post and then come back to it in Summer 2016.

I'll just smile. I actually wish it was full exclusive to limit the damage new Tomb Raider is doing to the franchise I once loved, but it's not happening.
 
never played the first game but MAN does this one seem like it is trying to build up a sense of realism only to kill immersion at every single step

no headwear in blizzard - immersion gone
talking out loud all the time - immersion gone
suddenly chaotic evil dudebro soldier enemies - immersion gone
Lara has more moves than Rambo, Legolas and the Terminator combined - so why does she act like she's oh-so-vulnerable?
Lara survives more than one point blank bear swipe - yeah ok I did that lots of times I'll give them that
Multiple trained soldiers with machine guns = no real threat. One bear = one on one arena boss fight.

it's off-putting to see a character that is clearly superhuman pretend that they're not
Of course they are superhuman. Anyone in any action game or movie would otherwise die from 99% of the stunts and stuff they pull.

For most of those points, it is pretty clear the gameplay needs to put some of that realism out the window.

I'm playing through the first one (well, reboot) now. Yes, Lara is put there as new and vulnerable, only to face clearly impossible odds and survives. But in no way does it keep me from enjoying the game.
 

T.O.P

Banned
So we got the usual Uncharted comparison, then we got the Horizon mc comparison, now we are in the "where is the game coming out exactly" and "i'll buy this on PS4" because hell, it might kill your rep to not specify where you'll buy the game


Always so fun to check out these TR threads!


SMH
 

eot

Banned
Looks like it's going to be more or less the same game as the previous one. Disappointing and unsurprising in equal parts.
 
Top Bottom