• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

No Man's Sky: RAW E3 FOOTAGE with no commentary (Dat Sound)

Status
Not open for further replies.

Soi-Fong

Member
I'm planning on double-dipping for this game. VR is gonna get hacked into this game either way for PC.

I'm just hoping that the flight mechanics is really not "too" basic. I'm not expecting Elite levels, but not something that's just pick up and play either.
 

Hale-XF11

Member
At the very least, I hope this is a game that continually gets new content to keep the game fresh and surprising. It would be really neat to run into a rare and hard to find civilization for instance. Like, a small tribe of human-like creatures just going about their business on some far off planet. Maybe they give you something rare or they think you're a god or something coming out of the sky. I dunno. Just brainstorming.
 

Crom

Junior Member
At the very least, I hope this is a game that continually gets new content to keep the game fresh and surprising. It would be really neat to run into a rare and hard to find civilization for instance. Like, a small tribe of human-like creatures just going about their business on some far off planet. Maybe they give you something rare or they think you're a god or something coming out of the sky. I dunno.

That would be awesome and that is the type of stuff that I was talking about but it won't be in this game. They can't have so many unique experiences with a 10 man staff.
 
At the very least, I hope this is a game that continually gets new content to keep the game fresh and surprising. It would be really neat to run into a rare and hard to find civilization for instance. Like, a small tribe of human-like creatures just going about their business on some far off planet. Maybe they give you something rare or they think you're a god or something coming out of the sky. I dunno. Just brainstorming.

Afraid that there won't be "add-ons" of that nature. Since everything is procedural, all the content in the entire game is derived from complex math calculations. You can't add something to that formula without changing the entire universe in the process.

Now they will be able to add systems the player can interact with, improvements to UI and such. It's just once they release this game into the wild, that's it. That's the double-edged sword for this sort of universe building.
 

Jblanks

Member
I hope they fix the foliage not aligning to the terrain properly, so much floating foliage everywhere lol.

Also I never paid attention to it before, but is it just me or does the player seem REALLY short? I wonder if there is a good reason behind that or something...

image.php
 
At the very least, I hope this is a game that continually gets new content to keep the game fresh and surprising. It would be really neat to run into a rare and hard to find civilization for instance. Like, a small tribe of human-like creatures just going about their business on some far off planet. Maybe they give you something rare or they think you're a god or something coming out of the sky. I dunno. Just brainstorming.

So, they've said flat-out that there will be no DLC. The galaxy we get is the galaxy we get, quintillions of planets and all.

Now as far as hiding things away, you could still have the PG'd game they're making and have those things. They are not mutually exclusive.
 

Raven77

Member
I really hope that all the animals don't end up sounding like groaning mutants or whatever those noises were. I could see that getting annoying really quickly.

But the idea and concept behind procedural sound is pretty amazing. Can't wait to see how this shapes up and for GODS SAKE give us a release date!!!
 

Hale-XF11

Member
That would be awesome and that is the type of stuff that I was talking about but it won't be in this game. They can't have so many unique experiences with a 10 man staff.

Afraid that there won't be "add-ons" of that nature. Since everything is procedural, all the content in the entire game is derived from complex math calculations. You can't add something to that formula without changing the entire universe in the process.

Now they will be able to add systems the player can interact with, improvements to UI and such. It's just once they release this game into the wild, that's it. That's the double-edged sword for this sort of universe building.

So, they've said flat-out that there will be no DLC. The galaxy we get is the galaxy we get, quintillions of planets and all.

Now as far as hiding things away, you could still have the PG'd game they're making and have those things. They are not mutually exclusive.

Bummer, I guess I'll have to keep my expectations in check then. Hopefully there will be enough vanilla content to keep things interesting.
 
That would be awesome and that is the type of stuff that I was talking about but it won't be in this game. They can't have so many unique experiences with a 10 man staff.

The limitations they've put in place-- if you can call procedurally generating all that complexity a "limitation"-- is a design decision and not because of the number of people (14 as of the most recent info on their website) working on it.

I really can't wait (/s) for the eventual threads full of people saying with a straight face how much better NMS would have been if it had been developed by some 500-person team at Ubisoft.

Bummer, I guess I'll have to keep my expectations in check then. Hopefully there will be enough vanilla content to keep things interesting.

haha yeah this is the key to happiness with most things.
 
.....Sean explicitly said that he wanted to give the game minecraft like free updates after the game releases. There will be no paid DLC
 

Hahs

Member
Does the wildlife interact with each other? Predator/prey, etc.?
From what we've seen so far (interviews and gp footage) the AI doesn't appear to me that dynamic; I'd be remiss to say even that - if it weren't for this dedicated audio thread showcasing audibles.

