MMaRsu
Banned
Did you even read the OP lol.
Yes I did but wanna watch it on ps4 on utub
Did you even read the OP lol.
"Tech" isn't a monolith - it's entirely possible to have amazing procedural generator and a shit renderer, for instance. Not saying that's the case here - I love how this game looks either way - though one has to wonder how much 60fps impacts the draw distance.androvsky said:but the game's tech is incredible.
the game's tech is not very good. draw distance is very poor
I'm scared there's going to be nothing to do in this. The world is going to be big and empty.
Imagine how bored you'll be! Seriously guys, think about it. Don't want to shit on this thread, but I can't help but think the backlash on this game is going to be glorious.
Yes I'm the guy doing the giveaway for this game if it has an 8+ user score on metacritic after 2 months of its release date.
The only thing I don't like about it is it seems like you just highlight a star and press square to go there, I'm not sure you can just fly toward one of those white dots and have a solar system slowly reveal as you get closer.
The amount of resistance you see with each increasing wanted level also seems off, but that could just be for illustrations sake and be tweaked later. It wasn't anything but increasing amounts of drones until the highest level.
I wonder if this will be 60fps on PS4? I hope so.
It was being played at 60FPS on a PS4, and in a previous Game Informer interview he's "targeting 60" which is to avoid legal disputes, other game developers/publishers do that too.
Don't worry, it's going to be good 60FPS for when it gets Project Morpheus support
THANK YOU
So much better than the shitty IGN player.
holy fudge, why does the ign player suck so hard?
The more I see of this game, the more I wish it was a full-fledged MMO.
It feels like it is going to NEED a more in-depth multiplayer component to hold people's attentions.
However, I understand that doing that would make the vast openness of the game's universe limited in terms of server stability. Having every single person active in the same universe with quintillions of planets, lifeforms, etc... to keep track of is probably impossible.
But, allowing people to form factions (guilds), fighting over territory, forming alliances, etc... I just don't see how the game's AI by itself will be compelling enough to keep everyone coming back for more. I don't see a very rewarding 'progression' in this game other than ship/suit/gun upgrades. It feels like a 1.) scan & farm planets, 2.) sell resources and uploaded data, 3.) upgrade your ship/suit/guns to unlock new planets, 4.) repeat until you reach the middle of the galaxy/universe.
I really want to love this game. I really want to jump on the hype. It just seems like it'll be boring in a few short hours without a truly tangible multiplayer element. But I can totally understand that a more involved multiplayer element would probably compromise Sean's original philosophy for the game.
So, I'm still on the fence about this game.
Looks awesome as usual... Release dateeeeeeeeee please
"Here, have an unskipabble 1 minute commercial in total HD"
*ad finishes and video finally starts to play*
*begins stuttering every 3 seconds and at 240p*
*Leaves IGN forever*
Yes omfg.
All I want is the draw distance to be improved by launch and i'm perfect.
IGN just isn't the same without Greg and Colin, yuck.
Game looks great though.
Side Note: The article/video says "uninterrupted" but I don't think IGN knows what that word means, because it is 18 minutes interrupted, except when it's interrupted with shots of Sean and IGN staff.
They created their own periodic table for the game? Nice :0
Imagine how bored you'll be! Seriously guys, think about it. Don't want to shit on this thread, but I can't help but think the backlash on this game is going to be glorious.
People still do play single player experiences, man. I am actually relieved that this is not some MMO with people running around fighting each other and shit. I want a sense of wonder that is mine and truly galaxy-sized. The feeling of awe when I find a place that nobody else has been to before. A feeling of being a solitary journeyman who is trying to survive the dangers of space, galactic pirates and whatever alien threats I may run into along the way.
Hyped.
But I'm thinking. Why are all the gameplay demos we are getting showing very similiar looking planets and creatures? I mean I'd think there would be, and they would like to show more variety. I get there is going to be plains with critters and funny coloured crass, where is all the crazy alien stuff?
We've seen draw distance better in other videos. I wouldn't be too worried.
There's really nothing that incredible about procedural generation from a programming standpoint. It's just become popular recently as people have looked for infinite replayability, stuff like Dwarf Fortress or Minecraft.
I'm not saying the game isn't great, only that there is nothing really remarkable about procedural generation.
Well, in this case I'd imagine draw distance is a factor of both how fast the procedural generator can create terrain and objects and how fast the renderer can draw them. I know Space Engine is relatively slow to generate high-detail terrain and textures, making rendering the easy part in that case."Tech" isn't a monolith - it's entirely possible to have amazing procedural generator and a shit renderer, for instance. Not saying that's the case here - I love how this game looks either way - though one has to wonder how much 60fps impacts the draw distance.
The more I see of this game, the more I wish it was a full-fledged MMO.
It feels like it is going to NEED a more in-depth multiplayer component to hold people's attentions.
However, I understand that doing that would make the vast openness of the game's universe limited in terms of server stability. Having every single person active in the same universe with quintillions of planets, lifeforms, etc... to keep track of is probably impossible.
But, allowing people to form factions (guilds), fighting over territory, forming alliances, etc... I just don't see how the game's AI by itself will be compelling enough to keep everyone coming back for more. I don't see a very rewarding 'progression' in this game other than ship/suit/gun upgrades. It feels like a 1.) scan & farm planets, 2.) sell resources and uploaded data, 3.) upgrade your ship/suit/guns to unlock new planets, 4.) repeat until you reach the middle of the galaxy/universe.
I really want to love this game. I really want to jump on the hype. It just seems like it'll be boring in a few short hours without a truly tangible multiplayer element. But I can totally understand that a more involved multiplayer element would probably compromise Sean's original philosophy for the game.
So, I'm still on the fence about this game.
Imagine how bored you'll be! Seriously guys, think about it. Don't want to shit on this thread, but I can't help but think the backlash on this game is going to be glorious.
Yes I'm the guy doing the giveaway for this game if it has an 8+ user score on metacritic after 2 months of its release date.
Hyped.
But I'm thinking. Why are all the gameplay demos we are getting showing very similiar looking planets and creatures? I mean I'd think there would be, and they would like to show more variety. I get there is going to be plains with critters and funny coloured crass, where is all the crazy alien stuff?
People still do play single player experiences, man. I am actually relieved that this is not some MMO with people running around fighting each other and shit. I want a sense of wonder that is mine and truly galaxy-sized. The feeling of awe when I find a place that nobody else has been to before. A feeling of being a solitary journeyman who is trying to survive the dangers of space, galactic pirates and whatever alien threats I may run into along the way.