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Street Fighter V News - One Disc, Roster Selection Process, Stages, Long Term, etc

Village

Member
Reminds me of Henry Ford's quote "If I had asked people what they wanted, they would have said faster horses.”



I love this thinking.
Eh its capcom

Sometimes they mess up reallly reallly bad. Think about what think people want.

Like really bad
 

OmegaDL50

Member
It a cost cutting method. ..but in the end lazy is the only answer.

Man witcher is too big to have more than one monster type.

The typical game developer during active development works usually 10+ hour days.

You should read this thread linked below. Maybe you should get some insight before using the "lazy devs" bullshit excuse.

http://www.neogaf.com/forum/showthread.php?t=1015411

To quote from the topic above - "Lazy devs is a cop out so that you can criticize work without having to put any actual thought into your argument."
 

alstein

Member
They could- it just takes time and money.

They may be spending the time on other things- like improving the animation of characters, new characters, bug checking, netcode, etc. All of the later things are higher priorities to the majority of players. (I doubt netcode and stages overlap much though)

Budgets are constrained by engineering hours as well as money.

I'll be disappointed if we don't get character themes- the stage themes in SF4 were terrible. I'd really love it if they included the DOA5 jukebox. I'd so be using SFA2 themes.

Really hoping the balance updates are free.

If they weren't it would defeat the point of just doing the disc by splitting the playerbase.

I fully expect Capcom to charge for characters, and do tons of fanservice costumes for people to spend more money. You can do that without discs (and since it's on Steam with crossplay, you'll have to)

I do think some of this is Capcom thinking that discs are going the way of the cartridge, sooner rather than later.
 

Percy

Banned
Only one disc? Well, that can't be right... I read from certain posters on here a few months ago that there'd be a Super SFV release so Capcom could release it on Xbox One.

Clearly this man is mistaken.
 

BadWolf

Member
If they weren't it would defeat the point of just doing the disc by splitting the playerbase.

I fully expect Capcom to charge for characters, and do tons of fanservice costumes for people to spend more money. You can do that without discs (and since it's on Steam with crossplay, you'll have to)

I do think some of this is Capcom thinking that discs are going the way of the cartridge, sooner rather than later.

That would be great.
 

Lulubop

Member
Only one disc? Well, that can't be right... I read from certain posters on here a few months ago that there'd be a Super SFV release so Capcom could release it on Xbox One.

Clearly this man is mistaken.

As pointed out in this thread, you've only need 1 disc since SSF4 but that didn't change Capcom renaming the new entrees. I don't believe at all that SFV will ever appear on the Xbone, but man you sure do love bringing this console war bullshit where ever you go.
 

Percy

Banned
As pointed out in this thread, you've only need 1 disc since SSF4 but that didn't change Capcom renaming the new entrees. I don't believe at all that SFV will ever appear on the Xbone, but man you sure do love bringing this console war bullshit where ever you go.

"Console war shit"? How so? People were literally making this claim all year when the subject of SFV came up.
 

Raitaro

Member
To me, fighting game characters have always been as much defined by their background stages and their theme tunes as their appearances or fighting styles. It's part of the reason I love the genre and why they're probably going to be ingrained in my memory until I die.

I 100% percent agree with this. To me a character and his/her stage (+ theme) go hand in hand in terms of one defining the other. If it is too expensive/low priority to make unique stages for all characters, they should at least try to follow 3rd Strike's example and make varieties of stages for each character that is tied to it. Some of the initial leaks are confirming such stage varieties with weather and time changes so I'm hopeful we'll get at least that.

On a stage related side-note: did people at E3 manage to find a second hidden part in the London stage akin to the restaurant in the Hong Kong stage? I really like two-part stages and hidden stuff like that. Maybe there will be a way to punch someone into the toilet area to the left?

For those complaining about disc updates, I hope you didn't care about Super Turbo or Third Strike. Street Fighter has always been updated and refined.

I'd hate for SF5 to end up being locked into a barebones disc and a bunch of DLC over the years, although it's pretty likely that it will eventually get a Ultra style release with everything on it for posterity.

My thoughts exactly. Having (optional/complementary) disc-based updates would help tournament organizers and would be better from a game preservation perspective as well. We'll also need larger (budgeted) updates if we hope to see HUD changes and other higher level aesthetic stuff and I wonder if they would do those without soft reboots on disc like Super IV etc. KI did do them, so if that's the path they'll follow, we're safe.

