At the very least, I hope this is a game that continually gets new content to keep the game fresh and surprising. It would be really neat to run into a rare and hard to find civilization for instance. Like, a small tribe of human-like creatures just going about their business on some far off planet. Maybe they give you something rare or they think you're a god or something coming out of the sky. I dunno.
At the very least, I hope this is a game that continually gets new content to keep the game fresh and surprising. It would be really neat to run into a rare and hard to find civilization for instance. Like, a small tribe of human-like creatures just going about their business on some far off planet. Maybe they give you something rare or they think you're a god or something coming out of the sky. I dunno. Just brainstorming.
I hope they fix the foliage not aligning to the terrain properly, so much floating foliage everywhere lol.
Also I never paid attention to it before, but is it just me or does the player seem REALLY short? I wonder if there is a good reason behind that or something...
At the very least, I hope this is a game that continually gets new content to keep the game fresh and surprising. It would be really neat to run into a rare and hard to find civilization for instance. Like, a small tribe of human-like creatures just going about their business on some far off planet. Maybe they give you something rare or they think you're a god or something coming out of the sky. I dunno. Just brainstorming.
I'm just hoping that the flight mechanics is really not "too" basic. I'm not expecting Elite levels, but not something that's just pick up and play either.
Check the 2:25 point in the video in the OP. https://www.youtube.com/watch?v=wV1i2x7XZug
You can see the creatures "fizzle out" then back in? I wonder if this means they'll be creatures who can disappear or if it's just pop in.
That would be greatThe twist is that the player is just a kid who is imagining everything while playing with his toys. When you reach the center of the universe, your mother shouts you for dinner and the game ends.
Check the 2:25 point in the video in the OP. https://www.youtube.com/watch?v=wV1i2x7XZug
You can see the creatures "fizzle out" then back in? I wonder if this means they'll be creatures who can disappear or if it's just pop in.
That would be awesome and that is the type of stuff that I was talking about but it won't be in this game. They can't have so many unique experiences with a 10 man staff.
Afraid that there won't be "add-ons" of that nature. Since everything is procedural, all the content in the entire game is derived from complex math calculations. You can't add something to that formula without changing the entire universe in the process.
Now they will be able to add systems the player can interact with, improvements to UI and such. It's just once they release this game into the wild, that's it. That's the double-edged sword for this sort of universe building.
So, they've said flat-out that there will be no DLC. The galaxy we get is the galaxy we get, quintillions of planets and all.
Now as far as hiding things away, you could still have the PG'd game they're making and have those things. They are not mutually exclusive.
That would be awesome and that is the type of stuff that I was talking about but it won't be in this game. They can't have so many unique experiences with a 10 man staff.
Bummer, I guess I'll have to keep my expectations in check then. Hopefully there will be enough vanilla content to keep things interesting.
Does the wildlife interact with each other? Predator/prey, etc.?
From what we've seen so far (interviews and gp footage) the AI doesn't appear to me that dynamic; I'd be remiss to say even that - if it weren't for this dedicated audio thread showcasing audibles.Does the wildlife interact with each other? Predator/prey, etc.?
Hope to see more variety in the planets. Show us some wastelands, some hostile environments.
I don't get this game.
1) trading seems to be the more relatable notion to me
Essentially finding economic inequalities for profit . Btw Sean Murray was surprised that was the most common way ppl play the game I'm not ... It's the I'm learning stuff to enable my goal of hyperdrive upgrade
2) exploration
Wow I get to name my own planet
I get to be an astronaut
I explore the universe like Star Trek and find new species
Name a new planet in a virtual world ? I just thought of a planet in my head and named it babam . Do anything for you ?
I get to be an astronaut. Imagine you're the only human left and can explore anywhere .... It's amazing at first but after a while you want someone or something to relate to . If it's just about experiencing new places then a game like dreams is better a lot of those experiences will be far more emotional an though provoking that anything a procedurally generated game will have .
This is like Star Trek . Notice how the main thing Star Trek ppl have to deal with is problems and issues with human near human or post human intelligence and the issues and conflicts that come with that .
3) this is like minecraft
Minecraft let's you create things . What am I creating here .
4) space battles
Okay this might be relevant like the trading option so like a shooter for credits to get me to the center of the galaxy .
