While I'm really enjoying the in-game combat/gameplay in general, I'm really disappointed that CD has continued the Lara Croft's Wonderful Journey of All Pain, and Very Little Gain ideal from the reboot. I'd been really optimistic that it wouldn't be entirely be the case so much with the sequel, but this demo doesn't exactly put my mind at ease. I thought because she'd be a bit older and more experienced, the constant injuries wouldn't be as silly and repetitive as the first game. As it's from the beginning of the game, I'll try to give them the benefit of the doubt, but three potentially serious injuries in about ten minutes, yeesh. Injuries that will soon magically get better so that she can get more injuries! Such fun!
It drives me crazy when CD constantly pick and choose their realism. Lara should have died from her gut wound in the first fifteen minutes of the first game, let alone everything she goes through after that. As for what we've seen of the second, slamming into a giant block of ice mid-avalanche is going to put you out of commission for awhile, weven if she had medical assistance - but no, she'll gasp in pain for a bit, but she'll sleep on it, she'll be fine. Lara has superhuman strength when she needs to scale a wall/climb a tree/jump a gap, but when she jumps down, whoopsy-daisy, she's in pain again! (She's a giant badass for surviving all the bullshit CD puts her through, mind you.) Naughty Dog handles the realism level really well in Uncharted - unrealistic jumps/landings/etc rarely cause an issue, so when Nate is actually hurt, you know as a player that it is goddamn serious. Meanwhile, in TR it's just a continual series of plot points of Lara in pain, so not only is it frustrating as a player, but it loses a lot of the impact. (I remember being really annoyed at the prolonged injury segment in the first game, when you're travelling to the helicopter - her wound from the beginning of the game was far worse, but she got over it pretty quick.)
I want to emphasise that it isn't a gender issue, either. I wouldn't be enjoying it if Nathan Drake/Indiana Jones/bloody Tintin was going through the same thing, as it's still pretty absurd regardless. With Lara it's just all that more galling from that 'you'll want to protect her' rubbish from the first game.
I also know it's a topic that's been talked a lot before, but it was fresh in my mind as I had to convince two friends to keep playing the first game on separate occasions over the last few weeks, as they were annoyed/tired of seeing her hurt all the time. I'll still absolutely be buying this (joke's on me), but I'm just so disappointed that CD buckled down on one of the elements that was really silly and irritating from the first game. I know the reboot is very much its own entity from the original series, but embracing the more enjoyable aspects from the former couldn't go astray. I'm so tired of the soundtrack to the Tomb Raider reboot being Lara gasping in pain.