I'm still tempted to remain slightly optimistic about the lack of redundancies, but at the moment I'm starting to get footage fatigue for NMS.

We'll know for sure once they release it - assuming they gives a heads up within the next orbit around our sun, otherwise dedicating my enthusiasm towards something else...
 

RedSwirl

Junior Member
I don't get this game.

1) trading seems to be the more relatable notion to me
Essentially finding economic inequalities for profit . Btw Sean Murray was surprised that was the most common way ppl play the game I'm not ... It's the I'm learning stuff to enable my goal of hyperdrive upgrade

2) exploration
Wow I get to name my own planet
I get to be an astronaut
I explore the universe like Star Trek and find new species

Name a new planet in a virtual world ? I just thought of a planet in my head and named it babam . Do anything for you ?

I get to be an astronaut. Imagine you're the only human left and can explore anywhere .... It's amazing at first but after a while you want someone or something to relate to . If it's just about experiencing new places then a game like dreams is better a lot of those experiences will be far more emotional an though provoking that anything a procedurally generated game will have .

This is like Star Trek . Notice how the main thing Star Trek ppl have to deal with is problems and issues with human near human or post human intelligence and the issues and conflicts that come with that .

3) this is like minecraft
Minecraft let's you create things . What am I creating here .

4) space battles
Okay this might be relevant like the trading option so like a shooter for credits to get me to the center of the galaxy .

So 1 and 4 make some sense 2 and 3 do not . And 1 and 4 do not seem to be the focus of the game . So yes I've seen enough videos and I'm not some uninformed person asking what do you do . I still am not sold on this game in fact I'm less sold on this than I was when I first saw it . And I'm sure there are many others like me .

So if you've read what I wrote tell me what am I missing ? Or is this simply not the game for me (entirely possible different ppl different preferences etc etc)


Edit: of course the argument could be made minecraft you're crafting in virtual worlds or dreams it's all virtual so similarly virtual exploration of planets is it's own reward but I don't see it currently maybe I have to play this game .... As of now I'm thinking more trader or space battler if I get this for the majority of my time and there better be something cool at the center. :p

Well 1 and 4 are pretty much exactly what you do in Elite. That's the established genre, the space simulator game, that No Man's Sky is a part of. You might want to try out Elite Dangerous, either now on PC if you can run it or whenever the console version comes out (I think the Xbox One version is on Xbox Game Preview right now).

Compared to Elite, NMS seems to have a much broader focus in general with much more accessible systems. Elite is supposed to be a "realistic" hardcore game where the main core and challenge is flying your ship. If you have all the assists turned off you have to account for inertia and things like that when flying through space, which is where the entire game takes place (for now). NMS is confirmed to have easier "arcade-like" controls, shorter distances between planets for both art and playability reasons, and obviously the ability to walk around on planets. All the stuff on planetary surfaces is more or less what NMS is introducing to the genre.

People call it "like Minecraft" in the sense that there isn't really any hard structure and you're supposed to choose what you do. Some people will want to keep exploring planets, especially if the procedural generation continues to come up with more new and interesting planets. As we've seen, a lot of people will just want to make money by trading and fighting. So if you want, you can choose to just do 1 and 4 for the whole game. But if you do, Elite Dangerous focuses much more deeply on those aspects.
 

Raven77

Member
I just did some very rough math. Hello Games has said the game has around 18,446,744,073,709,551,616 planets.


18,446,744,073,709,551,616 planets (Number progression - billion-trillion-quadrillion-quintillion - 18 quintillion planets give or take a few quadrillion)

2 million copies sold

Each player has to explore 922,337,203 million planets

Each player plays avg. 100 hours at 2 planets per hour

Each player explore 200 planets

200 planets per player x 2 MIL players = 400 million planets explored

If the game sells 4 million copies thats = 800 million planets explored

If each player explored 50 PLANETS an hour x 100hr that would equal only 20 BIL. planets

If each player explored 1000 PLANETS an hour at 100 hours each that's only 400 billion OR ROUGHLY .000025% of the universe...(even at 1 million planets explored per hour per player 100hrs per player x 4 MIL players we'd only explore 400 trillion planets...nowhere near even 1 quintillion)


We're never exploring this full galaxy...NEVER. One thing that concerns me is that their wont be enough variety. I get it that its procedural but at what point do you start to land on planets and think "Oh this one has those wavy land bridges just like a few others i've seen except it's blue not red." I mean, is it possible with procedural generation to create maybe a planet with a giant chunk missing? Maybe it has a canyon running across half it's surface? Will the planets have different weather zones like the earth has hot and cold zones or if it's snowing it's snowing everywhere on the planet?
 