So 1 and 4 make some sense 2 and 3 do not . And 1 and 4 do not seem to be the focus of the game . So yes I've seen enough videos and I'm not some uninformed person asking what do you do . I still am not sold on this game in fact I'm less sold on this than I was when I first saw it . And I'm sure there are many others like me .
So if you've read what I wrote tell me what am I missing ? Or is this simply not the game for me (entirely possible different ppl different preferences etc etc)
Edit: of course the argument could be made minecraft you're crafting in virtual worlds or dreams it's all virtual so similarly virtual exploration of planets is it's own reward but I don't see it currently maybe I have to play this game .... As of now I'm thinking more trader or space battler if I get this for the majority of my time and there better be something cool at the center.
Elephant in the room guys, and I'll be the bold one to broach it, but what exactly do you DO in this game?
I just did some very rough math. Hello Games has said the game has around 18,446,744,073,709,551,616 planets.
18,446,744,073,709,551,616 planets (Number progression - billion-trillion-quadrillion-quintillion - 18 quintillion planets give or take a few quadrillion)
2 million copies sold
Each player has to explore 922,337,203 million planets
Each player plays avg. 100 hours at 2 planets per hour
Each player explore 200 planets
200 planets per player x 2 MIL players = 400 million planets explored
If the game sells 4 million copies thats = 800 million planets explored
If each player explored 50 PLANETS an hour x 100hr that would equal only 20 BIL. planets
If each player explored 1000 PLANETS an hour at 100 hours each that's only 400 billion OR ROUGHLY .000025% of the universe...(even at 1 million planets explored per hour per player 100hrs per player x 4 MIL players we'd only explore 400 trillion planets...nowhere near even 1 quintillion)
We're never exploring this full galaxy...NEVER. One thing that concerns me is that their wont be enough variety. I get it that its procedural but at what point do you start to land on planets and think "Oh this one has those wavy land bridges just like a few others i've seen except it's blue not red." I mean, is it possible with procedural generation to create maybe a planet with a giant chunk missing? Maybe it has a canyon running across half it's surface? Will the planets have different weather zones like the earth has hot and cold zones or if it's snowing it's snowing everywhere on the planet?
A little math:
If every player would spend only 15 minutes on every planet including the travelling time between them, than it would still take 75.206 years to explore this universe. With 7 billion players exploring non-stop. :O
I hope life is somewhat rare in this game. I dont want to land on planets and most of therm have life. It should be like 5% of planets at most.
That...would make for an incredibly boring game. Even if you explored 500 planets over 250 hours that would mean only 25 had even just plants on them not to even mention animals, etc. I would find it dull if most the planets were just icy / rocky landscapes.
However, I do agree that life should be limited. Maybe more like 25-35% of the planets.
This isn't some xeno-zoology game. The whole point of the game is about exploring, not counting how many animals you can find. I want seeing life on a planet to be a meaningful moment. A lot of planets should just be flat out inhospitable. I want to land on a planet that looks like an Earth in the making, before life took root. I want to land on a planet where only plant life has occurred. I want to land on a planet that has the signs of mass extinction. I want to land on a planet that is nothing but ocean and one that has lost its oceans. Things like that. I'm going to be disappointed if they make the universe so alive when it shouldn't be.
the game is seriously ugly, but with the sheer scale theyre going for i guess its to be expected.
how fun the game is gonna be is a whole different matter as atm it looks like it will get old very fast.
We're never exploring this full galaxy...NEVER. One thing that concerns me is that their wont be enough variety. I get it that its procedural but at what point do you start to land on planets and think "Oh this one has those wavy land bridges just like a few others i've seen except it's blue not red." I mean, is it possible with procedural generation to create maybe a planet with a giant chunk missing? Maybe it has a canyon running across half it's surface? Will the planets have different weather zones like the earth has hot and cold zones or if it's snowing it's snowing everywhere on the planet?
I'm still tempted to remain slightly optimistic about the lack of redundancies, but at the moment I'm starting to get footage fatigue for NMS.
.....Sean explicitly said that he wanted to give the game minecraft like free updates after the game releases. There will be no paid DLC
I'm going to be disappointed if they make the universe so alive when it shouldn't be.