I'd also wager we might see an optional "definitive" edition of the game on disc later down the line despite that quoted line about only one disc by the way.
 

Kouichi

Member
Reminds me of Henry Ford's quote "If I had asked people what they wanted, they would have said faster horses.”



I love this thinking.

Yeah same here. Fan requests are great, but they should never be the end all for fighting game rosters.
 

ShinAmano

Member
The typical game developer during active development works usually 10+ hour days.

You should read this thread linked below. Maybe you should get some insight before using the "lazy devs" bullshit excuse.

http://www.neogaf.com/forum/showthread.php?t=1015411

To quote from the topic above - "Lazy devs is a cop out so that you can criticize work without having to put any actual thought into your argument."
Never did I say the dev was lazy.

It is lazy design.
 
I would have liked there to be disc updates for every major revision to make things easy for tournaments, but I guess that's a limited concern and most venues have internet access now anyway.
 
I would have liked there to be disc updates for every major revision to make things easy for tournaments, but I guess that's a limited concern and most venues have internet access now anyway.
I'm sure there will be optional disc revisions with all the content as SSF4AE and USF4
 

Pompadour

Member
Why can't they make stages based on characters!? :(

It's a lot of work for a lower priority feature. If given the choice, people would rather have that time and money spent on increasing the roster size.

I also imagine full 3D stages is a lot more work than the 2D stages in old Street Fighters.
 
It's a lot of work for a lower priority feature. If given the choice, people would rather have that time and money spent on increasing the roster size.

I also imagine full 3D stages is a lot more work than the 2D stages in old Street Fighters.

Could a bonus with 3D stages be re-suse of assets in sequel?. Like how Gridlock made it from Gears of War to Gears of War 2, then 3, each with cosmetic improvements.

Could be a lower-cost way to dramatically increase stage size by importing the SF4/SFxTK levels.
 

jett

D-Member
I guess we'll see a brand new character at Evo, we'll find out if the leaked list is real or not. :p
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
I would have liked there to be disc updates for every major revision to make things easy for tournaments, but I guess that's a limited concern and most venues have internet access now anyway.

Read the PR again.

"You won't need another disc."

Doesn't mean there won't be another disc. I expect (and hope for) the AE/Ultra treatment.
 

Samuray

Member
Boo. Booooooooooooo.

I wouldn't expect a new stage for every DLC character that will inevitably come, but each character in the base game having their own stage doesn't seem like a big ask.

To me, fighting game characters have always been as much defined by their background stages and their theme tunes as their appearances or fighting styles. It's part of the reason I love the genre and why they're probably going to be ingrained in my memory until I die.



This.
So much this.

Sounds great otherwise.
 
Character stages would be great.

And I, for one, would have no problem if the roster stays really focused throughout the games existence preferably

12 to 16 fighters maximum.
 
This is all great news; don't let the fans dictate the direction of the game and this should finally put to rest any "there's the backdoor" talks of an XBO port.

Too bad about chars not having specific stages but I can deal.
 

Village

Member
Could a bonus with 3D stages be resuse of assets in sequels. Like how Gridlock made it from Gears of War to Gears of War 2, then 3, each with cosmetic improvements.

Could be a lower-cost way to dramatically increase stage size by importing the SF4/SFxTK levels.

put this dino stage in all the street fighters
 

Syntsui

Member
Guys, there W-I-L-L be other discs, but you will be able to update the base game with DLCs normally. That's exactly like Super Street Fighter IV onwards.
 

Village

Member
Do they really think Birdie is a cool design? What's the matter with you Capcom?

Well yeah, they made him. They also like adon a lot. Sometimes developers like characters internally that the fanbases might not like. And still try to get these characters into things despite not liking them.

For example, a lot of sonic folks don't care for, and are very much indifferent to big the cat. A lot of the folks who make sonic, LIKE big the cat and try to put him things, reaction's usually negative. Like Sonic allstars racing one, and he was removed in the 2nd one, but they seem to like the character.
 

Maligna

Banned
Re: Karin


I wonder if Capcom already thought of making a new character that's based off her, kinda like how SNK did Nameless to get rid of K9999.

I wouldn't mind this. I'm not in love with her design, I just like her fighting style.

KoF also did this with the character of Vanessa. She has all of Rick Stroud's moves.