KOHIPEET

Member
I just did some very rough math. Hello Games has said the game has around 18,446,744,073,709,551,616 planets.


18,446,744,073,709,551,616 planets (Number progression - billion-trillion-quadrillion-quintillion - 18 quintillion planets give or take a few quadrillion)

2 million copies sold

Each player has to explore 922,337,203 million planets

Each player plays avg. 100 hours at 2 planets per hour

Each player explore 200 planets

200 planets per player x 2 MIL players = 400 million planets explored

If the game sells 4 million copies thats = 800 million planets explored

If each player explored 50 PLANETS an hour x 100hr that would equal only 20 BIL. planets

If each player explored 1000 PLANETS an hour at 100 hours each that's only 400 billion OR ROUGHLY .000025% of the universe...(even at 1 million planets explored per hour per player 100hrs per player x 4 MIL players we'd only explore 400 trillion planets...nowhere near even 1 quintillion)


We're never exploring this full galaxy...NEVER. One thing that concerns me is that their wont be enough variety. I get it that its procedural but at what point do you start to land on planets and think "Oh this one has those wavy land bridges just like a few others i've seen except it's blue not red." I mean, is it possible with procedural generation to create maybe a planet with a giant chunk missing? Maybe it has a canyon running across half it's surface? Will the planets have different weather zones like the earth has hot and cold zones or if it's snowing it's snowing everywhere on the planet?

nclae.jpg


A little math:

If every player would spend only 15 minutes on every planet including the travelling time between them, than it would still take 75.206 years to explore this universe. With 7 billion players exploring non-stop. :O
 

Two Words

Member
I hope life is somewhat rare in this game. I dont want to land on planets and most of therm have life. It should be like 5% of planets at most.
 

Raven77

Member
I hope life is somewhat rare in this game. I dont want to land on planets and most of therm have life. It should be like 5% of planets at most.

That...would make for an incredibly boring game. Even if you explored 500 planets over 250 hours that would mean only 25 had even just plants on them not to even mention animals, etc. I would find it dull if most the planets were just icy / rocky landscapes.

However, I do agree that life should be limited. Maybe more like 25-35% of the planets.
 

Two Words

Member
That...would make for an incredibly boring game. Even if you explored 500 planets over 250 hours that would mean only 25 had even just plants on them not to even mention animals, etc. I would find it dull if most the planets were just icy / rocky landscapes.

However, I do agree that life should be limited. Maybe more like 25-35% of the planets.

This isn't some xeno-zoology game. The whole point of the game is about exploring, not counting how many animals you can find. I want seeing life on a planet to be a meaningful moment. A lot of planets should just be flat out inhospitable. I want to land on a planet that looks like an Earth in the making, before life took root. I want to land on a planet where only plant life has occurred. I want to land on a planet that has the signs of mass extinction. I want to land on a planet that is nothing but ocean and one that has lost its oceans. Things like that. I'm going to be disappointed if they make the universe so alive when it shouldn't be.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Right first of all, this game looks freaking amazing, and frankly, aside from Elite, which I still need to play properly (Yey Real Life getting in the way) this is going to steal lots of gaming time when it launches.

However I still need to stop being so bloody cyincal. It's just the scope and ambition of the game is a bit too familiar, and as anyone who is from UK GAF knows, these guys are from Guildford.

Guildford people.

Note: In case anyone is from that part of the world, not anything against you, just a certain famous developer is from there and er, these guys may have been under said devs influence a little bit too!
 

Raven77

Member
This isn't some xeno-zoology game. The whole point of the game is about exploring, not counting how many animals you can find. I want seeing life on a planet to be a meaningful moment. A lot of planets should just be flat out inhospitable. I want to land on a planet that looks like an Earth in the making, before life took root. I want to land on a planet where only plant life has occurred. I want to land on a planet that has the signs of mass extinction. I want to land on a planet that is nothing but ocean and one that has lost its oceans. Things like that. I'm going to be disappointed if they make the universe so alive when it shouldn't be.

Sorry but a major point of the game is also about cataloging the life (in all it's forms) and getting credits by doing so. They actually are making this (at least in some ways) as a zeno-zoology game. He has talked before about a sort of "poke-dex" of all the creatures you've discovered so clearly it's a major focus.