But, that's an accurate depiction of space is, and I think NMS is meant to emulate that fact.That...would make for an incredibly boring game. I would find it dull if most the planets were just icy / rocky landscapes.
Without going into detail about travel speeds If you think about the vastness of space - assuming we we're space-faring, it would be highly improbable to routinely encounter an M-class (EarthHowever, I do agree that life should be limited. Maybe more like 25-35% of the planets.
So, they've said flat-out that there will be no DLC. The galaxy we get is the galaxy we get, quintillions of planets and all.
Now as far as hiding things away, you could still have the PG'd game they're making and have those things. They are not mutually exclusive.
Right first of all, this game looks freaking amazing, and frankly, aside from Elite, which I still need to play properly (Yey Real Life getting in the way) this is going to steal lots of gaming time when it launches.
However I still need to stop being so bloody cyincal. It's just the scope and ambition of the game is a bit too familiar, and as anyone who is from UK GAF knows, these guys are from Guildford.
Guildford people.
Note: In case anyone is from that part of the world, not anything against you, just a certain famous developer is from there and er, these guys may have been under said devs influence a little bit too!
I just did some very rough math. Hello Games has said the game has around 18,446,744,073,709,551,616 planets.
18,446,744,073,709,551,616 planets (Number progression - billion-trillion-quadrillion-quintillion - 18 quintillion planets give or take a few quadrillion)
2 million copies sold
Each player has to explore 922,337,203 million planets
Each player plays avg. 100 hours at 2 planets per hour
Each player explore 200 planets
200 planets per player x 2 MIL players = 400 million planets explored
If the game sells 4 million copies thats = 800 million planets explored
If each player explored 50 PLANETS an hour x 100hr that would equal only 20 BIL. planets
If each player explored 1000 PLANETS an hour at 100 hours each that's only 400 billion OR ROUGHLY .000025% of the universe...(even at 1 million planets explored per hour per player 100hrs per player x 4 MIL players we'd only explore 400 trillion planets...nowhere near even 1 quintillion)
We're never exploring this full galaxy...NEVER. One thing that concerns me is that their wont be enough variety. I get it that its procedural but at what point do you start to land on planets and think "Oh this one has those wavy land bridges just like a few others i've seen except it's blue not red." I mean, is it possible with procedural generation to create maybe a planet with a giant chunk missing? Maybe it has a canyon running across half it's surface? Will the planets have different weather zones like the earth has hot and cold zones or if it's snowing it's snowing everywhere on the planet?
Right first of all, this game looks freaking amazing, and frankly, aside from Elite, which I still need to play properly (Yey Real Life getting in the way) this is going to steal lots of gaming time when it launches.
However I still need to stop being so bloody cyincal. It's just the scope and ambition of the game is a bit too familiar, and as anyone who is from UK GAF knows, these guys are from Guildford.
Guildford people.
Note: In case anyone is from that part of the world, not anything against you, just a certain famous developer is from there and er, these guys may have been under said devs influence a little bit too!
I appreciate that, even though I wasn't seeking direction on how to handle my peeves, it was more - rhetoric - if anything, and this thread seems appropriate to convey that, at least once.Then go dark. I know that's easier said than done especially for people like us that come to forums like GAF to consume every ounce of information we can, but if you're reaching your saturation limit and it's actually making you less interested in something, just stop and focus on other things.
I was just hoping someone would get the reference, I certainly mean no harm in it, just being a little bit mean.Of all the shite spoken about NMS, and there's been a fair bit, that is the worst of the lot. Shit like that you cannot take back.
(written partly in jest.)
The twist is that the player is just a kid who is imagining everything while playing with his toys. When you reach the center of the universe, your mother shouts you for dinner and the game ends.
.....Sean explicitly said that he wanted to give the game minecraft like free updates after the game releases. There will be no paid DLC
18,446,744,073,709,551,616 planets (Number progression - billion-trillion-quadrillion-quintillion - 18 quintillion planets give or take a few quadrillion)
I was just hoping someone would get the reference, I certainly mean no harm in it, just being a little bit mean.
Also I am a supporter of home grown dev talent here in the UK and any devs able to take the spotlight like this is no bad thing in my book.