Guys, there W-I-L-L be other discs, but you will be able to update the base game with DLCs normally. That's exactly like Super Street Fighter IV onwards.

Where did you get this insider info? Source please.
 

Newboi

Member
Man...Dudley as a high risk/high reward character with massive stun and damage potential would be a shoe in for SFV! Come on Capcom! Make it happen!

Anyway, I'm excited to here that they will focus on just releasing one disc and updating the game from there. I just don't see how it'll work out when they decide to finalize the roster in the future? Will they re-release the game again with everything?

Another big thing I'm curious about now is when Ono will reveal details on the game's single player components? Killer Instinct's new training innovations and MK's verbose and comprehensive story mode have paved the way for the directions SFV can go (and needs to innovate in).
 

fallingdove

Member
Guys, there W-I-L-L be other discs, but you will be able to update the base game with DLCs normally. That's exactly like Super Street Fighter IV onwards.

How do you know? Are you an insider?

Capcom say they are doing things differently this time. Releasing physical title updates is exactly what they did last generation.

I don't think it is inconceivable that they could release the basic game and then manage the expansions through digital seasons. -like Killer Instinct.
 

Wonko_C

Member
This is all great news; don't let the fans dictate the direction of the game and this should finally put to rest any "there's the backdoor" talks of an XBO port.

Too bad about chars not having specific stages but I can deal.

If only. I still get constantly mocked becuase "I'm the only one who is naive enough to think that Capcom won't milk this dry and release it on Xbox One and every other platform under the sun."
 

Neoxon

Junior Member
Guys, there W-I-L-L be other discs, but you will be able to update the base game with DLCs normally. That's exactly like Super Street Fighter IV onwards.
Both Capcom & a surprisingly-accurate leaker disagree. They're going with the League of Legends/Killer Instinct approach.
 

thelastword

Banned
For more variety and longevity, bring back championship mode, also put in 3 on 3 versus battle. Team battle and tourney mode is just not as popular as ranked or endless, so if they return the devs have to make them better or more enticing, no body plays these modes....I mean nobody.

Do something about rage-quitters, give the points to the non-quitter, roll back netcode is already confirmed; this will allow better quality matches and provide a better online atmosphere all around.
 

Skilletor

Member
Both Capcom & a surprisingly-accurate leaker disagree. They're going with the League of Legends/Killer Instinct approach.

That doesn't disqualify future disc releases, though.

It's pretty silly to think they won't release a collected disc at the end of each "season" should they go that route. They aren't saying there will be only one disc release.
 

BadWolf

Member
That doesn't disqualify future disc releases, though.

It's pretty silly to think they won't release a collected disc at the end of each "season" should they go that route.

Sounds like that is what they are aiming for though, just one SFV.

If they start releasing Super and Ultra versions then it won't be any different than SFIV.

I hope there isn't paid character DLC. That would be dumb.

SFIV's roster ended up at 44, that is over double of what the first version of the game had. You expect them to do that for free?
 

Son Of D

Member
If they don't use the poll rankings then what is the point in creating polls in the first place? Something I never understood.
I think what they mean is that it won't just be poll winners in the game. We'll also see some lesser known characters as well.
 

Skilletor

Member
I hope there isn't paid character DLC. That would be dumb.

It's not dumb, actually. It's a great way to keep the people who love the game interested, keeps competition fresh, and makes the game last longer.

You know what's dumb? Fighters without post release support.

Sounds like that is what they are aiming for though, just one SFV.

If they start releasing Super and Ultra versions then it won't be any different than SFIV.

If the DLC characters are available digitally first for a length of time, all collected at the end of each season on a disc, that would be very different from SF4.
 

Swarna

Member
SFIV's roster ended up at 44, that is over double of what the first version of the game had. You expect them to do that for free?

Nah I expect monetizing literally everything else outside of gameplay-related things like character-locking. Dota 2/CS GO model. LoL model where characters can be unlocked by grinding is also acceptable. Having to buy character content without it being an actual new expansion pack creates an undesirable situation of some people having access to characters that others don't while playing the same. This has never been the case in Street Fighter and I really don't want it to ever be.

Having locked pay-to-play characters is garbage-tier game design. IMO of course. You force players to either not discover a character that'd suit them or force them to commit to a character choice because they're spending money on it.

There is more money being made in other business models where game-play related tools are not locked behind money.
 
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