I don't disagree with you, a game like what you describe would be very rewarding and very interesting. I just don't think that is the type of game they are going for.
 

Tuck

Member
the game is seriously ugly, but with the sheer scale theyre going for i guess its to be expected.

how fun the game is gonna be is a whole different matter as atm it looks like it will get old very fast.

Ugly? I think it looks quite nice actually - aside from the horrible draw distance.
 
We're never exploring this full galaxy...NEVER. One thing that concerns me is that their wont be enough variety. I get it that its procedural but at what point do you start to land on planets and think "Oh this one has those wavy land bridges just like a few others i've seen except it's blue not red." I mean, is it possible with procedural generation to create maybe a planet with a giant chunk missing? Maybe it has a canyon running across half it's surface? Will the planets have different weather zones like the earth has hot and cold zones or if it's snowing it's snowing everywhere on the planet?

First off, as for the bit about the combined efforts of NMS consumers never being able to map that entire galaxy... Fuckin' A. That's awesome.

As far as variety, I honestly am not worried at all. Like, at all. Every planetscape we've seen being explored or flown over looks incredibly interesting to me, but that's also a personal preference. Take a look at some of the older trailers though; not everything is flat and featureless and everything looks pretty massive. I especially like that planet that showed them chasing ships onto this rocky planet with large land masses floating in the air. As far as multi-biomed planets that are similar to Earth, I imagine they will be pretty rare but I guess we'll find out.

I'm still tempted to remain slightly optimistic about the lack of redundancies, but at the moment I'm starting to get footage fatigue for NMS.

Then go dark. I know that's easier said than done especially for people like us that come to forums like GAF to consume every ounce of information we can, but if you're reaching your saturation limit and it's actually making you less interested in something, just stop and focus on other things.

.....Sean explicitly said that he wanted to give the game minecraft like free updates after the game releases. There will be no paid DLC

Do you remember what interview he gave where he said they wanted to give the game free content updates post-release?

I'm going to be disappointed if they make the universe so alive when it shouldn't be.

I think you can rest easy. I think HG is certainly trying to balance those moments so that finding life becomes an exciting-- and uncommon or even rare-- thing, and building that into how their galaxy is formed.
 

Hahs

Member
That...would make for an incredibly boring game. I would find it dull if most the planets were just icy / rocky landscapes.
But, that's an accurate depiction of space is, and I think NMS is meant to emulate that fact.

However, I do agree that life should be limited. Maybe more like 25-35% of the planets.
Without going into detail about travel speeds If you think about the vastness of space - assuming we we're space-faring, it would be highly improbable to routinely encounter an M-class (Earth

class) planet, or a planet with an inkling of sentients. Contrary to what you say, I believe the desolation of space is what makes discovery Fun, i.e, potentially add to the enjoyment of NMS.

The aspect of being alone, of desolation is what (I believe) many of us want from NMS, and the rarity of meeting another explorer would seem to significantly add to the value of isolation.

On aside: I've noticed some of us taking an approach to NMS as if it's something to be beaten with the turnaround of a reviewer.

EDIT: I'd actually like to see how reviewers approach this game.
 

BigDug13

Member
So, they've said flat-out that there will be no DLC. The galaxy we get is the galaxy we get, quintillions of planets and all.

Now as far as hiding things away, you could still have the PG'd game they're making and have those things. They are not mutually exclusive.

DLC refers to additional optional content that splits the playerbase. Just because he said no DLC, that doesn't mean standard content patches won't be added for every player. They don't really have a good system in place to carve up their content into DLC packages. Anything they add to the game gets added for everyone.

It's silly to assume that there will be no new content in this game.
 

Handy Fake

Member
Right first of all, this game looks freaking amazing, and frankly, aside from Elite, which I still need to play properly (Yey Real Life getting in the way) this is going to steal lots of gaming time when it launches.

However I still need to stop being so bloody cyincal. It's just the scope and ambition of the game is a bit too familiar, and as anyone who is from UK GAF knows, these guys are from Guildford.

Guildford people.

Note: In case anyone is from that part of the world, not anything against you, just a certain famous developer is from there and er, these guys may have been under said devs influence a little bit too!


"Ford Prefect is a fictional character in The Hitchhiker's Guide to the Galaxy by the British author Douglas Adams. He is the only character other than the protagonist, Arthur Dent, to appear throughout the entire Hitchhiker's saga. His role as Arthur's friend – and rescuer, when the Earth is unexpectedly demolished to make way for a hyperspace bypass at the start of the story – is often expository, as Ford is an experienced galactic hitch-hiker and explains that he is actually an alien journalist, a field researcher for the titular Guide itself, and not an out-of-work actor from Guildford as he had hitherto claimed."

Coincidence? Don't panic.
 
I just did some very rough math. Hello Games has said the game has around 18,446,744,073,709,551,616 planets.


18,446,744,073,709,551,616 planets (Number progression - billion-trillion-quadrillion-quintillion - 18 quintillion planets give or take a few quadrillion)

2 million copies sold

Each player has to explore 922,337,203 million planets

Each player plays avg. 100 hours at 2 planets per hour

Each player explore 200 planets

200 planets per player x 2 MIL players = 400 million planets explored

If the game sells 4 million copies thats = 800 million planets explored

If each player explored 50 PLANETS an hour x 100hr that would equal only 20 BIL. planets

If each player explored 1000 PLANETS an hour at 100 hours each that's only 400 billion OR ROUGHLY .000025% of the universe...(even at 1 million planets explored per hour per player 100hrs per player x 4 MIL players we'd only explore 400 trillion planets...nowhere near even 1 quintillion)


We're never exploring this full galaxy...NEVER. One thing that concerns me is that their wont be enough variety. I get it that its procedural but at what point do you start to land on planets and think "Oh this one has those wavy land bridges just like a few others i've seen except it's blue not red." I mean, is it possible with procedural generation to create maybe a planet with a giant chunk missing? Maybe it has a canyon running across half it's surface? Will the planets have different weather zones like the earth has hot and cold zones or if it's snowing it's snowing everywhere on the planet?

haha...sounds like the game of the forever...literally

I was thinking about this the other day and you put in words...I think we have to hand down our game saves as inheritance to our kids and they hand it down to their kids and so on...eventually our great-great-great-great-grand kid might be able to reach the center :)

The math in this game must be mind blowing
 
Right first of all, this game looks freaking amazing, and frankly, aside from Elite, which I still need to play properly (Yey Real Life getting in the way) this is going to steal lots of gaming time when it launches.

However I still need to stop being so bloody cyincal. It's just the scope and ambition of the game is a bit too familiar, and as anyone who is from UK GAF knows, these guys are from Guildford.

Guildford people.

Note: In case anyone is from that part of the world, not anything against you, just a certain famous developer is from there and er, these guys may have been under said devs influence a little bit too!

Of all the shite spoken about NMS, and there's been a fair bit, that is the worst of the lot. Shit like that you cannot take back.

(written partly in jest.)
 

BouncyFrag

Member
It would be kinda cool if we could bump into a random npc, be it very rarely, like this guy from Red Dead Redemption who has somehow been keeping tabs on all your doings in the game.
289378165.jpg
 
I know there is little chance of meeting other people, but wouldn't it be cool to find others and form a pirate squad or something.

Not possible, I know. I feel like it is a missed opportunity, though.
 

Hahs

Member
Then go dark. I know that's easier said than done especially for people like us that come to forums like GAF to consume every ounce of information we can, but if you're reaching your saturation limit and it's actually making you less interested in something, just stop and focus on other things.
I appreciate that, even though I wasn't seeking direction on how to handle my peeves, it was more - rhetoric - if anything, and this thread seems appropriate to convey that, at least once.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Of all the shite spoken about NMS, and there's been a fair bit, that is the worst of the lot. Shit like that you cannot take back.

(written partly in jest.)
I was just hoping someone would get the reference, I certainly mean no harm in it, just being a little bit mean.

Also I am a supporter of home grown dev talent here in the UK and any devs able to take the spotlight like this is no bad thing in my book.
 

Trouble

Banned
When you get to the center of the universe it resets you to the starting planet, but this time you have the Horn of Eld.
 

MADGAME

Member
18,446,744,073,709,551,616 planets (Number progression - billion-trillion-quadrillion-quintillion - 18 quintillion planets give or take a few quadrillion)

Are there even enough words in all the languages combined to assign vanilla/pre-discovery names to every planet? Even when combining with numeral representations? I suppose combining with numbers makes it possible as numbers are infinite. Hmmm.
 
I was just hoping someone would get the reference, I certainly mean no harm in it, just being a little bit mean.

Also I am a supporter of home grown dev talent here in the UK and any devs able to take the spotlight like this is no bad thing in my book.

It made me chuckle.

I can see Sean reading it and using it to motivate HG. 'Guys, it's gone way beyond WDYD? They're calling us... Molyneux's Children now!'

*gasps*

*redoubling of already Herculean efforts*

Or something.
 
Status
Not open for further replies.
Top Bottom